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A.P.I Review: | FUTURE COP L.A.P.D. | ||
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Developer: | EA | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | EA | 1-2 Player | |
Game Type: | Strategic Shooter | Memory Card | |
Review Date: | October 1998 | Analog Compatible |
Setting the Scene
Los Angeles is one rough place to serve and protect, but you wont be patrolling the streets alone. Meet the TAC X-1 Alpha, a revolutionary miracle of modern science - durable, armed to the teeth, and capable of handling the worst the crime lords have to offer. This advanced piece of hardware has the ability to transform into two unique vehicles: the Walker and the Hovercraft. And if you plan on a lengthy career with the force, you've got to take advantage of the strengths of each. Lt. T.J. Ryder is your dispatcher. She'll help you survive this dangerous world. She's a cool head; got the best eyes in the business; technology to burn--and knows how to use it; and she's watching your every move.
Genre
Future Cop: L.A.P.D. is a strategic action-shooter set in futuristic Los Angeles. As a member of the police department, players must use their wits and massive firepower to destroy the army of criminals who have overrun the city.
Graphics
Several Playstation games came to mind when I first cast eyes over Future Cop. The environment reminded me of Syndicate Wars. The lighting brought back sweet memories of ReLoaded. Explosions could easily have been Crime Killers. Sound effects definitely Soviet Strike. The strange thing being that Future Cop L.A.P.D has succeeded in combining the best parts of all these games while retaining it's own identity. The CG intro set's the scene superbly and welcomes you to Los Angeles in the future where the only safe way to patrol the streets is in a mother of a mech robot, X-1 Alpha. It looks something similar to the ED209, the mech that went berserk in Robocop the movie. Playing in the X-1Alpha, gamers cruise through richly detailed rendered 3D environments of eight real Los Angeles locations such as Griffith Park, Venice Beach and the Los Angeles Airport's "Space Port". The main objective is to reclaim the fair city from the domination of the ganglords, who have turned Los Angeles into a cesspool of extortion, theft and drug trafficking. Future Cop: L.A.P.D., features an all-new engine developed exclusively for the game, offering intense 3D graphics as well as rich, real-time lighting effects. The realistic and fluid animations for the bad guys were created with motion capture technology. For instance, there are more than 50 different character animations, including over ten distinct random death animations.
Sounds and Effects
The sound effects within this game are very good indeed. Explosions vary according to each missile fired while during the riot scenes gunshots and screams ring out all around. During each mission Lt. T.J. Ryder constantly keeps you informed of your movements in a helpful and witty style. The music constantly changes with the flow of the game. A selection of rock tracks thump away in the background when the action is fast and frantic (most of the time), but calms and helps create a nervous tension when things ease down a little. There's also a chirpy 'The Sting' type piano rendition that accompanies the closing credits as X-1 Alpha jigs along.
Playability
In Future Cop: L.A.P.D., the player is a cast as a member of Los Angeles' finest, and must rescue the city from ruthless criminal gangs that have taken over. Fortunately, you are equipped with a revolutionary assault vehicle, the X-1Alpha, packed with an explosive arsenal and given the capacity to transform from a powerful but nimble mechanical walker into a speedy and agile hovercraft. The ability to transform the vehicle into a walker or hovercraft adds to the game's strategic elements. Different in-game environments dictate the use of either the walker or the hovercraft. It is up to the player to decide which one to use for optimal performance and survival. Along the way players can use over 15 futuristic weapons to blast through the heavily fortified strongholds and eliminate the enemy. Future Cop: L.A.P.D. features two distinct game modes: Crime War and Precinct Assault. In Crime War, the player must reclaim eight sections of crime-infested Los Angeles. This mode can be played as single player or multiplayer. In multiplayer, gamers play cooperatively to team up and annihilate the criminals' reign of the city. Precinct Assault offers two unique challenges. In one-player mode, you battle Sky Captain, an Artificial Intelligence opponent. In two-player mode, you challenge a human opponent in a head-to-head match-up to determine the superior tactician. Precinct Assault involves players defending their respective bases against opponents using hover jets, tanks and automated defensive turrets through four levels of high-octane action. Gamers roam in their X-1 Alpha and earn points buy claiming neutral turrets and destroying enemy craft, which they then use to build the hover jets and tanks. The object of the game is to invade the opponent's base with one of your tanks. At the end of each level, a scoreboard broadcasts valuable statistics such as points earned and enemies destroyed, giving bragging rights to the player with the highest tally. Controlling X-1Alpha is fairly simple when using the directional pad or even the analog control pad, as long as you select the correct viewing angle. There are five selectable views... all are from the third person perspective. The face buttons allow your mech to jump forwards, and fire three different types of weapon. The shoulder buttons work perfectly well when strafing side to side, action and changing target. Combinations of buttons with the action command allow the robot to walk, crouch, jink and transform from hover mode to walk.
Value for Money
The gameplay is fairly straightforward. Shoot everything in sight and press the action button when near any switch, lift or power up device. However, Future Cop: L.A.P.D. is very playable and can be recommended to those who yearn for more strategy, action shooters that play in a similar way to games such as ReLoaded.
Opinion | ||
ADAM | ||
GRAPHICS: | 17/20 | You
certainly can't grumble when it comes down to value. Two dissimilar game
modes, a two player Cooperative and a two player Competitive modes. The single player game is certainly action packed, although blasting everything in sight hardly sets the brain into overdrive. Still... at least you know what your getting into when you pick up a copy of Future Cop. |
SOUND: | 6/10 | |
PLAYABILITY: | 45/50 | |
VALUE: | 17/20 | |
OVERALL | 85% |