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SCENE
GENRE
GRAPHICS
SOUND
PLAYABILITY
VALUE
OPINION



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SOUL BLADE

Developer

Namco

Players

1-2

Distributer

Sony

Mem. Card

Yes

Game Type

Beat-em-up

Link

No

Review Date

March 1997

Mouse

No

Setting the Scene

Namco, the gods of arcade to Playstation translations try yet again to provide us lucky Playstation owners with a "better than arcade" translation of their weapons based fighter Soulblade.
In this fighter with have a group of renegades, psycho's, goddess' and general nutballs all competing for the coveted prize of a sword called "Soulblade". It seems that many have come before this group in an attempt to capture this prize but only one, the pirate "Cervantes de Leon", is said to have actually obtained it.
Do you think you are up to the challenge? Can you pick a mighty "hero" and bring them to this seemingly unattainable goal? Soulblade is waiting for you, if you really think you've got what it takes!

Genre

Soulblade is a weapons based quasi 3D fighter of the extreme kind. Few if any games before have come this close to simulating a head to head sword fighting competition to the death. Only the strong, the cunning or the foolish need apply....

Graphics

Hold onto your gamepad...this game actually has better graphics than Tekken 2. Yes, believe it or not, Soulblade has managed to up the ante in the graphics department and raise the bar yet another notch. Everything in this game is gourad shaded and texture mapped to perfection. The multiple colors of each fighter are the most detailed and vivid that I have ever seen in a game of this type. All of the backgrounds are equally well done and are presented in real time polygons, not the 2D rendered backdrops of Tekken 2. There is also a LOT of animation happening in the background scenes. Birds flying around, buildings exploding and crumbling to the ground, flags waving, pieces of ceiling falling all around you are just a few of the animations that are waiting to great you on each and every screen.
Back to the characters; they are incredibly well animated and fluid in their movements, the only drawback is that everything is being done at around 30fps. I personally did not notice that big of a drawback in speed when compared to the 60fps movement of Tekken 2, but the movements are a bit slower. I feel with all of the detail being displayed, the benefits of these beautiful graphics outweigh the loss in speed. Each character has five costume changes, some of which were designed by game players like yourselves! They are beautifully colored and animated. Skirts move up and down, body armor ripples, belts, loose articles of clothing and hair flow...even Taki's breasts bounce up and down!
The use of light sourcing is also incredible. Every single screen uses this option to wonderful effect. Just wait until you see the light trails your weapons make or the glow your character exhibits right before a special move is executed...simple breathtaking! I am really surprised that the Playstation is capable of performing all of these features simultaneously and still retain a relatively high frame rate. Looks like the PSX just keeps on delivering more surprises in terms of it's raw graphical prowess.
As I mentioned earlier, the animations are top notch and really set each screen in motion. There is one scene where you are fighting on a raft that is flowing effortlessly down a river. The water is raging all around you, and the background is moving along nicely. As the fighters move around on the raft, it dips and sinks in the water under the fighters weight. The backgrounds and animations are so good, I found myself admiring them during a fight, only to realize that I was getting the crap pounded out of me while I was being distracted!
Oh, I should also mention the opening CG video...it's awesome, surpassing even Tekken 2's intro. You are greeted by an armada of ancient war ships zipping across the water...the scene fades and cuts to each character, ala Tekken 2. The locales used and the soaring, panning camera views are an adrenaline rush. It really sets the stage for the actual game...

Sounds and Effects

Explosive, crisp, engrossing and encompassing...these are just a few words that come to mind when I listen to the sound effects and musical score in Soulblade.
The background music is fantastic. It has that old world, historical feel to it that matches perfectly with the game. The orchestration is right on the money. The music ebbs and rises to thunderous climaxes and then settles again during matches and throughout the quest mode. I hate to keep comparing this game to Tekken 2, but since both are fighting games and both are Namco products, I would say that the music in Soulblade is a notch better.
The sound effects are right on the money too. The clang of metal hitting metal as your weapons clash with your opponents is awesome. You can almost feel the metal shards as they splinter from the weapons! The footsteps of your warrior also make different sounds depending on the surface they are playing on. In the raft scene for example, you characters make a hollow "thud" on the wood as they land or topple to the ground. Sweet! You also have the option of changing the mix from the arcade version or the original score.
There is also an announcer that introduces the fight and comments at the end of a battle. It's a nice touch, but gets rather redundant after a few hours. All in all though, a very good sound experience!

Playability

This is the meat and potatoes of any fighting game...I don't care how good a fighter looks, if it's not responsive and doesn't have the moves, it's dead in the water. Well, I am glad to say that Soulblade plays like a dream. Initial moves are easy enough to learn for newbies and the move strings and strategy elements are certainly there for the more experienced fighters. Moves are broken down quite simply...One button for a horizontal slash, one button for a vertical slash, one button to kick and one button to block. Use of the directional pad while executing any of these moves will alter the trajectory of your kick, weapon or block. For example, pushing up on the directional pad while pressing the vertical slash button and get a wicked upper cut...the beauty of this system comes into play when used in combination or strings. It's not uncommon to execute a slash, kick that will send your opponent into the air and then continue to whack away (called "juggling") scoring big time damage! There are also special moves that can be performed with the proper button pushing sequence. Some of these combo's can even be configured into the shoulder buttons of your control pad in the controller menu screen to make life easier. Your character can also run or stutter step with proper button moves. Blocking is also a nice manouvre...you can effectively block an opponents weapon and counter with a move of your own. The bad part is, if you block to often, your weapon shatters, leaving you to fight the rest of the match weapon-less! The only drawback in the fighting that I have noticed is a slight response time problem from the time you hit the button to the time your character executes the move. While this may only be in milli-seconds, it is still not dead on. The good news is that the more you play, you begin to automatically compensate for this minor flaw and it becomes a non-issue.
You also have a nice variety of game modes to participate in. The arcade mode is your pretty standard one player vs. the computer ordeal or you against a friend (loads of fun!). You have the vs. Battle mode where you can handicap your player; the team battle mode where you can battle from one to five characters against the computer of a friend (excellent!); survival mode where you see how many opponents you can defeat befroe your health runs out; time attack mode where you compete against the clock until you beat all of the stages and beat the game; the practice mode, and the awesome Edge-Master mode. This is like a mini-adventure mode. In it, you are given a complete background history of each character that you play. The object is to travel throughout the world, conquer the many different challenges that await you and collect weapons as your reward for victory over your slain opponents. The ultimate goal is to obtain the Soulblade itself...This is a wonderful addition to an already action packed game. Each character can obtain a total of 8 weapons, usually one for each fight or challenge. These weapons can then be saved and used in the other modes! Talk about a great idea!! This mode is also great for honing your fighters skills, as some of the challenges force you to perform them in order to be victorious. Oh, while I am talking about saves...make sure you set the game to autosave before you start to play...the game saves all of the stats after each and every fight and logs the total time that you have spent playing the game. After 20 hours you get a special little treat!
Options can be customized at the beginning of each game to suit your particular taste. Ring size can be adjusted, as can the difficulty level, number of rounds, life bar, battle time, controller buttons and CPU weapon select (special or normal).
So, that about wraps things up...all in all this game is golden. Thank goodness Playstation has Namco developing for them or we would have never had the chance to see this better-than-arcade translation become a reality

Value for Money

Soulblade is easily the best weapons based fighter on the market right now and in my opinion, the second best fighter overall for your Playstation (Tekken 2 being #1). You start the game with 10 characters to choose from and I have identified at least 4 secret characters that you can obtain. Each character is interesting and original (especially Voldo, good grief!) and possesses an abundance of moves. While this is a far cry from Tekken 2's twenty-four characters, it's still not too bad. Each character has there own signature moves to learn and the addition of the Edge-Master mode really adds some life to this title. If you like fighters, I highly recommend this one, if you don't you may still want to check it out, it's really that good!

Opinion

TOM

GRAPHICS:

18/20

An awesome weapons based fighter. The character animations and light-sourced graphics really add intensity to this game. The backgrounds are fully 3D, animated and varied. The game is a blast playing against a friend and the CPU can be adjusted to give you a pretty damn good fight too! The Edge-Master mode is a wonderful idea and really helps to bring each character into focus. This is easily the best looking fighter on the market today, I just wish it had more characters to choose from. All in all, another solid, well above average offering from Namco.

SOUND:

9/10

PLAYABILITY:

48/50

VALUE:

19/20

OVERALL
94%

MARTIN

GRAPHICS:

Excellent

I am tempted to say that Soul Blade is better than Tekken 2 but it would be incorrect to compare these two games as they play entirely different. Just lay into an opponent until your weapon is lost and you will see what I mean. Armed with a trusty blade your character is a mean fighting machine while without it your fighter is useless - a lost soul. Now there's an interesting idea for a game Namco - Tekken vs Soul Edge, speed of hand against the thrust of steel. A first class product from Namco that slips into the 'must buy' category.

SOUND:

Brilliant

PLAYABILITY:

Good

VALUE:

Good

OVERALL
9/10

ADAM

GRAPHICS:

Brilliant

A great looking game that is spoilt by the very difficult Edge Master Mode. Because of the sheer number of moves virtually every combination of buttons provides a stunning action from your fighter but is still not enough to allow me to complete the game in this extremely hard mode.

SOUND:

Average

PLAYABILITY:

Good

VALUE:

Good

OVERALL
8/10

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