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Playability: I'll say this once.... and probably many times again... Dino Crisis smells of the blood of Resident Evil through and through. First there's the short cut scenes re-enacting the gruesome end your character befall's while a T-Rex roars triumphantly in the background. Then there's the inner menu where the Maps can be studied and items stored, examined and selected for use. Remember those big bottomless boxes in which surplus items could be tidily packed away? Now you get a wall fixed 'cash point' dispenser to load away your goodies when pockets are full. Then there's the control system... face buttons to run, shoot, action and enter the sub-menus, shoulder buttons to aim gun and turn around. Yep... everything reminded me of those Capcom horror classics, but there's certainly no shame in that. Gameplay is also very similar to ' you know what'. Push objects, collect items, find keys to open new areas, solve puzzles, shoot enemies... blah! blah! blah! The game makes good use of a fully 3D polygonal environment. Players can interact in real time with their surroundings such as activating and deactivating security-tracking lasers on the walls and floors that unexpectedly collapse. The main differences between Resident Evil and Dino Crisis is the puzzles are now much more varied and challenging, while the enemies are great big, pointy clawed, razor teethed, mother..f#?!%' dinosaur's. Unlike Resident Evil or Silent Hill there are no typewriters or notepads to save your progress. Instead there are several Save Game Rooms. Simply pass through these rooms and you will be given the option to save your game. This way you can save as many times as you wish. There are five main characters and thankfully lessons in acting have been learned from the past. The player takes control of Regina, an inquisitive young female. Gail is your leader, and he's a real pain in the butt (obnoxious git). Rick is a useful team member as an excellent hacker and analyzer. He spends most of his time in the control rooms. Dr. Kirk is the main man who must be found. Finally there's Cooper who is served up as an aperitif on landing. Weapons are readily available but ammo is in short demand. To ease this problem the developers have come up with an ingenious, but complicated system. Health packs and cylinders can be found in abundance. They come in four colors. By mixing together different items poisonous darts can be made. When shot the dinosaur reactions are dependent on the strength of the dart. Red kills, yellow sends them to sleep for a couple of minutes, green makes them slightly drunk, while I think blue tickles them. Different colored health packs can be mixed to provide stronger healing items, similar to the green/blue/red herb system. If you could stomach Silent Hill then expect a second gory course of blood and guts because Dino Crisis has it's fair share of severed bodies strewn all around the sets. What I cannot understand is why a T-Rex would take the time to chase down a human being, bite him in half... and then fail to eat the body. Is it just playing games? Wasn't it really hungry? Are dinosaurs fussy eaters? Dino Crisis also supports the Dual Shock Analog Controller (vibration only) adding to the powerful realism. During intense-action sequences, as players blast away at the ferocious dinosaurs or when the character is being gnawed on, players feel every action as the controller responds to every movement on the screen. Overall Dino Crisis is a must for Resident Evil fans. In fact it could almost be titled Resident Evil 2½. Game Options: This is a single disk game for 1 Player. It is compatible with the standard (digital) joypad and the dual shock (analog) joypad. Games can be saved via memory card (1 block per save). |
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