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Pool Academy
"Green baize simulations have proved incredibly popular in video game format over the years"
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Developer  Ask Game Type  Sport
Distributor  UBI SOFT Review Date  May 00
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Playability:
 
      As explained earlier a video pool game will only succeed if the developers get the physics correct. In Pool Academy the pace of the ball certainly reacts according to the strength of shot played. A full strength stroke will take an age to come to rest, while the slightest tickle should struggle to run up against the cloth. The cushions are lively and the table always plays fast. On the downside I couldn't raise the cue ball off the table, so sadly jump shots are out.

Unlike Jimmy White's Cueball 2 the table does seem to have depth giving it a 3D appearance. This makes it slightly easier to judge the potting angles, but I still cannot compare it to playing real pool because true dimensions are impossible to replicate. This is where the view line comes in useful indicating precisely where the cue ball will travel. It's also great for playing off the side cushion, but is of little help as to what will happen to it after striking the object balls. Still... you don't want things too easy, do you?

Back to the front end. There is a trick shot mode delightfully named Artistic Billiards where over 40 set-ups are available to play. Simply follow the on screen example and then try to match the feat. Your attempt is marked on a scoreboard and retained for posterity... or for whatever purpose you see fitting. Should you successfully perform the trick shot then 'real' video footage is shown of a 'real' pro performing the shot. 'Real' good... huh? Maybe not!

Game modes cater for up to eight human players with numbers made up by ten CPU characters. Now it's time to select the rules. There's standard JP Nine Ball striking off into a diamond pack and scoring in selected pockets. Rotation involves first potting the lowest-numbered ball on the table. Then you aim at any ball that suits you with the number being awarded in points. Bowlard's works in a similar way to bowling. You get three throws in one innings and as many innings in a game as you decide. Balls are continuously pocketed until you miss. This takes you onto the second frame. Tidiwinks is the final game mode. Except for the break, you have to use one of the balls in your possession as the cue ball to pocket other balls starting with the cue ball first.

So there you have it. Another pool game to choose from that offers several modes of play. I must say that it does lack a decent tournament or a knockout competition, but if you have a few friends around I suppose you could make up your own.
 
Game Options:
 
      This is a 1 disk game for 1-8 Players. It is compatible with the standard (digital) joypad and the analog stick controls of the dual shock joypad. Games can be saved via memory card (1 block per save).
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Staff Opinions
Martin  "Pool Academy is tidily presented and will offer a good challenge to the budding pool fans. However, this doesn't mean you've got to stop going out to the pup and socializing. Okay?"
Graphics  16/20
Playability  42/50
Sound  5/10
Lastability  15/20
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