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READERS REVIEW:

 

ZERO DIVIDE 2
Written By: Brian Glazebrook

Please note that the views expressed in this review are those of the writer and not of A.P.I
 

Contrary to Mr. Fielder's at www.videogamespot.com review on Zero Divide
2: The Secret Wish, if you're a fan of 3-D fighting games you would be
doing yourself a favor by picking this up as an import.  Unfortunately,
no one has picked this title up for a domestic release due to the fact
that Mr. Fielder's opinions heavily influence the nature of the gaming
industry.  A negative review for a game like Zero Divide 2 and others
like it means that fewer companies will be taking the necessary risks to
bring them out.  As with the case with Tobal 2 and Mega Man Battle and
Chase.  

	Although some may argue with my viewpoint on this, the game's character
designs suit it very well.  They are reminiscent of the mecha used in
Japanese anime.  Although, the look of the characters are an acquired
taste, there is no denying the fact that they are unique.  The
non-humanoid characters use their other appendages for attack and are
not limited to only having four limbs.  Another, two characters have
weapons. WILD 3 possesses a gun and CYGNUS uses daggers.  Also, you
can't help but love the Zoom's playable hidden mascot, NECO.  (Mr.
Fielder would not know that he was a playable character due to the fact
that he only played it for about 10 minutes.)  On top of that each
character has two body types, and 8 different colors for each body type.

	Graphically, the game is on par with with the likes of Dynasty
Warriors, and dare I say it, Tekken 2.  As you may know the game runs at
60 fps and is complete with motion blurs, light sourcing, etc...  The
reason why I say the game is on par with these games, is the fact that
the most of the arenas have depth to them and are not restricted to
fighting on an infinite plane with a bitmapped background such as Tekken
2 and Dynasty Warriors.  Also, some of the fighters can launch attacks
using the the walls and as with the first Zero Divide, combatants can
still hang on the edge of the ring to avoid a ring out.  Although, 
	As for Mr. Fielder's comments on the response time, it's the same as
what you would find on Fighting Vipers and the Virtua Fighter series.
When getting floored, players have the ability to roll out of the way,
perform a low or a high kick, and get up the instant you hit the floor. 
According to Mr. Fielder's review on the game he is quite biased against
games with this type of control structure.  In actuality, the game is
very reminiscent of  Sega's Fighting Vipers and plays almost exactly
like it.  Almost all the characters have a counter for normal punches
and kicks and  throws can now be countered also.  The options that are
given are your typical fighting game options:  Time Attack, Training,
Watch, Replay, VS. etc..

	As for Mr. Fielder's comments on taking damage:  It would have been
nice to see arms and legs get disabled with each blow, but then again,
it would probably be too difficult to get the physics down.  Even
Square's much heralded Bushido Blade is limited in the amount of damage
you can inflict.  It's either one arm or one leg, never both arms and
both legs.  Also, not everyone has a Saturn and a Playstation, so
playing a VF game would not be an alternative for Playstation owners. 
If everyone that owned a Playstation, owned a Saturn, Sega would not be
in the predicament that it is in now...  Also, fighting games were meant
for two people.  I have yet to see a fighting game who's AI is without a
CPU that it too cheap, too easy, or too hard.

	Zero Divide 2 is not without it's flaws either.  A greater selection of
characters would have been an asset, but each of the characters contain
so much variety that you shouldn't tire of them too quickly.  The lack
of a FMV intro and endings would have been nice too, but then again you
don't play games to watch movies...  

	Zero Divide 2 is a nice diversion for those looking for something
different in their fighting games.  The game borrows heavily from
Fighting Vipers and for those without access to a Saturn, Zero Divide 2
would be a great game to add to your Playstation library.  So...who are
you going to believe?  A magazine that gave  Battle Arena Toshinden 3 a
better score than Tobal 2, fairly high reviews for mediocre games like
BAT3, War Gods, Groove On Fight and Asuka 120%.  If the aforementioned
games received, 6's and 7's then Zero Divide 2 definitely did not
deserve a 5.5.  Don't believe everything you read...