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Playstation > Whats New > PlayStation Reviews > Staff Review | |
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| A.P.I Review: | Actua Ice Hockey 2 | ||
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| Developer: | Gremlin | OPTIONS: | ![]() SCREENSHOTS: No.1 No.2 No.3 |
| Distributor: | Gremlin | 1-4 Player | |
| Game Type: | Sports | Memory Card 6 Blocks | |
| Review Date: | May 1999 | Dual Shock/Analog Compatible | |
Setting the Scene
I am beginning to lose count of the number of ice hockey games
presently available on the Playstation and a further addition can only
cause to confuse the uncertain punter. If you are a new PSX owner then be
warned of that deadly minefield which lies out there.
If you have ever enjoyed an EA Sports title then there is a good chance
that many of their other projects will be to your liking. Although the
sporting subject may differ, each game is created with a unique style of
gameplay and visuals that bare the trademark of the development team who
coded it. The same can be said for Gremlins line up of Actua sports
titles.
The Actua Soccer and Golfing games have steadily improved over the years
and it's from this platform of experience that Gremlin launch the second
in their Actua Ice Hockey series of games.
Modes of play will include practice matches, friendlies and cup
tournaments as well as the monster monster Championship which requires a
will of iron to succeed. You'll need to punch and play your way through 31
teams made up of over 770 players before any silverware is forthcoming.
Sound & Vision
Once again we are introduced to a sporting title via a short
selection of live action video. Now being a British ice hockey game (yes,
British... it is allowed under the rules of the Geneva Convention... or
something like that!) all of the video footage and motion-capture in the
game has been provided by players from the Sheffield Steelers. The
'Steelers' also assisted with the development of the game's Artificial
Intelligence. Some of the club's top players provided their insightful
knowledge to help fine tune the defensive and attacking tactics to
perfection.
On loading the game for the first time I was fairly impressed by the
standard of visuals. The ice-white rink is almost blinding due to the
reflection of the overhead stadium lights, while all zonal areas are
clearly defined with the red and blue markings.
The crowd comes to life with so much movement - arms raided in triumph,
hands clapping with delight, fists clenched with rage and many faces press
against the transparent protective viewing screen.
The players strips are so bright and rich in color that it would be
impossible to confuse opposing team members with your own. This is not
just reds against whites but individual squads with dark hose, blue hoops,
black numbers and their names emblazoned across their shoulders. Even the
referee is accurately represented.
The commentary has been greatly improved since the last Actua Ice Hockey
event. It is now presented in full US TV-style incorporating Ambient
Realism, the new interactive crowd and commentary system. Also combined is
a studio 'link man' with an in-game replay mode that will analyze each
goal-scoring sequence.
Mogwai, the current darlings of the Glaswegian underground scene, provide
the brutal, cutting edge sounds that lend a poetic backdrop to the choice
realism on show in Actua Ice Hockey 2.
Playability
To allow you to get to grips with the control system Actua Ice
Hockey offers an excellent practice mode to home in on your skills before
entering a major competition. Select from five different scenarios such as
practicing how to skate past defenders in a breakaway, one on one penalty
shoot-out, making best advantage out of a Powerplay situation, firing a
few shots against a top quality keeper or even taking your team onto the
ice for a teamplay training session. Don't ignore this option as practice
makes perfect and it is doubtful that you will get the time or the space
to grasp the finer aspects of the game when a real contest begins.
Ready to play? Then Actua Ice Hockey 2 has multiple modes. There are two
style of Exhibition matches. Normal Exhibition is a standard game of ice
hockey using all of the normal rules and players. Arcade Exhibition is an
intense four vs four fast paced game with no rules or restrictions and
played on a much smaller rink. Similar to a five-a-side football match the
action is fast and furious.
Next up is the GHL menu featuring several options for starting a game in
the Gremlin Hockey League. Compete in a full 82 game season along with the
teams of your choice. Create and compete in your own season competition
using Customise mode. Play out a 52 game season with a random schedule or
if you prefer something smaller then this can be edited to contain only 26
games. Finally set up and enter the Playoff stage of the GHL season. This
is an 8-team knockout to decide the overall league winners.
The option screen follows the same pattern as many ice hockey games
allowing the player to switch on/off each rule such as icing, offside, two
line pass, etc. Game speed may be adjusted, there are three difficulty
levels, while the puck may be regulation size, medium or big.
The control set up is so simple that you could almost play Actua Ice
Hockey one-handed. Three buttons and a directional pad is all that is
needed when attacking or defending, even better if you use an Analog
Controller to guide your player. There's a pass/poke, a speed boost and a
switch/shoot. Simple and effective.
I must say that I was impressed with the speed of play in this game and
the control system makes it so easy to pick up and play. I still believe
that NHL 98 is the best ice hockey game available on the PSX, but this is
another worthy effort from Gremlin.
| Opinion | ||
| MARTIN | ||
| GRAPHICS: | 17/20 | It's
looks and plays like an arcade game of ice hockey rather than a true
simulation. Once the game is underway the action becomes fast and furious. Passing is accurate, shooting is powerful and the CPU controlled team offers a fitting challenge. You do, however, sometimes get that slight feeling that the CPU determines the outcome of a single player game, especially if the it goes into overtime. Fail to score a goal and it's amazing how many times your opponent hits that last second winner. The only way to counteract this is to force the play and strike out a commanding lead. |
| SOUND: | 7/10 | |
| PLAYABILITY: | 42/50 | |
| VALUE: | 15/20 | |
| OVERALL | 81% | |