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The
story sounds similar to an old B movie plot. The world has been destroyed by a
biomechanically engineered virus, and the worlds best scientists have been
unable to readdress the balance. Machinehead, a deranged scientist, has mixed
his own DNA with an assortment of machines and is intending to cause havoc on a
massive scale. Enter the busty Dr Kimberly Stride and her purvey assistant
Orville McCandle, who forces her to dress in a revealing PVC outfit and straps
her to a missile, which looks like a cross between a ski bike and a bobsleigh.
With missile launched, the buxom polygon can do nothing but follow the
instructions of Orville the perv, as he has one hand on the self destruct button
and the other hand on his.....radio. Your mission is to fly Kimberly safely
through her missions and to finally locate and destroy Machinehead.
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From
the makers of the well received shoot-em-up, Firestorm - Thunderhawk 2, Core
Design have threw caution to the wind and ended up with the mother of all
blasters, Blam! Machinehead. With the emphasis on the word Blam, you are
treated to non stop shoot out with barely time to blink.
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The
introduction and the flashy cut scenes are of the standard now expected on the
Playstation. The ingame graphics are quite detailed but I found them very,
er.... brown. Set in a 3D environment, Blam! Machinehead features scenery from
gigantic termite hills to grassy meadows, but to be honest there is so much
action going on, you could be surrounded by streakers and not find time for a
peep.
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Blam!
Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam! I can't really hear the
music for all this racket. Blam! Blam! Blam! Blam! Blam! Blam! Blam! Blam!
Blam! Blam!
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The
game-play is very similar to Descent with action all the way. Piloting your
Vorpal Blade attack craft, you are required to complete a number of missions
while you blast your way through the levels. This can become rather tricky and
frustrating, although the missions are well thought out and are also very
varied, which does add to the playability. You must guide a train through
enemy infested terrain, taking great care as some of the tracks lead to dead
ends, locate a torture chamber, retrieve a satellite and find resistant agents,
while destroying all enemies that stand in your way. Some of the missions are
sometimes just too long and you often feel that there is too much going on at
the same time.
You are armed with a feast of weaponry, which include
homing missiles, machine guns, flame throwers, missiles, and aerial mines.
With over twenty different enemies to overcome, each with their own individual
look, it is useful to know that you are allowed to use two weapons
simultaneously to combat the array of large spiders, zombie clowns, dog bats,
and horsehead machines which form part of Machineheads army.
To
progress through the level, you must find a key to activate an opening. Once
found, the key is used on a special device, rather than the usual door system,
and when activated the surrounding walls will be removed and you can move on to
complete the next section.
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Too
much action for a shoot-em -up, more of a blam-em-up. The weirdest storyline
you will ever come across. Similar gameplay to Descent. You will often find
the non stop action too much to take and will need to take a short break, but I
am sure you will always return when re-charged.
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MARTIN |
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GRAPHICS: |
Average |
I
had to take a break from the action every half hour as there is so much going on
with hardly time for a breather. I thought it had a similar gameplay to
Descent, which I still haven't completed, but will always return to. I found
that I would play Blam Machinehead for a couple of days then take a break for a
day or two, but I always returned to the challenge. |
SOUND: |
Average |
PLAYABILITY: |
Good |
VALUE: |
Average |
OVERALL 7/10 |
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JIM |
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GRAPHICS: |
Good |
I
loved this, but then again I am a fan of this type of game. The action is fast,
furious and fun! |
SOUND: |
Good |
PLAYABILITY: |
Good |
VALUE: |
Good |
OVERALL 8/10 |
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