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Theme Park World
"Hop on 'board and experience the thrills, chills, and spills times of building and designing your very own theme park."
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Developer  Bullfrog Game Type  God Game
Distributor  EA Review Date  Apr 00
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Playability:
 
      Imagine if someone came along and offered you $50,000 and a large plot of land to design and construct a Theme Park. Where would you begin? This is the challenge that Theme Park World poses.

To help get underway your choices have been severely limited. To begin with there is only one theme world open to the player, so no decisions to make there. Also there are only three goals to achieve, which are attracting a set number of visitors to your park, staying in business for one complete year and making a predetermined profit over this period. Sound fair enough?

In fact almost everything within Theme Park World has been over simplified to help get you moving. You don't even have to purchase the land as each level has free plot within a fenced off area of which the boundaries cannot be breached. So what first? Let's not even think about checking out the financial information. All you need to know is that you've got 50,000 smacker-roos, so let's get spending! Perhaps laying a straight path. Somewhere joining onto the main entrance would be a jolly good idea.

Permanently on screen is a display showing the face button icons. To build - press the Triangle button. To hire staff press the Square. To open your laptop press the Circle. To lay a path press the X button... Ah, that's the one! Press once to lay the beginning of the path and again to mark the end. Simply simplistic. Meanwhile in the top left of the screen your money can be seen decreasing with each item purchased and at the bottom left of the screen is a rolling calendar tracking the days of the year.

Once the path is laid it's time to build some sort of structure. Again only a minimal selection is initially available. This is usually a couple of rides, a few shops, one or two sideshows and only the bare essential features. But even with so little on offer your single stretch of road will soon become alive with activity. This may include a Jelly Bounce, an Arcade stand, a Fries shop to feed, a Drinks shops to wash down and a toilet to dispose of the waste in a civilized manner. All that's left to do now is hire a mechanic to maintain the rides and a cleaner to keep the place clean, then it's time to open the doors and start making lots and lots of lovely money.

As soon as the park opens a bus will pull up outside and lots of tiny punters will disembark, pay at the entrance and then hopefully enjoy themselves within your amusement center. You can tell their mood by a small icon that hovers above their head. These range from happy smiling green faces to bright red angry faces. There are sixteen possible moods including those showing boredom, thirst, hunger, price disagreement, disgust at hygiene, confusion and those visitors who want to go to the toilet, but cannot find one.

Now we must enter the Laptop (Oh no! Not the laptop!). Don't be afraid, as the entire game is extremely user-friendly and it is almost impossible to lose track of things. Within the laptop you can check out all the facts and figures such as current takings, customer statistics, opinions, recommendations, balance sheet... you know the type of thing. Most importantly you can adjust the admission fee into your park. This should carefully rise as you add more attractions, but not too much so that punters walk away.

A theme park would quickly become boring without a wide range of rides and facilities. To gain the use of these you must employ the most important member of staff... the researchers. These are the people who think up of new ideas and upgrade boring old rides. Using these people intelligently will soon see your boring park flourish with amazing rides such as Go-Kart Tracks, Roller Coasters, Water Chutes and the like.

Once a certain status is gained the player is awarded a Gold Ticket. In each level approximately seven tickets can be gained. Some by achieving goals, but others may be won by playing the rides and sideshows. These appear in the form of a sub games such as driving in a Go-Kart race or standing back and betting on the winner of the Dinosaur Derby. There are 50 tickets to collect in the game and these are needed to open up new worlds.

Designing and running your first Theme World is highly entertaining (apart from the annoying announcer) and most gamers will find it a blast to play. However I found moving onto other Theme Worlds and starting all over again quickly became a bit of a chore. There may be new rides and a tougher challenge but essentially they are all pretty much the same and the gameplay doesn't vary enough.
 
Game Options:
 
      This is a 1 disk game for 1 Player. It is compatible with the standard (digital) joypad and the analog stick controls of the dual shock joypad. Games can be saved via memory card (5 blocks per save).
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Staff Opinions
Martin  "Everything within Theme Park World has been simplified to help get you underway, but the most annoying aspect of this game is that it doesn't realize that players grow up. "Hey, developers! We live and learn!" By the third world we don't want to be constantly reminded about high ticket prices because we can easily look at the gate. If customers are turning away we will drop our entry fee. Overall not a bad game for the first world, but after that it's just more of the same. "
Graphics  16/20
Playability  39/50
Sound  4/10
Lastability  12/20
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