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Story so Far:
Rollcage Stage II is the sequel to Rollcage and as in the original it features cool, drive anywhere, flip over cars that race at extreme speeds. Furthermore the unique driving experience offered by Rollcage is still retained and has been improved on.
Like any sequel there is more of everything - more cars, more tracks and more game modes. But, it's not just a case of more is better, the developers have obviously listened to the critics of Rollcage and have gone to great lengths to make the game more fun, easy to pick up and more rewarding.
The original Rollcage had six cars that you could race - plus Yuri's super car. Rollcage has five fictitious car manufacturers offering a total of 20 new cars to drive. Each car has a number of paint jobs on offer. You get a different set of paint jobs dependant on which difficulty you try in the league game. Some cool paint jobs can only be acquired by finding special keys in the league tracks. There's a special key hidden on every track.
The main difference between the original Rollcage and Rollcage stage 2 is the sheer number of game modes available to both 1 and 2 players. The aim of Rollcage Stage II is to offer a fun and rewarding game play experience for most occasions. Whether that's a quick blast after work (Arcade) or a challenging few hours racing (The League system) or a test of ultimate skill (Scramble). We offer the lot. With all the 2 - player games on offer as well who's going to want to play anything else after the pub?
For Rollcage Stage II the developers have taken the weapons from Rollcage on another graphical step. Some of the weapons have been dropped, some have been kept (with new effects), and some new ones have been added. In total there will be 12 weapons in Rollcage Stage II compared to 8 in the original game. A major feature of Rollcage Stage II is that each weapon will have a powering capability. If the player collects 2 weapons of the same type, the 2 weapon icons will merge and give the player a super version of that weapon. Handily, this will free up a weapon slot for the player to collect another weapon.
The original Rollcage had a simple league system, win a race - get some points. Win the league to progress to the next. Rollcage Stage II has five leagues. Each league consists of the simple league points system. Win a race and get 10 points (and also a continue) if you win the league on points after the first three races then you get to have a go at the knockout stage. This is your gateway to opening the next league. In the knockout race you must make sure that you are never the last car over the line, if you are then you are knocked out. However, if you have acquired any continues then you can have another go at the knockout race straight away. Win the knockout race and the next league is opened. Your continues are cumulative, so the better you get at winning races the easier it is to progress through the leagues.
Arcade is a simple one-off race against four other cars. You get to choose to race on any track that has been previously opened in the league game.
Time Attack is as in the original, only this time with the addition of a hologramatic portrayal of the best lap time. Try to get the fastest time from any track that has been previously opened.
There are ten purposely-built training tracks, which will introduce the player to the basic elements of the game. The player must complete a simple task on each track (ie. collect a pickup) and stop in the finishing area, within a generous time limit. Silver and Gold medals can be awarded if the player does these tracks quicker than the qualification time.
Scramble mode is one of the coolest things in Rollcage stage 2. The player must get from the start to the finish of each track in a pre-determined time. Silver and Gold medals can be awarded if the player does them quicker than the qualification time. There are a total of twenty-five tracks to discover, the next one being opened if you set a qualifying time.
Complete the league game and you get to have a go at Survivor. Race each track from the league in order. You only get to race the next track if you win the race. The idea is to get as far up the tracks as you can without losing.
The idea in Demolition is simply to destroy all the destroyable objects on the track, in the fastest time possible.
When all 20 league tracks are available, the player can attempt a time in the 'All tracks' game. Here the player must complete one lap from each track, with only his total time being counted. There are no other cars, and only turbos are awarded as power-ups.