Screenshot
No.1
Screenshot No.2
Screenshot No.3
PREVIEW
INDEX |
| The
Story So Far ... |
Dungeon
Keeper has been more than two years in the making and it appears the
wait will be well worth it. By casting the players as bad guys, the
game allows them to control and build the sinister environment of a
fully operational dungeon through 30 single or 30 multi-player
levels.
Working with the most egotistical, violent creatures ever to stalk
the shadows, a player must cater to these monsters' every needs,
while remaining in absolute control. Gamers command 22 types of evil
creatures, from goblins to fire-breathing dragons, and are able to
research, master and cast more than 40 wicked spells.
As the dungeon keeper becomes more evil and prosperous, it's also
the player's responsibility to destroy the good guys who are
attracted to, and inevitably try to gain control of, the dungeon. As
the keeper becomes more wealthy and his army of evil minions grows,
traditional heroes are attracted to the riches and want to destroy
the evil empire. With each successful defense of the dungeon,
respect for the keeper grows.
Peter Molyneux, Bullfrog co-founder and game producer, has spent
the better part of two years re-working and fine-tuning his
masterpiece.
"I wanted to develop a game that would allow the player to be
totally evil," says Molyneux.
"It's time the bad guys get their revenge on those goody-goody
heroes who have dominated computer gaming for far too long. It's an
entirely new premise with many detailed elements and surprises.
Dungeon Keeper isn't just a role-playing, strategy or action game,
but components from all three genres are there, and I think game
players will be pleased."
In addition to the game's revolutionary new plot, a host of
technological innovations add to both the atmosphere and playability
of Dungeon Keeper. Set in a texture-mapped dungeon, players have the
choice of either first- or third-person perspective for dungeon
dwelling creatures.
"With a fully rotating 3-D isometric view and true light
sourcing with real-time shadow effects, the dungeon is both
atmospheric and user-friendly," says Bullfrog Vice President of
Marketing, North America, Alex Carloss.
"In addition to some of the most advanced artificial
intelligence (AI) ever incorporated into a computer game, Dungeon
Keeper also uses 'behavioral cloning' techniques where the computer
learns individual player tendencies, thereby enabling it to tailor
difficulty levels to an individual's capabilities."
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