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Playstation > Whats New > PlayStation Reviews > Staff Review | |
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| A.P.I Review: | Big Air | ||
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| Developer: | Pitbull Syndicate | OPTIONS: | ![]() SCREENSHOTS: No.1 No.2 No.3 |
| Distributor: | Accolade/EA | 1-2 Player | |
| Game Type: | Snowboarding | Memory Card | |
| Review Date: | May 1999 | Dual Shock | |
Setting the Scene
Snowboarding nirvana has supposedly arrived as Accolade and Electronic Arts present Big Air. As players win competitions, they gain points and are awarded the opportunity to "travel" to other countries and compete in advanced snowboarding contests. If they are able to beat the best riders from around the world, they then take on the ultimate snowboarding challenger, International Boardercross champion, Shaun Palmer.
Sound & Vision
Strange how we all rush out and buy the latest Need For Speed or
Ridge Racer car racing game and are easily fooled into believing that we
are getting a brand new game. Yet when the latest snowboarding game hits
the streets it always feels that when you've seen one... you've seen them
all! There must now be more snowboarding games on the Playstation than
people that actually participate in the sport, some good... some bad...
many indifferent. Big Air takes a slalom ride in between each of these
categories.
We've seen it all before, but for the record the live action intro is
followed by the option screen from where you may proceed to dress up the
skier of your choice. Rather than throw any old garments on, all of the
attire has been sponsored. That's right, adverts in your video game! Maybe
I'll receive a free wardrobe if I mention that the companies involved are:
Wave Rave, Quiksilver, Burton, Ride, Roxy Snow, Mavi and K2 (worth a try).
Even the snowboards are sponsored (I'll not mention their names because I
couldn't find a use for one). Enough of the begging... on with the show.
I first slipped into the Training mode to run a check over the visuals.
First impressions were good as the camera smoothly followed each twist,
turn and jump. My snowboarding dapper seemed to move along the practice
straight quite fluidly, even the scenery flashed past at a commendable
frame rate. Everything seemed to be in high resolution and re-draw
distance was acceptable. So far... so good.
After completing my trial run I decided to watch a replay of my
escapades. Suddenly the smooth trailing camera tried a few dynamic tricks
as it went into a TV style mode. It was darting all over the place,
flicking backwards, jolting forwards, mostly glaring into a deep pile of
snow. Had this been a TV presentation then the director would be walking.
Time to check out the racing as we go head-to-head against the opposition.
The first course up for grabs is in good 'ol USA. This looks fine and in
fact reminded me much of the classy Cool Boarders 3. However behind this
opening splendor lies a wealth of disappointments. The Swiss course
suddenly throws some horrendous pop-up into your face while glitches in
the scenery occasionally snag your skier to the track borders. The waver
thin trees are as laughable as the cardboard cut-out spectators. Then...
you're in Japan where the everything returns to the USA standard... and so
it goes on. Big Air Twilight Zone!
Regarding the music. Anyone remember the Banana Splits? I think the music
for Big Air was inspired by the Punk and Ska scene but played by those
crazy bunch of hairy creatures. It's fine if you like that sort of thing.
Playability
Game modes include Single Player, Two Player, Freeride or World
Tour. Individual events include Half Pipe, Big Air, Boardercross, Slalom
or Free Ride competitions in courses set in Canada, Japan, Scotland,
Switzerland, United States and Germany.
The real deal is the World Tour mode which consists of Freeride and
Bordercross through the six countries of the tour. Three races are
initially available in Easy mode which must be won to advance. Between
each race is a trick event, randomly either Big Air or Half Pipe. Score
1000 bonus points to advance to the next race. After winning all three
opening races the first Boss rider must be defeated to unlock the Medium
difficulty setting and three further tracks. The next stage involves
racking up 2000 trick points to advance onto the Hard stage where 3000
points are required to face the final Boss.
There are a few nice touches to the gameplay including a branching
technology to create shortcuts and alternate pathways on every track in
the game. On several occasions you will be faced with an alternative route
that will take you over highways and railtracks, under bridges or along
narrow winding ice paths.
Controlling your skier on the straights is a peach... but the more
testing circuits become a frustrating nightmare. It's all down to the over
sensitive control system when tight turning. As long as you are using the
D-pad the gradual curves of the course can be cruised through with ease
but the slightest touch of the slash turn or brake seems to slam the
anchors on with painful results. The trick moves are fine but I lost
interest when a 1080° nose and tail grabbing stalefish expected me to
press R1+C, T, L, L, R, R, R, L, L... in about 1·75 seconds.
| Opinion | ||
| MARTIN | ||
| GRAPHICS: | 13/20 | What
we really need on the Playstation is another snowboarding game... Right? Wrong! Another Cool Boarders game would be stretching it, but Big Air falls short of that mark. I found playing Big Air was like riding an emotional rollercoaster ride. One minute I was suitably impressed with the graphics... the next I was tearing out my hair at the glitches and pop-up. At times I felt in total control and then suddenly with a touch of the slash turn button my skier was wrapped up in the scenery and completely out of it. Bit of a Jeckyl and Hyde game. |
| SOUND: | 7/10 | |
| PLAYABILITY: | 37/50 | |
| VALUE: | 13/20 | |
| OVERALL | 70% | |