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A.P.I Review: | G-Darius | ||
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Developer: | Taito | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | THQ | 1-2 Player | |
Game Type: | Side Scrolling Shooter | Memory Card | |
Review Date: | October 1998 | Dual Shock |
Setting the Scene
The Darius series has been popular in Japan for a number of years.
Obviously killing giant robotic fish and lobsters is something many
Japanese game players find significantly exciting. Despite the usual (and
pretty weak) attempt at a story line all G-Darius boils down to is
shooting big metal fish and various assorted other flying bad guys.
The developers have taken the time to make up a cover story for this
shooter so I suppose I should make an effort to explain it. Apparently,
long ago during a massive space war a planet disappeared which triggered
the spawning of several new species of space-going sea creatures. For some
reason these creatures decided it would be fun to wander around the
universe destroying everything.
This is where you come in. Your space navy is in the process of being
destroyed by these creatures and they are about to make the final killing
blow. Armed with a brand new shinny 'Silver Hawk' craft (created by using
similar technology from the creatures themselves) you must fight to stop
them as you are the only hope of the Universe.
G-Darius is a giant blast-fest filled with all manner of bad guys, huge
bosses, colorful and varied levels and background. It seems that the
shooter genre is experiencing a small comeback, with Einhander, Viper and
N2O being released in the last few months. Fans of this style have
certainly had plenty to keep them busy. Has G-Darius got what it takes to
join the ranks of these quality shooters or is it just another eye candy
sprite festival?
Genre
At its' core, G-Darius is a 2D scrolling shooter. However, it may have invented it's own new genre by adding significant 3D elements to the traditional genre, let's call it a 2D/3D side (and diagonal, backwards, horizontal, rear-view) scrolling shooter.
Graphics
Having played the original Darius (and more recently Darius 2) it is
obvious that Taito decided that the series need a significant face lift,
and they have done so quite well.
Graphically G-Darius is leaps ahead of the other games. Background and
foreground are all rendered in full 3D with rich and varied textures while
the enemies are equally 3D and well rendered in multiple colors and
textures. Many other game elements are also polygonal, in fact the only
elements in the game that are not created with polygons are the
projectiles that the enemy seems so intent on flinging at you at high
speeds.
The FMV intro is short and cartoony but impressive and goes part of the
way to tell the Darius 'story', there is also a movie collection area that
allows you to play back all of the in-game movies at any time. Most of the
in-game movies are polygon rendered and not FMV, but at least they are
colorful and impressive.
The only obvious flaw in the visuals is a significant amount of slowdown
at certain times during the game. Apparently this is a Darius trademark
and could be seen as an attempt at giving the game an 'artistic' bent.
It's a feature not a bug. Be that as it may, it's still slowdown and some
people may find it annoying. It's fairly rare though and doesn't really
interfere with gameplay in a significant way, so it can be ignored.
Sounds and Effects
For a shooter, there are a lot of shooting sounds in G-Darius. In
fact there are 257 unique sound effects in the game. Nothing remarkable
about them... they simply serve a purpose.
The music is another matter altogether. Without resorting to hiring a
famous techno outfit, rock band or long haired guitarist, Taito have done
a good job of adding an interesting mix of musical styles to the game. The
Darius series seem to be trademarked with an operatic/orchestral musical
style, a haunting mix of Viking music and violin twanging. Strangely
enough, this works quite well in G-Darius, add a small amount of
techno/electronic music to the mix and the music stand quite well to keep
your heart and finger pumping at the same rate.
Playability
With a healthy supply of enemy polygons to blow to kingdom come and
no shortage of power-ups to beef up your arsenal this is a full on
rollercoaster ride. G-Darius has several gaming modes, namely, arcade,
beginner and vs boss. Using the options screen you can also customize game
settings such as he number of ships you begin with, continues and the game
difficulty for each of the game modes.
Beginner mode differs from Arcade in that you have the chance to actually
choose the level of power-ups that your ship begins with. Starting with a
new ship and massive power-ups strapped on makes the game significantly
easier. Beginner mode is a bit of a cake-walk, so seasoned gamers will
want to get right into Arcade mode.
Arcade is the primary game mode for G-Darius. The main method of play in
this mode is, of course, to shoot the enemy before they shoot you. It's
not really as simple as that, the gameplay has a series of twists, the
first of which is your ability to 'capture' the enemy ships and use them
for your own purposes.
You are issued with a number of 'capture balls', which you can use to
seize the enemy. Once captured the enemy ships take position next to, or
around your ship and fight on your behalf. Each type of enemy ship has
different abilities and firing patterns, some simply sit close to your
ship providing a shield while others take a more active role and provide
covering fire or engage their old allies with Kamikaze attacks. With a
little patience and practice it is also possible to capture the minor
bosses that appear occasionally within a level. Once captured these bosses
provide you with awesome firepower, truly a sight to be seen.
Other power-ups are also available, from simple shields to the
traditional primary weapon boosters which simply increases the width and
potency of your main weapon or additional ones that enhance your missile
firing capabilities.
At the end of each level you must destroy a huge Boss. Bosses are usually
giant fish or crustaceans with names such as Queen Fossil and Eight Feet
Umbrella (where do they get them from?). When I say huge I mean huge. Most
of the bosses span across multiple screens and you must dodge incoming
fire while working your way around the mass of the Boss in order to find
it's vulnerable spots. In some cases the Boss battles take longer to
complete than the level does. The bosses are all colorful and fully 3D,
multi sided and all explode very well.
As you fight your way through the game you perspective will change many
times. Your ship will change direction and orientation, the direction of
travel will vary from left to right, right to left, even diagonally. When
you get to the Boss you will be required to move around it in all
directions in order to gain the best angle of attack. All these variables
add to the interesting environment on G-Darius and guarantee that you
remain on constant alert.
The two player mode is identical to the one player mode except for the
fact that you have twice the firepower. This also means that you have
someone else chewing up your continues so make sure you pick your partners
well.
A few other nice touches within the game are Dual Shock support and the
Vs Boss mode. The Dual Shock support is well done and you get the
occasional jolt from the controller when you get hit (which actually
assist you in playing the game) or when a major boss bites the big one.
The vs Boss mode is a nice little touch that allows you to get straight
into the boss battles without bothering with the in-zone enemies. Probably
only really useful for practice but it is definitely a new and different
feature for shooters.
Overall the playability of G-Darius is excellent, between the huge
bosses, cool and colorful environments and multiple and interesting
power-ups it is an brilliant example of a scrolling shooter.
Value for Money
In general shooters and value for money are somewhat of an
oxymoron... they rarely go hand in hand. Shooters generally have limited
appeal and I really don't see G-Darius being any different, however, this
does have a few things going for it.
The main thing that increases the value of G-Darius if the 2 player
games. Shooting the hell out of a bunch of polygons is fun, but doing it
with a friend is twice the fun. The game is also made up of 15 levels, or
Zones, at the end of each Zone you get to decide which one to proceed to
next. Each Zone is split up into 2 sub-zones, also with the decision of
which sub-zone to go to be made by the player. At the end of each Zone
there is also a huge boss, 15 of these bosses each one at the end of a
different path means that if you only play through the game once you will
have only seen only a small percentage of what the game has to offer.
This is probably what gives G-Darius its' replayability, if you want to
see and destroy every boss you will have to progress through the game at
least 5 times.
Opinion | ||
CHRIS | ||
GRAPHICS: | 18/20 | I
like shooters. I like seeing big gobs of colored plasma fly across the
screen and light up the enemy. I like getting blisters from hitting the
controller at an incredible rate. I Like big explosions and I like big
power-ups. G-Darius has all these elements, so I like G-Darius. Don't expect a lot of depth in gameplay, don't expect a cerebral journey of puzzles and thoughtful insights, don't expect too much from this game and you'll enjoy yourself. As usual with games in this genre, your mileage may vary. As I've stated, I love shooters, they're a good escape into a mindless shoot-fest. Some people don't like that, fair enough, don't play them. As shooters go, is Einhander is excellent, G-Darius is above average, graphically not as stunning, but playability is enhanced by the two player option. Still, I recommend a hire before you buy approach since this game won't keep many people interested for too long. |
SOUND: | 7/10 | |
PLAYABILITY: | 44/50 | |
VALUE: | 12/20 | |
OVERALL | 81% |