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A.P.I Review: | TOCA 2 (Touring Cars) | ||
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Developer: | Codemasters | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | Codemasters | 1-4 Player (link cable, Split Screen) | |
Game Type: | Racing Simulation | Memory Card | |
Review Date: | November 1998 | Wheel, Analog, NeGcon, Dual Shock. |
Setting the Scene
Back for another instalment, TOCA 2 has reappeared in a bolder,
brighter, high resolution form. With more tracks, cars and options this 3D
racer is aimed directly at fans of racing simulations such as Gran
Turismo.
For those of you who have never heard of TOCA, it's the association that
runs the British Touring Car championship. The beauty of this type of
racing is that unlike Indycar or Formula 1, these cars are basically
standard production models that could be driven on the streets by you or
me.
Better still, its accepted that contact between cars is inevitable and
while you won't get away with driving like you are in a destruction derby,
you can quite happily nudge, push and rub your way past your opponents.
Genre
This game is a 3D racing SIMULATION.
Graphics
The level of detail on each of the touring cars is nothing short of
stunning, especially when you consider that the game is running in the
Playstations 512*240 hi-resolution mode AND there are 16 cars on the track
at the same time. Each of the cars are fully decorated in their official
sponsors decals and if you look real carefully into the inside of the car
you can actually see the driver steering the car in real time..!
The tracks are admittedly quite open and the lack of many large trackside
objects means that pop-up is not really an issue in this game.
The engine used for the cars looks to have been imported from Colin McRae
Rally, in that the body of the car can be dented and distorted in the same
way. A high speed front end collision will see glass spraying from the
windshield, a bent front hood from which smoke bellows and a detached
bumper left behind you on the track.
There are several in and out of car views all of which feature a number
of different types of rear view mirror. The feeling of speed that is
generated in all of these views is very impressive.
This game now looks so good that you cant help watch the full race
replays over and over again..!
Sounds and Effects
At last, a racing game where the commentary actually enhances the
game rather than providing the usual annoying repetition. The only words
you hear are from your pit crew as they advise you of vital information
during the race.
The in-race effects are all better than average. The engine noise as you
change up through the gears is brilliant, however it sounds a little lame
when you hit top speed and you hear the same high pitched sound sample of
your engine replayed over and over.
Playability
We heard quite a bit of criticism of the first TOCA game from
readers who were expecting it to be a pick-up-and-play racer. This is not
an ARCADE Racer, nor does it have an arcade mode in it. TOCA 2 has been
designed to be a Simulation and as such, you should be prepared to spend
more time off the tracks than on them until you learn the maximum speed
and braking points for each corner of each track.
At first play the cars seem almost undrivable, but take my word for it,
after a few hours of racing you will see how perfectly it has been
programmed to give the sensation of actually being in the car. You will
quickly respond to the slight understeer around the tight bends, feel it
getting very loose at high speeds and just like real racing you will end
up using your brakes as much as your accelerator on some of the more
challenging tracks.
As anyone who has ever driven a fast car will know to their cost, hitting
the brakes hard when cornering at speed causes the weight to quickly
transfer across the car and force it to kick out like a mule. Such is the
quality of programming in this game that it seems to replicate all of
these annoying real-life occurrences, forcing you to
wait for it
actually drive the car properly..!
So what could have been added to the original to make it worth purchasing
this update..?
The number of tracks has been increased by nine.
A test track has been added which lets you set up the your car for
optimum performance. This area is sub-divided into eight different
circuits including a skin pan (for learning how to handle your car) and a
high speed oval (for optimal speed settings).
Each qualifying session is now just a single "hot" lap making
it much more tense and critical. Each championship race is now split over
two sessions. The first is the "Sprint" race (usually consisting
of about five laps). The second is the longer endurance race which has to
include a pit stop for a change of tyres and maybe a quick repair to the
car.
The weather can be variable throughout any given race, which means that
you may well have to change your tyre compound at any time during the
race. Rain on the track has an almost immediate effect on the amount of
grip and the braking distances into corners that your tyres will have.
Dangerous driving will be first penalised with a warning before deducting
points from your race score if you continue to smash into opponents cars
at high speed. This feature has been tightened up quite a bit from the
original, meaning that the computer gives you the benefit of the doubt far
more that before.
To progress through to the next track in the championship, you must score
at least 15 points which roughly translates to getting a top 4 position in
each race. Cups are now awarded for a podium finish and the more cups you
get the more cheats you will unlock in the game.
There are three difficulty levels - novice, standard and expert. The
novice championship (6 tracks) is simple enough for most gamers to win on
their very first attempt. Your opponents travel slow enough for you crash
into a few barriers on each lap and still catch them up before the
chequered flag. Standard (9 tracks) is a reasonable challenge (apart from
the Brands Hatch track, which could take several attempts) and Expert mode
(13 tracks) demands perfect driving lines, tactical pit-stops and cunning
overtaking manoeuvres.
Before each race the cars can be fine tuned by altering the brake balance
(front or rear biased), Downforce settings (high or low), Gear ratios
(1st-6th) and suspension (4 different wheels). Each of these options
generally have between 5 and 10 settings, which is enough to add to the
game without making it stupidly complicated. As a bit of a tip for new
drivers I would consider setting the brake bias 2/3 of the way to the
front as this seems to make the car far more controllable under braking.
The largest addition to TOCA 2 is the support car championships. As
anyone who as ever been to a race meeting will tell you, there is always a
few extra events to keep the crowd excited before the main race. T2 has
embraced the feeling of a complete day out at the races by including SEVEN
additional support races.
Each support championship is raced over 4 tracks and 3 laps by 10
identical cars. Each of the cars is equal in performance making it a true
challenge of driver skill.
The support races feature the following type of cars:
Ford Fiesta
Formula Ford
Lister Storm
AC Superblower
Grinnal Scorpion
TVR Speed 12
Jaguar XJ220
None of the cars feature the amount of detail shown in the Touring Cars,
but each feel very different to race, meaning that you will need to
re-learn the braking points on each track all over again.
There are several different modes of play which compliment the
championship option nicely:
The CHALLENGE mode is an against the clock race around a number of
tracks, with the idea being to get to the checkpoints before the timer
runs out.
SINGLE RACE allows you to race on any of the tracks that you have
previously unlocked in Championship mode.
TIME TRIAL gives you the option of learning each of the tracks, without
the interference of other cars.
For those of you who enjoy racing your friends you will be delighted to
know that they have included a two player SPLIT SCREEN or four player LINK
UP mode. Better still, two of you can even race against the computer
drivers as well as your mates
well done Codemasters..!
Two players can also enter the championship together in the same race
team and help each other to win the constructors championship, while
battling to win the drivers championship.
Value for Money
There is so many different options within this game and so many little extra special cheat modes for you to unlock, that you will be playing this for weeks and weeks.
Opinion | ||
MARTIN | ||
GRAPHICS: | 19/20 | WARNING:
this is not an arcade racer
it's a SIMULATION After playing this game for a week, the only slight niggles I had about this game were the highly sensitive nature of the analog control (it kind of made the cars seem like they were on ice at times and so I reverted back to the good old fashioned button pressing method) and the fact that on-screen messages often distracted you at vital points on the track. Other than that this game is right up there with the best of the rest. |
SOUND: | 8/10 | |
PLAYABILITY: | 48/50 | |
VALUE: | 18/20 | |
OVERALL | 93% |