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Tiny Tank
"The concept is well conceived and the game is literally a 'blast' to play."
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Developer  AndNow / Appaloosa Game Type  Shooter
Distributor  Sony Review Date  Mar 00
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Setting the Scene:
 
      Tiny Tank: Up You Ass...er umm, I mean Arsenal takes place on a very different planet Earth. Different, but not implausible. You see, the government is now owned by big business, and big business being the way they are, has decided to use the government's military might to expand and propagate their corporations.

After a while the people begin to get pissed off at all of the needless bloodshed and loss of human life as a result of these "expansions" and begin to get a bit edgy. Sensing this, the biggest conglomerate of them all, SenTrax, decides to design and build robots that will wage war without the need for human casualties. In steps Tiny...the brainchild of Goody Warsaw, President and CEO of a huge PR firm. Tiny is designed as this cute little prototype tank in the hopes that the general population will fall in love with him and gladly agree to this type of combat.

Well, it works and before long the military is making all sorts of robot-controlled tanks, vehicles and sentries, with Tiny leading the way of course. Now as Murphy's Law would have it, one of the robots (MuTank) gets a superiority complex and decides to mobilize the robotic army against humankind. First off though, as an example of his might MuTank decides to eliminate Tiny and then carry out his master plan.

Thinking Tiny destroyed, MuTank proceeds to put his plan into place... to rob the Earth of all it's rust producing oxygen and thus wipe the biological population off the planet for good. Unknown to Mu though, is the fact the Tiny was built a bit better than all the rest... being a prototype and all. You see, Tiny had an army of internal "fix-it crabs" that become activated when Tiny is in trouble and repair.

After 100 years, Tiny is finally completely fixed and awakens to the sound of a distress call from a satellite orbiting the planet. The satellite droid informs Tiny of his predicament and notifies him that he is mankind's final hope. About the only thing nobody counted on was the fact that Tiny may still have a few screws lose here and there... Oh well, whatever it takes I guess!

Genre:
 
      Tiny Tank: Up Your Arsenal is an action/combat shooting game with a fabulous dose of 'human' thrown in for good measure.
 
Sound and Vision:
 
      Tiny Tank features some very nice polygon character models. I was impressed with the overall detail and movement of the main character (Tiny) and the other robots throughout the game. Everything ran smooth as silk with slowdown occurring only during the most harrowing of instances.

The backgrounds are nicely done but suffer from occasional polygon seaming here and there when you are traveling close to a wall. Nothing here to remove the overall enjoyment of the gaming experience, but these little glitches are present non-the less.

The special effects used for the weapons and subsequent explosions are top notch with ample particle effects, light sourcing and transparencies from beginning to end. This is what we should expect from a 4th gen title though and Tiny Tank certainly delivers.

Even the CG FMV's that are displayed at the beginning and throughout the levels of the game are worth a look at least once. They are very well done and totally hilarious to boot.

You would expect some decent sound effects from an action/combat style game and luckily Tiny Tank doesn't disappoint. There are a lot of good sounds going on here and also a good amount of diversity in the tones. Strong bass is apparent in the explosions and in the gritty tread sounds made by the tank. There is also some great sounds used for the pulse lasers and other weapons of destruction.

The music is the real surprise though. I have never heard a game that covered such of wide variety of musical influences before. From good old-fashioned Rock and Roll to Technocrap, from mellow pop to even Reggae, it's all in there and done very fine indeed. The developers should be commended on the fine job of getting all of these types of styles into the game and for also making them work in each of the given scenarios that they perform in.
 
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