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Playability: First of all I must say that this title is intended to portray an action/combat game while adding a good dose of humor and wackiness. Does it succeed? You bet you arsenal it does! From the FMV cut scenes and then throughout the game itself, Tiny is one of the funniest characters ever to grace a videogame. His actions and delivery of one-liners all reflect a psycho robot on the edge of sanity that is liable to crack at any moment. Traversing through the world of Tiny Tank is a very nice experience. I found the analog controls to respond expertly to my every command and could find little to complain about in the overall-handling department of the main character. Aiming is done semi-automatically, meaning that once you get a target roughly lined up, start blasting and you will hit it. The only real flaws that I can come up with were times when Tiny would get a bit twitchy in tight situations. Using the strafing buttons often resulted in moving (or rolling) Tiny to a set spot each time the buttons were used, instead of being able to easily step or slide him in smaller increments. Small taps on the button would help, but often in the heat of battle I found myself rolling much further to the left or right then I had intended and thus being out of position to successfully return a volley of death and destruction. Level designs were pretty decent in the game and certainly provided a good deal of challenge and surprises along the way. You certainly won't get bored with all of the variety and diversity offered here. There is a nice little radar/map display present on the screen that helps you to find your way around and Tiny even has a little antenna that beeps and pulsates when you are near key objects or mission objectives. Combating and obliterating your opponents is not only fun but also necessary for vital components and skills that you pick up after you have destroyed them. There can be anything left over from weapons to health healing metal debris that you roll over to collect. Normally by the end of each level you are one fully armed fighting machine, with plasma blasters, flame throwers, mortar and an assortment of other "well-intended" articles of destruction. Unfortunately once the round is over you lose everything you collected and must start from scratch in the next level. In some cases you will also be awarded with the Positronic brains of your destroyed foes. These little goodies make Tiny smarter and allow him to boost his regenerative functions and more effectively control his offensive and defensive capabilities. Kicking the ass of the bosses leave Tiny with a little memento of his experience as well. Another offshoot and advantage of "picking up the pieces" is the wonderful Teeny Weeny tanks that Tiny can produce. These little guys can do anything from hunt down enemies to circle and protect Tiny from any and all dangers, depending on how smart Tiny is when he produces them. This particular part of the game adds a nice element of strategy because it's your call when you want to launch them. Overall, this title has been in development for quite some time and I do believe that it was well worth the wait. I enjoyed the action/combat flair that the game possesses and especially liked the over the top humor! Who knows, maybe Tiny will become the next console mascot to grace our system. Game Options: This is a 1 disk game for 1 Player. It is compatible with the standard (digital) joypad and the analog stick controls of the dual shock joypad. Games can be saved via memory card (1 block per save). |
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