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Playstation > Whats New > PlayStation Reviews > Staff Review | |
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| A.P.I Review: | S.C.A.R.S. | ||
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| Developer: | Vivid Image | OPTIONS: | ![]() SCREENSHOTS: No.1 No.2 No.3 |
| Distributor: | Ubisoft | 1-4 Player | |
| Game Type: | Racing | Memory Card | |
| Review Date: | November 1998 | Analog/Dual Shock Compatible | |
Setting the Scene
S.C.A.R.S., Super Computer Animal Racing Simulation is Ubisoft's
attempt at breaking into the popular racing genre on Playstation. While
playing I found that certain other titles popped into my head; Wipeout,
Mario Cart and Circuit Breakers. Although not easily compared to any of
these SCARS lands firmly in the hole left by these titles.
Being one of the few split screen 4 player racer on Playstation, the
developers are obviously attempting to carve a niche for themselves in the
genre by combining the traditional buggy racing game with a touch of
combat and silky smooth graphics. Also about to be released on Nintendo
64, SCARS is bound to make an impact on both platforms.
Genre
It's a Split-Screen, 4-player combat racing game.
Graphics
To start off let's jump right to the important stuff. By departing
from the path blazed by Micro Machines and Circuit Breakers and taking a
risk on the split-screen game, the most important question is: does the
game pull off the 4 player game where others have not succeeded. The
simple answer is yes. At 30fps the single player game is impressive, even
more impressive is that the framerate or detail level does not drop
significantly when you add 1, 2 or 3 other players.
The graphics are smooth and fast at all times and there is no noticeable
slow-down anywhere in the game. There is a small amount of noticeable
pop-up, mostly far in the horizon and plausibly explained by the story
line that involves the game actually being played inside a super computer,
which is rendering the track as required in front of you as you race.
The environments you race in are fully 3D and feature rich and varied
textures, from water, lava, grass, sand and man other environments, each
adding a unique flavour to the racing.
The only major problem with the graphics running at such a relatively
high speed is clipping. It's highly noticeable and annoying although not
many games have succeeded to maintain a framerate this high and entirely
eliminate clipping. That's no excuse, but with the limitation of the
Playstations three year old hardware the game is doing well to maintain
the quality level.
Sounds and Effects
Nothing really special here. A mixture of mediocre droning car
sounds and electronic guitar music don't really offer anything new here.
Since the cars are based on animals and fish, it would have been a nice
touch to add animal-like noises to the engines to break the monotony and
add a little variety to the standard racing sounds of screeching tires and
over-reving engines.
The lack of any sort of commentary also detracts from the enjoyment of
the game and would have been a simple, yet effective addition.
Playability
As with most racing games, SCARS has you racing against a bunch
(that's the official term for a collection of animal-based vehicles,
because I say so!). You start the game by selecting which track to race on
and which car to drive.
Initially only two of the 9 tracks are available to race on. As you
compete and win races more are unlocked. The tracks are typically varied
in their environments and layout, from deserts to lakes and mountains to
lava spewing volcanoes, all providing unique and interesting challenges.
Likewise, only four of the 9 cars are initially available to select. More
cars are unlocked as you win each race. The vehicles seem to be an hybrid
of cars and animals, explained by the cover story that the whole game is
played inside a super computer. It's not really explained just why a
supercomputer would amuse itself by racing little buggies around a track
instead of instigating thermonuclear war, but that's the story. Each
vehicle has attributes that effect the handling, grip, acceleration,
weapons and armour. The level of each depending on what animal the vehicle
is based on. For example, the car based on the elephant is slow but well
armoured and armed, inversely, the Mantis car is fast and agile, but not
too good in a stand up fight.
The handling of the cars is simply brilliant, not too much attention has
been paid to realism but the power-slide method of racing has been
implemented very well. Reminiscent of Mario Kart, you spend most of the
time racing sideways, wheels spinning and dust flying. Hitting the edges
of the track is also not a major problem, as it should be in a fun racing
game.
The track is also littered with many weapon pick ups, ranging from the
usual laser/missile blast. There are also some new and exotic items. Some
of the more interesting weapons are the road block, which gets shot out in
front of your car and sets up a blockage in the road that you must avoid.
A flying magnet which can temporarily immobilize the hapless victim and a
hot potato type bomb which is passed from car to car for 30 seconds. You
hope you're not he one holding it when it goes off.
While combat plays a large part in the game, it doesn't seriously hinder
your ability to race. Many of the weapons are merely intended to slow you
down temporarily and most of the time you can remain competitive
throughout the race, no matter how many times you get hit.
All this winning and unlocking is a huge hindrance to multi-player
enjoyment, especially if all you want to do is jump right in and get into
it. Having the choice of 5 cars and 2 tracks is a little boring for 4
players to handle. Cheat codes may eleviate this problem, but not until
they're released.
There are three main play modes in SCARS, Grand Prix, Challenge and Time
Attack. In Grand Prix mode you choose one of the available vehicles and
race against a mix of human and computer controlled cars in a series of
races to see who is the best, you must come in the top 3 each time to
progress. The challenge mode involved you challenging the locked cars,
mainly in an effort to beat them to unlock them. This is a challenge, as
the name suggests, because invariably the locked cars are faster and more
agile than yours. The Time Attack mode is the usual time based challenge
where you race against the clock in order to set lap and race records.
Overall, the game a fun to play, like a cross between Wipeout (for the
combat and speed elements) and Mario Kart (for the driving style). It is a
fun ride, but there just seems to be something missing from the
multi-player modes.
Value for Money
With a total of 9 tracks to race to race on, and the same number of
different vehicles to race with there should be plenty of variety to hold
your interest. The multi-player options will, as always, add a lot of
longevity to this title since there's nothing more fun than battling it
out with a few mates.
The only problem here is that you must first play through the majority of
the single player games in order to unveil the locked cars and tracks,
which, if all you want to do is jump in and have a blast, can be quite
disheartening.
| Opinion | ||
| CHRIS | ||
| GRAPHICS: | 17/20 | It's
not that I enjoy giving games bad reviews, I know how much time and
effort the developers put into creating a game and it is obvious that
the developers have spent a lot of time getting SCARS where it is now. Unfortunately, I'm not really impressed, something just didn't click, even after persuading some friends to have a go at the 4 player game none of the participants were tripping over each other to have another go. In fact, quite the opposite, it was an effort to finish a race and they were more likely to be running for the door than scrambling for a controller. So, the bottom line? Remembering that this is entirely my opinion and yours may vary, but I don't like SCARS. Nor did the three people I conned into playing with me, which is unusual. Oh Well! |
| SOUND: | 6/10 | |
| PLAYABILITY: | 41/50 | |
| VALUE: | 12/20 | |
| OVERALL | 76% | |