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Game Type




Release Date

April '96

Rapid Review

As the game loads up the screen is filled with shots of some of the worlds finest cars Lamborghini, Ferrari, Porsche, Chevrolet, Dodge Viper, Acura, Mazda and Toyoto Super Turbo. In game you can check out the history, performance and mechanical data of each car.

There is the usual selection of in-game racing options on offer. Time Trial is a race against the clock and allows you to practice the testing circuits. Head to head allows you to challenge a mate and is viewed in split-screen mode, but beware when overtaking as this option has oncoming traffic to negotiate. Single race involves racing against the worlds finest cars on a selected circuit, while a Tournament mode is available for the more competitive player.

There are six tracks to race which can take place in the morning, mid-day or evening. Vertico Ridge is a snowbound course, Alpine is set in the hills, Coastal is by the sea, City gives an urban setting, Autumn Valley through the forests and Rusty Springs is a dusty circuit. Some courses are simplified for high speed racing while others are more complex with interactive traffic and speed cops waiting by the roadside.

You have four views to choose from and each moves at an acceptable frame rate. Every car has been painstakingly reproduced in a texture mapped splendor that shows the wheels turning on screen. You can sound your horn or move through the gearbox with ease.

Backgrounds are impressive as you see the statue of liberty buried in the sand, cattle are grazing in the fields and balloons take to the air as you pass by.


Need for Speed is very average as a one player game but it comes into its own reckoning in the two player head to head mode which allows for some pretty serious collisions with innocent oncoming civilian vehicles.

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