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A.P.I Review: | ACTUA GOLF 3 | ||
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Developer: | Gremlin | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | Gremlin | 1-4 Player Multi-tap | |
Game Type: | Sports Sim | Memory Card | |
Review Date: | November 1998 | Analog/Dual Shock Compatible |
Setting the Scene
Recently I was glancing through our release dates section and Actua
Golf 3 almost passed by unnoticed. Perhaps this was because last years
effort from Gremlin was so damn good that any further updates on the
Playstation would be thought of as a quick cash-in.
Actua Golf 2 had been superbly presented by the use of Gremlins updated
graphics engine which showed off many new effects including improved
texture mapped undulating landscapes surrounded by picturesque scenery.
There was no more Fuzzy Fitzpatrick taking eighteen strokes to down a
simple six foot putt. Nor did you have to repeatedly trudge around a
measly two golf courses. Actua Golf 2 provided an awesome six golfing
venues including three real-world courses had been mapped, modelled and
reproduced for your enjoyment.
Golf had finally reached the next generation.
So what improvements could be implemented to justify a third game in the
series? How about even more realistic scenery and... get this... a brand
new, revolutionary control system that allows you to swing the club with
an accuracy rather than button bash your way up the fairways.
Genre
The third in Gremlins Actua Golf series where the object of the game is to strike the ball from tee to hole in the least number of shots over several courses that each include eighteen individually designed challenges. Each hole has an allocated number of shots which, if under, will move your score below par.
Graphics
The exciting part about loading up Actua Golf 3 for the very first
time is that you get no lavish intro to prepare you for the glorious
visuals which are about to unfold. In fact should you leave the game
running unattended then the brief rolling demos, which automatically load
up, only go towards fooling you into thinking that there has been very
little improvement in the visuals over the last twelve months. Nice one
Gremlin, you certainly tricked me. Even the option screen has been
stripped naked.
I remember staring at the loading screen, sarcastically commenting on how
one day in-game graphics would look as real as the picture portrayed in
the background. Then... WHAM..! it hit's you straight between the eyes.
Hey..! those trees are swaying back and forth with the stiff easterly
breeze. Are those cumulous clouds actually moving across the horizon? They
sure are!
The rich fairways look so inviting as carefully shaded hollows and bumps
indicate which direction your ball will roll on contact. The rough once
again has that threatening lush appearance while pools of sandy colored
bunkers are splashed wherever respite may be gained. Shrubs, fences and
bushes are strategically placed while every conceivable tree known to
Mother Nature looks as if it has been nurtured from seed rather than
constructed from sprites. The water is no longer a dull splash of light
blue color and now features moving reflections that bring the hazard to
life.
Once again the participating golfers have been animated using the
realistic motion-capture technique. Don't expect them to look and move
like Tekken 3 characters, but they do bare a slight resemblance to the
real golfers that they portray. If you are into Barbie Dolls and Action
Men then why not take the time to dress your little man from a wardrobe
that contains many different outfits and headgear, while a choice of skin
color determines his race.
The most obvious use of the 3D polygon environment is in the many viewing
angles that are once again available by using the free-floating player
controllable camera. Prior to teeing off you may walk the course, giving
you a chance to move up to the perfect landing zone and survey all hazards
in its path.
No fewer than 11 different player views and a similar number of ball
cameras are available for selection. Gremlin have once again included the
INTELLICAM, which will follow the balls progress using a number of
switching views, to achieve a similar effect as is seen on the television
coverage of the game.
The beauty of the having so many different camera angles is that this
allows you to track your shot and replay it from any position, with up to
three windows on view at any one time. This facility allows you to study a
difficult bunker or to walk around the green, checking for the subtlest
variations in the lay of the land that might affect that vital putt.
Sounds and Effects
Of course any golfing game would be incomplete without the dulcet
tones and expertise of Peter Alliss. That man's voice was surely made for
golf!
Peter Alliss has appeared as a Ryder Cup player eight times and was twice
captain of the PGA. Among his many Tour victories are 3 PGA Championships,
the Spanish, Italian, and Portuguese Opens. He has been involved with
course design for the past 20 years and designed the Ryder Cup course, the
Belfry. Peter is generally recognized as one of the best golf commentators
in the world and, apart from his BBC commitments, which include the Pro
Celebrity Golf series and his own half hour program called "A Round
With Alliss", he has provided commentary for many years in America.
Once again Peter is joined by BBC radio commentator Alex Hay to dissect
each shot that you play. Each of the commentators may be used individually
or mixed accordingly. The accuracy is unbelievable and unlike many other
sports games, it follows each shot quickly and fluidly. Comments range
from the complementary to the positively insulting.
Playability
So we have determined that the visuals and sound are of a high
quality but does the gameplay follow the usual 'press the X button three
times' style that we have come to expect from golfing games in the past?
That all depends on whether you own an analog control pad. Without this
splendid peripheral the answer is a simple yes. Face buttons are used to
select clubs, choose camera system, adjust view and hit the ball with a
sweet connection being rewarded with a perfect shot. The swingometer
displays a caddie line at the top of the circle and a snap line at the
bottom. Stopping the indicator before the snap line will hook the ball
while after will slice it, either will produce an out of control shot.
However switching over to analog mode offers a brand new system that
golfing games have been screaming out for. Using the small joysticks allow
you to adjust the arc, practice your swing and then strike the ball with
an accuracy never before witnessed. Once you have lined up your shot the
speed, accuracy and power of the swing is controlled using the left stick.
Pulling the left stick back will make your player pull the club back,
ready for the swing. As soon as you reached the desired power level the
stick is then pushed forward to begin the downward swing. Similar to the
swing in real golf a smooth, straight back and forward motion results in
the desired shot. The speed and accuracy at which you bring down the club
will affect the overall power of the shot. Any horizontal movement of the
left stick can affect the accuracy of the shot... just like real golf. It
works! It's brilliant!
Gameplay modes include Quick Golf which is a single hole from a random
course against a random CPU or human controlled opponent.
Practice mode allows up to four human players work-out on a central tee
surrounded by several greens. This mode is ideal to improving your
pitching and putting.
Strokeplay allows up to four human players to compete a round of golf
where the player with the lowest score is declared the winner.
Matchplay is the classical contest where each hole is awarded to the
player taking the least number of strokes.
Skins is the cash contest where a set amount of money is won for each
individual hole played.
Foursome is a team game where both players on each side share the same
ball taking alternate shots.
Fourball involves two teams of two with each player having their own
ball. Whoever takes the least number of strokes wins the hole outright for
their team.
Flag golf is a single player game where the objective is to play as many
holes as possible within a limited number of shots.
Clock golf allows up to four players to participate in a game of speed
golf against the clock. Before teeing off a set time is decided among
player... say 20 seconds. Each player then takes their shot and the ball
must come to rest before time runs out. A great quick-fire after a night
in the pub.
The Driving Competition is all about accuracy. Wind settings are high as
each player takes turn to select their club and land a ball in one of
three target areas. Cash prizes are awarded for accuracy.
The competitions have an ingenious format where you must first enter an
Amateur match with a handicap of 28 strokes. After each single round
contest your handicap is reviewed, with the eventual target to be playing
off scratch. Once this status is reached you will be offered to join the
Pro Tour where you will take on the best golfers in Gremlins little world
of golf ,over a selection of four day / 72 hole competitions for the top
prizes. Succeed in the Pro Tour and you will receive an invite to the Pro
Tour+ where many of the courses are mirrored to offer a fresh challenge.
There are six challenging courses that take you on a tour around the
world to England, Sweden, USA, Spain, Ireland, Hawaii and Gremlins own
interactive variety golf course.
Value for Money
Most sporting titles are updated at least once a year, but this does not always make them good value for money. With improved commentary and visuals, a few extra playing modes, increased CPU A.I. and an all new control system that really works Actua Golf 3 is the most complete golfing experience on the Playstation to date.
Opinion | ||
MARTIN | ||
GRAPHICS: | 18/20 | Golfing
games in the past have had so little to do with the popular sport that
takes place on the greens and fairways all across the world. Anyone who
has thrown a golf club down in anger will tell you that accurately
striking a small white ball with a thin metal stick is a little more
difficult than pressing a joypad button three times in succession. Gremlin have finally cracked it by implementing a new control system that allows the club to be swung using an analog stick. It works a treat and actually feels as if you are swinging through that ball. If Actua Golf was a Par and Actua Golf 2 a Birdie, then Actua Golf 3 is definitely an Eagle. |
SOUND: | 8/10 | |
PLAYABILITY: | 47/50 | |
VALUE: | 18/20 | |
OVERALL | 91% |