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A.P.I Review: | V 2000 | ||
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Developer: | Frontier Development | OPTIONS: | SCREENSHOTS: No.1 No.2 No.3 |
Distributor: | Grolier Interactive | 1 Player | |
Game Type: | Strategy | Memory Card | |
Review Date: | October 1998 | Analog Compatible |
Setting the Scene
Back in the days when sprites were simply young children, a
clipping was what they received for back chatting an adult (twins
would receive a dual shock) and chipping units involved
damaging the kitchen cupboard, a certain game called Elite appeared on
almost every available system.
A few years later the games creator, David Braben, updated this title
onto the Commodore Amiga. Suddenly a polygon was no longer thought to be a
missing parrot as Virus succeeded in moving several of them around on a
16-bit system for the first time.
Over a decade later, as we rapidly move towards the millennium, what
better time to reignite the flames of fear that a deadly virus could sweep
across the earth and totally wipe out mankind. Possibly even quicker than
it would have taken womankind.
Alien Creatures are invading the world. Hell bent on spreading a deadly
virus wherever they go, these creatures are determined to find themselves
a new friendly habitat venturing from world to world via their hives. The
player has the task of saving the remaining 30 worlds and their people
from these deadly creatures putting to use everything each world can
offer. Natives need to be rescued and used for your own gain, villages
saved and weapons made while strategic puzzle solving is essential to the
job in hand - rescuing the world in time.
Genre
V2000 boasts a unique blend of strategy and action. Demanding skill
from the player to fly their craft while solving thought provoking
puzzles.
V2000 is the follow up to the classic 80's hit 'VIRUS'. Developed by the
legendary David Braben and his team at Frontier Developments. V2000
incorporates state of the art technology while trying to capture those
addictive elements of the original Virus.
Graphics
While the eighties version of Virus was constructed from a small
number of polygons, V2000 is jam packed with the triangular bodies... and
mighty impressive it all looks. There's no intro to set the scene
therefore you must wait until you are thrust into the actual game before
witnessing the stunning world that is about to be invaded. A small
deserted island is where the action begins. It may be deserted of
humanoids but this is where your factory is situated and your first task
is to transport workers there from the mainland.
The surrounding seas look very realistic with waves ebbing and flowing.
When your craft's in hover mode the surface of the water is slightly
disturbed as a white foam is created directly below. You can actually
crash dive into the ocean creating a huge splash upon entry. Should you
take the craft below the waves you are treated to many splendid underwater
scenes as shoals of various types of fish move around their habitat. On
the sea bed you can actually make out lobsters and crabs as they move from
rock to rock disturbing the sand on their travels.
Back on dry land your craft is provided with a helpful shadow which
allows you to judge the precise height that you are flying at. The black
craft is fairly basic in design with the only sign of movement coming from
the rear propeller which constantly turns. Put it this way... it
definitely won't have you rushing out to buy a replica model.
The terrain constantly changes dependant on the section of world that is
presently being saved. From lush green fields where small workers tend
their crops to lily white Antarctic regions where heavily dressed Eskimos
ply their trade. Whatever the make-up of the region the earth is gradually
being stained blood red as the alien insects move across the land. Should
you fail to complete the mission in the allowed time then the world falls
into darkness and all becomes bleak and gloomy as you fight to regain
control.
The alien creatures are basically bugs. That's correct, those harmless
little insects that scurry around our gardens are the enemy of the future.
I say little bugs... in fact they are about the size of the average tank!
Spiders, cockroaches, ants... there's even a few wasps thrown in for the
average gamer who is not already an arachnophobic.
Overall the visuals are excellent... except from a few blocky explosions,
some awful re-draw, a little slow down and the horrendous viewing angles.
I'll explain. Because there is so much going on at one time you are
treated to a background of mist from which enemy creatures pop in and out
of, seemingly at will. This can be so confusing when attempting to clear
the area of enemies both in the sky and on the ground. When you finally
get several enemies grouped together for the probable turkey shoot the
game slows right down and flickers making targeting almost impossible.
Finally the viewing angles are not impossible to work with... but they do
make life very difficult indeed. Considering you pilot a craft that sets
out to capture humanoid workers, destroy masses of creepy crawlies and
gather the power up that will upgrade your weapons you would have thought
that a first person perspective (Doom style) or a third person perspective
(Lara style) would have fitted the bill perfectly. Unfortunately what you
get is a side on view and in my opinion this angle may be okay in a
platform game or a side scrolling shooter, but it simply does not work in
a 3D world.
Sounds and Effects
I believe that the music was performed by Sentience and goes a long
way towards creating the creepy atmosphere in V2000. They have used the
mixture of styles to great effect.
The sound effects are equally as good providing a perfect balance between
action involved and tension created. They actually become part of the
gameplay, especially when the humans call out for help as you pass over
above. Explosions are fairly accurate while the screams of a dying alien
insect make the whole job worthwhile. Even when all is quiet you can hear
a selection of background noises that give a little ambience to the
occasion such as birds innocently chirping oblivious of the spreading
disease.
Playability
If you have ever played Bullfrog's Magic Carpet then the gameplay is
very similar. You must traverse through 30 levels over six different world
types - Green Worlds, Underwater Worlds, Rock Worlds, Swamp Worlds,
Mediaeval Worlds and Alien Worlds. Apparently 16 levels are needed to
complete the game at the absolute minimum and there are over 50 secret
exits. Obviously I didn't make it that far.
The player is awarded trophies that build up as a ranking system with
each trophy giving the player 20% of a new ship. Trophies are awarded for
beating the clock to save the world and may also be discovered or awarded
for finding secret exits.
Diving straight into the options there are a number of adjustments that
may be made to personalize the game such as control and vibration
sensitivity. The controls are analog compatible with the right stick used
to move the camera around while the left directs the craft. Face buttons
are used to fire weapon, accelerate, reverse and switch between hover and
fly. Shoulder buttons toggle weapons and rotate cargo.
You begin the game floating over the ocean within the Peasant World.
There's plenty of time in hand therefore this may be used as a training
mission. As soon as a level begins the alien creatures will start
spreading their evil virus across the land. Directly in front of your
craft is a small island where your factory is based. To operate the
factory humans must be collected from the mainland and brought back to the
island. Once the humans are set to work they will produce weapon upgrades
that will help you to destroy the growing virus.
There are three ways in which to travel. Your craft may hover within a
few feet of the planets surface which is ideal for flat terrain or
crossing the ocean. By collecting fuel loads your craft may switch to fly
mode which is essential for passing over the undulating landscape. There
is also the option to add a heavy weight to your craft and submerge below
the water where you will experience a whole new world.
In summary; collect humans and set them to work, collect weapon and
health power ups, destroy all moving alien creatures before finally
exterminating the nest. Once the nest has been pulverized a time warp
appears that will teleport you to the next world.
Should you fail a mission then each of the 30 levels has its unique Dark
World. A dark and barren land, in which all the landscape and its
population have been annihilated. If the player is successful in defeating
all aliens in the Dark World, he gets another chance. Don't bank on it
though.
Now this all sounds very cozy until you set your craft in motion. It may
not have a life of it's own but due to the awkward camera angles is
certainly seems to. Hover mode is not too bad after you play around with
it for a while but I found flying the craft with any sort of control was
nigh on impossible. In the past I have always eventually mastered the
controls in flying games such as Descent, G-Police, Agile Warrior... even
that damn Magic Carpet! V2000..? No chance. When you wish to go forward it
virtually disappears in the misty skies... hit the reverse and it nose
dives into the water. It's such a shame because there is so much about the
game that has been developed right.
Value for Money
I very much wanted to get to grips with V2000 but alas, the craft
defeated me. It's very nice to look at and those who eventually mastered
the controls of Magic Carpet (and I know there are many) may just have the
kind of temperament suited towards this title.
As far as replay value goes the game will be completed differently every
time it is played depending on trophies, secret exits and puzzle solving
on each level.
Opinion | ||
MARTIN | ||
GRAPHICS: | 16/20 | I
hope that the developers take note of my comments concerning the
visuals. I feel that they may have taken a good hard look at Bullfrog's
Magic Carpet before working on this title, but everything that was wrong
with that game has been included in V2000. There's the annoying cloud
effect which enemies use to completely frustrate the player. There's
also the inevitable slowdown when too many creatures are on screen at
the same time. Had the viewing angle been first person and perhaps a little more tightening up on the control of the craft then this could have been a winner. It's such a shame because there is so much that's right about V2000. As it stands, only the strong will survive. Maybe next time. |
SOUND: | 8/10 | |
PLAYABILITY: | 34/50 | |
VALUE: | 15/20 | |
OVERALL | 73% |