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The
Wing Commander series first appeared in the mid eighties on the Amiga before
reaching cult status on the PC a decade later. The first two episodes were
standard space ship shooters which were presented in a tidy fashion and included
a selection of graphical sequences. Part three, it must be said was a pretty
poor shoot-em-up wrapped around low budget cuts using blue screen projection
where the actors performed in front of a blue backdrop and the scenery was added
later. Wing Commander IV takes a huge technical leap over it's predecessor
and this time goes big budget to the cost of $10 million making it the most
expensive Playstation game to date. Set on four CD's, Origin have used real
film sets and employed a cast of well know celebrities. Wing Commander III
came to a conclusion when the Kilrathi, the sworn enemies of the Confederation,
were totally annihilated by Colonel Blair. WC4 continues the story. Civil
wars are breaking out all over the Galaxy and Allied convoys have been
supposedly attacked by the Borderworlds. The Confederation are getting pretty
spooked by these events and Admiral Tolwyn, played by Malcolm McDowell, has
decided to clear up the whole mess. So who you gonna call? Ghostbusters? No
way. Colonel Blair, alias "Luke, I am your father", alias Mark 'Star
Wars' Hamill who has been spending the years pasturing a desert on some unnamed
planet. Far, far away from a razor blade by the look of him. It's not long
before Colonel Blair bumps into his old wingman Maniac, Tom Wilson who played
Biff in the Back to the Future movies, and it's here that the adventure begins. |
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This
goes as close to being an interactive movie as we have seen on the Playstation.
Wing Commander IV features lavish FMV scenes that occasionally require the
player to decide which direction the plot should unfold, and a gripping story
line, although a little slow to get off the ground. Sandwiched between all
of the glitz of the Hollywood style movie production is a respectable 3D
shoot-em-up where the player controls Colonel Blair's fighter craft for a series
of dog-fight in deep space.
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The
FMV is superb and it is amazing how much difference real film sets have
contributed to making WC4 a watchable movie. The lip synch is pretty good and
while the acting may not be Oscar material it reaches the standard of a good TV
space epic. The graphical fighting scenes are also of exceptional quality.
Most of the time the enemy craft is a dot on the horizon but when you eventually
get close enough for a better view they appear as smart polygon fighters.
Trailing an enemy craft for several minutes is rewarded by the joyous sight of a
shot on target when their blue shield begins to break up. This encourages you
to give it a little more throttle and a couple more direct hits sees the craft
roll out of control before exploding into a bright ball of flame. |
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The
movie is backed by pulsating orchestral music which matches the quality of the
FMV and the Dolby Pro Logic surround further adds to the whole cinematic
experience. During the fighting scenes the tension of battle is broken by
constant chat from your wingman. Each time he takes out an enemy craft he brags
"Chalk up another one for Maniac" which grinds after a while. |
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Go
get the popcorn, crack open a Coke, dim the lights and kick out the cat before
settling down in your favorite armchair, because when you first load up WC4 you
get the distinct feeling that you have inserted an MPEG video rather than a PSX
game. You are actually watching a super slick movie with quality footage, and
the acting is not that bad either. Ten minutes pass. Then suddenly, just
when an old veteran has asked Blair for a free drink, the visuals grind to a
halt - freeze frame style. Has the game crashed? Not really. It's time to get
off your ass and pick up that joypad, that's if you can find the damn thing. At
the bottom of the screen are the words "Help him out" and above says "Straighten
him out". Pressing up on the D-pad, then clicking the X-button restarts
the movie with Blair giving the vet' a lecture on begging. See, he's going to
'straighten him out'. Rewind the video.... I mean restart the game and at the
same point press down on the D-pad, then press the X-button and the movie
restarts with Blair buying him a drink and sympathizing with his plight. Hey,
this is real interaction. So it goes on. A bar room brawl, do you ignore it
because it's none of your business or does it piss you off enough to go kick
ass? Do you leave the flight deck as instructed or hang around to investigate
the strange goings on? Do you defect with your Captain or chase after him on
behalf of the Confederation? Get the idea? The decisions you take only
effect how quickly you find out what is really going on as the general story
line remains unaffected, but you do feel that you are involved in the plot.
Throughout the movie you are frequently called to the briefing room. This
is your cue to engage in a flying mission which is fully controlled by the
player. Some of the missions involve simple escort duties where you are
instructed not to fire your weapons. However, if you decide to break orders and
take a few practice shots at the enemy, your mission will be regarded as a
failure. The game will carry on, but you will be severely reprimanded when you
return to base and the following mission will have altered slightly. Other
missions include taking reconnaissance shots of a space station, tailing enemy
craft to discover their base and plenty of all out dog-fight where you can
finally release your frustrations by shooting down pirates. The control of
your craft is fairly straightforward, although the twenty three button
combinations may be slightly confusing at first. Don't worry about this. As
long as you memorize your guns, missiles, throttle and cycle target, you will
get through the first few missions easily enough. The other controls can be
picked up as you proceed and some may be ignored such as the ability to taunt
your enemy. There are four camera angles available but I could only
recommend the in-cockpit view as the game is unplayable without a HUD. The
reverse camera comes in useful when you are having your backside warmed by a
rear attack but only for short glances at a time. The opening missions are
a little boring but allow you the time to practice maneuvers that become
essential in the later confrontations. Throughout the FMV scenes you will come
across Killboard. This is where you may save your progress or change your game
settings. The game can be played in various modes but after a few attempts I
settled for Arcade. There is also an option to switch invulnerability on if you
wish to cruise through the game. |
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Wing
Commander IV offers a descent space adventure and a fairly good arcade
shoot-em-up superbly blended together. You cannot compare it to any other title
because there is nothing else like it on the Playstation.
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MARTIN |
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GRAPHICS: |
Brilliant |
I
was undecided about WC4 at first. I found the story very slow and the
shoot-em-up sections only involved tracking enemy craft and taking recon shots.
By the end of the first CD the story had begun to unfold and had more twists
than a slalom course, while the shooting scenes became frantic dog-fights with
several enemy craft attacking from different angles. A nice blend of action and
visuals. |
SOUND: |
Good |
PLAYABILITY: |
Average |
VALUE: |
Good |
OVERALL 7/10 |
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ADAM |
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GRAPHICS: |
Brilliant |
I
preferred to watch the game rather than play it. I found the control of the
craft a little confusing but then I am not really keen on arcade shoot-em-ups. |
SOUND: |
Good |
PLAYABILITY: |
Poor |
VALUE: |
Poor |
OVERALL 6/10 |
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