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Mille Miglia
"This has graphical elements that outshine Gran Turismo and some of the most atmospheric backing tunes I have heard for a while."
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Developer  Kung Fu Game Type  Racing
Distributor  SCi Review Date  Oct 00
 
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Review:
 
The 'Mille Miglia' was a road-race that was held between 1927 and 1957 in Italy. Developers Kung Fu have attempted to re-create the beauty, passion and adrenaline of this classic race by including many of the most famous vehicles that participated during the 30 years the event was staged.

Graphically the game reminded me of another arcade racer 'Need for Speed' in that although there is lots of detail, it looks more like a pastel sketch, than a photograph.

The vehicles themselves are from a classic period in motoring when cars were more like beautiful sculptures. The Developers have done a quite astounding job in capturing the very essence of each vehicle, with their flowing curves and classic racing details. Some of the older cars even have the spoked spare tire bolted to the back of them and the open-topped versions include a driver adorning traditional 'biggles' hat and goggles.

The tracks are a mixed affair, those based in towns and cities look great and care has obviously been taken to reflect the wonderful Italian architecture of the roaring 40's and 50's. Unfortunately this is not the case on the mountain based courses all of which look garish and seem to be bolted together from a handful of short sections that are repeated over and over throughout.

Congratulations are also in order for whoever is responsible for the background tunes, as they are easily the most appropriate I have heard in a game of this type for a very long time. Crank up the volume on your Television and you will feel like you are in one of those Steve McQueen or James Garner racing movies from way back.

Sound effects are limited to lots of tire squealing as your skinny little 'Dunlops' struggle to find any kind of traction. Also prolific is the rattling engine noises that sound more like somebody swinging a bag of spanners above their head than a finely tuned piece of machinery - although probably quite close to the real thing.

There are 6 cars per race and most of the tracks are quite narrow, meaning that you will have to drive like a pro to get from start to finish without making contact with any of your competitors, or the scenery. I tried for hours (using each of the 3 different views on offer) relentlessly trying to master a couple of tracks before coming to the conclusion that the cars weren't just difficult to drive, they were impossible.

Fair enough I thought, these are hardly the state of the art four-wheel-drive, anti-lock brake monsters that feature in most modern games, these are antiques.

More of a concern was that the computer controlled cars seem to run on invisible rails and wont be nudged off them. If you make any contact while trying to get past, the whole game stops for a split second and continues to judder until you get out of their path. You are also massively penalized in terms of deceleration, whereas your competitor is not, allowing him to disappear in to the distance.

Features:
 
A total of 18 classic cars to race, with the ability to choose different paintwork. In total, over 80 different car variations are available.

Can be played as a fully featured championship through a number of eras or as an arcade game really putting the pedal to the metal.

Two player mode for those adrenalin pumping head-to-head races.

Dynamic cameras will provide TV style realism.

Options:
 
• Number of Disks: 1
• Number of blocks used on Memory card per save: 1
• Maximum number of Players (without a multi-tap): 2
• Multi-tap compatible (max players): No
• Link-cable compatible (max players): No
• Split screen multi-player option (max players): Yes (2)
• Other accessories: NeGcon
• Dual Shock Pad Digital Button compatible: Yes
• Dual Shock Pad Analog Stick compatible: Yes
• Dual Shock Pad Vibration compatible: Yes
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Summary
Steve   "Games like this completely frustrate me. I mean you wouldn't make a Platform game where your character couldn't jump, so why make a racing game where you can't overtake..?

Shame really, as this has graphical elements that outshine Gran Turismo and some of the most atmospheric backing tunes I have heard for a while.

Commendations should at least go to SCi who distribute the game, for realizing that its not a 'classic' and pricing it accordingly. "
Graphics  17/20
Playability  30/50
Sound  9/10
Lastability  14/20
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