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A.P.I Review: | UEFA Champions League | ||
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Developer: | Silicon Dreams | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | Eidos | 1-2 Player | |
Game Type: | Soccer | Memory Card | |
Review Date: | May 1999 | Dual Shock/Analog Compatible |
Setting the Scene
The football season is presently reaching a thrilling climax all
across Europe and it is this period of time when many lingering issues are
finally being sorted out. After a long and grueling season all domestic
league champions are celebrating their success, cup winners parade their
silverware and promotion candidates weep tears of joy. Meanwhile let us
not forget those painful relegation issues which are breaking many
supporters hearts. Of course several clubs already have one eye on next
season after having successfully qualified for a place in Europe.
The most prestigious of these European contests is the UEFA Champions
League which annually attracts a huge TV audience with almost 500 million
viewers watching last years final. This years event is expected to exceed
that figure as England's Manchester United take on Germany's Bayern
Munich.
To coincide with this event Eidos has signed a deal with ISM to publish
the video game of the UEFA Champions League. All of the teams, sponsors
and official stadiums which have taken part in the 1998/99 season
competition are included. So now you can change the outcome.
Sound & Vision
The game opens with an incredibly smooth FMV sequence which is a
direct lift from British ITV's coverage of the UEFA Champions League.
Contrary to most football games, we get a rousing opera-style chorus,
slick TV-style introduction, but no sight of football, outside of a few
grainy black and whites reflected "artistically" across a
picture of Europe.
Once you get into the game, the players seem, at first, strangely
animated. Their bodies look too long in comparison to their legs and you
get the feeling you're playing in some kind of Victorian stovepipe hat
contest. No matter which foul you commit (and believe me, unless you are
Gandhi, you will commit many) no player will ever raise his hands After a
while, you forget the stovepipe hats and realize that this is the first
ever soccer game to feature motion capture from Michael Flatley.
Graphic effects for the various "special" moves (diving header,
bicycle kick, stepover) look authentic, but the camera angle makes every
player so tiny that you only see that authenticity in the replays.. The
playing perspective is from the touchline and shows about 1/3 of the
pitch, allowing (for once) a fair look upfield, although passing to any of
those players you see running towards goal is a tricky business. An
on-field scanner further allows you to refine that long-ball pass to
perfection. In fact, this scanner is the only way to really create any
attacking moves, so you'll soon be staring at it so intently that you'll
forget that you're controlling a team of clog-dancing Abe Lincoln
looky-likeys.
Crowds are, essentially, the regular static puree across the stands,
although occasional flashbulbs ignite as the teams strike on goal. FMV
sequences of the stands filling or of fireworks in the Home terraces
provide excitement for those who like that sort of thing, and provide a
certain ambience.
Commentary is courtesy of Bob Wilson, Brian Moore and "big" Ron
Atkinson. They add little to the game beyond the usual scathing remarks,
which quickly become repetitive and predictable - almost every tackle is a
"good slide", no matter what you did, and this really gets on
your tits after a bit.
Playability
Once the whistles and bells of the opening sequence are over, the
player is faced with a limited choice: you can play an exhibition match,
or work through variation of the UEFA Champions League. The game provides
exactly what it says on the tin - the UEFA Champions League, nothing more.
If you had any hopes of a few easy practice games before the crunch match,
forget it. Your first game will be against one of the primo teams in
Europe, and you will lose. There's no opportunity to play an exhibition
match as Real Madrid vs. Bolton Wanderers, just to "sharpen your
skills", because the only teams in this game are GOOD. There's a
practice mode, which allows you to take shots against an undefended goal
and generally fool yourself that you've got the hang of the game. You
probably haven't.
The real challenge of this game comes in defence, when you have four
players running towards your goal and you know that
a) They're going to score; and
b) Anything you do about it will result in a penalty
This is the real problem. There are the usual tackling techniques, the
step-in tackle and the sliding tackle, but the use of either invariably
results in a free kick (usually accompanied by a yellow card, which seems
to lead to an inordinate number of sendings-off). You don't even get the
pleasure of seeing your player smack the other guy in the face, as in
Actua Soccer. It's just an innocuous tackle, sticking your foot out, and
the ref gives a free kick on the edge of the penalty area. The only
orthodox technique seems to be a sprint towards the attacking player, with
the hope that, as if by magic, you will come off with the ball. This is a
precise business: your player's feet have to exactly impact the ball. On
the other hand, possession is indicated by a big opaque star, twice the
size of the player, so when you're near the ball, you can't see it
anymore. All too often, you think that you've got the ball and are
executing a superb pass, while you're actually killing an attacking player
with a sliding tackle to the face. All fouls seem to result in free kicks:
the crunching tackles and cries of "take that, you *&£%%!"
which were such a feature of FIFA '99 and (to a lesser extent) Actua
Soccer 3, just don't figure in this game, which emphasizes passing and
formation. Attacking controls are provided by a variation of face buttons,
which provide three passes and a shoot button, and the shoulder buttons
which provide sprints, crosses and the laughable "skill moves".
This is, in fact, the worst soccer game I have encountered on the
PlayStation - it strives for the realism of Actua Soccer, but overdoes it,
to become an unplayable nightmare, where control seems impossible and any
kind of game strategy is unworkable, as every player on the pitch seems
programmed to do the exact opposite of what you want. A great attack
develops, and you have forwards in the box. A midfielder plays a "tantalizing
long ball" into the box and then a top-flight player like Ronaldo or
Anelka just takes an almighty swipe at the ball in the 6-yard box - and
misses the ball entirely. Alternatively, the opposing goalie punts the
ball upfield and Roberto Carlos goes up for a regulation header out of the
box. Only he misses the header and ends up lying on his belly while
someone strokes the ball into the net across his back. These things happen
once, and you think "ah, well". They happen every time and you
start to think that someone has obtained a licence for a soccer game, and
they're going to cash in.
Just like the real game, it is infuriating, frustrating, and ultimately
not worth bothering with. If you want a good Soccer game for the
Playstation, buy FIFA '99 or Actua Soccer 3, if you want a totally
immerisve experience of frustration and disappointment totally beyond your
control, support Doncaster Rovers or buy UEFA Champions League: it's your
choice.
Opinion | ||
ADAM | ||
GRAPHICS: | 13/20 | I
can't believe that Eidos think that they're going to get away with this
garbage in a market saturated with football titles. The controls are
leaden and dull while the game itself offers little long-term
playability, just one championship, with a severely limited choice of
teams and players. Any other soccer game could offer the some
tournament, more or less. What you're paying for here is a whole lot of
official licensing and a very poor game. If you want to look like Ronaldo every time, buy FIFA '99, if you want realistic soccer, and those glamorous Bradford City vs. Wrexham fixtures, then get Actua Soccer 3. Whatever you do, RUN, don't walk, away from UEFA Champions League from Eidos, because a dog like this should be walked around on a leash. |
SOUND: | 6/10 | |
PLAYABILITY: | 18/50 | |
VALUE: | 4/20 | |
OVERALL | 41% |
Opinion | ||
MARTIN | ||
GRAPHICS: | 17/20 | On
first reading I thought Adam's review of UEFA Champions League was
scathing and abusive. That was until I actually played the game. I have
always been a fan of Silicon Dreams World League Soccer series of
games... so what went wrong here? Had they simply taken the WLS game engine and polished it up with a few Champions League ribbons then this would be no worse than EA Sport's FIFA World Cup 98 rip-off. But they didn't... Those idiotic goalkeepers are back (big time), for some reason we now have inaccurate controls and the most flawed two player game I have ever played. When both playing on the same team you must take turns on the ball. Sounds fair enough until you guide the player you are controlling into a tackle. A split second before winning the ball your partner gains control because... 'it's not your turn'. Crazy! As a single player game I found the difficulty has been turned way down. I won most my games 7, or 8-0, very unlike WLS. Then when I easily reached the final it all switched around. No way was I going to score a goal and my opponents were running up a cricket score. |
SOUND: | 6/10 | |
PLAYABILITY: | 25/50 | |
VALUE: | 8/20 | |
OVERALL | 56% |