This
is the spot where the PlayStation is supposed to fall apart...handling 2D game
environments. Well for those of you waiting for that to happen, will have to
wait a bit longer, because the gameplay in Hercules is great. Control of your
mythical hero is dead on. Hercules jumps, fights and does all sorts of things
when and where you want him to...all within highly detailed animated
backgrounds. It's just too bad the designers didn't choose to implement analog
control into the game...oh well, guess I can't have everything.
It looks like the game designers really tried to make this a notch
above your typical 2D side-scrolling platform game. As mentioned earlier, there
are parts in the game that will require your character to walk, run, ride or fly
into and out of the screen. During these sequences, the path that you are on
often splits or branches...giving the gamer a choice of where to go. Some of
these paths are actually quite large and really give players a feeling of true
3D movement in all directions. The only thing I didn't particularly enjoy was
the sequences that has Hercules running into the screen collecting letters and
other goodies...during this sequence, your character can move in and out of the
action, but the camera is constantly moving forward...pushing Hercules without
letting you stop him. This type of action always annoyed me, because if you
miss something on the screen, there is no way to go back for it...unless you
restart the level...Doh! The good news is that this type of thing doesn't
happen often enough in the game to warrant my using the CD as a Frisbee.
In typical platform fashion, there are all sorts of goodies to pick up
to give your character an edge. There are nifty sword power-ups that energize
your weapon with fire, lightning and other kinds of nice special-effect add-ons.
There is also money to collect, extra lives hidden around and objects that will
increase your power/health meter. Of course there is also extra health bottles
littered about...you'll need 'em!
Also in typical platform fashion is the fact that many items are
hidden or just out of reach. Leaving you, the gamer to discover these little
gems either by skill or accident (which is usually my method!). Some of this
stuff is maddening! In the first episode of the game for instance, there was a
cliff ledge that I just could not reach. Here I am punching, hacking, jumping,
doing all sorts of things to try and get to that damn ledge...all while
listening to Danny DeVito's voice yelling suggestions at me...I thought if heard
him say "rule number 95 kid...concentrate" one more time I would have
a fraggin' seizure...finally after trying damn near everything, I figured out
what I needed to do to get up the cliff. In retrospect, it all actually made a
lot of sense and the clues where right there for me to figure out...errrr.
Gameplay flows smoothly at all times, with scenes changing as you move
along. I liked the way some of the 3D elements where implemented into the 2D
levels...it was kinda neat to be right in the middle of a side-scrolling 2D
scene, when all of a sudden you realize your character can also move in and out
of the action. There are usually paths that are visible when this is possible,
but later in the game that is not always the case. All I know is that it added
a bit more depth to a straight-forward side to side platform...Crash Bandicoot
used this method to perfection...Hercules does a fine job too.
Well, now it's time for my complaints...yes, the game in my opinion is
not perfect so here goes...There are mystery vases that can be collected in each
level. If you collect four in a level you are given a password which allows you
to save the game and restart it at the next level. Sounds good?...yeah, well
just try to find four of those darn vases on the same level! It's not
easy...and if you don't find them you are doomed to start the game over and over
from your last save position. That has always driven me crazy in games of this
type. I hate being forced to start a level over...and over....and over. Just
give me a darn save station here and there and I'm a happy camper. Another
thing that drives me insane is when you see an item...be it coins or a
power-up...that is just out of reach and you can't get to it. You know the
proper sequence of events that you must execute to get you there, but if not
done to absolute perfection, you have to keep trying or just decide to move on
and forget about it...that drives me nuts, cause I can't forget about it and
often spend a ridiculous amount of time trying to grab one freaking coin or
something equally worthless...just because it is there. Some of the voices also
become grating after awhile. The clues tend to get repetitive to the point of
pure annoyance...it's just something you will need to tolerate if you play this
game...unless of course you don't make any mistakes. Last but not least, it is
basically a 2D platform game. It has a somewhat "been there...done that"
kinda feel to it...even though there are a lot of attempts to make the game seem
fresh.
Okay, back to the good stuff...the game throws a lot of neat things at
you. There are very few screens in which nothing is going on. You have
obstacles to overcome, birds trying to peck you to pieces, puzzles to figure
out, items to collect, all sorts of creatures to defeat, fabulous end bosses and
damsels that need to be rescued...hey, nobody ever said that being a hero was
gonna be easy!
Oh, there was just one other thing I wanted to mention...only because
it appealed to my rather morbid sense of humor...During each level there are
objects called damsel dummies. These dummies are usually hanging around by a
rope and you need to touch them in order move forward along your path. Here's
the funny part...if you can find an object to jump up on do so and position your
character next to the dummy. Next use your sword on the damsel...you can hack
away and watch arms, legs and even eyes fall away to the ground...sick?
yes...funny? absolutely!
In conclusion, if you like platformers you are in heaven here. If you
liked the movie and feel like playing it at home, you won't be disappointed. If
however you are searching for the next big leap in platform technology, you may
need to continue your search a bit longer. I went into the game expecting
nothing more than great graphics...the great graphics I certainly got, but I
also walked away really enjoying the overall game too!
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