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Ace Combat 3: Electrosphere
"The visuals are possibly the best you will see on Playstation for a game of this type."
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Developer  Namco Game Type  Shooter
Distributor  Namco Review Date  Mar 00
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Playability:
 
      Of course pretty landscapes are pleasant to look at but often appear to the cost of the actual gameplay. Not so here.

There are three difficulty modes, which affect how much damage your craft can take from the enemy. Missions are usually divided into two sections. The primary objective must be met within the allowed time, approximately 3-5 minutes, and then a longer secondary task will be unveiled. Of course you could take your time on the first mission, but will end up missing out on half of the game. Once the original demand has been met there is no time limit stipulated to the secondary missions allowing for more cunning tactics to be deployed with ample time to enjoy carrying them out.

Missions are wide and varied and include tasks such as downing specific flying targets, dogfighting with up to eight enemy aircraft simultaneously, sinking a fleet of ships, destroying buildings and bridges, high-altitude chases, dambusting, submarine hunting, taking off/landing and mid-air refueling, flying wingman for bombers... in fact everything you could wish from a flight combat simulation.

Through the course of the game you will get to pilot many different planes, of all shapes and sizes. Expect also to reveal a few secret craft. The planes here are split into three types - heavy, normal or light planes. Heavy planes can survive some serious damage, but they have slow acceleration. Normal planes can stand moderate damage and have slightly faster acceleration. Light planes are the speed demons of the pack - they normally have unbelievable acceleration rates, but just one well-timed missile will bring them down.

Apart from the very early missions there are a few planes to choose from, although occasionally you'll be stuck with one super plane. Most of the aircraft have multiple missile and gun choices, but a selection must be made before the battle commences. Will it be heavy machine gun, Vulcan or cannon? Shall I load up short range, ground or MIRV missiles? The choice is yours!

Learning to control the craft takes barely five minutes therefore there is no requirement for a series of lengthy training regimes to grind through... its action all the way. The face buttons are used to select target, fire missile or gun and zoom in on the radar. Shoulder buttons throttle up and down and tilt the plane. I always find that the D-pad works best for more accurate control, but the analog stick may be used if you wish.

Shooting down a target is relatively simple, and is stunning to watch. Most missiles will lock-on to an enemy automatically but some missions insist only guns be used. Once 'locked on' the targeted crafts make, model and distance are recorded on your HUD, thus avoiding shooting down the wrong target. The adrenaline really starts pumping as the plane closes in towards the 1,400 meters mark. At this distance missiles can be firmly locked and fired as long as the enemy remains on your screen. Of course some of the targets don't particularly want to be blown into a zillion pieces therefore some tasty maneuvers are required to keep them within scope. It's all quite challenging but not so difficult as to become frustrating.

Once a mission has been completed your performance is marked and graded. Should the primary objective not have been met within the allowed time then grading will range from 'D' upwards. A magical 'A' is achieved by destroying all primary and secondary targets, including all 'white' enemy presence from the area, within the given time scale.
 
Game Options:
 
      This is a single disk game for 1 Player. It is compatible with the standard (digital) joypad and the analog stick controls of the dual shock joypad. Games can be saved via memory card (2 block per save).
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Staff Opinions
Martin  "After recently enjoying the Japanese version of Electrosphere I must admit to being disappointed that the English port didn't offer the multiple choice missions. Their inclusion meant the replay value of the Jap version was much better. Regardless the visuals are possibly the best you will see on Playstation for a game of this type. Overall this is an 'ace' combat shooter."
Graphics  16/20
Playability  48/50
Sound  7/10
Lastability  17/20
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