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Lets start with the characters since Rue and Mint each have their own special ability. Rue has the standard attack using his sword thing. I say that because his weapon is very, uh, odd looking. Rue also has a second ability, transformation. When Rue slays a monster he will gain the ability to change into that monster, and use the attacks that the monster had. Cool, yes, but also needed. There will be parts of Rue's quest that require this ability. Transforming uses Rue's magic points.
Mint attacks using two metal rings. Her second ability however is different than Rue's. Rue has transformation while Mint has magic use. Throughout Mint's quest new magic will be acquired. This magic is also very usefull and just like Rue's ability to transform, Mint's magic will be nessacary to complete certain objectives.
There is only one town in the game, which I found a little tedious at times. Not that it really detracted from the game, but that it is a small town and you end up going back to town a lot to progress the story. An extra town or two might have been nice. Also in ToF there is no world map at all. I almost would call this a platform game with rpg elements, rather than a rpg.
Items are very limited too. There are a few special items in the game, but as far as healing potions, magic potions and the like, there are none, other than the ones that fall from the monsters as you kill them. These potions that come from the monsters are used right away to refill your hit points and magic points. The store in town sells an attack item and a defense item, that's about it. Ther is also another store that sells upgrades. Here you can buy up your attributes. Hit points, magic points, defensive and attack power can be brought up here, for a price of course.
You may also find coins. Bronze, silver, gold and Platinum coins can all be had. These coins are used in case you are defeated. The type of coin will determine at what level you continue your game. For example, a bronze coin will return you to the game at one quarter of your magic points while a silver coin will restore you with one half.
The fighting is fairly direct and easy to get a hold of. Like I mentioned earlier, mostly the scenery is a side scrolling path, with some depth of field that you can go down. 2-1/2D is how some describe it. Other areas are in full 3D, mostly when you encounter bosses is when you have this field.
The stories in ToF are told in extreme detail, almost too much so. Most of your playing time will be reading the storyline. While that may be good, it has it's drawbacks. The action seems a little short in comparison to the story telling. I cannot say that any detraction of game play results, but be prepared to do a lot of reading. As you go to leave the town of Carona you are met with a menu of the places you can go to. When you select an area, you appear there. It is virtually impossible not to know where to go next. This too was a little too easy for me.
The characters all have a very unique feel and their own personalities. This aspect was very fun to see. Especially if you play both Rue's and Mint's scenario. You will see how characters react differently to situations. I highly recommend playing both Mint and Rue's games.
After you beat the game as either Mint or Rue, you get a treat. You can then start the other's adventure and use the same save file. If you do this you are treated to a special ending. Also by doing this you can play the game again and start with your characters attributes at the level they were when you finished your last game. Monsters are toast!!
Threads of fate definitely puts story above action. Don't get me wrong, the action is there, but the emphasis is on the stories. That is only fitting here though, because the story of Rue and Mint are excellent.
Number of Disks: 1
Number of blocks used on Memory card per save: 1
Maximum number of Players (without a multi-tap): 1
Multi-tap compatible (max players): No
Link-cable compatible (max players): No
Split screen multi-player option (max players): No
Other accessories: None
Dual Shock Pad Digital Button compatible: Yes
Dual Shock Pad Analog Stick compatible: Yes
Dual Shock Pad Vibration compatible: Yes
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