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A.P.I Review: | Psybadek | ||
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Developer: | Psygnosis | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | Psygnosis | 1-2 Player | |
Game Type: | Hoverboard Platform | Memory Card | |
Review Date: | December 1998 | Dual Shock/Analog Compatible |
Setting the Scene
This stylish combo of traditional platform trickery and board
riding-inspired, catch-some-air thrills, is an adrenaline rush for the
senses that will inspire gamers to the point of obsession as they learn
the skills that will take them to higher levels of Psybadek addiction.
Grab your "dek" and perform the ultimate in boarding style and
skill - defying gravity with the toughest stunts, racing out of control
through obstacle-ridden worlds, solving brain-baffling puzzles and
combating evil enemies with an array of weaponry.
Genre
Featuring the "dek-boarding", street-smart Xako and Mia characters whose inspiration comes from the popular Manga Japanese animation style, Psybadek offers a blend of real-time, go-anywhere 3D-platform action and the thrills and spills of "hoverdek" stunt riding.
Graphics
Graphically Psybadek is fine. Each level has been fully decorated in
SoftImage being rich with detail and depth thanks to an advanced graphic
system that allows animations to be layered.
The high resolution visuals are of a standard we have come to expect from
Psygnosis. The cute little characters are viewed from the third person
perspective in a similar style to that of Crash Bandicoot. Although the
graphics don't quite reach the peaks of that lovable old marsupial's
adventures they are quite detailed and certainly colorful. Perhaps a 3D
version of Rayman would be a better comparison.
Falling snow has a translucent appearance, power ups and collectibles
emit a warm glow that attracts you towards them, while themed enemies such
as psycho penguins in the snow zones and little red devils in the
underworld have been extremely well animated. Watch out for the stunts and
weapons that have special effects like shockwaves and mushroom clouds.
The game moves along at an incredible frame-rate but does tend to suffer
from constant close range pop-up but because your character is confined
within a horse shoe shaped trough this seldom seems affect the gameplay.
Unfortunately as you advance further into the game your character can
often become entrapped between obstacles leading to some horrendous and
confusing glitching of scenery.
Sounds and Effects
Psybadek may have a few nuisances in the graphical department but the musical sounds are as sweet as a pea. There is the occasional pop as a star is collected, but generally most of the effects are kept to a minimum so as to not interrupt the brilliant bopping tunes of Bently Rhythm Ace. Cool!
Playability
Psybadek's main objective is to test your racing skills, reflexes
and battle instincts as your character races through the levels on a quest
to save your buddies kidnapped by the evil Krakken.
Controlling your character is relatively simple with face buttons used to
jump, accelerate, fire weapon and perform an iso turn (180°).
Shoulder buttons allow you to look back, duck, adjust camera angle and
check stunt meter.
You must first choose to play as either a male or female character, Xako
or Mia, each of whom sports an individual set of stunts and board riding
techniques, and has access to different secret levels. Let's choose Mia,
the chick with big eyes and cute pig tails.
Mia is first warped to a practice area where within a few minutes she
will be whizzing along smoothly on her hoverboard without a care in the
world. Psybadek takes place in a series of horse shoe shaped troughs that
take her through varying terrains such as an ice world, mountain range,
jungle, desert and underworld. Each zone has multiple levels and features
challenging obstacles like crushers, moving platforms, buried mines and
crumble areas.
There are also many power-ups to collect on your travels such as dek
charges that give your dek an extra surge of power, helmet and gloves to
survive crashes, and decoys to confuse the enemy. You also can collect and
tow weapons, such as magnetic mines and snowballer bombs, behind your dek
to unleash against Krakken and his henchmen.
By entering the warp mirror in the practice area your character is taken
a central point where one of the five worlds may be entered. This entrance
leads to a skate park where access may be gained to each level of that
particular world.
To begin with the levels are fairly easy involving Mia gathering together
as many stars as possible by gliding through them while negotiating a few
strategically placed pine trees. Occasionally she will be required to jump
out of the trough and into another. As she advances enemies begin to
appear on the scene which must be avoided by swerving around or jumping
over them.
Complete a level and you must face a Boss character such as Phat Boy who
defends the gateway between the Mountain and Jungle zones and crushes
opponents under his massive girth. Rescue a buddy from a Boss and they
will swap deks with you, thus upgrading your hover board.
Each time you rescue a friend from a Boss, he or she will trade deks with
you, leaving you with a significantly upgraded hover board. Finally, it
will take the best dek and all of your accumulated stunts and weapons to
defeat the end-of-game Boss.
Value for Money
The graphics are acceptable, the music excellent but the gameplay becomes quite frantic. Psybadek certainly doesn't lack lastability but whether you will make it right through to the end is debatable.
Opinion | ||
MARTIN | ||
GRAPHICS: | 15/20 | It
looks and sounds great but the gameplay suffers from the same flaws as
Jersey Devil. What begins as an enjoyable platform title soon becomes a
series of nuisance tasks that borders on the frustrating. Shame because Psybadek had all of the ingredients to become a highly original game. Especially since there are no other hoverboard platforms on the Playstation. |
SOUND: | 7/10 | |
PLAYABILITY: | 36/50 | |
VALUE: | 16/20 | |
OVERALL | 74% |