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A.P.I Review: | NASCAR 99 | ||
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Developer: | EA Sports | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | EA | 1-2 Player | |
Game Type: | Oval Racing | Memory Card | |
Review Date: | December 1998 | Dual Shock/Analog Compatible |
Setting the Scene
The original Nascar racing game was bloody awful! 500 laps of an
oval circuit was monotonous enough without the cars handling like a tank
in the Sahara.
Nascar '98 fared a little better with an improved game engine, tighter
handling and intelligent CPU opponents.
So what good tidings does the '99 version bring forth... baring in mind
that over the last 12 months we have witnessed the stunning Gran Turismo?
There's up-to-date drivers, more realistic sound effects, seven brand new
tracks and 32 high-res cars. Oh yes,... and lots and lots of ovals.
Genre
Nascar 99 is the ultimate blend of NASCAR life-style and EA Sports authenticity. It features 18 licensed tracks and over 30 cars and drivers, including legends like Richard Petty and Cale Yarborough. Night races, an accurate points system, and expanded pit strategy create a realistic Nascar experience.
Graphics
The graphics bring a mixture of both good and bad sides of
programming. The track surface looks smooth and solid... in fact almost
perfect for racing. The grass verges have a rich, lush appearance that
bare deep skid tracks when the occasion warrants... very realistic. The
grandstands are packed to the hilt, advertising hoarding line the wall,
perimeter mesh fencing slightly leans over the circuit while there is
virtually no visible sign of any pop-up on the horizon. So far, so good.
While the cars are rich in color and high on detail, they still have a
somewhat grainy appearance. The shadows of these vehicles are somewhat
distracting, especially at night races when they are so dense that it
sometimes looks as if the cars are travelling on a jerky magic carpet.
Perhaps this is nit picking, but what does spoil the game is lack of any
sensation of speed. 10 mph, or 200... it doesn't really matter because it
all feels the same.
Options are available to activate several on-screen icons that display,
race times, track map and a helpful racing line on the road surface. There
are six viewing angles which range from up and behind the car, to a
realistic in-car view where you can keep an eye on all of those clocks,
dials, switches and gauges. There's a nice touch as your drivers hands
leave the steering wheel to change gear as you accelerate. Sadly there is
no rear view mirror, or even a reverse view, which makes leading the pack
a nerve racking pastime.
Sounds and Effects
A major improvement with this years Nascar game is the full-blown
audio engine that combines a two-man announcer booth, car sound effects,
spotter and crew chief audio. Apparently EA Sports went directly to the
track during a testing session at Daytona for engine and ambient sound
effects captured from both inside the car and from outside the car.
Benny Parsons joins ESPN's Bob Jenkins to deliver race analysis and
commentary which at times is informative... and occasionally slightly
boring.
Playability
What Nascar 99 lacks in varying circuits it certainly makes up for
in options. One menu seems to lead into another allowing you to tamper
with almost every available setting. Select a car and driver from a list
of thirty real name competitors from the recent Nascar season. Circuits
range from the 160 lap oval at Indianapolis, to the 267 lap oval at Las
Vegas, to the 500 lap oval at Bristol... Of course for a slight variation
there is the winding circuit at Sears Point and the hair-pin bend at
Watkins Glenn but in reality they are both slightly misshapen ovals.
Obviously you don't have to endure a full racing season in championship
mode as each race may be attempted individually. Race lengths may vary
from 3% to full distance with damage switched on, off or limited... enough
to slow you down, but not stop the race. Even the AI settings may be
adjusted along with car handling, drifting and horsepower, while both
simulation and arcade mode are selectable. Before moving off into race
mode your choice of driver may be decided by browsing through the circuit
by circuit records of past achievements.
Arriving at the track you will find the race mode is broken down into
practice, qualify and race event. Practice is so important, probably more
so than any other racing game. "How can this be when most of the
tracks are ovals?" I hear you say. Well, it's all down to car set-up!
Attempt the most basic circuit with the incorrect set-up and you will
struggle to finish in the top ten. I gathered together some facts and
figures from EA Sports web site and messed around with the wheel lock,
rear spoiler, shocks, tyre pressure, weight jacking, wedge, bias and
transmission until the handling felt correct. The difference in control
was remarkable.
Of course once the car set-up was perfect it soon became boring doing lap
after lap of left hand turns... but then that's Nascar!
Value for Money
I suppose it all depends on whether or not you are a NASCAR racing nut. If you are, then there is no doubt that this '99 version offers excellent value for money. If not, then don't worry as there are dozens of other good racing games available on PSX.
Opinion | ||
MARTIN | ||
GRAPHICS: | 16/20 | It
is my opinion that Nascar is a thrilling racing spectacle in which I
appreciate each and every drivers skillful control of high powered
vehicles at breakneck speeds requiring sharp reactions and nerves of
steel. I admire the endless hours that are taken by engineers to ensure
that the vehicles peak at just the right time. How tyre manufacturers
invest millions on discovering the perfect grip for each individual
track. However, as a racing 'game'... well... to be truthful 500 laps of an oval circuit sucks. |
SOUND: | 7/10 | |
PLAYABILITY: | 34/50 | |
VALUE: | 14/20 | |
OVERALL | 71% |