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I guess the quickest way to describe this game is as a 'SMASH-EM-UP' Arcade Racing game. This appraisal will make perfect sense to all of you who have played either Destruction Derby 1 or 2, but for those who haven't, I will do my best to explain.
Essentially Destruction Derby Raw is a racing game where contact between cars is encouraged (by the crossover design of tracks) and rewarded (by judges who add points to your race score as you collide with opponents).
On some tracks you will get a higher score by concentrating your efforts on finishing first in the race, others lend themselves nicely to racking up lots of collision points and there are those where you will be just trying to survive until the end of the event.
One of the great aspects to all three Destruction Derby games is that you don't need to have any gaming ability to be able to enjoy it. Control of the cars is so straightforward that, within minutes, hand-brake turns and crunching high speed impacts will seem second nature. But don't let this simplicity fool you, progression to any of the more challenging tracks will require mastery of the ability to destroy others without sustaining damage. As a great DD Sage once said "Its not the winning that counts - it's the taking apart !".
Oh yes, this ain't no picnic my friends. You can expect every other car on the track to be gunning for you too and some of these guys have long memories. So don't be too surprised if car number 10 takes a dislike to you for a couple of races, after being rear-ended and flipped through 180 degrees..!
Graphically DD Raw is a bit of a step backwards when compared to the previous game. I guess we should have expected some changes (as it's a completely different company that coded this version), but we hoped that the days of polygon seaming and slowdown were long gone.
To be fair, the game is pushing the PlayStations capability to the max, with each car able to distort and break apart panel by panel (eventually bellowing with dark smoke before expiring). Sparks fly, tires smoke realistically and there's usually far too much action on-screen for many of the glitches to be noticed.
The sound effects will have you wincing time and time again as metal meets metal. Just be sure to keep the volume on your TV down, or risk your neighbor's calling the cops - fearful that world war 3 just broke out.
· The developers have tried to give the game 'WWF' feel by allowing multi-hit combo's, each of which has a dramatic name like 'The Bone Cruncher' or 'Jaw Breaker'.
· Smash for Cash Mode: Win races and use prize money to upgrade to better, faster cars in order to win the more advanced races.
· Wreckin' Racing Mode: Pile up the points by smashing into other vehicles. Finish the race in a high enough position to earn extra points. If you do not finish the race, then you will not be awarded any points
· Team Assault Mode: There are two vehicles per team and your partner is a CPU-controlled armor-plated truck: Prevent the other CPU cars from attacking your team-mate, while simultaneously trying to slow down your opponent's truck. Gain extra points by helping your partner to retain a high race position.
· Classic Mode: Forget Racing. Last one to the Breaker's Yard wins!
· Skyscraper Mode: The objective here, as well as picking up points in the usual way, is to shunt your opponents off the roof of a towering skyscraper.
· 24 cars ( 7 bonus cars), 31 Tracks
· 2 Player Split Screen mode and 4 player Multi-tap mode
Number of Disks: 1
Number of blocks used on Memory card per save: 14
Maximum number of Players (without a multi-tap): 2
Multi-tap compatible (max players): Yes (4)
Link-cable compatible (max players): No
Split screen multi-player option (max players): Yes (4)
Other accessories: None
Dual Shock Pad Digital Button compatible: Yes
Dual Shock Pad Analog Stick compatible: Yes
Dual Shock Pad Vibration compatible: Yes