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A.P.I Review: | Triple Play 2000 | ||
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Developer: | EA Sports | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | Electronic Arts | 1-2 Player | |
Game Type: | Baseball | Memory Card | |
Review Date: | April 1999 | Dual Shock/Analog Compatible |
Setting the Scene
EA Sports' award-winning Triple Play Baseball series is back for
another big season. Improvements include a more-responsive striking system
giving you the control to hit for placement or power lift a bloop single
over the shortstops head, drive a double into the gap, or jack a
monster home run into another time zone.
Triple Play 2000s variety of game modes and styles provide you with
the perfect platform for playing a game with ultimate Major League
realism... all the situations and intensity of the big leagues. Or, you
can set up and play an Arcade mode game with more hits and more home runs.
It's a hitters dream. From the first pitch to the final out, Triple
Play 2000 promises big league gameplay.
Let's find out if all promises are fulfilled.
Sound & Vision
The curtain rises and it's 'cue FMV footage' for a now customary EA
Sports welcome to Triple Play 2000. A carefully edited, non-stop,
rip-roaring selection of live baseball league action draped with demanding
promises such as 'it can hit what can't be seen' and 'it will
pitch fire that cannot be extinguished'. Brave words indeed!
Comparing the original Triple Play game with the 2000 version it becomes
obvious how far the Playstation's boundaries have been stretched. The
motion captured players seem to have their individual mannerisms
programmed in to the game. The batsman don't just stand there like lame
targets... they fidget around home base, tapping the soles of their shoes
with the bat and then swinging it around in a circular motion loosing up
before strike.
The camera angles are ideal for batting and bowling. The viewing angle
can be switched between the three settings, aerial, box seat and ground
level, all of which are highly usable.
Codemasters could well take time out to study the fielding and catching
system implemented in Triple Play 2000 as their lame attempt in Brian Lara
Cricket made that section of the game almost unplayable. Triple Play keeps
this method so simple. As soon as the batsman strikes the ball in the air
an enormous yellow arrows appear on the field pointing towards the
direction of travel. A large red target box appears with a central cross
which highlights the landing point. The nearest fielder is then positioned
on the estimated drop spot preparing to catch the ball. A giant shadow of
the ball gradually reduces in size until it eventually reaches the players
hands. So visually effective and highly playable.
The realistic field and stadium settings are immaculately presented as
lighting switches between day, twilight, and night games. Although the
crowds remain fairly static during the game the same cannot be said of the
atmosphere. A few chords from the stadium organ is all that is needed to
get the crowd chanting along and setting the mood of the game (always
reminds me of Homer in that episode). Meanwhile commentators
ramble on and on with an endless stream of useless trivia.
Playability
If truth be known in the past I have found baseball games a
little... err... boring. To make matters worse a confusing control system
usually ended up with me slothfully pressing the the X button each time,
meaning all the player ever did was strike the ball out of bounds or whack
it straight up in the air to be caught by the nearest fielder. Triple Play
2000 has worked it's way around this problem. Batting or bowling, the wide
combinations of strikes and actions are always displayed on the screen
finally making the sport accessible to everyone... even lazy old me.
When fielding there are two different kinds of throw, aggressive, and
normal. That's one for the panic moment when the third baseman drops the
ball and has to beat out the runner at first, and one for when the
shortstop is two paces from second and has to throw the ball to second
cause he's too lazy to run to the base. The batsman has three swings,
contact, power, and bunt, he can also customize his stance by using the
shoulder buttons.
Game modes include Single game, Season and Playoffs, each with four
difficulty settings. There is also a Home Run Challenge which involves
head to head challenges between the biggest hitters in the game to decide
who is the greatest striker of the bat.
Of course no sporting game would be complete without the option to create
players, sign agents, adjust line up, switch tactics and generally mess
around with the entire construction of your favorite baseball team.
Opinion | ||
MARTIN | ||
GRAPHICS: | 18/20 | A
pick-up-and-play baseball game with splendid sound and visuals. There
are ample game options and tons of stats to twiddle with. I suppose opinion on the gameplay depends on how much you enjoy the real sport. On the positive side there isn't much hanging around because the player is thrust straight into the action, even turnovers are almost instant. On the negative side a short bunt usually ends with a run out at first base while an attempt at a home run will probably get caught out on the wall which kind of suppresses the instinct to really 'have a go'. |
SOUND: | 7/10 | |
PLAYABILITY: | 45/50 | |
VALUE: | 16/20 | |
OVERALL | 86% |