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SCENE
GENRE
GRAPHICS
SOUND
PLAYABILITY
VALUE
OPINION



REVIEW INDEX

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BLAM MACHINEHEAD

Developer

Core Design

Options

Distributer

Eidos Interactive

1 Player

Game Type

Shoot-em-up

Mem. Card

Review Date

Dec 1996

Setting the Scene

The story sounds similar to an old B movie plot. The world has been destroyed by a biomechanically engineered virus, and the worlds best scientists have been unable to readdress the balance. Machinehead, a deranged scientist, has mixed his own DNA with an assortment of machines and is intending to cause havoc on a massive scale. Enter the busty Dr Kimberly Stride and her purvey assistant Orville McCandle, who forces her to dress in a revealing PVC outfit and straps her to a missile, which looks like a cross between a ski bike and a bobsleigh. With missile launched, the buxom polygon can do nothing but follow the instructions of Orville the perv, as he has one hand on the self destruct button and the other hand on his.....radio. Your mission is to fly Kimberly safely through her missions and to finally locate and destroy Machinehead.

Genre

From the makers of the well received shoot-em-up, Firestorm - Thunderhawk 2, Core Design have threw caution to the wind and ended up with the mother of all blasters, Blam! Machinehead. With the emphasis on the word Blam, you are treated to non stop shoot out with barely time to blink.

Graphics

The introduction and the flashy cut scenes are of the standard now expected on the Playstation. The ingame graphics are quite detailed but I found them very, er.... brown. Set in a 3D environment, Blam! Machinehead features scenery from gigantic termite hills to grassy meadows, but to be honest there is so much action going on, you could be surrounded by streakers and not find time for a peep.

Sounds and Effects

Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam! I can't really hear the music for all this racket. Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam!

Playability

The game-play is very similar to Descent with action all the way. Piloting your Vorpal Blade attack craft, you are required to complete a number of missions while you blast your way through the levels. This can become rather tricky and frustrating, although the missions are well thought out and are also very varied, which does add to the playability. You must guide a train through enemy infested terrain, taking great care as some of the tracks lead to dead ends, locate a torture chamber, retrieve a satellite and find resistant agents, while destroying all enemies that stand in your way. Some of the missions are sometimes just too long and you often feel that there is too much going on at the same time.

You are armed with a feast of weaponry, which include homing missiles, machine guns, flame throwers, missiles, and aerial mines. With over twenty different enemies to overcome, each with their own individual look, it is useful to know that you are allowed to use two weapons simultaneously to combat the array of large spiders, zombie clowns, dog bats, and horsehead machines which form part of Machineheads army.

To progress through the level, you must find a key to activate an opening. Once found, the key is used on a special device, rather than the usual door system, and when activated the surrounding walls will be removed and you can move on to complete the next section.

Value for Money

Too much action for a shoot-em -up, more of a blam-em-up. The weirdest storyline you will ever come across. Similar gameplay to Descent. You will often find the non stop action too much to take and will need to take a short break, but I am sure you will always return when re-charged.

Opinion

MARTIN

GRAPHICS:

Average

I had to take a break from the action every half hour as there is so much going on with hardly time for a breather. I thought it had a similar gameplay to Descent, which I still haven't completed, but will always return to. I found that I would play Blam Machinehead for a couple of days then take a break for a day or two, but I always returned to the challenge.

SOUND:

Average

PLAYABILITY:

Good

VALUE:

Average

OVERALL
7/10

JIM

GRAPHICS:

Good

I loved this, but then again I am a fan of this type of game. The action is fast, furious and fun!

SOUND:

Good

PLAYABILITY:

Good

VALUE:

Good

OVERALL
8/10

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