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Armored Core: Master of Arena
"The action is fast and furious for the most part with missions ramping up at a good pace "
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Developer  FROM Software Game Type  Action
Distributor  AGETEC Review Date  Apr 00
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Setting the Scene:
 
      Think you've got what it takes to be a part of the Raven's Nest?

For years Raven's Nest has existed in one form or another as an independent organization, separated from the corporate madness that has infected the rest of the planet.

It seems that Corporations has totally taken over society and basically rule the world with their own practices and policies. Of course corporations being the way that they are, find other corporations to be in the way of their own success and policies so "corporate wars" break out on a consistent basis. These wars are often very violent and injure or kill many people at a clip.

Enter the Raven's. They basically exist outside of the influence of the Corporations and are the mercenaries of the future. They accept missions for monetary rewards and are basically loyal to nobody…not even each other!

Contests between Raven's are regularly held in a place called the Arena. It is here that Raven battles Raven and are ranked accordingly. Right now the number one Raven is a character called "9-ball". Many are convinced that he is the most powerful AC ever built and is virtually undefeatable.

You play the role of angry young AC pilot whose family has been brutally killed by…you guessed it, some AC with the emblem of "9-ball" on the unit.

So now you have a feisty young mech pilot who has just joined forces with the Raven's with a vendetta against the most powerful person in the organization….man things are starting to get interesting here…

Sound and Vision:
 
      If you have ever played the previous two Armored Core titles then you will be all too familiar with the sound effects and background music. For those of you that aren't, AC 3 features a nice "futuristic" techno score that blends in and matches perfectly with the style of gameplay found in this title. The tempo's are upbeat and adjust to the surrounding action at hand.

The sound effects are pretty much what you would imagine as for as what the mechs and their weapons could sound like if there where really these sorts of things roaming about. There is some good metallic clanking sounds for the armored beasts as they move about, nice laser and rocket noises as well as an assortment of other weapon sounds. All in all, if it ain't broke why bother trying to fix it. The sounds effects and music are just right for the game.

It seems that each new AC title has improved graphically from the last. Project Phantasm (AC 2) contained some minor spit and polish updates when compared to the first and AC 3 goes that one a bigger step further. All of the mechs appeared more detailed and solid than in the previous two efforts. They were also better animated. This of course doesn't mean that the graphics are "out of this world " beautiful though…they are not. The backgrounds in AC3 are presented mostly in two ways…extremely bland outdoor settings or extremely confined indoor settings. While the game is certainly played out in 3D, gamers will find that they are restricted by the confines of the backgrounds for the most part. Of course there are some areas that you can walk off of, but that just ends the mission…the playing area is definitely finite but for the most part the area is so large you will never have to worry about it.

There is polygon seaming in the backgrounds, pop-up and some slowdown when things get very busy, but the majority of the game plays very fast and the 3D world does indeed zip by at a very nice clip.

Overall I thought the graphics where the best of the series and supported a very playable game.
 
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