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Story so Far:
Having conquered all computer games formats from the humble Game Boy to the once-mighty SNES, Earthworm Jim will return this year in his most ambitious release yet.
Earthworm Jim was a new type of platform hero when he first appeared all those years ago. His first outing in three dimensions proves that there's a great deal of life in the old worm yet - and this time, he's bigger and better than ever!
Earthworm Jim 3D sees our hero in a bad way. A severe blow to his head has left him trapped, unconscious, in a world of make believe.
Sound confusing? Well it is, as Jim must repair his cerebral cortex in order to revive himself from the nightmare. Unfortunately this involves journeying through all the different areas of his psyche - built from phobias, memories and fantasies - to repair individual sections of his brain.
As the name suggests, this last chapter in Jim's life has an added dimension: for the first time in his history, the entire game is presented in true 3D. Jim has total freedom of movement within the game's environment, giving scope for enhanced level design and totally non-linear gameplay.
Making breathtaking use of new technologies Earthworm Jim 3D blends advanced voxel techniques - a smoother graphics display system that avoids the harshness of most 3D routines - with polygons to construct both the characters and worlds, ensuring a fast and fluid playing environment at all times.
The characters consist of a few familiar faces from the old games and some brand new creatures, all themed to each level. So along with Psycrow, Evil the Cat, Professor Monkey-For-A-Head and Number 4 prepare to meet The Bovine Special Elite(mad gun-toting cows), Rabid (a manic scooter-riding rabbit) and the Disco Zombies - all gloriously animated and hilariously unpredictable.
The worlds too are jam-packed full of humour. Jim's warped brain plays host to six massive worlds - comprising 32 levels in total - each devoted to an area of Jim's personality. So in 'Happiness', Jim is surrounded by many of his favourite things that have somehow warped into bizarre hazards. Jim has always wanted to be a sheriff in a low-down dirty wild west town - so in 'Fantasy' he finds himself doing just that. Jim's main phobia comes from watching too many horror films so 'Fear' sees him trapped in a world of horror clichés.
The puzzles within the game are exceptionally devious, requiring a mix of physical and mental dexterity. Jim's adventure also contains loads of sub-games - from high-octane pocket rocket rides to breakneck ski-style pigslide races - which continually throw new challenges at the player.
To meet these wild challenges, Jim has been equipped with 13 weapons from a stink-bomb launching Egg Gun, guaranteed to annihilate absolutely every unsavoury character on the horizon, to a daisy firing Pacifier Gun.