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Descent
has been around for a little while and was a huge success in the P.C market, now
it has landed on the PlayStation. The F.M.V introduction is of exceptional
quality, briefing you of your mission and objectives; for example, "Descend
into the lunar mining stations, destroy all robots, rescue the hostages".
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Navigate
a flying craft through a maze of tunnels to find the fusion reactor while
blasting enemy robots in your way. Destroying the reactor causes a system
meltdown. At this point it is a race against time to find the exit, before the
whole place explodes with you still inside!
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The
in-game graphics are quite good, running large numbers of detailed polygons with
ease, slowing only when in large areas filled with attacking aliens.
The
lighting effects are brilliant. The lasers light up the surrounding walls as
they pass by. The missiles and bombs brighten whole areas when they explode. The
bright orange glow of the sea of lava flowing through many of the caves acts as
a warning to keep your distance or suffer severe loss of heath.
The map
is a problem. Its a 3D transparent mess that is very difficult to interpret,
resulting in time being wasted as you try to plan your route through various
areas. Once you have decided your path and return back to the action, more often
than not you will move off in completely the opposite direction that you just
planned!
If by chance you come across a room full of hostages to
rescue, they will try to attract your attention by waving there arms in the air
frantically, as if they have just spotted their long lost friend on the big
wheel at the local fairground.
The camera angle remains inside your
craft for most of the game, until your craft is destroyed at which point it
switches to an outside view, showing all of your collected weapons and power-ups
floating around ready for anyone to collect and use.
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The
sound is standard for this type of shoot-em-up. The "fizz" of a laser,
the "boom" of a cannon and the "whoosh" of a missile
launched from your craft. Apart from the give-away squeals of an alien robot
approaching (sounding not unlike a nail on a rusty bath!) there are little or no
sound effects.
The music however is fitting for the mood of this game,
with a mixture of rave and heavy rock. Artists featured include: Type O Negative
and Ogre of Skinny Puppy.
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I
intend to contact Interplay and request an ADDITION TO THE HEALTH WARNINGS
within the instructions of this game: DO NOT PLAY DIRECTLY AFTER EATING!
The
noun Descent is from the verb "Descend" meaning MOVE DOWN?.. DOWN is
the least used directional control. When entering a poorly lit area and you come
under heavy fire from the enemy, you find yourself banking your craft 45 degrees
left, right, upside down and 360 degrees within a second! You feel your eyeballs
and your stomach rolling, and what action do you take?. DESCEND ...... I don`t
think so, bloody RUN I say, spinning towards the nearest exit. Definitely a game
for would-be astronauts!
The options screen offers the use of an
analogue joystick or controls configuration (22 possible directions or actions)
. Five skill levels, ranging between trainee (sensible) to insane (totally
insane).
The memory card can be used or alternatively a password system
can be utilized.
On the up-side, the game offers 27 massive levels (3
secret levels) of battling and exploring, seeking access keys to allow to
penetrate to all areas of the mine. Collect energy, shield boosts, ammo and
carefully positioned cloaking devices. There are also a number of secret
passageways, discovery of these areas is rewarded with upgraded weapons.
As
a two player link game this is superb. Your options are: FIRST STRIKE (27
levels cooperative or against each other - with or without robots) ANARCHY:
5 small levels of fast and furious hunting TOTAL CHAOS: 5 complex levels of
seek and destroy.
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Excellent
shoot-em-up, although the mines could well be mazes they are so similar and
complex. The music is fitting. The graphics are quite good and move well. The
1 player game is challenging. The 2 player link mode is excellent.
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MARTIN |
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GRAPHICS: |
Good |
Its
been a little like TAKING DRIVING LESSONS, with 22 directional and action
motions. I completed 9 levels on the EASY skill level and so re-started on the
medium level so as not to spoil the game by completing it too quickly. This
level provides just the right amount of challenge. I now feel that I have
mastered all of the crafts maneuvers and tactically I have learned to slide
around corners therefore avoiding nasty surprises and traps! I have completed 24
levels, but find it difficult to play for long periods because of the movement.
I am still enjoying the challenge and am sure that I will complete the game in
time. |
SOUND: |
Good |
PLAYABILITY: |
Brilliant |
VALUE: |
Good |
OVERALL 8/10 |
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