|Playstation > Whats New > PlayStation Reviews > Staff Review|
|A.P.I Review:||Brave Fencer Musashi|
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|Game Type:||Action/RPG||Memory Card|
|Review Date:||December 1998||Dual Shock/Analog Compatible|
Setting the Scene
Okay, what do you get when you cross a pip-squeak hero, a valley girl talking princess, an eccentric butler, a cast of creatures, misguided townfolk and a wonderfully intertwined, engrossing story? Why, you get Brave Fencer Musashi of course! In their continuing role as the high order of Playstation software guru's, Square has come up with yet another in a series of awesome games for our console of choice. This time around you play as a legendary hero who is brought into the kingdom of Allucaneet to restore its citizens to human form (they have been entombed in crystals) and to defeat the evil wizard. You cannot return home until you fulfill your tasks and you die if the wizard takes over the land. Pretty standard fare, but along the way the princess gets captured as well, so now you are pissed and have a mission in life...rescue the fair maiden post haste!
Brave Fencer is primarily an RPG style game with a good dose of action thrown in for good measure.
The character graphics are of the super-deformed variety...squat people, big heads. The design is done quite nicely though and the character color pallet is rich and vibrant. The game is all done in polygons and the 3D towns that you travel through can all be rotated for optimum viewing. I liked this, especially because a lot of the signs are not visible unless you get them at a certain angle. The special effects used throughout the game are well realized like the wonderful light-sourced swords and the particle effects for explosions and such. While the graphics certainly do not compare with FFVII or Xenogears, they are quite functional and elicit the occasional oh's and ah's.
Sounds and Effects
Brave Fencer has some really hilarious voice acting throughout the game. The cast of characters is all well realized through their voices and humorous quotes. This alone knocks the sound portion of this game up a few notches. The musical score is what you have come to expect from Square...nice sweeping melodies that fit in perfectly with the action at hand. Sound effects are also nicely done, but nothing you really haven't already heard before...still, the overall variety of effects is pretty darn impressive.
Brave Fencer is a legendary hero that is said to have defeated the evil Wizard of Darkness and then with the help of his magical sword, Lumina, sealed him within a magical territory for all of time. Well now an empire called the Thirstquencher has decided that they want to possess this mighty...ultimately releasing the evil Wizard of Darkness from his prison. BF is summoned to protect the Kingdom of Allucaneet, but must first get to Lumina before the Thirstquener Empire does...and so the story begins.... Movement over this strange land is accomplished by using either the directional pad or the analog thumbstick with your view being from a ¾ overhead perspective. Moving Musashi around is effortless and mastering his many moves a breeze thanks to a rather logical button layout. The story is your basic RPG fare with you maneuvering Musashi through his environment, visiting towns, talking to people and gathering up supplies for those long treks through the forest and dungeons. Musashi's growth is realized in four key areas: Body, Mind, Lumina and Fusion with the game also keeping track of his rank and experience points. The game tracks time in a very realistic manner with 24 hours days and seven days to a week. Being that, day turns into night and Musashi eventually begins to tire. If you are in a town you can choose to bed down for the night, but sometimes you are nowhere near a town and need to rely on a tasty little mint that sparks our puny little hero right up. In addition to the mints, there are all kinds of items that can be purchased in towns that will help BF to recover his Bincho Bar (power level) and hit points. I strongly suggest stocking up on stuff early in the game until you are able to get a feel for the environment. Musashi starts the game off with a handy little weapon called Fusion. With this sword, BF is able to assimilate attributes from other characters in the game buy pointing the sword at them and draining their life-force. A very short while into the game and you attain the legendary sword of Lumina. This baby kicks some serious ass and will get you out of more then one tight spot or two. In addition to being an RPG game, there is also a fair amount of action sequences thrown in as well. These little additions blend in seamlessly with the overall gameplay and provide a nice diversion from your standard Role-Playing proceedings. In typical Square fashion, a wonderful storyline unfolds right before your eyes and sucks you into the world...edging ever further to see what the overall outcome is going to be. This is most definitely an enjoyable experience, even though I found it to be a bit on the easy side...loads of fun though non the less.
Value for Money
A pretty sizeable RPG that should take average gamers a while to complete. Nothing particularly noteworthy for a second shot around the block though unfortunately, so once you finish the game you will probably not be going back for it again anytime soon. Oh, there is also a playable Final Fantasy VIII demo disc included with the title...now this game is going to totally rock!
Fencer Musashi is yet another treat from Square. It manages to perfectly
balance a unique blend of RPG and action all in the same game without
losing its focus on exploration.
The graphics are your standard super-deformed RPG variety, but are very well designed and implemented. There is also a fine musical score and extremely humorous voice acting throughout the game.
Looks like another winner from Square...just don't go into the game expecting a Final Fantasy style epic.