Playstation > Whats New > PlayStation Reviews > Staff Review | ||
|
A.P.I Review: | High Heat Baseball 2000 | ||
---|---|---|---|
Developer: | Studio .366 | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | 3DO | 1-2 Player | |
Game Type: | Sports | Memory Card | |
Review Date: | May 1999 | Dual Shock/Analog Compatible |
Setting the Scene
The spring season is firmly headed into summer, the smell of
barbecued food is in the air and the lazy, hazy days are just around the
corner. What better time to kick back and enjoy a rousing game of video
baseball.
Well 3DO's first Playstation attempt at a baseball game has just arrived
at our offices and we were all eager to dig in and give it a whack. What
we found next can only be explained as a beginners attempt to hack into
the lucrative Playstation sports market currently dominated by 989
Studios, EA and to some extent, InterPlay.
So pull up a nice uncomfortable chair (you don't want to fall asleep),
crack open a brewski
actually you may want to think about cracking
open a few and getting a little hammered first because it's time to play
High Heat Baseball 2000!
Yeah, I guess you can already see where this review is going
oh well
-"PLAY BALL!"-
Sound & Vision
Since it's a baseball game, you come to expect certain things such
as pipe organ music, crowd noises and first rate announcing. High Heat has
all of these things, but it's almost as if they were afraid to use them.
Organ music plays more at random then at key points in the game so don't
expect to be swept away by rally chants when the bases are loaded.
The crowd is certainly out there somewhere but I have to believe there is
never a sold out house because they are so polite and quite most of the
time. You would think that belting out a grand slam in your home park
would elicit a near riot from the stands, but all you get is a quiet cheer
that is no different from hitting a single. Boo's and taunts are all but
non-existent.
The sound in the game is saved somewhat by the competent announcing of
Ted Robinson but even he is rather reserved and there is no color man for
him to play of off. Players names are called off correctly, plays are
rattled off in a timely manner and he even does a good job of keeping
track of a players previous at bat, but there just seems to be no
excitement or emotion in his voice. It sounds as if Teddy is reading off
of a script, which is of course exactly what he is doing
but it could
have been made to sound a lot more enthusiastic.
The graphics unfortunately are not even up to par with the sound. The
stadiums are all accurately reproduced but end up being rather drab in
appearance and pixilate horribly when viewed up close. The crowds are just
smears of browns and whites and just seem to blob together in a rather
unconvincing mess. The sky in the background does look nice however and
features moving clouds and sunshine complete with lens flaring.
The character models are a major disappointment, as all of the players
appear identical to each other. Besides the variation in color, all of the
players are on the thin side with sharp polygon edges. It was a travesty
to witness the huge Mark McGwire reduced to a mere pipsqueak.
There is some interesting and amusing animation sequences from the
batters as they strike out, stretch or get hit by a pitch, but they are
often cut short and move unrealistically into the next sequence of events.
The frame rate is also a bit choppy and prohibits the gameplay from moving
along in a realistic manner.
Playability
High Heat offers up the standard baseball fare like all of the major
league teams and their stadiums, exhibition, season, playoffs and home run
derby modes and even something called family mode. The one glaring
omission is the absence of a create-a-player mode. Ouch! Someone dropped
the ball on that one.
Jumping into a season is pretty easy; select your team or teams that you
wish to guide through the season and decide if you want to actually play
the game or have the computer simulate the event and just give you the
outcome.
You can also do a bit of fine tuning before starting off each game such
as setting the number of innings, camera angles, wind, errors, injuries
and such. The game will even let you decide if you want the computer to
run the bases for you, field, pitch and bat. You can select all, some or
none of these options which I thought was nice.
You may also recruit from your farm league and shuffle up the battle
lineup before starting. Of course, these things you have come to expect in
a baseball game.
Upon starting the actual game I immediately noticed that I could not get
a behind the pitcher camera angle! What's up with that? The only angles
available to me were a low, medium, high and random
all taking place
from behind the batter.
Pitchers mimic their real life counter-parts with their favorite pitch
selections. Pressing the L2 button highlights that pitchers favorites in
addition to displaying the other pitches that could be used. A simple
press of the "X" button and directional pad and your pitch is on
the way. Pitchers can also pick off runners and throw pitch-outs.
Infielders and outfielders can be moved around prior to the pitch, so
that you can plot your defense strategies and then place the fielders.
Once you field a ball getting it to base is also accomplished by pressing
the "X" and the directional pad towards the base you want to
throw the ball to.
Batting is rather tricky, as there is no little box showing where the
ball is going to end up. It's really all about timing and learning to
properly anticipate a pitch. You can control the way a batter swings such
as high, low, left, right and bunting but you can't move the player around
in the batter's box at all. Pushing the directional pad to the right and
pressing "X" will result in the ball going towards right field
for example.
I actually found the AI in High Heat to be rather good. Leaving some of
the auto settings on to see how the computer would react in certain
situations resulted in some impressive plays. When a pitcher gets fatigued
the computer will replace him. I also witnessed some aggressive line-up
changes when it fell behind during a game. If you can get past the bad
graphics, jerky player motions and lack of ambience, you might actually be
in for a challenging game.
Playing through around 40 games in season mode, I was also impressed with
the stat tracking and the fact that not one single bug popped up and
spoiled the season for me. Games also played out pretty fast (30 to 40
minutes).
Overall, the game reminded me very much of the first Pennant Race game
with slightly better computer AI. I suppose Studio .366 had to start
somewhere and this actually isn't a terrible first effort for the
Playstation, but it simply cannot compete with the veteran baseball titles
that are available today. With better graphics, some good color
commentary, a bit more "atmosphere" and some additional
fine-tuning on the animation side, High Heat 2000 may be able to compete
in the big leagues. As it stands right now, it plays a good game of
baseball that just doesn't look or sound very nice at all.
Opinion | ||
TOM | ||
GRAPHICS: | 9/20 | While
I certainly cannot recommend that you run out and buy High Heat Baseball
2000, there are actually a few glimmers of promise within the game that
enlists hopes for a better follow-up next year. Certainly a lot of the
major components are there, they just have to be tweaked and fine tuned
a lot more to enable the game to compete with the 3rd & 4th
generation baseball titles that are currently available. If you still want to see for yourself, 3DO is offering a nice little guarantee. If you don't think High Heat 2000 is the best baseball game that you have ever played, simply return it and 3DO will let you trade it in for another one of their fine games. Guess you can't beat that. |
SOUND: | 5/10 | |
PLAYABILITY: | 38/50 | |
VALUE: | 10/20 | |
OVERALL | 62% |