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A.P.I Review: | WHIZZ | ||
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Developer: | Flair Software | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | Konami | 1 Player | |
Game Type: | Platform | Password | |
Availability: | Out Now |
Rapid Review
Whizz is an isometric platform game, a very old style platform game at that. The player controls Whizz the rabbit who must quickly negotiate a network of platforms and obstacles to allow the furry creature to complete a race in the allowed time. To slow his progress the animals path is alive with deadly enemies just waiting to grab the final ingredient for their rabbit stew supper. Controlling Whizz is a simple affair - press one button to jump and another to spin attack the enemies. There are three levels of difficulty while completion of a group of races offers a password save point. The opening sequences feature a cute fluffy bunny rabbit on board a floating balloon passing through a mountainous region. Whizz is followed closely by his buddy Mr Rat who can do nothing but look on helplessly as the fidgeting rabbit tumbles from his basket to land on the meadows below. This is all very bright, colorful and remarkably well animated and only serves to wet the appetite for the game ahead. On loading the first level you cannot fail to be impressed by the brightly colored style in which Whizz is presented. Furthermore this is all backed by a selection of nursery rhyme music that should attract younger kids directly to the screen. If you refuse to pass over the starting line at the beginning of a level Whizz will begin juggling colored balls, roll a die and throwing playing cards towards the camera. On screen you have an hourglass timer and clock countdown, number of remaining lives, a small toadstool that represents your life and your game score. To increase your game score Whizz must run over various pick-ups and jump on buttons to launch rockets. There are also a number of colored flags to collect while health may be replenished by spinning into enemies and munching the red toadstools that appear. Beware as certain enemies leave blue toadstool which, if eaten, will reduce your health even further. As you proceed through each level you will eventually reach immovable objects such as solid brick walls, glass doors and wooden fences. To break these down Whizz must seek out the relevant magic icon that will allow him to smash through these barriers. Completion of a level within the allowed time limit moves you onto a new course with more hazards and a tighter time schedule.
Comment
Whizz has been around for years and must have been released on almost every major platform. Unfortunately it always receives poor reviews and I'll tell you the reason why. Although the graphics are pleasant enough with everything's presented in a brightly colored style, the control system is dreadful. In fact it's worse than that. When playing you would think that the rabbit has had a large pole inserted up it's backside which is then slotted down through the platform. Whizz can only move in four directions - in straight lines. He comes to a corner and rather than run around it he must go a little further forward then take a 90° turn. If you don't hit the 'gap' perfectly you must go a little further until you reach the next accessible 'slot'. Poor level design also means that everything feels as thought it's just been thrown down on the play area. A truly awful game.