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Game
Preview
DUNGEON KEEPER
S.SHOT
Developer Bullfrog Options
Distributer E.A T.B.A
Game Type Strategy
Preview Date Jan 99
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PREVIEW INDEX
The Story So Far ...
Dungeon Keeper has been more than two years in the making and it appears the wait will be well worth it. By casting the players as bad guys, the game allows them to control and build the sinister environment of a fully operational dungeon through 30 single or 30 multi-player levels.

Working with the most egotistical, violent creatures ever to stalk the shadows, a player must cater to these monsters' every needs, while remaining in absolute control. Gamers command 22 types of evil creatures, from goblins to fire-breathing dragons, and are able to research, master and cast more than 40 wicked spells.

As the dungeon keeper becomes more evil and prosperous, it's also the player's responsibility to destroy the good guys who are attracted to, and inevitably try to gain control of, the dungeon. As the keeper becomes more wealthy and his army of evil minions grows, traditional heroes are attracted to the riches and want to destroy the evil empire. With each successful defense of the dungeon, respect for the keeper grows.

Peter Molyneux, Bullfrog co-founder and game producer, has spent the better part of two years re-working and fine-tuning his masterpiece.
"I wanted to develop a game that would allow the player to be totally evil," says Molyneux.
"It's time the bad guys get their revenge on those goody-goody heroes who have dominated computer gaming for far too long. It's an entirely new premise with many detailed elements and surprises. Dungeon Keeper isn't just a role-playing, strategy or action game, but components from all three genres are there, and I think game players will be pleased."

In addition to the game's revolutionary new plot, a host of technological innovations add to both the atmosphere and playability of Dungeon Keeper. Set in a texture-mapped dungeon, players have the choice of either first- or third-person perspective for dungeon dwelling creatures.
"With a fully rotating 3-D isometric view and true light sourcing with real-time shadow effects, the dungeon is both atmospheric and user-friendly," says Bullfrog Vice President of Marketing, North America, Alex Carloss.
"In addition to some of the most advanced artificial intelligence (AI) ever incorporated into a computer game, Dungeon Keeper also uses 'behavioral cloning' techniques where the computer learns individual player tendencies, thereby enabling it to tailor difficulty levels to an individual's capabilities."