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Absolute
PlayStation: REVIEW
TOMB RAIDER 3
At Last..!
Yep,
it's finally arrived... the final code for Tomb Raider 3. Lara Croft is
back in her most daring adventure to date.
Unable to disappoint her fans, Lara returns for a third instalment that
easily surpasses her prior adventures. The action adventure will once
again send Lara spanning the globe from the deserts of Nevada to the
islands of the South Pacific.
In a search to find four mysterious artifacts from the heart of an
ancient meteorite, Lara journeys through five challenging zones packed
with new puzzles, hidden traps and ruthless enemies.
Here is our in-depth review of Tomb Raider 3: Adventures of Lara Croft.
The
Story Unfolds...
Millions of years ago a meteor burns
through the earths atmosphere and smashes into the then warm climate of
Antarctica. Flames engulf the area as all wild-life is barbecued, insects
torched and plant life severely scorched. A very warm welcome to the
Adventures of Lara Croft - Tomb Raider 3. As gripping an FMV opening as we
could have hoped and prayed for.
The first people to discover this land were a tribe of Polynesians.
Despite the now freezing conditions there was an abnormal abundance of
life and the tribe settled, worshipping the meteorite crater for the
powers it seemed to hold. generations later though catastrophic events
forced them to flee in terror.
After the initial gripping impact the scenery quickly moves on to present
day Antarctica where geologists are mining for segments of the ancient
meteor. A small explosion semi-reveals buried ancient statues looking
strangely like those found on Easter Island.
The excavation research company; RX Tech begin picking up unusual
readings from the impact zone. It is here where they discover the body of
a sailor from Charles Darwin's voyage of the Beagle. It seems that a few
of the sailors had briefly explored the crater's interior.... The plot
thickens.
The research company eventually discover the sailors journal and it
reveals the parts of the globe where other sailors travelled to... and
died... One of these places is India where Lara Croft is currently
carrying out a search for the Infada artifact. She knows it holds great
powers but she will soon discover much more...
The
Mansion...
After the opening movie I decided to
take the short trip back to Lara's house. Beginning in her bedroom (the
precise location where we left her in TR2) my vision was immediately
transfixed towards her assets... breast reduction! That's right! All you
girlies who followed Lara's trend and packed your boobs with silicon
implants had better book a return appointment with the surgeon. The sporty
look is in! Lara appeared to be slimmer and trimmer after her well earned
break wearing a tight black boob tube and a pair of camouflage leg-ins
that must surely have been sprayed onto her lower body.
It feels good to have Lara back in my hands again. Tomb Raider is now
analog compatible although the control sticks take a little getting used
to. Lara can now be guided by using the left analog stick while the right
allows the camera angle to be adjusted. This feels strange at first but
I'm sure with practice and perseverance this feature should be an overall
improvement. Tomb Raider III manages to combine many of the favorite
elements from the last two games with the all new features. Lara can still
climb, swim, hang, drop, push and pull crates. She can also grapple hand
over hand. Oh... and yes she can still perform the sexy handstand. A jump,
a roll, a side-step, a slow walk, a look around and the all new crawl on
hands and knees - yep, everything seems to be in working order.
The red and orange glow of the burning log fire create a relaxing
atmosphere to her newly decorated bedroom - even the bed has been
recovered and refurbished. The bathroom now has a large sunken bath (twice
the size of before) with a wicked black marble floor covering.
Ah,ha.. I'll just pick up a few of those weapons that I left in the
cupboard the last time I was here. A click of the wall switch near the bed
opens the door and... nothing. Don't be fooled as virtually everything has
been moved around, tweaked and improved for Lara's latest adventure.
Wandering out into the large hallway the echo effect of her footsteps are
broken by the groaning, clinking and farting of... you guessed it... the
butlers back in tow! One year older but still willing to follow Ms Croft
to the end of the earth, and who could blame him.
Inside Lara's mansion we see the return of the gym where she can practice
her many new moves on a brand new set of equipment (essential for
beginners). Outside, the maze is now mysteriously locked. Perhaps we will
discover a key towards the end of the game? There is also a new assault
course and if you have a good look around you may just find some bonus
ammo (Ah,ha!) to help you at the start of the real game. Oh, and take look
at those MGS style footprints when Lara walks in the sand... cool!
Unfortunately the aging butler cannot venture outside but thankfully he
is replaced by an elderly gardener who also insists on tracking Lara's
every move. Best of all is when get him to follow you to the all new
shooting range. It wasn't until I wandered onto the range for a little
target practice that I noticed something was strapped to the gardener
chest. Get this... a large target. Go on, shoot him! I dare you!
Hilarious.
New
Moves...
Enough of this shenanigan! Let's get
into the real game, proper.
Options remain in the tried and trusted format. The shoulder buttons have
been slightly altered to cater for two brand new actions... crawl and
sprint. The top two buttons still allow Lara to walk and look around, but
stealth has now been added to Lara's repertoire of movements as she can
now drop to her knees, crawl along the floor and into narrow shafts.
When jogging along at her usual pace a press of the sprint button see's
Lara drop her head and move up a couple of gears. This may only be used
for short periods of time before she slows back down again as this ability
is recharged (which is fair enough as she's only human...!!!!).
The passport book allows you to save and load the game. There are five
variations of button settings for the standard, analog and dual shock
joypads. Your in-game inventory records all weapons, ammo and health
collected while displaying time taken, secrets found, shooting statistics
and distance travelled.
Brave
New Adventures...
Lara Croft's new adventure begins in
the jungles of India. You first gain control of her on a very narrow
platform high, high above the swampy terrain. Look all around and you see
various types of moss covered rocks, luscious green leaves, creepers
loosely hanging from trees, sunbeams straining to peep through the dense
overhead foliage, birds chirpings their favorite tune, the noise of
crickets all around, wild animals shuffling through the undergrowth in
hunt for prey, it's raining - that tropical constant drizzle which is
pretty to look at but but soaks right through. Both sound and vision
create an atmosphere that is electric.
One step forward - the camera moves into action.
Two steps forward - the camera falls behind Lara.
Three steps forward - Aaaarrrggghhh!
Sliding down a steep slippery rocky slope is not a good idea when you
cannot see your final destination through the pitch darkness below. An
overhanging tree limb! Respite! A press of the jump button and Lara leaps
forward and clings onto the branch, hauls herself up and takes time out
for thought and careful planning.
A small monkey falls from the tree and strolls back and forth in front of
her. It occasionally stops and nibbles on a twig. Shoot it! Why? It seems
harmless enough. I tried two courses of action. First I pulled out my
pistols and pumped half a dozen bullets into the cute little fluffy
animal. Blood spurted out of it's veins like a fountain... must have hit
the jugular. Yes, creatures and humans now spurt blood for the very first
time with each bullet that enters the body. The monkey eventually died but
not before it had scratched and clawed at Lara's legs. I then restarted
the game only this time I left the creature well alone. Hmm, bit like the
monks from the last game... shoot one, shoot the lot. Leave well alone and
they seem to helpfully guide you towards concealed openings. Maybe it's
just my imagination?
Back to business. A backward jump and it's on the slippery slope again.
Up ahead I notice a layer of nasty looking spikes so it's a sideways jump
with Lara landing on a narrow ledge. Run forward, avoid the rolling
boulder and leap into the dense foliage where a camouflaged platform saves
your fall - first secret revealed. Back on the slope again. A few nifty
moves later and Lara eventually reaches the bottom. Two directions - which
is best? Tomb Raider 3 now has multiple choice routes and with skillful
maneuvering you can now actually cut corners. Unfortunately the shortest
route may not always be the best as I soon found out by carelessly
wandering into a river of quicksand. Glug! Glug! Dead!
Saving
Progress...
It's now major decision time. Do you
dare use one of your precious save beacons? I found the save system in the
first Tomb Raider fine but during the second I was constantly stop -
starting the game by saving after every tricky jump.
Tomb Raider 3 hits the nail straight on the head. Find a secret or come
across a glowing icon and you are rewarded with a save beacon which drops
into your inventory. It's now up to you whether you waste one of these
precious icons or try to get that little bit further. This system
increases the gameplays and tension ten-fold to a point where it now
actually hurts when Lara dies.
Tiger!
Tiger!
Tomb Raider III definitely moves the
difficulty up yet another notch but for those who made it to the end of
Lara's first two adventures it should prove a fair fight. A word of
warning about the many switches that must be activated... some are very
well camouflaged. I wandered around for quite some time seeking an exit
from a certain area only to find the switch was glaring me in the face.
Keys are another sore point. So many times I walked over a key without
realizing it and had to back track several rooms. If completely lost...
check all walls and floors carefully and USE YOUR FLARES! There are plenty
of them lying around.
Many of you complained that there were too many humans and not enough
creatures in the last game. The balance seems to have been put right
because in the opening section I must have faced at least six tigers,
dozens of monkeys and a few rather large vultures that all now strike at a
frightening speed.
Don't worry that there are only five levels because each is divided into
several massive sections. It took me about two hours to work my way
through the opening section in India and I must have missed out on half of
the pick-ups and secrets. If you really want to take your time and
investigate every nook and cranny then the first zone could take days to
complete.
The second Indian level, Temple Ruins, takes you down and around the
dingy sewers where giant Cobras rest among the shaded shrubbery. In this
level the water effects and use of lighting are staggering. I can think of
nothing more pleasing than strolling along the pleasant surroundings of
the river bank, climbing over rather large roots of and ancient oak tree
and gazing over the calm, crystal clear waters where schools of pink
piranha fish swim around in perfect formation as your mind begins to
wander. Suddenly an enormous snake pounces. Once bite and the poison
slowly drains Lara's health so take care and look before you leap.
Furthermore that peaceful river must be breached to reach a switch on the
far side - yep, piranhas and all. Should you fail then the razor sharp
fish tear Lara to shreds leaving her in a cloud of blood red water.
Moving further into the India level Lara is soon getting her leg over...
a rather cool buggy. The handling is excellent - a grumble I had with the
second TR game. At the beginning of the buggy level you reach a section of
cave that branches in two directions. Now both may arrive at the same
location but once you decide which way to go there is no going back. This
gives Tomb Raider 3 a massive replay value as there is another complete
level to discover by taking the alternative route.
After negotiating a rather confusing maze level Lara faces the end of
world Boss, who was fairly easy to dispose of. You have now reached the
section of the game where three new worlds open and the decision is
entirely yours as to which order they must be played. The final world is
not available until all others have been completed.
Tricks
and Traps...
Another of the levels is set in a
missile factory which is packed with tricks and traps. I hardly had time
to practice a few of the new moves when a guard came running towards her
with guns ablazing. A couple of direct hits in the torso soon slowed him
down.
Moving
slowly along the darkened corridor she accidently wanders through a line
of very fine trip beams which set the alarm bells ringing and wall mounted
security light flashing. Perhaps if she had crawled beneath the lowest
beam this would not have triggered the alarm... too late now... sprint for
it.
Glancing out of the window to the left a dimly lit courtyard is only just
made visible by the red sky at night and the occasional flash from the
revolving security light. Further down the corridor are more trip beams...
only this time connected to a wall mounted machine gun. Hmmm... there must
be a safer route through. Backtracking down the corridor a small duct is
only just visible in which Lara can drop onto her hands and knees and
squeeze her way through. Unfortunately this is the alternative route...
but equally as dangerous.
Moving on a little Lara eventually ends up in the aforementioned
courtyard where an enemy agent armed with a infra-red targeting gun begins
stalking her. Combining the crawl motion while shooting allows her to take
cover and fire from behind an object. Once again lining up the enemy with
her trusty pistols is automatic and not only do they produce a blinding
flare when fired... but smoke rises from the barrels after each series of
shots. Likewise, when a rocket or grenade explodes a thick black cloud of
smoke gradually dissolves into the atmosphere.
Major
improvements..!
There have been many technical
improvements to the latest Tomb Raider adventure. First of all there is
the use of a faster game engine. Expect to witness multi-colored lighting
and improved Dynamic lighting. Each of the enemies AI and combat
techniques have been improved, while new landscape system allow for
complex architectural structures and organic surfaces / objects. There is
also a vast improvement over effects such as rippling, transparent water,
reflections and semi-transparencies. Apparently the PlayStation version
runs in Hi-Res from 384 x 240 to 512 x 240.
Apart
from a whole new wardrobe of costumes for Lara she will have the use of a
selection of high powered weapons such as a grenade launcher, desert eagle
and rocket launcher. These will be essential as she must face more enemies
then both Tomb Raider I and II combined.
Of course the inclusion of vehicles was a massive plus on her second
adventure therefore the inclusion of canoes, quad bikes, mine carts,
underwater propulsion units and snow vehicles are warmly welcomed.
There has also been many cosmetic enhancements added to Tomb Raider III.
Now leaves can be seen blowing around the floor areas while footprints
will remain visible in the snow and sand.
Expect weather effects such as snow, wind, rain, fog, mist and darkness.
Other addition include birds flying around certain environments.
Tomb Raider III sees Lara heading off to several locations. Beginning
from the Indian jungle she will then move on to the rooftops and sewers of
London, the high security compound of Area 51 in Nevada, a little island
hopping in the South Pacific before reaching the climax of her adventure
on an Antarctic Island.
Once the first stage has been passed the gamer may decide which order
each world should be played. Get stuck? Move onto another world. Leaping
across the rooftops of London at night is mighty impressive with St Pauls
Cathedral captured in all of it's glory. In the Antarctic level the large
falling snowflakes look ultra realistic, while the underwater scenes
cannot fail to impress as bubbles have been added to the many stunning
lighting effects.
Value
for Money...
What can I say... Of course it is. Go
get it now!
Opinion | ||
MARTIN | ||
GRAPHICS: | 20/20 | The
only reason Tomb Raider 3 failed to get a maximum 100% is because there
could be another one next year... and the year after... so I decided to
leave a few marks for any possible improvement (which I doubt on this
system). I have given maximum marks for graphics because, I am sure you will agree, they surely exceed far beyond the wildest dreams of what Sony originally thought the Playstation 32-bit console was capable of. They are that good. In gameplay terms Lara's latest adventures are by far the best... but don't expect an easy ride. Core have reached a fine balance between frustration and challenge that should suit most punters. There is also the new save system which will frustrate the Hell out of you, but leave no-one to blame but yourself. Clever! Upgrades of weapons hardly appear in the first world - I could only find a shotgun, but Lara's standard issue pistol is suffice. Once again the lighting effects when a weapon is fired are top of the range and check that smoke coming out from the end of the barrels. I would definitely recommend playing with 2 memory cards... just so you can quickly skip back and take a look at the massive sections of a level you missed. Only complaint would be the highly camouflaged switches and collectibles, especially the keys. A slight glint or twinkle would have been helpful. Still...! Some will tell you that Tomb Raider 3 is too hard. I say if you can't stand the heat.... then get out of the jungle. |
SOUND: | 9/10 | |
PLAYABILITY: | 49/50 | |
VALUE: | 20/20 | |
OVERALL | 98% |
Opinion | ||
TOM | ||
GRAPHICS: | 19/20 | Another
fine effort from Core. I found the third TR to be the charm for me, you
see I have always had this love/hate relationship going with this
series. Yeah, I have always liked the character design (hehehe) and
fascinating plot lines, but have never really liked the control or over
experience. I usually end up playing a level or two and then putting it
down for a while. Well, this one was different...besides the damn annoying levers that you still have to find the game plays out great! The levels are just the right size, the hi-res graphics look gorgeous and the analog control totally works for me. Overall, a nice tight package... |
SOUND: | 8/10 | |
PLAYABILITY: | 47/50 | |
VALUE: | 18/20 | |
OVERALL | 92% |
What
You Can Expect...
In a nutshell, here are some of the
more notable features that will appear in the game when it's launched
during November '98.
* Re-vamped game engine includes a new landscaping system for richer
terrain detail.
* New reflection system for realistic transparencies and shadows
* Vastly improved AI for Lara's numerous enemies
* Amazing new weather effects including rain, snow and mist.
* Moving water surfaces and particle systems for added realism
* Improved dynamic lighting and multi-colored lighting for more
atmospheric environments
* A host of new moves for Lara, including a speed dash to get out of
sticky situations
* New game structure enables the player to choose the order in which to
play levels
* Hi-resolution screen graphics for the first time on the PlayStation
* Dual Shock Analog support for the PlayStation
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