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A.P.I Review: | Army Men 3D | ||
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Developer: | 3DO | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | 3DO | 1-2 Player | |
Game Type: | Strategy | Memory Card | |
Review Date: | April 1999 | Dual Shock/Analog Compatible |
Setting the Scene
Perhaps some of our older readers will remember the days when
pastimes involved activities that didn't require connection to the
electricity supply. In those times we didn't need 32-bits to enjoy our
battle games. All that was required was a rusty tin box filled with two
inch high plastic soldiers, a bit of wasteland and a fair amount of
imagination.
Suddenly the over-grown garden grass became the dense jungles of Burma. A
muddy bed of weeds was transformed into the sweaty swamps of Vietnam. The
top of our back steps became the perfect parachute launching site, while
the washing line provided an ingenious short-cut over 'cat poo
terrain.'
I have yet to come across a 'toy soldiers' video game that comes anywhere
near the combat experience of my youth. Although a cracking game, Command
& Conquer is much too polished. Besides, you are left feeling more
like a general issuing orders from the Pentagon rather than a Lone Soldier
out in the killing fields (no pun intended towards that rather crap
Playstation game).
Army Men 3D just about hits the nail on the head. This game looks and
feels like you are actually playing with plastic soldiers and toy tanks as
you undertake a series of missions that even John Rambo would struggle to
survive. Army Men 3D gives you an insight into what would happen if Action
Man should come to life and began using 'real' bullets among varied and
treacherous terrain.
Sound & Vision
The short intro involves a short, crackly, black and white movie
which acts more like a public information film used to gather recruitments
into the forces. I interpret the public information message to be
something like... 'Come on, be a man! Join up with the toy soldiers and
see the inside of a rusty tin box!'
Upon the first mission loading up I was initially surprised by the
standard of the in-game graphics. The entire terrain has been smoothly
sculptured from seamless polygons providing a highly detailed and richly
cultivated battle ground. Comparisons could be made to PSX titles such as
Wargames and more recently Akuji.
There are several styles of environment including a sparse dusty desert,
misty wooded hillsides and snowy mountainous regions. Occasional scenery
gradually appears on the horizon as you move forward but this doesn't seem
to affect the gameplay and generally pop-up is kept to a minimum.
In practice mode the enemy troops not only looks like a selection of
cardboard cut-outs... they ARE a selection of cardboard cut-outs. However
once the main game has begun all enemies come to life and move around the
terrain at a commendable speed.
The enemy are the 'Yellow Team' who are dressed completely in khaki. This
hides them well in the desert but they tend to stand out more in the
mountains. The soldier that the player controls is decked out in full
green camouflage kit while his health bar is an ingenious icon of a
plastic soldier that gradually gets chipped away with each bullet taken.
The visual effects are fairly well handled with flak trailing from each
bullet fired. A direct hit on an enemy produces a little puff of smoke
which acts as an assurance that the soldier has been taken out. I was
suitably impressed by the missile explosions as a bright orange ball of
flame gradually changes into a cloud of dense black smoke.
The sound effects work well with each bullet pinging on connection with a
solid surface while a dull thud is given off when a body is hit. Should
your soldier die on the battlefield he yells a painful scream that fades
off into the distance as the screen resets. As your soldier scampers
across the terrain the pit-a-pat of feet can be distinctly heard over the
whistling wind that blast through the open canyons. The military
background music only comes to the forefront as mission briefing are
presented and at the option screen.
Playability
Gameplay modes include Bootcamp and Mission. Bootcamp is basically a
practice mode in which the player can practice firing all weapons, driving
each vehicle and getting to grips with the control pad.
Each button on the joypad may be configured to your liking with motions
such as rolling, ducking, firing, turning, adjusting camera and cycling
weapons. Shooting the chosen weapons involves a quick press of the fire
buttons but to obtain full control of the soldier the roll button must be
practiced to perfection. Once mastered the player can dash across open
terrain, dive for cover behind a rock. He can then roll quickly out, shoot
a few rounds and then roll back behind the rock to avoid incoming fire.
After a while you really feel as if you are really involved in combat
warfare of the plastic soldier variety.
The duck and roll buttons can also be used to crouch down and crawl
forwards or backwards. This allows the soldier to sneak up on enemy camps
and snipe a few sentries before charging into their base with
all-guns-a-blazing. It's not stealth as we know it... more of a good old
arcade style shooting romp through the hillsides with a little strategic
movement required to succeed.
The missions range from simple tasks such as reaching a specific land
mark or taking out a specific tower, to the more involved objectives for
example trailing spies and discharging minefields. On the screen a helpful
radar map highlights targets and enemy positions in the near vicinity. By
using a collected reconnaissance call up the entire screen can be
highlighted for a few seconds... just enough to plan your route through
the gaps in enemy positions.
The soldier begins with a standard issue rifle but upgrades can be
collected. These are scattered across each level hidden in crates which
contain goodies such as hand grenades, rocket launchers, flame throwers
and mine detectors. Health power ups are also available.
Military hardware appears on many levels. Come across one and your
soldier can climb on board delights such as tanks and jeeps. Unfortunately
the control of these vehicles are crap. When using the analog pad it
proves impossible to stop your vehicle from weaving in all directions
uncontrollably, while in digital mode you must press both up and a
direction to get it to move at all. Then when a rock, or a bush, or even a
twig gets in the way the vehicle seems to stall and gets jammed in the
scenery. Best leave well alone.
This aside Army Men 3D offers a fairly stern challenge. As you advance
through the game each mission becomes harder and more involved.
Unfortunately the save feature can only be used at the end of a mission
therefore one slip and it's all the way back to the start. To counteract
this there are three difficulty levels.
Opinion | ||
MARTIN | ||
GRAPHICS: | 17/20 | Overall
I enjoyed Army Men 3D. The stealth may not be in the same mould as MGS
or Syphon Filter but it does offer an entertaining challenge. The graphics and sound effects are very good but the gameplay suffers from a few annoyances such as the vehicle control. I often left the vehicle in a ditch and marched the entire level on foot, which kind of made a mockery of the objective. |
SOUND: | 7/10 | |
PLAYABILITY: | 41/50 | |
VALUE: | 15/20 | |
OVERALL | 80% |