aside from the obvious perks: instant replay, different angles, trades, roster
re-ordering, hot streaks, and multiplayer ability. This game is unequaled.
After mastering the basic skills, I started learning the plays. In this game,
you can not only call Offensive Sets on the fly, but you can also call plays,
Defensive Sets, Double teams, and Intentional fouls all with the touch of a
button. Another added feature is the 'let the computer control the man with
the ball' feature. This allows you to call for the pass, or pick when you want
the computer to shoot the ball. (Perfect for Give N Go).
After I got my first adrenaline surge, I started poking around the
options, trading players, rearranging the starting orders when I noticed
something. This 'thing' should be paramount to any basketball fan.
Every roster had 14 roster slots, meaning that the last two were on injured
reserve. This means that if you want to simulate an injury to lets say Alonzo
Mourning, you can. What this also means is that EA Sports found a way
around the contracts of Michael Jordan, and Sir Charles. They are both named "Player"
and look and play just like their professional counterparts (Jordan lit me up
for 48 pnts). Also, being the Laker fan that I am, checked out Los Angeles
for a gamble, and there he was. MAGIC JOHNSON was there (also named player)
with the same attributes of Magic #2 that recently retired. (meaning that he`s a
Power Forward, instead of Point Guard). I can't imagine what is like to
play a season, without having Shaq, Jordan, Barkley, and Magic, and expect it
to be accurate. No matter how beefed up John Koncak is, or A.C. Green, or