Playstation > Whats New > PlayStation Reviews > Staff Review | ||
|
A.P.I Review: | Silent Hill | ||
---|---|---|---|
Developer: | Konami | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | Konami | 1 Player | |
Game Type: | Action/Adventure | Memory Card | |
Review Date: | February 1999 | Dual Shock/Analog Compatible |
Setting the Scene
It's just like waiting for a bus. For years we bide patiently for
Konami to provide us with a half decent Playstation game... and then all
of a sudden two come along together. Hot on the heels of the superb
stealth action title, Metal Gear Solid, Konami install a little fear into
our lives in the form of Silent Hill.
Whatever you do, don't go into this town! Unfortunately for Harry Mason,
that advice is too late.
After a near fatal car crash on the edge of town, his daughter Cheryl has
disappeared into the night. Waking from a disturbing crash-induced
nightmare, Harry finds the town almost deserted and a young motorcycle
cop, Cybil, watching over him. Cybil is here to find out what happened to
the towns' folk. But is she a friend or something much worse?
So begins the mystery of Silent Hill. Immersing players in a haunting
world of demons and dark, demonic imagery. Prepare to be shocked.
Genre
Silent Hill is a game for those who can wait no longer for Resident Evil 3. It's a horrifying action/adventure that will set the pulse racing and put the mind on constant alert.
Graphics
"The fear of blood tends to create the fear for the flesh"
and so begins the latest red hot title from Konami.
The CG intro is very Resident Evil. In fact much of Silent Hill is very
similar to the Capcom classic, but that's no bad thing. Throughout the
entire game a mixture of CG images are used to relay the gripping
storyline. These visuals are expanded upon by using the 3D game engine to
provide cut scenes of animation in a similar style to those previously
only seen in Metal Gear Solid. Should you complete the game in entirety
then hang around for the out-takes after the credits... hilarious and
definitely worth sticking with it right until the Grande Finale (poor
though that may be).
Back to the intro.... A black and white photograph of the happy family...
Husband and wife pour devotion over their new born... A young girl stands
by her mothers grave... An attractive nurse crawls from under the table...
A glamourous cop flashes a smile that could break many a heart... Driving
through the night, a man and his child... The cop overtakes on her
motorcycle... The bike lies in a wreck... A girl appears from the
darkness... It wasn't my fault... the car crash. These are the flashback
scenes that introduce you to Silent Hill. Is it a dream? Is it a
nightmare? Or is it reality?
To keep the frame rate up Konami have opted for two forms of
surroundings. During daylight hours the dense fog severely limits the
viewing distance while when darkness falls Harry's torch only lightens the
close vicinity. Call this cheating... but it actually increases the
tension ten-fold while diminishing the gameplay nil. Neither of these
effects are used when Harry is inside of a building. Indoors the style is
very similar to Resident Evil where certain areas are open to
investigation while others are restricted by an invisible barrier.
I have never witnessed such realistic lighting effects as those displayed
by Harry's flashlight. The background scenery responds to his every
movement while the lens flare technique has been carefully implemented and
not overused. For example when wandering around the back gardens of Silent
Hill at night check out the neighboring dwellings in the background as
Harry's flashlight scans the immediate area. It's so realistic.
When it rains you don't just get diagonal lines moving across the screen.
It actually looks like real raindrops gently spitting before growing into
a heavy storm that hammers droplets down to ground, exploding into
puddles. Snow effects offer the opposite impact as large white flakes fall
feather-like onto the surface and slowly melt.
The camera perspective is from the third person and may be panned to
always offer the perfect view. In fact when fighting an enemy holding down
the 'up' and 'look' buttons almost give a useful first person view.
The map system is far more helpful than that offered in Resident Evil. If
a door is locked then a red marker appears over the precise spot on the
map. Should an access open then a blue arrow indicates this for future
reference. No more time wasting trying out new found keys out on doors
that are already open. Also, should you discover a room with a puzzle that
still requires solving then a note relating to this is written on the map.
Humor comes to the forefront when least expected. As you guide Harry
through the misty streets of Silent Hill take a little time out to check
out the scenery. After outrunning two skinned dogs and a flying
pterodactyl I began taking notice of the graffiti on the walls showing
messages such as 'RED RUM', the famous backward word that featured heavily
in Stanley Kubrick's nightmare movie The Shining. Nice touch!
Sounds and Effects
The atmosphere that the music and sound effects generate is truly
remarkable. The musical score has obviously been written to compliment the
mood of the game as it increases the tension at just the right spot to
install a little extra fear into your underwear. This gives the game an
almost movie appearance and certainly aids the gameplay.
Careful thought over the sound effects has obviously been taken. Every
footstep reacts to the specific surrounding. For example on a cold frosty
morning the clumping sound of leather to sidewalk suddenly switches to a
softer crispy noise as Harry boots breaks the back of each blade of frozen
grass when he cuts across the gardens. Indoors the noise of each step
changes dependant on the floor covering... smooth padding on the carpet,
an echoing 'clip-clop' in the church and vibrating clangs on the steel
grating.
At the beginning of the game Harry collects a radio. This may be turned
off or sensibly left switched on. You see this radio is a very special
devise that reacts when enemy beasts approach. A similar effect was used
when the mad scissor man attacked in ASCII's Clock Tower.
Imagine the scene...
Harry runs through the streets with his vision ahead drastically impaired
by the thick surrounding fog.
His radio begins gently vibrating... growing into a steady hum (as does
the joypad when the Dual Shock is used to great effect).
Still you see nothing.
Moving a few paces backwards the sound almost disappears... but he must
move forwards.
Easing him gently through the mist the harrowing noise reaches an almost
deafening, high-pitched squeal before a pack of skinless dogs leap from
the cover of trees to tear poor Harry's flesh from his bone.
Terrifying!
One of the most tormenting sound effects is saved for those occasions
where nothing actually happens. Once again, imagine the scene...
Harry has awoken in the alternative Silent Hill where everything is dark,
blood stained and extremely creepy.
After slaying two or three knife wielding midgets he enters a dungeon.
Silence and darkness.
One step forward.
Two steps forward.
Silence and darkness.
Suddenly an almighty thrash of chains accompanied by a scream of pain that
sends a shudder through your bones. Then...
Silence and darkness.
There is nothing in the room. Obviously some horrific act that is going on
in the near vicinity... or is it all in Harry's mind.
Spine tingling stuff.
Playability
Selection of difficulty mode is required before the player takes
control of the main character. Best try Medium setting first as the Hard
mode is very tough. The fog is dense. "Cheryl, where are you?"
calls Harry. Footsteps! The outline of a child disappears into the thick
mist and the man seeking his missing daughter begins his chase. 'Beware of
the Dog' is posted on the gate of a narrow alley that leads to the
beginning of this unsettling nightmare. An animal lies in a pool of blood
with it's insides turned out. Should have said 'Dog's Beware'... but of
what? Moving further down the alley blood and guts are splattered
everywhere. It suddenly get's dark. Ignite the lighter... it will do for
now. A broken wheelchair? A blood stained trolley? A corpse has been
strung up on the railings and the inner's have been rived out. Blood is
everywhere. It's beginning to look like a wrestling match in an
abattoir... rib cages... intestines... everywhere. Arrrgggh..... Attacked!
Harry Mason awakens on a bench inside the cafe in the town called Silent
Hill. Moving him around the set soon becomes second nature (which is
essential in a game that moves at such a frantic pace). In fact those who
have experienced Resident Evil will already be familiar with the
characters actions. Shoulder buttons allow Harry to aim his trusty weapon,
look around and perform a tidy side step (strafe style). His normal stride
is a brisk walk but holding the run button allows him to move hastily from
things that go bump in the night. After prolonged running Harry will puff
and pant, bending over as if to gasp for air. At this point the Dual Shock
omits a gentle vibration to offer extra effect. Further disturbing
realism. On the face pad is an action button, map display and torch
switch.
Harry is capable of picking up objects, examining and storing them away in
his inventory for later use. Weapons and ammo are gathered in a similar
way. Of course these items must first be discovered in the vast 3D town
that is known only as Silent Hill. To help Harry on his way he begins with
a torch (for use when the world falls in darkness), a radio (that
transmits a warning signal when an enemy approaches) and... (you guessed
it) a knife and pistol. Upgrades include a shotgun and a rifle but courage
remains your most important weapon. Of course a horror massacre would not
be complete without several bladed tools. I discovered various axes and
spears while the chain-saw would have been fun to play with had I found
the gasoline to fuel it. Seek and you shall find. Progress may be saved by
putting your mark on various notebooks of which many are scattered all
around the town, but over-use severely affects the ending of the game. Be
warned!
Okay, on with the objective. Harry must scour the massive playing area to
discover the whereabouts of his missing daughter Cheryl. You can go
virtually anywhere within Old Silent Hill including inside many of it's
buildings but take care as the streets and housing are alive with many
fierce monsters that constantly attack from both ground and air.
The biggest spoiler I found with Resident Evil 2 was the lack of thought
that went into the puzzles. Well, lubricate those brain cells because you
will certainly need to be on top form to complete Silent Hill. I completed
the game on Normal setting in about eight hours playing time, but add to
this over twelve hours pondering, dying, checking out ideas and replaying
areas to get some idea of lastability. This works out about the same
length of time taken on the first outing of Resident Evil. You then play
it again on a more difficult setting as you desperately try to attain the
perfect finale.
Enemies are wide ranging and attack in a fast and furious manner. The
streets are roamed by skinless rabid dogs and flying reptiles with razor
sharp claws. The buildings are haunted by knife wielding featureless
infants, ghosts and zombie nurses that charge at you from the darkness
like a raging bull. Occasionally you must defeat a boss character such as
the giant maggot that later returns as a killer moth.
Each area must be played twice... once in this world and again in the
'Twilight Zone'. Visiting the 'other side' is the most disturbing part of
the game and without spoiling the thrills too much I will say that the
'alternative' school is the type of place where Freddy Kruger would feel
right at home. Silent Hill is divided into three zones where you will
discover many other huge buildings to investigate such as hospitals,
churches, sewers and amusement parks. There are also several smaller areas
to unveil including a police station, school bus, a few houses and a
motel.
Value for Money
I would think that most gamers would complete Silent Hill for the first time within a week of purchase. Should you become totally hooked then three to four days play time would be reasonable. Obviously taking your time to play it the first time and investigating every corner of the town is far more enjoyable and beneficial should you play it again on a higher difficulty setting. The ending depends on the state of your game statistics which provide ratings for shooting accuracy, saves, time and a star rating for your performance.
Opinion | ||
MARTIN | ||
GRAPHICS: | 18/20 | I
dare you to stay up late, switch off the lights and then try a few hours
in the disturbing company of Silent Hill. The atmosphere generated by the blend of graphics, sound and gameplay is remarkable. It may not be Resident Evil 3 but it certainly worked as a stop-gap for me. In fact he only disappointment I had with Silent Hill was the poor ending. |
SOUND: | 9/10 | |
PLAYABILITY: | 48/50 | |
VALUE: | 17/20 | |
OVERALL | 92% |
Opinion | ||
TOM | ||
GRAPHICS: | 18/20 | I
remember seeing this title for the first time at the '98 E3 show and
thinking to myself that Konami may have something special going on with
this game but little did I know just how special this title would end up
being upon completion. Silent Hill is a masterpiece in the horror game genre. It creates the perfect blend of fear and tension that will undoubtedly send chills up your spill and give you the "willies" on more than one occasion. The storyline is a good one; you are traveling to a vacation destination with your daughter. As you are driving you see a little girl in the road directly in front of you. In an attempt to avoid hitting her, you swerve and crash your jeep outside of a town called Silent Hill. Upon awakening you discover that your daughter is missing and the town is mysteriously deserted...or is it.... As you progress through this dark and disturbing game you will encounter some very well conceived puzzles that take more than a passing thought to complete. You will also come across the dangerous denizens that now inhabit the creepy town of Silent Hill. The graphics, while nothing earth-shattering, do a fine job of depicting the characters, the town and the overall environment. Everything flows along nicely and I had a real appreciation for the polygon modeling. It enables your character (Harry) to more easily interact with his environment and adds an additional element of realism when compared to games with pre-rendered (fixed) backgrounds. The cut scenes are exceptionally well done and expertly integrated into the game as well. The sound effects are appropriately creepy and add the proper sense of fear and foreboding to an already dismal situation that poor old Harry has found himself thrust into. This is a very well done game and has convinced me that with the release of Metal Gear Solid and now Silent Hill, Konami is really on a roll with their 3rd person games. With the Playstation entering what could very well be its last formidable year in the console business, it's refreshing to see games of this caliber getting released. Silent Hill's a keeper and deserves a spot in your Playstation library. |
SOUND: | 9/10 | |
PLAYABILITY: | 50/50 | |
VALUE: | 19/20 | |
OVERALL | 96% |