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DESTRUCTION DERBY 2

Developer

Psygnosis

Options

Distributer

Psygnosis

1 Player

Game Type

Racing

Mem. Card

Review Date

Jan 1997

Setting the Scene

Destruction Derby was one of the games that launched the PSX and it sold in droves with the combination of high speed racing action along side some of the most spectacular car smash ups witnessed on screen. At the time everyone thought that the game couldn't be bettered, but even though the graphics were 3D, the game engine was actually 2D, resulting in the circuits having a flat appearance, being devoid of any hills or dips and during each collision the car remained on the ground.

As the months passed by, so the criticism rose. Slow down of the vehicles during multiple pile ups, transparent barriers, courses too narrow, unable to complete certain races etc. etc. Well I can tell you that Reflections have spent a great deal of time and effort with the physics of Destruction Derby 2 and the improvements are simply amazing. The cars now react just as they would in real life as they skid around corners, perform Dukes of Hazard style jumps and the inevitable collisions result in the cars tumbling down the track, rolling 360 degrees and often coming to rest roof down. The game is now set in a true 3D environment with the cars spending more time in mid air than on the road surface, while the tracks have left the standard racing circuit look behind in favor of the towns and valleys.

Genre

Destruction Derby 2 is a three tier racing game that incorporates a bumping, barging race to the line when in Stock Car mode, a titanic battle to survive in the enclosure of the D.D.Bowls as twenty cars attempt to inflict multiple damage on each other, and the wacky Wreckin' Racin', where points are scored for the damage you cause to your racing competitors vehicles in a race where there are no rules or directions.

Graphics

Destruction Derby 2's game engine is absolutely superb and is by far the best 3D engine seen in any racing game. All the cars are gouraud shaded, while each of the tracks are made of texture mapped polygons.

The collisions look truly spectacular as the cars can now flip over and spin in the air showing highly detailed undersides and on landing will shower the track with shrapnel, leaving your car dented and bruised. A head on smash will result in your bonnet or hood flying through the air, while too many rear shunts will see you overtaken by one or both of your rear wheels, leaving your rear end grinding on the racing surface with sparks flying everywhere. Every minute detail has been catered for from the road markings to the impressive surrounding scenery, hell the cars even have break lights. When your car eventually claps out, the steaming radiator still turns into a dense black smoke, but this is now accompanied by an explosion which leaves a roaring flame burning from your bonnet. This leaves a spectacular sight if you can hang around for the later stages of the race, the aftermath reminds me of the closing scenes from the movie Rollerball.

The game opens with a quality FMV showing a transporter travelling down a highway during nightfall. On arriving at the racing stadium, the tail is dropped and out roll the cars to line up in the courtyard, all carried out in a style that helps build the atmosphere as you approach your opening race.

Sounds and Effects

D.D.2 has been stripped of its techno soundtrack and has been replaced by some serious thrash metal by the bands Tuscan and Jug, not unnecessarily chart material but it complements the action perfectly. There is a running commentary throughout the race from American sports personality Paul Page, so you can expect to hear reactions such as 'Go easy on the paintwork', when your car touches the track surrounds, and 'Wooaah' when involved in a multiple pile up.

The cars have a rich throaty engine sound as they rev up on the starting grid and when played through the amplifier, the sound of the collisions truly reverberates around the room.

Playability

One of the first noticeable improvements with D.D.2 is the incredibly fast loading times. Even on the options screen the loading of your car selection, which used to take all of eight seconds, has been greatly reduced to about three secs. This allows you to whip through your choice of race type ; Wreckin' Racing, Stock Car of DD Bowl, race mode ; Championship, Practice or Time Trial, and car selection from Rookie, Amateur and Pro. All of the selections can be intermingled apart from one major disappointment, there is no championship for the D.D.Bowl, which is a big blow considering the standard of the four arenas.

The in-game options see another improvement with the choice to retire from the race if events are not going as planned. This also avoids the situation that often arose in the original game, where you were the last remaining vehicle on the circuit, with a crippled car, and you were subjected to bashing your front end on the barriers until your radiator gave up.

A further improvement is the inclusion of a pit lane, which you are allowed to enter for a few seconds to knock out a few indentations by rapidly pressing the X button, but you must plan your pit stop carefully as you are only allowed one visit per race. If you fail to complete a race you are no longer subjected to the long waiting period as you await other cars to finish the race, nor must you sit through a list of racing positions of the whole field. These are available to view if you wish, but if you prefer you may go straight into the next race.

On entering a championship, you are placed into division four where an accumulation of sufficient points will see your season rewarded with a promotion to a higher league where you can race on different circuits. Each season is concluded by a visit to a bowl where your performance will either make or break your season.

Your introduction to the courses begins with the fairly simple oval Pine Hills Raceway. Chalk Canyon is by far the most fun with its two huge jumps of which one os over a deep gravel pit while the other could result in your car performing a 360 degree mid air roll. Caprio County Raceway is a test on your driving skill with a sizeable grass verge that will slow down your car and has some tight hairpin bends. Sca Motorplex is a figure of eight circuit featuring dips, concrete walls and sweeping bends. The weather takes a turn for the worse at the misty venue Black Sail Valley where the branching tracks and tricky banks will keep you alert. The poorest track is the metropolis of Liberty City with its wide course and treacherous jump over the wasteland but the texture mapping is not quite up to standard. SCA Ultimate Destruction Speedway has the lot , hairpin bends, crossroads, and one hell of a jump that can only be made with the Pro car. The Red Pike Arena and the Colosseum bowls feature a large hump in the centre which will propel you high in the air to land on another vehicles roof, while The Pit contains a large pit in the centre that swallows all of the cars at the start of the event. The final bowl is the Death Bowl of which one side has a frightening drop into a car crusher.

Value for Money

If you haven't played the original Destruction Derby, then this game is a must and will offer you many hours of smashing entertainment. If you have, then although D.D.2 is a vast improvement in every aspect of the game, the gameplay remains exactly the same and is rather shallow.

Opinion

TOM

GRAPHICS:

Good

I found this game, overall, to be a big improvement over the first DD racer. The courses are VERY well done and challenging. You now have hills and bumps to negegotiate and the cars physics react appropriately by giving your vehicle some "air time" and realistic flips and rolls. The eye candy is everywhere, from the crisp graphics of the tracks and cars to the incredible light sourcing and lens flaring (take a close look at the suns reflection off your cars windshield)...What I found odd though was the collision detection. I would be tooling down the road and slam directly into a car, figuring I would be racking up big points for the hit, only to find out I didn't score anything. I found this frustrating to the point of almost putting the game away for good. But, hey I love a good driving game and this is a good driving game if you don't mind getting ripped off on the points.

SOUND:

Brilliant

PLAYABILITY:

Good

VALUE:

Good

OVERALL
8/10

MARTIN

GRAPHICS:

Good

I was really looking forward to playing DD2 and went straight into a Wreckin Racing championship. The first thing I noticed was that if you get off to a good start, you could easily win the race without seeing another car. If the pack overtakes you then you could still complete the race but only see a few of the tail enders. Eventually I tried hanging around, then reversing into the pack and it was points galore, which ended up with me winning the championship, but I felt cheated out of the mixture of racing and crashing that the original involved and there were some circuits that I didn't complete more than one lap. The omission of a DD Bowl championship also took a huge slice of fun from the gameplay. Saying that, the courses are first class, the jumps are enthralling and the action is frantic...for a while. The game will last you as long as it takes to win the Stock Car class, which will take quite a while.

SOUND:

Brilliant

PLAYABILITY:

Average

VALUE:

Good

OVERALL
8/10

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