Title: BREATH OF FIRE IV   Developer: CAPCOM   Type: STRATEGY RPG
Absolute PlayStation
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Breath of Fire 4
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STRATEGY GUIDE:
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Breath of Fire IV FAQ/Walkthrough
Written By: Dyson Turner
E-Mail: Dycemurder@aol.com
Date: 1/29/01
Ver: 1.0

Table of Contents:

I:    Revision History

II:   Introduction

III:  Game Basics

IV:   Walkthrough

Chapter 1: Awakening

        1a: Ryu
        1b: Fou-Lu
        1c: Sarai and Sandflier Valley
        1d: Hexland
        1e: Just a Dream and the Mudpit
        1f: Trap City and The Trap Woods
        1g: Making it to and out of Synesta
        1h: Bandit's Hideout and Sandflier Warf
        1i. Fou-lu in the Mountains
        1j: End of Chapter 1

Chapter 2: Endless

        2a: Back Home
        2b: Worent Tribe and the Golden Plains
        2c: Volcano and Faerie Madness
        2d: Saving a Friend
        2e: Going to Wyndia
        2f: Wyndia and Beyond
        2g: Wind Dragon and Chek
        2h: Ershin's Mind and Fou-Lu in Sonne
        2i: Back in Ershin's Mind and Sinchon
        2j: Fou-Lu in Mt. Yogy
        2k: End of Chapter 2

Chapter 3: Streams *Incomplete*

        3a: Fou-Lu stopped in the Forest
        3b: Getting a Sandflier
        3c: Shikk Region Other Stuff and Mt. Giga
        3d: Check point and Shikk
        3e: 'Xploring the Salt Sea
        3f: Starting your western Journey.
        3g: Pukapuka
        3h: Stranded
        3i: Fou-Lu in the Capital and getting off the island
        3j: Shan River and Chiqua
        3k: En Jhous Ruins & River
        3l: Pauk Village, and The Emperor's Tomb
        3m: End of Chapter III

Chapter 4: That Which Passes

        4a: Chedo
        4b: End of Game
        4c: Clear Game

V:     FAQ

VI:    Dragon Gene Guide

VII:   Faerie Village Guide

VIII:  Fishing Guide

IX:    Character Bios

X:     Thanks

XI:    Copyrights
============================================================================
I: Revision History (As if you cared :)

1/29/2001 1.0 - Walkthrough Completed
-Everything is basically done, so if I do another update it will be on an item
list or something!
- Dragon Evocations Added

1/27/2001 0.9 - Chapter 3 Completed
-Started Chapter 4

1/26/2001 0.7 -Chapter 3e through 3k done
- Fishing Guide Started and Completed

1/19/2001 0.55-Chapter 3 Started

- Sections 3a - 3d completed

1/18/2001 0.5- Chapter 2 Completed

-Spelling in Chapter 2 is Fixed
-Dragon Evocation Locations will be added soon as Walkthrough is complete


1/13/2001 0.31- Added some small work on the walkthrough

1/12/2001 0.3- Online Readied the Guide
-Fixed all grammar mistakes
-worked on walkthrough

1/11/2001 0.25- Chapter 1 of Walkthrough Complete

-New Questions Added to FAQ
-Corrected Grammar Errors and misspelled names
-Did other miscellaneous non-walkthrough related work
-Decided to do game Basics Section

1/4/2001- Did the stuff around the guide
-Decided Not to do lists, simply because I couldn't find all the weapons and
items this game has just too many
-I got the Dragon Gene Guide finished
-I got the Faerie Village Guide Finished
-I did the Bios, Thanks, and Copyrights.

1/3/2001- Decided to actually work on guide
-Lay out Complete
-5 Questions in FAQ
-Introduction Complete
-Beginning of the game started
==============================================================================

II: Introduction

Breath of Fire IV is quickly becoming one of my favorite games of 2000 is not
it is my favorite game of 2000. This game combines many things to make the game
worth while and fun to play, lots of fun many games interesting characters and
more. I will help you a lot with the game, by explaining things step by step
with bosses and enemies and to help you out with areas. This guide covers the
entire game so before you e-mail me please check the guide.

Dyson
==============================================================================
III: Game Basics

Controls
---------------

Direction Button
-Move Character
-Move Cursor on Menu

Left Analog Stick
-Move Character
-Move Cursor on Menu

Right Analog Stick
No Use

Select
-Open Help Screen (During Battle)

Start
-Pause

/\ (Triangle)
-Use Personal Action

O
-Run
-Toggle Characters on Status Screen

 _
|_|
- Open Sub Screen
- Review Enemy Info

X
- Talk/Check
-Accept on menu

L2
-Change Character Order

L1
-Change View

R2
-Change Character Order

R1
-Change View
------------------------
Battle Basics

-Acquiring Skills through Enemies

Very similar to what we saw on Breath of Fire III, so the concept of learning
enemy skills should not be foreign to those who have experienced that. So the
same applies to this, but the system has been revamped. Here is the scoop by
utilizing the guard feature in a battle, your character will take a lesser hit
and also pick up a skill. Also unlike BOF3 where you had to watch a certain
enemy by simply guarding, you may pick up a skill from any enemy. Also you may
wonder how do you know whether or not an enemy has a learnable skill? Well
that's pretty simple as well. There are 2 colors:

Blue- when an enemy casts a magic and the words are in blue then this is a
learnable skill. If you like what the enemy did then guard until someone picks
it up.

Red- This is a skill, which you can't learn, or a skill that a character will
pick up by leveling up or getting it from a master.
------

- Magic Combos

If you are out of touch and have no idea what a combo is I will explain it to
you. A combo is a chained attack pattern that the enemy can do nothing about.
Combos are new to the Breath of Fire Realm and they are a much cool and needed
addition. By utilizing combos you are certain to get in a ton of hits, and
maybe even do an advanced spell! To do a combo you must remember or know a few
key things:

1. It doesn't matter what magic starts a combo, or if the magics even go
together.

2. Never use the fastest character to start the combo, the character speed that
is first will set the tone for the battle, so a slower character won't be able
to keep up. Say you are using Ershin, Ursula, and Nina. Say you want to do the
combo of Inferno + Inferno + Typhoon = Gigaflare. You would put Ershin first
since she is the slowest, then either Ursula then Nina. This way you will get
about a 70% success rate on the combo.

3. Combo Magic, Some Combo's won't just do 3 spells back to back to back. Some
times a spell will combine to form a more powerful spell. An example of this is
the enemy skill burn and Nina's wind skill Sever. Put the character who uses
Burn first then have Nina follow up, Nina's 'Sever' will become Firewind a much
more powerful magic. There are a lot of magic combinations they are easy to
figure out if you know the magic order in the game. Of course a spell like Ice
+ fire will amount to nothing. But Earth + Fire will. The magic order is:
Fire then Wind, then Water then Earth, then back to fire.
---------------
Understanding the World Map

This World Map maybe foreign to those who played Breath of Fire III. Unlike
most RPG's where you get a free-range map. This time you have to walk on a
dotted line which is very similar to RPG fans that experience Legend of
Dragoon.

Like Breath of Fire III, you have spots on the map marked with a Question Mark
'?'. These places usually lead to an area filled with enemies and they have a
treasure on them. The treasure is usually something you can buy from any store.
Other times there may be something more to '?' areas, because they may have a
sign in them. These signs usually lead to Fishing Spots.

There are also places marked with a Huge Exclamation Point '!!'. These places
are unavoidable and usually have something to do with the game it self.

By pressing select you will get a large view of the map, after an event in the
game you will get a thing called shift. Shift enables you to, go to a place you
have previously gone since you got the shift. You go there automatically just
incase it takes a while to get there.
=============================================================================

IV: Walkthrough

%%%%%%%%%%%%%%%%%%%%%%%%
% CHAPTER 1: AWAKENING %
%%%%%%%%%%%%%%%%%%%%%%%%

Walkthrough Note: Unlike the other in-depth walkthroughs that are based on the
compass, mine is not. Mine is based on the default compass direction where you
get a behind and slightly above character view.

1a: Ryu

As the games starts you will see Cray Chief of the Worent Village, and Nina
Princess of Wyndia. They are on their Sand Flier in search of Nina's lost
sister Elina. Suddenly they here the rumblings of a Dragon. The Dragon attacks
the Sandflier that Cray and Nina were aboard. They fall off the Sandflier, Nina
suggests going to a nearby town to find parts that will help repair the Sand
Flier. Cray gives Nina the King's Sword just incase she runs into a monster on
her way to the near by town. Just walk away from Cray and you will end up on
the world map. Walk across the dotted line and a huge hard to miss exclamation
point will appear, enter here.

When you enter you will see a huge crater, a merchant fell in the hole and he
finds his way out. Suddenly Nina will see what appears to be a shadow of a
dragon she can't make it out; the shadow will watch her and quickly leave. Then
a naked young man will appear. Nina will be startled by the man's nakedness, so
she tells the naked man to put on clothing. He does, this is Ryu the main
character in all the Breath of Fire's. Ryu tells Nina that he is lost and
doesn't remember how he got there or how he got naked either. After Ryu put on
the clothing she will give Ryu the King's Sword which he can use just incase
they run into monsters.

So just leave this place by following the trail there aren't any forks here.
You will be back on the world map, before you enter the next town look for a
question mark to appear over Ryu's head. If you see one this means there is a
treasure near by, but in there areas there are monsters too. The monsters make
getting to that treasure a tad harder than it should be. Well the main reason
you are here is because of the monsters you want to get in many as random
battles as possible, until it's hard to level up. Level 5 for Ryu and Level 6
for Nina is good for now. When you feel as though you have enough Zenny and
exp. please leave this place and head for a place called Cliff.

When you enter go right down the small slopes then when you hit the wall go
left. Then go left then follow the path. You will come upon "the end of the
road". Nina will inform you that you can jump over the small ledge here. She
will tell you how, it's pretty simple you can do it by just walking near a
ledge and pressing X. Then there will be another one, Ryu will make it but Nina
will not. Ryu will think Nina plunged to her death so he will jump down after
her. Nina was saved because she has wings, which allow her to levitate. Ryu
unfortunately doesn't have wings so he falls on his face.

Ryu will be ok, the sky will get dark and Nina will suggest they find some
where to spend the night instead of waiting. Just head left and you will find a
cave. The screen will shift to the inside of the cave and Nina has told Ryu her
story and her dilemma about the ship parts.
*****************************************************************************
1b: Fou-Lu

After that the screen will shift to a new place. A man named Fou-Lu and a cat
like creature will be standing on top of a tower. The man will ask the lion to
watch the tomb until he returns the lion obeys. After this just run down the
stairs. I will tell you something very important, as the Fou-Lu character Ryu
and Fou-Lu share things. They share abilities that you learn from Master's or
from examining. However they do not share items Zenny or equipment. So if you
think you can cheat by pooling Fou-Lu's armor, then well you got another thing
coming. Also try not to take any treasure chest as Fou-lu because you really
don't need them.

Once you can control Fou-Lu go down the stairs and exit out the screen then you
will be in a forest. Then make a left then up a small incline then jump across.
 Now go right, keep right then go down. Keep walking down and you will see two
guards. They are there because they heard about a death bring dragon being
awaken. Fou-Lu then questions the guards and asks if their were going to kill
this dragon. Then Fou-Lu summons his dragon he destroys the entire area. Now
when you can control Fou-Lu again go south past the crater and then go to the
right and you will be on the world map.

Note: You can not set up camp as Fou-Lu.
Anyway make a left, and you will be at a forest. When you get in the forest
just follow the path up and you will see a shadow figure. This man wants to
stop Fou Lu!
##############################################################################
Boss Fight I
Kham
Front Line Party: Fou-Lu
Back Line: N/A
Difficulty: Easy
Dragon Gene: Astral
Item: Ambrosia

This fight is cake. Even though Kham and Fou-Lu's properties offset one another
Fou-Lu can still beat win this battle rather easily. As soon as you can get a
turn, meditate into the Astral Dragon. Keep using Eraser on Kham, if his
attacks are lowering Fou Lu's Astral Dragon's HP too low, just bash it with
normal attack. The main form of attack for Kham is Flaming Fist, luckily
Flaming Fist misses 90% of the time so you won't have to worry about it. In no
time you should be finished with this battle.
##############################################################################

After the fight Fou-Lu will get away. The man will tell some soldiers to burn
the forest down with flaming arrows. The forest section is strait forward and
it doesn't have any forks (or spoons either ;). Soon you will come upon a
bridge once you do Q-Bert will appear. Actually this man is named Yohm and he
is one of the generals of the Fou-Lu Imperial Army, he burns the bridge and
Fou-Lu falling about 200 feet. He commands his men to search for the body.
*****************************************************************************
1c: Sarai and Sandflier Valley

When you enter Sarai Town, Nina will ask if you will be ok. You will get three
choices pick the first two and she will leave pick the third and she will stay.
Might as well pick the third choice because it really doesn't make a difference
anyway. Well whatever you decided, it's time to explore the town. There is a
weapon shop and a house or two to explore. The weapon shop is outside and you
should be able to buy new things for both characters. When you are through go
to west part of town and you will see a building with an ostrich in front enter
here.

When you enter go down the stairs and speak to the green Manillo, he will want
to sell you a "treasure" for 158 Zenny. Buy it from him, it's a lead ball the
first of many treasures you will be able to buy from people. Now proceed to the
man eating by the bar counter. The man knows about the Sandflier Parts but he
wants to be happy, with food and drink and this will lead to the first of many
mini games.
#######################
Mini Game I
Happy Old Man

There are four types of food and drink you can use on the old man. Wine and
Steak gets the old man real happy and real quick. Don't stuff him with one food
or drink or he will either be too drunk or too full. One steak, One Wine
strategy in my opinion works the best so do that. If you feed the old man all
steak and wine you will receive a Panacea, feed him cheap food you will receive
a couple of antidotes.
#######################

 The old man will tell you there is an Information Specialist outside of the
Inn. Now if you picked the first two options Nina will be outside the Tavern
with a Monkey Man. The Monkey Man, says he knows where they can find Sandflier
parts. Tell Nina you don't trust him, then go near the entrance to find the man
outside of the Inn. The man will be there but like everything else in this town
you will have to pay for it.
#######################
Mine Game II
Pay for the Info

The object here is simple you get 4 chances to match a price he is willing to
pay to get you Sandflier Parts. Now the trick to it is you have to pay the
right price you don't want to be cheated, by paying an enormous price like 200
Zenny for the same info you would get cheaper. The price is 130 Zenny, if you
pay it he will tell you that there is a black market. He will also tell you,
that you need a password to get into the black market. Most Merchants know the
password and one has just left town.
#######################

Now leave town and follow the dotted line until you reach the first ? place.
Enter there when you make it there follow the path until you reach a fork, make
a left and you will be back on the world map. A new dotted line will appear
with a fish as the mark. You will be at a fishing hole, if you have bought a
Fishing pole and some lure in Sarai you can fish if you were absent minded like
me and figured "I'm in the freakin' desert there is no water around!", then you
can't fish yet. You could just go back to Sarai and buy the fishing pole and
the lure.

The game provides a _VERY_ detailed explanation on fishing so you don't need my
help here. When you are done fishing exit the fishing hole. Now leave and look
for another ? place. Enter there and follow the path until you reach a small
oasis, a merchant and an ostrich will be here. Just speak to the merchant and
he will give you the password. Now leave this place and head back to Sarai.
Just go strait to the Tavern, and go behind the counter you will tell the bar
tender the password automatically and he will allow you access to the door
behind the bar. There will be a few men in there, they will inform you it is
illegal for them to sell Sandflier parts.

Don't give up hope they say if you go to a place called Sandflier Valley then
you can get Sandflier parts, you just have to bring them back to him and he
will refurbish them. Proceed out of Sarai and you will get a new dotted path,
which will lead you to Sandflier Valley. Once you get to Sandflier Valley go
strait and you will come upon a broken sandflier. Turn the wheel to the left
once, and then the path will be open to you. Head back down and make a right.
Now through the broken sandflier go down a board and through another hole in
the sandflier. Now keep going and enter the hole of another sandflier, go up
the steps and then climb the ladder to be on the main part of it.

Get the treasure and climb back down the ladder. Now go the machine next to the
stairs turn it on and a small elevator will come down from the top of the
flier. Get on it and it will take you up on the sand. Now just go strait and go
into the building. Now once inside you will see an old man and a dog, speak to
the man and he will tell you that you can dig up some good sandflier parts
here.
#######################
Mini Game III
Dig for the Parts

You get a shovel and a dog. The object is to dig where the dog sniffs the dog
is very accurate so where he barks there is something there. The dog and a
shovel costs 50 Zenny, the Shovel is just 25 Zenny. Take the dog and the shovel
out first he will bark at 3 spaces remember them or lick the screen whatever
you have to do. There are plenty of items to be dug up here and not just the
ship parts, if you care about metal scraps Glass shards, and a Sage Staff then
keep digging. 3 Not hitting digs and the shovel will break, if you hit an item
or the parts then that's like 2 hits because the shovel will break quicker. You
can get 2 hits in one turn, if you're lucky enough. If you just want the ship
parts dig around the middle of the screen.
#######################

Now proceed out of the Valley once on the world map set up camp somewhere and
Rest and Save since you haven't done it in a while, now go back inside of
Sarai. Proceed back to the Tavern when you do you will see an Imperial Soldier,
he is roughing up the BarTender. He is also questioning him on what happened to
the crater a few miles back. The bar tender knows nothing and the man hits him
with magic. The Imperial Soldier was looking for a dragon in the area. Nina
shows up and he realizes she is a Wyndian Princess. So he sends a creation
after Nina...
##############################################################################
Boss Fight II
Joh
Front Line Party: Nina
Back Line Party: N/A
Difficulty: Easy
Dragon Gene: N/A
Item: Aurum

Joh isn't that difficult of a fight considering you should be at full health
and the game realizes you only have Nina. Now, he mainly uses normal attacks, a
burn spell and Flail. The burn spell doesn't do much damage the flail misses a
lot and normal attacks aren't that powerful as well. Just keep using Sever on
it. Nina should heal if her Hp's drop to a low level. After a few Severs Joh
will go down.
##############################################################################

After the fight Ryu will finally show up. The Imperial Solider will make a joke
about how he wasn't around to protect the princess. Ryu will take offense and
smack him with the sword, Ryu and Nina will then leave town. You will be on the
world map go back towards cliff and a huge !! will appear. You have no choice
but to go in. You will then see a bunch of soldiers but Ryu and Nina will be
hiding behind a bunch of rocks. When you can control them leave from behind the
rocks the merchant from earlier will spot you and inform you that the soldiers
have cut off the pass. He tells you another route around their blockade.
*****************************************************************************
1d: Hexland

When you are back on the world map you will see a route leading to a new place.
Follow it there is a town called Chamba there. When you enter you will realize
this town is smaller than you heard, but Nina and Ryu will think someone can
help them. Look around town there is a weapon shop here with a Manillo in it
buy some curative items here because you will need them. This town also has a
free Inn so I suggest making use of that in the future. Go to the upper right
point of the town and you will find two men up there speak to the man sitting
down. The old man will tell you why Chamba is smaller than it use to be.
According to him there was a hex on the town, and when a place is Hex it's
unlivable.

After he says that a group of people will enter the town, the old man explains
that these people are called purifiers. They go around the eastern continent in
armor and they help get rid of hexes in the area. Now go down the stairs and go
to the left a man will be inside, speak to him chose to wait with him twice.
You will find out that this man is named Tab. After you wait with them, Nina
will explain the situation and she will want to know if there is anyway around
Chamba. Tab will tell you that you will need to wear an armor to get through
the area, or you can wait a year for the Hex to be cleared. Naturally, Nina
doesn't want to wait so Tab suggested that you should ask one of the men to
guide you through the area.

Go around town and speak to everyone check back to his house and when Tab is
waiting outside of the house it is ok to talk to him again. He will not help
you or give you any armor either so it seems just about hopeless. The screen
will shift for something waddling towards the gate, suddenly it will open and
give everyone a scare. It was only a thing calling itself Ershin, Ershin is the
leader of the purifiers. Ershin will want to assist you through the Hex. Ershin
will join the party and when you are ready go through the gate that Ershin came
in through.

Now this place is tricky to navigate through and to explain. First go strait
then make a left when you get on the first roof. When you do that make your way
across a bridge that goes strait. Now climb up a ladder to get on top of a
roof. Now go on to the roof right next to it go down a ramp and you will be at
a fork. Go right until it takes you north. Keep going north, now go up another
roof and make a right. Then go across the bridge and you will be in the next
area. In the next place make a left, now Ershin will tell that she has been
informed that you are to break up at this point. You can switch between Ershin,
and Nina and Ryu by pressing select.

Press select and control Ershin first have Ershin go down the near by ladder,
then switch the party to Nina and Ryu. Now go strait and you will jump to
another roof. Stand on the crate and it will go down. Press select and switch
back to Ershin. Go underneath the crate and then go left, nearby will be a
ladder going up to a roof. Now press select to switch back to Ryu and Nina, now
you can get off the crate. When you do go right and you will reach a Valve,
Ershin will say she will need to locate the other valve. Now you will be Ershin
climb down the ladder and go up then make a right, and you will be where the
other Valve is, press X by Valve.

Ryu and Ershin will have to switch it at the same time they will automatically
do so, once this is done the mist in the area will be reduced and you will be
in a new area, and the party will be back together. Once you have control go
left, then go across the bridge, Nina says she heard of felt something, Ershin
says it's just the hex. Now you go and cure everyone make sure you can cure as
much as possible. Now continue across the bridge, eventually you will see the
thing in the hex. Ershin and Nina will run across a rather weak bridge, keep
mashing X to run across the bridge that is falling apart. Now it's go time!
##############################################################################
Boss Fight III
Skull Fish
Front Line Party: Nina, Ryu, Ershin
Back Line Party: N/A
Difficulty: Intermediate
Dragon Gene: Not Needed
Item: Antidote

Keep Ershin as the third character because she is slower than Ryu and Nina is,
you should have Ershin mainly throwing curative items you bought in town. Skull
Fish will use a poison attack plus it can confuse you. Ryu should have learned
Burn from the Eye Goo and Nina already has Sever. So you should combine the two
to make Firewind, that is the quickest way to defeat this thing. Also if there
are no desperate energy needs have Ershin through in an attack.
##############################################################################

After the fight go down a ladder then go down another ladder and you will be
outside of the town. Ershin says that Ershin wants to go wherever Ryu goes, and
she will remain a member of your party. Now you will be back on the world map,
plus you can make it back to the crash site. Cray miraculously is still
waiting! Wow, Nina informs Cray that she was unable to obtain the ship parts,
but Cray, is just happy that she is safe. Nina introduces Ryu and Ershin to
Cray, and he says they should rest for the night.
*****************************************************************************
1e: Just a Dream and the Mudpit

Abruptly, you will find your self in a weird place and Ryu Nina and Cray will
be together. Nina will mention something about a dream, and you get control of
the characters. When you do to your left or so should be a diary you should
rest and save before continuing on. Also to be noted their are some pretty
powerful but beatable monsters in the area. I suggest you take advantage of the
diary and get in to some random battles to vastly improve your levels. When you
are ready to go about your way head strait then go to the left. Keep following
along the path going left and you will make your way to a set of stairs.

Now when you go up the stairs go strait then make a right and then go through
the door there. Walk forward and Cray will notice two men inside the room. The
two men will be discussing something, and Cray will mention that if you walk
behind the curtain you can avoid these men. Now walk behind the curtain and
when you try to walk through the door, everything will turn white and you will
be back at the desert camp. Apparently Nina and Cray shared the same dream,
Ershin explains that it was Ryu's dream and those who have the dragon eye can
see images that may be the future. Now you will automatically leave this place.
You will be back on the world map and you will see a new path leading to a
place called Kurok.

Kurok is pretty strait forward and their aren't any forks here really so
getting through here should be pretty easy. You shouldn't be able to miss the
first master of the game he is Rwolf a Wolf man who is next to an ostrich. He
can teach you some things (to learn about his stats refer to my Master's
Guide). You should use Nina with him, and if you already did the 5 hit combo
then you should be on your way with the first spell. If you haven't done it yet
then you can easily do it here on the valley when fighting some of the groups
of monsters here. When you learn the spell give it to Cray. When you are done
with the master then leave the alley by going to the path on your right.

Once you are back on the world map I suggest pitching a tent and setting up
camp. Unless you didn't get into any fights in Kurok Valley. Either way
continue along the path on the world map until you reach the Dam. When you
enter it will look pretty deserted but someone will come along and tell you the
deal. According to him a dragon has been acting up in the area and many of the
workers have ran off in fear because the dam might break. Now, when you gain
control of the party again, climb down the ladder. Then go to the right then
you will find another ladder so climb down that one as well. Then go to the
right you should see the orange marker so climb down another ladder to reach
the insider of the dam.

Now just go left and you will leave the inside. Now go down the stairs on the
left and go to the right. You will see a man who looks mysteriously like Fahl
the Bartender from BOF3. Now go down the ladder to the left of him. Now walk on
the path of planks you can walk on the mud but it slows down your progress so
you can't run on it. Just follow the wooden path and speak to the man inside
the overhanging. He tells you to get to the other side you will have to close
the Sluice. You will need a Sluice key a kid named Rhoppe has it. Rhoppe is the
guy to the southwest in the mud who has an inner tube. Speak to him and he will
give you the key to the Sluice.

Now that you have the key head back up the stairs and inside the dam. You will
see a steel gate that use to say authorized personnel only you might have
notice it and that you couldn't enter it before, but now with the key you can
open it. Just pull the lever on the machine and sluice will close. Now go
outside and go up the ladder then go up the ladder on the left of there. There
will be a treasure there so get it and then, go back down the ladder then
another ladder then go across the plank on the right. Enter the room and open
the gate. Now pull the lever like you did previously and the machine will not
work. Now a woman will show up she will tell you that the machine isn't working
that well, this will start a mini game! (You haven't had one in a while...)
#######################
Mini game IV
Spinnin'

The woman will tell you the idea is for Ryu to turn the wheel really fast and
someone next to the lever will pull it in order for it to work. To turn the
wheel you will have to rotate the directional pad clockwise. I'm not 100%
certain that you can use the dual shock pad. But if you can it would be better
than the normal buttons. Anyway keep rotating it until Ryu's starts to sweat
and you hear a squeal from the wheel. Now press O quickly. If everything went
right you should have the plank lifted
########################

Now climb up the ladder and go to the left, then go up a ladder than make a
right. Now go across the plank and keep right and go up the ladder that is
right next to the plank area. Keep going right and then enter the door and you
will be back inside the Dam. Go strait through this underground area and you
will be back outside, in the muddy area. Head across the path and you will
reach a ladder climb down the ladder and pull the lever once you get there. Now
go back to the man inside the overhanging you will give him the key back. He
will now tell Rhoppe to close the Sluice's again. He will then help you get out
of there.

Suddenly a man will ring a bell loudly and annoyingly, he will say the Dam has
broken and you will need to clear out of the area. The man will give you the
lever and tell you to operate it yourself because he has to get out of there.
Now go over to the machine. Examine the box and Ryu will use the lever. It will
not work at first Nina suggest messing with it some more. Keep mashing X and
you will get out of there with a moment to spare. You will see that everyone
got out safely and Rhoppe is having a blast drifting away in the inner tube.
You will now be back on the world map. Once you are on the world map head for
the new path that should have just opened up.

A huge ! will stop you on your way, and you will be at a beautiful sandy area.
A huge dragon will be right on shore, then an old rat lady will appear, she
will tell you some info about the dragons. She will offer to "sing the song of
the dragons". You can cough up 10 Zenny or 100, I figured don't waste time just
give her 100 Zenny. Then you will be able to leave this area.
*****************************************************************************
1f. Trap City and The Trap Woods

Writer's Rant: I hate go through this town and this forest, it was boring
difficult and an overall pain in the ass. Now, I have to write about this
place...ughhh in my opinion this place is worst than the desert in BOF3.

Anyway when you leave the Woman you will be in a town called Kyria. An orange
Manillo near the entrance will warn you that the town is riddled with traps.
Anything that looks funny in this town don't go near it, although the traps are
explained by the people near them so in a way it gives you a small foreshadow
as to what will happen when you enter the forest. Enter the first house you see
speak to the people inside and they will tell you more about why the town is
riddled with traps. Now leave the house, (this house also doubles as a free
Inn) and purposely step on the trap that you see. No point going into the next
house, and then go across the bridge there is a trap on the bridge ignore it if
you can.

Now speak to the two men next to the bridge. Talk to the man on the right 5
times and you will get an item. Now go past these two guys and go to the lefts
you will find a hole behind a kid drop through the hole make your way through
the underground area. You will find your self in a house (If it's a shack full
of barrels your in the wrong house. If you see a couple of parrots your in the
right house. Speak to the parrot near the cabinet, and he will try to trick
you. Answer the opposite of you would normally answer if your slightly slow.
Then the answers are: We really have no time for this..., No, No, Not really.
Then ask the parrot for information regarding the mayor. The parrot will tell
you the mayor has left and he is in the forest. Which is your next stop.

There are a few more things to do in the town that are trap related but the
most important thing is the guy who is using the puppet. You might have met him
in Sarai he tells you a few more advanced things about the game. Now go to the
Manillo by the entrance of the town and he is selling items, don't get anything
curative at this point because you don't need it, and go back on the world map.
Proceed to the Woods. Now continue along the path until you reach a man
standing in your path he will tell you that the mayor is either lost in the
forest captured by the boar or captured in his own trap. You will tell them you
need to find the mayor.

The man will give you an apple, but you can get more apples using Ershin. Put
Ershin in front of the party and have her headbutt the tree 99 times, and you
will get 99 apples. This is a cheap way to gain apples and to have HP. Now go
behind the man and out of this screen. Now you can fall into the holes here and
get the treasures. But I just want you to get out of here with as little
trouble as possible. Go strait until you reach a well then make a right and you
will find a stump press X near it and place an apple on the stump. The boar
will come out of the forest sniff out the apple, eat it and run away you have
to follow the tracks of the boar. It's pretty simple, just make sure not to get
trapped while following the boars tracks.

Their are traps all over the place and some of these traps are harder to spot
than others. You will eventually come to a clearing in the tree's there is an
Earth ward there get it. Now make your way back to the entrance of this place
and you will find a stump. Place an apple on the stump and watch the boar do
the same thing he did last time, but this time keep following him it's harder
to follow these traps because you may go astray because of the other tracks are
still their. If you see some tracks that lead out of the place follow those
both if they go away keep a mental note and you can still get out of this
place.

Now you will be by a waterfall, follow the path here until you get into the
next area there aren't any forks or side paths here unless you count the one
that leads to the treasure eventually you will be on another path. The mayor
will be there, the boar from earlier is also there but the mayor has set a trap
for this boar. The boar runs off, then a Huge boar drops from the sky. The big
boar looks pretty ticked off that you messed with one of it's kindred.
##############################################################################
Boss Fight IV
Maman
Front Line Party: Ryu, Nina, Cray
Back Line Party: Ershin
Difficulty: Intermediate
Dragon Gene: Aura
Item(s): Apple and Flame Punch

If you get the first turn, change Ryu into the Aura form. Now Nina should cast
Cyclone if she has it, and have Cray cast Eddy if you got the 5 hit combo and
gave it to him. Now for the rest of the fight have Ryu and Nina do the combo of
Hwa Cyclone to make Simoon which does a decent chunk of damage to Maman. Have
Cray either attack physically or through apples to those who are needed (Not
Ryu if he is a Dragon at the time). Maman does 3 attacks the first is it's
usual physical attack which is pretty damaging. The second another physical
attack Body Press which may stun the character they do it on if he happens to
Catch Nina with it and stuns her have Ryu and Cray do a Firewind on him with
Burn and Eddy.

It also does a Rock Blast attack that isn't very damaging but everyone might
need an apple afterward to maintain a high HP level. As long as you can keep
Ryu as a Dragon and Nina not stunned you should have a problem. If you decided
on not using Ershin for the back row then Ershin should be using his normal
attack on it, and curing.
#############################################################################

Now you will be out of the woods and back on the world map. Proceed back to
Kyria. When you do head to the Mayor's house the normal way. The mayor will
tell you that this town was used as a war camp and that is has a passage to
Synesta in it. The mayor will allow you passage to Synesta in the morning. Then
the screen will shift to the second Fou-Lu sequence. The Imperial Army did
basically not find Fou-Lu, and a man named Bunyan who lived in the Zhinga
Mountains has. If you were a fan of BOF3 you will recognize his name right away
he went from a woodsman to a mountain man. He has helped Fou-Lu get back to
better health.

Now the morning will arrive and you will be back in the town with Ryu and
friends. You will be outside of the Mayor's house, Cray will not be looking and
he will fall through the hole. Find your way back at out and you will be
control of the main party. Now make your way back out the first house Rest and
Save and your ready to go.
*****************************************************************************
1g: Making it to and out of Synesta

Make your way up the hill path and enter the door of the cave. Once inside go
strait and then make a right and follow the small pool of water. Jump over the
ledge and exit the screen. Now, in the next area go to the right and eventually
you will come upon a fork, when you do go down and head into the next area. Now
you can walk across the water here it is shallow enough and then you can go up
the stairs, now you will be in another area. The next part is strait forward
follow the path until you find a ladder that will take you out of this place
altogether. Now you will be in Synesta no one will look at you funny because
you came out of the well either.

When you are able to control your party go to the right and you will be inside
the orphanage inside the orphanage the woman running it will tell you she will
have to feed the children there before she can give you any advice or
assistance. Speak to the children there and they will tell you one of the
children there is missing. Now leave the orphanage and you will see a woman
chasing a boy she will fall down at the end of the sequence. Now go to the left
and you will see an archway. Go past this and go to the right and you will see
a flight of steps proceed up the flight of stairs and you will be on the upper
part of town go and speak to the fallen woman. She will explain that she must
catch Chino the kid who isn't in the orphanage. Approach Chino and he will run
away...
########################
Mini Game V
Catchin' Chino

To catch Chino you have to get close enough to him to speak to him. If Chino
sees you coming he will run in the opposite direction, so to catch him you have
to sneak around somewhere and cut him off. The difficulty of this mini game is
the fact that this town is very maze like even more than Sarai was and it's
hard to find him when he runs off the screen. The bird's eye view happens to
help a lot so it won't be as difficult as you would think. The best way to
catch him is to stay on the upper area of the town and try to see if you can
stop him. Try not to directly go after him try to find an alternate route and
sneak up behind him to get him.
########################

After catching him he will reluctantly go back to the orphanage now it's time
for you to go back to the orphanage. Now go back to the orphanage the woman
there named Lyta will speak with you. She will inform you that Elina was there
and she came bringing gift's and clothing. But where she went Lyta doesn't
know. Now Chino will come in and say that he knows where Elina went but you
will have to play hide and seek with him and the kids in the orphanage. If you
played Hide and Seek in BOF3 it's exactly like that but more fun.
########################
Mini Game VI
Hide and Seek

There are seven kids throughout town you must find. You have to just find them
and speak to them and they will go back to the orphanage to know how many you
caught go back to the orphanage, count how many you got and there you have it.

One of them is already there just talk to the kid the kid claims it wasn't
playing.

Another kid is in the orphanage as well speak to him and he will give you the
location of Rudd.

Rudd is near the entrance of town to get there go to the archway ignore the
upstairs and then keep going right you will see a set of stairs and Rudd will
be standing on them. Rudd will tell you where Modo is hiding.

To find Modo go to the upper section of the town find the bridge that connects
the upper section and you will see Modo. Modo will give you some odd directions
on finding Konoko. These directions are false.

To find Konoko go to the upstairs section of the Inn.

On your way to find Rudd you might have found another kid if you didn't this
kid is right in the arch, he will also tell you where to find Goete.

Goete is on the western side of town.
########################

Now return to the orphanage, there is still one missing kid (well it's 8 if you
count the kid who claimed it wasn't playing). Modo will tell you that Chino
went hiding where no one would go. Lyta is afraid that it went inside the
Cellar, and then you will see where the cellar is. Now proceed to this area you
should know your where there from Chino chasing. When you do the guard will
claim that it is impossible for anyone to have slipped passed him while he
wasn't looking, he will then get thirsty. Stand in the corner and eventually a
woman holding water will show up he will walk off his post and buy some water
from the woman. Now walk down the steps while the man is going to buy his
water.

Continue down the stairs and you will be in the next area. In the new area go
into the hole. Enter the first room you see and search the shelf for an item.
Forget the next room and just go strait, and you will be in another area. In
this area head down the stairs and you will be another area. Now you will be in
another room check the shelf that you see then go strait and you will be in
another room. Now go up the set of stairs search the shelf for an item and then
go then make a right. Now keep going along the path then down a flight of
stairs. When you are in this place you will see Chino in a cell but he has a
barrel blocking the door.

Now go into the next cell and get the treasure there. Now leave the cell and go
into the next room. Now head up the stairs and you will be inside another room
with two cells. Step on the wooden plank and you will through and be in the
cell with Chino. Speak to Chino and you will be back in the orphanage. Chino
will tell you where you can find Elina now. According to Chino when Elina left
the village he seen her go up to the gate some strange people spoke to her and
left with her. He will also tell you that a shop owner named Marlok was one of
the men. Marlok's shop is the house near the middle of town guarded by the big
man.

Now before continuing since you made a lot of progress I advise you to rest and
save. Now go speak to the man who is guarding Marlok's house you will have to
fight this man!
#############################################################################
Boss Fight V
Kahn
Front Line Party: Ryu, Nina, Cray
Back Line Party: Ershin
Difficulty: Easy
Dragon Gene: Aura
Item: Ginseng

Kahn isn't as tough as he may look. The easiest way to bring him down is with
Simoon or Eruption. To keep things easier when the battle starts have Ryu turn
into the Aura Dragon. Now have him alternate between using Hwa + Cyclone for
Simoon and Rock Blast + Burn for Eruption. I suggest you do it in this order
Cray Ryu Nina. Because Ryu can't get stunned as the dragon and if Cray or Nina
get stunned then you will either cast eruption or you will cast Simoon. Kahn
has 2 forms of attacks he can focus, which will increase his next attack. Or he
can use Shout, which may stun people. He really can't hurt you unless he
catches Nina after focusing. If you decided on using Ershin have her healing
and normal attacking.
#############################################################################

When Kahn is defeated Marlok will be waiting outside of his house. He will
invite you inside of the house. He tells you that Elina was taken west into
Enemy Territory. He may be able to take you out to the west but you will have
to do some work for him, he wants you to locate a man who stole some of his
goods. He also says Nina has to stay with him to do some work around the house.
Now leave from there and speak to a man near the entrance of the town. When you
do he will inform you that he seen a man with a huge bag leave town.
*****************************************************************************
1h: Bandit's Hideout and Sandflier Warf

When you get on the world map a new route will be there. Before going to the
new place go along the dots until you reach a ? Area. Enter inside, go strait
and you will find a man next to a small pond. Speak to him, and Cray will talk
about the thief who robbed Marlok. The man will run off. Now you have to go and
get the man you will automatically be in Bandit's Hideout. Now go inside the
crack in the wall and approach the man he will run off and this will start
another mini game!
########################
Mini Game VII
Catchin' the Thief

This mini game is exactly like Catchin' Chino Mini game. The object is the same
you have to catch him by getting close enough to speak to the man. But the
thief is way faster than Chino so you won't be able to chase him down, plus
this place isn't as complexes as Synesta so it will be more difficult to use a
sneak technique. This is how you catch him, you have to locate two barrels, on
the left side of the cave near the entrance. Use Cray to push the barrels to
block off the path now chase the thief there, he will turn around and when he
does you should be able to catch him if you don't then try again.
########################

After catching the man, he will tell you that these are his goods, and Marlok
stole them from him and he stole his things back. When you steal something back
it isn't really stealing since it was yours in the first place. So Cray and the
others decide that taking the man's good wouldn't be right. Now you will be
outside the Bandit's Hideout, you can go back in and you will learn that his
name is Stoll, and that he is one of the game's masters! To learn about Stoll
please refer to the Master's Section of this guide. Now go back to Synesta
Marlok will be very angry that you didn't get back his goods he sends you to
the Sandflier's Warf to do some brawn work.

Between Synesta and Sandflier's Warf is a question mark enter here, 90% of the
time, you will be in what seems to be just deserts. But check out the sign
there it says there is a fishing spot on the northeastern part of the area. Go
to the northeastern part and you will be back on the world map. You will see a
fishing spot near by, you can go there relax and fish if you chose to. When you
are ready to continue the actual game go to Sandflier's Warf on the world map.
When you get there go up the stairs and speak to the man next to the building
he says they have a problem in the storage room that Marlok has instructed you
to do.
########################
Mini Game VIII
Striating out the storage room

This job is not easy and it's not fun either. The idea is simple but to move
some of the barrels and jars takes some trial and error if you want to get it
right. Now, on one side of the room you have barrels on the other side of the
room is for jars. You have to push barrels on the blue squares in front of the
sign, you have to push jars on blue squares in front of the jar sign. Old
barrels are supposed to be disposed of by using Ershin's headbutt action. The
problem are when you are destroying an old barrel you will have to fight a
monster. Nothing really powerful but it gets tedious after a while.
########################

When you are done with that job, the man will appear and give you another job
to do.
########################
Mini Game IX
Loading the Sandflier

This job is easier and more fun than the previous job. The idea is simple,
where you see Cray at there will be crates and to your left you will see a
sandflier. You have to take a crate from where Cray is standing and place it on
the sandflier. Aim for the dark blue spaces and you score big points, ignore
the dark blue spaces and load 10 crates to get the job done quickly. But it is
better if you go for the blue spaces.
########################

Now when you are done Nina and Marlok will show up, Marlok awarded me with a
toothpick both times I went through the game. You might get better stuff if you
do less or more. For doing what he has asked he will allow you to ride in the
"Vip" room. The VIP room isn't exactly what you hoped for he has stuffed you
inside of his crates. Everyone especially Cray will not like to be stuffed
inside crates. After this you will get to see what's going on with Fou-Lu.
******************************************************************************
1i. Fou-lu in the Mountains

After a sequence with Fou-Lu use the diary to Save. Now speak to Bunyan if you
want to again and go down the mountains. The path going down the mountains is
pretty strait forward, eventually Yohm will appear. Yohm will summon one of his
creatures to take out Fou-Lu!
#############################################################################
Boss Fight VI
Khafu
Front Line Party: Fou-Lu
Back Line Party: None
Difficulty: Easy
Dragon Gene: Astral
Item: Ambrosia

As soon as the fight starts turn into the Astral Dragon. Khafu does some good
attacks like Eldritch Flame. But that's a breath attack and his breath attack
is like the dragon breaths because it's HP based. Khafu is flame based and this
will damage the Astral Dragon. Use the Frost Strike and it will take off a
hefty amount of damage on Khafu. Just keep up Frost Strike because after a
couple Eldritch Flame's Fou-Lu's Breath won't do much damage. It also can heal
itself but it doesn't heal enough to stop Frost Strike.
#############################################################################

After the fight is over Fou-Lu will become the dragon and fly away, he will
also mention trying to find the other half of Fou-Lu. Yomh will tell Khafu to
destroy Fou-Lu. You will see a nice sequence of Khafu chasing Fou-Lu, Khafu
will take down Fou-Lu after a few breath attacks.
******************************************************************************
1j: End of Chapter 1

Now you will be back in control of Ryu, you will be at another Warf. Now go
strait and you will be in the town of Kyoin. Kyoin has a couple of shops here
so stock up on a weapon upgrade and some more curatives items and be about your
business. Now you will see a fairly large building and a guard the guard will
have no problem with you going into the building so go inside, you will find
out that this building is the causeway and it leads to the other side where the
empire is. One inside goes through the doorway to the south and you will be in
another area. Go up the flight of stairs and you will be in another area.

Enter the doorway that is there and you will be back inside the Causeway. There
will be a fork there so make a right, then go north then go up a flight of
stairs. Now ignore the first room you go to unless you want an item and go into
the second room inside you will be in a new area. Go along the path and then go
up a flight of stairs. Go out the door and you will be outside the Causeway.
There will be an elevator there the elevator can take you up or down. First
cure all your members and go up. When you go up the gate will start to activate
when you walk towards the game the Imperial Soldier from Sarai will be there!
He will then call on another warrior spirit to fight!
#############################################################################
Boss Fight VII
Ymechaf
Front Line Party: Ryu, Nina, Cray
Back Line Party: Ershin
Difficulty: Semi-Hard
Dragon Gene: Aura
Item: Ice Punch

Ymechaf is probably the strongest opponent you fought thus far, many have
problems with him but he will go down if you know what you are doing. First off
have Ryu become the Aura Dragon. Then have Ershin come from the back row and
attack and then have Cray attack. Now Ryu will start off so have him do Hwa,
then have Nina do Cyclone and have Cray attack. After the Simoon combo the
Ymechaf will become off balance so when Cray attacks he will do hefty damage.
Ymechaf does one powerful attack called whirlwind this does some decent damage
to the entire party so at a point you will have Cray doing a lot of curing,
instead of attacking. If you run out of curative items have Nina do curing and
have Cray and Ryu do a Rock Blast Hwa combo. If you decided on using Ershin in
the front party, have her use her attack wild swing or cure.
#############################################################################

After the battle you will find out that the Soldier name is Rasso. He will also
be surprised that you defeated his Ymechaf, now your party will see that the
Causeway is closing and in the nick of time they will run through the doorway.
You will be in another causeway, take the elevator down then go inside then
take the elevator the down. Then leave the causeway and you will be back on the
world map. Now set up camp on the world map and rest and save your game so far.
Once out of camp go to Astana, Once inside stock up on new weapons armors and
items. You will notice the huge Carronnade, which was used for shooting hexes
into Eastern towns and places during the war and the soldiers standing next to
the carronade will tell you about the aqueduct that cools the carronade after
it's fired.

Now leave the town, and you will see a new path on the world map. Go there to
get to the aqueduct. When you are in the aqueduct go to the strait then go to
the left and you will find a ladder ascend it. Now make a right and you will
find a man there and he will turn on the Gondola. After the right go across the
plank and use Ryu's sword to slash break the rope and the drawbridge will be
lowered. Now go to the right and jump across the way. Now go strait, then climb
up a ladder. Then climb up the ladder that is right there, now make a right and
say yes that you want to jump in the water. Now you will be in the place from
Ryu's dream, everything here is exactly the same as it was before.

Nina will mention about the dream, and you get control of the characters. When
you do to your left or so should be a diary you should rest and save before
continuing on. When you are ready to go about your way head strait then go to
the left. Keep following along the path going left and you will make your way
to a set of stairs. Now when you go up the stairs go strait then make a right
and then go through the door there. Walk forward and Cray will notice two men
inside the room. The two men will be discussing something, and Cray will
mention that if you walk behind the curtain you can avoid these men. Now walk
behind the curtain and when you do one of the men will notice you.

Continue along the path and the man will be there waiting. Nina asks him about
her sister Elina. He won't tell you anything he will call upon some of the
Imperial Soldiers to haul you away.
==============================================================================

%%%%%%%%%%%%%%%%%%%%%%%%
% CHAPTER 2: ENDLESS   %
%%%%%%%%%%%%%%%%%%%%%%%%

2a: Back Home

You will wake up in a hotel looking place. Nina will walk in and inform Ryu
that Cray is being held and questioning. Nina wants to go see what's happening
with Cray and wants to go to the castle. When you gain control of Ryu, use the
diary to save, now leave this place. A strange robed dog man will be there, he
is Scias he is suppose to watch you so you don't try to do anything out of the
ordinary. He is a playable character and a decent and in my opinion better
replacement of Cray. Now leave the place and head to the house next door, a
Manillo will be in their selling goods. Buy some of whatever you need. Now go
to the north and you will find the castle.

Proceed inside and two guards will inform you that they are still questioning
Chief Cray and that no one is to be allowed in until this is finished. Nina
wants to go to the Worent where Cray and his people are. Now, leave town and
when you get on the world map two paths will appear. One goes to Wynchwood, the
other going to Shyde. You can get some fishing in right now if you choose,
locate a ? Between a ? Place and Shyde. When you do enter there, find a sign
there then go west, when you are back on the world map a new path will open up
and you will be able to fish. When you are done with fishing go to Shyde.

In Shyde you can speak to the Blue Manillo, to trade fish for items. But the
main reason you are here is to trade your treasure. Go behind the Inn, and you
will find a man there who will trade your treasure with you, you will now have
the Bronze Ball. Now, there is a weapon and an item shop here, buy what you
need and leave Shyde. Once you are back on the world map proceed to Wynchwood.
When you enter go down then until you reach a fork. When you do go west
continue west until it leads you up then it will lead you back west and onto a
new area. When you are in the next area you will hear a strange sound, the
party will sense that something is about to happen. Anyway go a few steps
further.

When you do, you will see Nina shrink to she is not visible, no one saw this so
they do not know where she is at. A bird will go by unnoticed by the party and
take Nina away, the party decided it would be best to try and find Nina. Just
go strait some more and you will see 3 invisible characters they will be
talking about how they shrunk Nina down. Ershin will spot the three faeries and
so will Ryu. Ershin somehow can see them and Ryu can see them because of his
Dragon Eye. The faeries will tell you that they shrunk Nina and a bird took
Nina away mistaken her for one of it's own because of Nina's wings, they will
mention that she will regain her size shortly. After the sequence you will be
able to control the party again.

Now, go to the left then jump across the space. Then jump across a near by
space and receive a treasure. Now go back past the two spaces ad go down the
decline. Now go down and to the west, now go up the incline and jump across a
space. Use Ershin to the ram the tree where you see the bird. You will be
switched to Nina, she will be wakening up and she will be inside the bird's
nest. When you can control Nina head up the branch then run around the tree.
Then jump down, run across the branch and the bird will show up. Nina will run
away and a caterpillar will drop, the bird will still think she is one of her
chicks, and will try to feed her a bug!
#############################################################################
Boss Fight VIII
Sparrow
Front Line Party: Nina
Back Line Party: N/A
Difficulty: Very Easy
Dragon Gene: N/A
Item: Bird Drop or Bamboo Rod

You can pelt the sparrow with two Cyclones and get away with some exp and a
bird drop. Or you could guard for 10 rounds and the Sparrow will fly away. If
you chose to allow the sparrow to fly away then you will get a bamboo rod. If
you decide on killing it then you will not get the bamboo rod. The sparrow has
one attack, which is feeding time, which can confuse you. Other than that it
does nothing else.
#############################################################################

After the bird is gone go back on the branch and you will see a vine leading
down descend this vine. When you do you will see Ryu, Scias and Ershin again.
Ershin will once again headbutt the tree, Nina will fall down but she will
regain size in mid air and land right on top of Ryu. When you gain control of
the party again go strait and you will be back on the world map.
******************************************************************************
2b: Worent Tribe and the Golden Plains

There will be a new route on the world map, which will take you to Worent. I
advise you to set up camp and save right now before continuing. Once inside
Worent you will realize how the Worens are and learn some things about their
courageous warriorness by speaking to them. There is a weapon shop in town
which you should check out I think it might double as an item shop as well.
When you are done speaking with the Worens and buying items go to the large
house on the northeastern part of Worent. Inside 3 old Worens will be there,
they can not help you but they can directly you to who can. They tell you to go
and look for Tahrne the mother of Cray.

Now it's time to go to the Golden Plains to find Tahrne. When you gain control
of the party head right then you will down a ladder to find storage room inside
is an item nab it. When you are finish leave the house, Kahn will jump down
from the roof of the house, he claims he has been training and he wants his
revenge for what happen to him back in Synesta!
#############################################################################
Boss Fight IX
Kahn 2
Front Line Party: Ryu, Nina, Scias
Back Line Party: Ershin
Difficulty: Easy
Dragon Gene: Aura
Item: Ginseng

Like the other battles transform into an Aura Dragon immediately, then Nina
should get her turn so use Cyclone on him and have Scias use Shining Blade.
When Ryu can get his turn as a dragon use the Hwa-Cyclone Combination. Have
Scias continuing using the Shining Blade until the battle is over or he runs
out of AP. Now Kahn isn't any more difficult than he was in the last fight, but
now he uses a new attack called Tiger's Fist, it may take an entire round to
recover from this using healing spells. If you decided on using Ershin have her
attack mostly.
#############################################################################

Now, after the fight a female Woren will appear her name is Una she will be
angry that you picked on Kahn. She will be inside her part of the house and be
angry with Kahn. When you can control the party head back into the house and go
up the ladder. Speak to Una and she will tell you that Kahn has left (that
fast?!). Anyway she will decide to train you now, hopefully by this point you
have gained 3000 combo points. Because if you did then give the Super Combo to
Scias! With the Super Combo Scias becomes the third best character in the game!
Oh and Pilfer should go to Ryu or Nina, although I transferred it to my scroll
and gave it to Cray later on.

Now go and speak to the elders again one will mention that you will need a
horse to travel across the golden plains. Now leave from the Elder's House.
Since you should have explored the town you will know that there is a man near
some horses. Go and see him, he will be willing to give you a horse but no one
will know how to ride a horse, he changes his mind because it takes a long time
to learn how to ride. Then the floating snail thing will start making a circle
around Ryu and chasing Ershin, Nina will acquire about that. The man will tell
her that they are hard to ride but you are welcome to it.

The man tells you that the Tahrne's camp is to the northeast and you can spot
it by looking for the fire there. Speak to him again and he gets slightly more
specific. He says go east until you find a big rock from their go north east
you will see Tahrne's Camp fire continue in that direction until you get there.
Now leave Worent and you will be back on the world map. Proceed to the Golden
Plains, you will see Ryu trying to ride on the Whelk but will keep falling off,
but he is their only hope eventually he will get the hang of it. BOF3 fans this
will look familiar it's set up exactly like the desert but it's not as long and
pointless as the desert was.

When you get on the plains you will automatically be facing east. So just go
strait. You will eventually come upon a large rock. (If you encounter 3 rocks
you went the wrong way). When you find the large rock go northeast. To go
northeast you will gave to make the red part of the needle face to the upper
left. If you trail off the screen and land in an empty place you took the wrong
direction. If you land in some sort of a shrine then you also took the wrong
direction. If you see some smoke (NOT MOUNTAIN SMOKE!) Actual smoke on the
screen then you are going in the right direction. You will eventually start to
make out the camp.

When you enter Ryu will tell Tahrne will happen to her son. Now, go inside the
tent and rest. The screen will shift to Cray and what is happening with him.
Cray is charged with breaking into the Empire, and on top of that breaking he
King's Sword. The King's Sword is a symbol of the alliance between the East and
the Empire. Now you will see the seen where Ryu slashed Rasso with the sword
earlier in the game in Synesta. Now you will be Ryu again, head out of the tent
and speak with Tahrne. Chose to speak about the King's Sword, she will say what
happen to the King's Sword will make the punishment far more harsh.

She will also mention that their is a weaponsmith who lives in a mountain who
can probably make a copy of the King's Sword, and if he does returning the
sword will lessen Cray's punishment. She suggests going back to the Worent
Tribe to find out more about how to get to the Volcano. Now exit this area and
you will be back on the world map walk towards the Worent and you will be
stopped by the huge hard to miss !. Now, you will see your party Ryu will
update the party, and you will now have to go back to the Worent. After the
conversation you will be back on the World Map. Make your way back to the
Worent and speak to the Elders.

One of the Elders will tell you to get to the Mountain you will have to go east
until you reach the big rock then go south, and you will arrive at the Volcano.
Ok good i suggest setting up camp at this point and resting and saving then
proceeding back into the plains. This time Ryu will be on foot but don't worry
he is not any slower than when he was on the Whelk. Now you will still be
facing East when you arrive so just keep going until you hit the big rock. Now
make the red arrow face south and you will see a mountain with smoke coming
from it keep going strait. Now you will reach the Volcano.
******************************************************************************
2c: Volcano and Faerie Madness

When you get inside go right avoid stepping on the lava because if you do your
HP's will be decreased. Now jump across two lava covered spaces and then walk
out of the screen to reach the next room. Head to the right and up an incline,
and go through the hole. Now you will be in a seemingly dead end room, walk
around and you will get into a random battle after that is over the plates will
move. This is a very random area, and the plate movement to me seems to be
random so the only word of advice I can give you is to get into battles to make
the plates move. Once you are done with the plate madness, climb down a ladder
and go across a bridge to the right and you will be outside of the house enter
the house.

He will tell you that he is the creator of the original King's Sword and he can
not make a new one without a Faerie Drop. Now go down the ladder inside the
house. Make a right to the exit the area. Now follow the path and you will be
back at the entrance of the Volcano. Now leave the area and you will return to
the world map. Once you are back on the world map I advise you to again Rest
and Save when you are done go to Wynchwood. When you arrive in Wynchwood you
will hear the Faerie laughter. Now go south then jump across the space, head to
the right then up an incline. You will see some Faeries that are just light
press X near them and they will take on form. They will not have any Faerie
Drops on them.

They have a Faerie Drop where they live at, and they will take you there. Once
you are there they will inform you that a group of highly dangerous Meanies
have moved in and are pushing them out. If you can dispose of the 'Meanies',
they will give you a Faerie Drop. When you can control the party you will see
ZZZ signs all over the place these are the meanies. You can defeat almost all
of the Meanies by just pounding them with physical attacks. Defeat all the
Meanies and a creature will appear you might be weak after those fights so cure
everyone and approach him to get a real battle!
#############################################################################
Boss Fight X
Fantom
Front Line Party: Ryu, Nina and Scias
Back Line Party: Ershin
Difficulty: Intermediate
Dragon Gene: Aura
Item: Magic Shard

This boss looks funny but you may have a tough time with it. The key thing to
realize about it is this, when he is big he has a high defense but when he is
small he has a high magic defense. His attacks are Drain, which usually misses
Sever like Nina, Frost, which is a small ice spell, and Ovum, which can turn
you into an Egg. The Ovum is the most difficult attack to look out for, because
as an egg there isn't much you can do. The main form of offense is this turn
Ryu into the Aura Dragon then have Nina do Cyclone and have Scias just attack
it. When Ryu gets his turn have him cast Hwa, and have Nina use Cyclone then
have Scias do the Super Combo if you have it. If you don't have the super Combo
then just have Scias attack. Fantom will go down very quickly.
#############################################################################

After the battle the Faeries will thank you and give you the Faerie
Drop...(What exactly is a Faerie Drop? Is it the shriveled up carcass of a
Faerie? A Faerie's Spirit? The Egg or some unborn form of a Faerie? Or the most
popular belief a Faerie poop, well the faerie did pull it out of the bushes...)
Anyway after this you will be brought back to the normal world, now leave
Wynchwood and get back on the world map. Rest and Save once you are on the
World Map. Now go to the Smith's house from the world map. When you get there
speak to the Smith and he will go to work on the new King's Sword. You can use
it in battle if you want but it's not all that good, anyway proceed back to the
world map.
******************************************************************************
2d: Saving a Friend

Make your way back to Ludia. Once there head strait for the castle, Nina will
be ready to say they found the King's Sword, but a man will appear and say the
King's Sword has already been found. The man there will say that the Empire
gave them the sword back, in return for some areas on the East. He says this
even worsens the matter for Cray. Nina has a plain of trying to break Cray out
of there. But they must wait for it to be nighttime. Return back to the house
you were sleeping in. Confirm you will wait for nightfall. While you are
waiting you will see what has happened to Fou-Lu. Apparently he was found by a
woman and he is still shaking up by this.

Now you will be back with the main party. Use the diary next to the bed to save
the game before continuing. You can speak to some of the people who hang out at
night but its not needed, head strait for the castle. When you are inside make
a left and check the guard, you will get into a fight with the guard. You have
once round to take out the guards so I suggest using your best combos here. If
you don't defeat any of the guards after one turn then the guard will call more
guards and in result you will be kicked out of the castle.

After you defeat the first guard, go into the room behind him and go up the
stairs and defeat the guard there. Go into the room he was guarding, and there
was nothing but a treasure in there. Now leave this room and go up the stairs,
you will find Cray there. Cray will be surprise to see that you made it up
there, and also excited that he is getting free. Once you get Cray back head
out of Ludia castle. Now, go near the entrance of town, ad look behind a house,
a man will be there and he will be willing to upgrade your treasure to a Lead
Ball. Now leave Ludia.

Head back to the Worent, it will be daytime some how. Anyway speak to the
Elders, and they will suggest you to go see Cray's mother's Tahrne. Now leave
the Worent; buy some things you may need before leaving and head to Tahrne's
Camp. Remember it's accessible from the world map so you don't have anything to
worry about with the golden plains nonsense. Anyway go there, Tahrne will tell
you to just spend the night. When you wake up Tahrne will tell you what she
thinks. In the morning Nina will have the idea that the Empire is probably
looking for Ryu. She says they were looking for a dragon, Ryu has a Dragon's
Eye, and the Sand Dragon acted strange around him. She says they should go to
the Dragon's Shrine in Wyndia to find out more from the Wind Dragon.

Tahrne will give the Jadestone to use for the Ruins in Wyndia. Talk to Tahrne
and she will tell you that the Ruins are East of here. You should of fount the
Ruins already if you got lost in the Golden Plains.
******************************************************************************
2e: Going to Wyndia

Once you enter the Ruins go strait and you will place the Jadestone in it's
spot, an entrance will be shown. Go inside the entrance and follow the path
until you reach a fork. Now make a right, keep going strait, and you will come
upon another fork. Now keep follow along the same path and keep strait, and you
will end up in a new area. Now put Cray in the front on the party. Now go down
the stairs to your right and have him push the turn style. Now go left then up
slightly and have him push the turn style. Now go back up the stairs and down
the opposite stairs the one on the characters left. Now you should have a clear
path to get to the treasure chest so go and get it.

Now go back down the stairs go up and push the turn style there. Now go to the
left and push the turn style the other way. Now go back to the first one and
push it the other way. Now go to the left then go up and push the turn style
there. Now you can go through the doorway. Take the treasure and leave the
room. Now leave and push the turn style you just pushed the other way. Now go
down and push that turn style. Then go to the left and push that turn style.
Now go up the stairs and then come down and you will be able to go through the
doorway. When you do you will find what looks like an old storage room. Now
leave this room and look along the side of the house, he will upgrade your
treasure to a Brass Ball. Now leave and you will be back on the world map once
you get on the world map rest and save.

Now you can go to Mt. Glom. Go there and speak to the weapons smith there, you
can go there and forge weapons. When you are done go into Ahm Fen. Go across
the bridge and read the sign. They tell you to walk on broken parties because
you might scare the animals. At this point it doesn't matter so run anyway. Now
follow the path and then jump across the space, now jump across another space
and then go to the left across the planks. Now keep going left and go down the
planks to get the treasure. Now go back up the planks and go to the right, go
across the bridge to get to the next part. Keep going across the path until you
find a fork. Go to the northern path and you will see a huge snake don't worry
he is harmless.

Steeping on the x's will make noise and the snake will move. When it does walk
across it's body. Now get off at a plank and hit the X there and the snake will
move get back on the snake and get it off at the next plank. Step on another X
and the snake will move again, don't get on the snake yet go down and you will
find a treasure. Take it and go back and the snake will move. Hit the thing
until the snake goes back into the position that you saw last. When it does get
on it and go to the next platform. Now go down the ramp to your left. Head to
the upper left and go up an incline.

Now step on the X until the snakes head touches the platform. Get on the snake
and get off on at the next platform. Keep pressing the X there, and it will not
be in the way of the chests. Now get the chest that is there. Now get on the
snake and go up. Now get off the snake and go left. In the next area just go
starit and you will be on the world map. Now head towards Wyndia a '!!' will
appear enter here. You will be in camp automatically, after some talking a
Faerie will show up, the Faerie wants Ryu to help him build the village. (Look
at Faerie Village Guide for more Faerie info).

After getting started with the Faerie, leave this place Rest and Save. Now go
back to the area between Ahm Fen, and Wyndia, head to the ? to the right. There
you will find a hut. Yuck City! A man has married a Faerie! (Faeries are cute
so are puppies but a man won't marry a puppy!) Any search his house for items
then head up stairs Njomo will be there, but your Faerie Village hasn't been up
long enough :( Anyway, leave here altogether and proceed along the map and into
Wyndia.
******************************************************************************
2f: Wyndia and Beyond

Wyndia is the hometown of Nina and Elina they are as you know princesses here.
Also you may have notice with the exception of Manilo's every person here has a
pair of wings! Anyway  proceed into the first shop, get as much equipment
upgrade as possible. The building to the left the windmill may look ordinary
but go inside proceed up the ladder. You will find Momo! (Momo was a main
character from BOF3) Now Momo will become your master! She's an all positive
master who teaches some decent skills. Look at the Master's Section on more
about Momo skills. When you are done apprenticing people to Momo leave the
windmill.

Now it's time to search the kingdom. Before going to the castle search as many
cupboards draw and whatever as possible. When you are done thieving find a lift
on the upper right part of town and it will take you inside the castle. There
are some more items all around the castle once you get inside but right now
those items aren't very important, you can go search them out if you choose to.
After you get off the elevator go strait up. Put Nina in front and the guards
will let you through. No go to the upper left room and speak to the guard with
Nina in front the guard will allow you to speak to the king.

The King will tell you that they will try and protect Cray as long as possible.
Then Nina will mention wanting to meet the Wind Dragon, The king will tell Nina
about the woods that are east of Wyndia, an Oracle of Wind lives there. He
allows your party to spend the night there. In the morning you will be fully
rested. Now go down the staircase that re in the middle. Then go to the door
that is on your right. Then go down another flight of stairs. You will be in
the dungeon, speak to the man in the prison and he will upgrade your treasure.

Now go to the inn, which is the first house inside the town, and Save, then
stock on curative items and leave Wyndia. Once you are back on the World Map,
go to the new route and enter. Once inside Go right over the bridge, once over
the bridge go up, and you will find a fisherman. He will tell you about a
fishing spot leave back out of the woods to see the fishing spot, you can go
fishing if you chose. Either way when you are back in go down and out of the
screen. Go left and go across the log, then follow the path until you come upon
a treasure nab it. Now go back across the log and go all the way down until you
reach a bridge that is broken.

Go to the lower left away from this bridge to cross another bridge. Now go down
and you will reach a sign. The sign tells you how to ride the log. Get on the
first log and then move the log north to get on the waiting log. Take this log
and roll it to the next log. Now roll this log all the way up and get off the
log when you reach the ground. There is a treasure nearby if you want it. If
you don't care get back on the log. Take this log and roll it down until you
reach a platform on your right. Get on the log that is near the platform not
the one you just got off. Roll the log to the left and get on the log that is
waiting, then roll the long down and get off when you reach normal ground.

Now make a left and follow along the path until you reach the next screen. In
the next screen you will find a hut go inside of the hut. Once inside a
conversation will start the Oracle will tell you some things about the Wind
Dragon and a Tower. You will need the Wind Flute to call the Wind Dragon. The
Wind Flute is located underneath the castle. When the conversation is over
search the house for items leave then continue west and you will be back on the
world map. You will be automatically back in camp, and Nina will notice that
you are missing Scias. Cray believes that he went back to Ludia to tell them of
the parties actions of late since he was paid to do it.

After that you will be back on the world map reopen camp, check out the Faerie
Colony and Save. Make sure to check the colony every time you open camp. Your
next stop is heading back into Wyndia. Just go strait into the castle, the king
is in the room with throne in it, which is the door further up from the one he
was previously in. When you are inside he will allow you to take the Wind Flute
which is located in the basement of this castle. After the conversation leave
the throne room and go down to the door on the far end of the hallway. Go
inside the windmill that is to the south. Head down a couple flights of stairs.

A guard will be there and he will allow you to go into the basement. Go strait
down the steps and follow along the path into the next room. Now go to the left
until you reach a fork and a fan. Take the lower path and you will reach a fork
and another fan. Take the upper left path and continue along the path. Follow
along the path until you reach a fork and another fan. This fan is different
than the others, this fan will stop your progress and blow you into another
direction. Wait until the fan rotates all the way away from you and quickly run
past it. Now go through the doorway and you will be in the next room.

In the next room go down, and you will find a floating platform. Get on the
platform, and wait for it to face in the opposite direction. When it does walk
off it turn right and get on the next platform. Now wait for the platform to
link up wit the ledge on your right get off it and get the treasure. Wait for
the platform to come back into your direction get back on it, and wait for the
platform to connect to the next piece of land get off the platform there. Then
go through the door, follow along the path and you will come upon more fans
that will push you back. When the wind stops hide in the wall cracks, the wind
will start again you won't get pushed back because you are against the wall.

When it stops go up until you find another wall crack and eventually another
fan will start wait for it to stop. That's the idea throughout the area find a
crack rest there and follow along the path an you will come upon an exit go
through that. Now, in the next room just go strait and you will find the Wind
Flute, allow the fans to push you back through this area and go all the way
back to the castle. When you are back in the castle you will see Scias, Scias
has informed a group of men about your actions with the Wind Dragon. The old
man gives Scias a big cartoony sack of Zenny. The men want to capture Ryu for
themselves to use against the Empire.

Now leave Wyndia and you will be back on the world map. Set up camp check the
Faeries Rest and Save. If you apprenticed anyone to the two masters in this
area be sure to check to see if you learned anything new. When you are set
follow the path to P'ung Tap.
******************************************************************************
2g: Wind Dragon and Chek

Nina will blow the Wind Flute to sort of summon the Wind Dragon, a flight of
stairs will be shown. Go up the stairs, and you will be in the next room. Go
down the stairs and go into the next place. Go through the bottom doorway and
continue along the path. Continue along the path until you reach the next room.
The next area has fans that will blow you up (not like an explosion but blow
you towards the sky) There are treasures scattered in this place but none of
the treasures here are even worth going through the hassle of getting. Just go
strait and jump off the platform and the fan will blow you into the next area.

Now go through the doorway and you will be outside with some spiral steps, go
around the spiral steps and go through the doorway there. Now you will be back
in a higher room with a lot of fans. When you get there wait for the fan to
blow then jump off then you will fly into another wind room. Now wait for the
fan to blow then jump off the platform and it will take you to the next
platform. Now wait for the wind to blow again and it will take you to the top
of the tower, leave out of the tower and a conversation sequence will begin.
Nina tells you that the gondola will take you into the sky where the Wind
Dragon is located. Now try and walk across the beam and the old man Ilgor who
was talking to Scias will appear.

The old man will tell you he knows all about Ryu is the Yorae Dragon, and he
wants you to give him up or he will kill you. Of course you won't and the old
man will see three others after you. Destroy these creatures with physical
attacks. After you destroy them Ilgor when send out three more monsters at this
point Scias will show up. He will hand back the cartoony sack of Zenny. Now he
will send the three things against your party. This time Scias is on the enemy
side but he will be curing you when you are weak.  Just keep up physical and
single hitting attack magic. After the battle Scias will rejoin your party, he
says he came and helped because he wanted to help you.

He doesn't know why he gave back the Zenny or why he is sticking around, but
who cares! Scias kicks ass! Now everyone will get inside the Gondola. Now you
will be so high up you are in the clouds small things will be flying around
near by eventually the Wind Dragon P'ung Ryong will appear. P'ung Ryu is so
large only his eye can fit in the little text window picture. He is also
shaking the Gondola with his voice he shrinks down and then talks some more. He
will confirm that Ryu is the Yorae Dragon. He will also tell you that Ryu is an
Endless. He will also say that it seems that Ryu is incomplete. Remember two
key things here, Ryu is incomplete, and the word 'Ryong'.

He then drops you off at a mountain and then says you will have to find a
village on foot. When you can control Ryu go down the path. Then go up an
incline and you will come upon a fork. Take the lower path and go in behind the
sheet of ice. When you are in the cave follow along the path and eventually you
will be in the next screen and out of the cave. When you are outside put Cray
in the lead and have him push the snowball towards the right. Keep pushing the
snowball until it falls into a rock and breaks. Now go back to the left of the
screen. Now continue until you find a snowball push the snowball that is
in-between the two rocks.

Push it until it falls into a small hole. Now cross over the small hole that
the snowball filled, and push the near by snowball down then to the left and it
will fill a small hole. Cross over the snowball snag the treasure and go up and
you will be on the world map. Set up camp as soon as you get on the world map,
Check the Faeries Rest and Save. When you are through with camp proceed along
the path and enter Chek. Speak to the children there, and then search the
village there is an inn and a weapons item shop. Stock up on items a new armor
weapon upgrades. Go to the house next to the weapon shop to find a woman called
Abbess.

Abbess will call sense that Ryu is the Yorae Dragon. She will tell you about
Life Streams. You will then see Ryu, Cray and Nina's life streams. All the
streams reach to the top of the screen. Ryu's stream is wide and more
predominate. Abbess will tell you that the Endless have the power to sort of
suck in other streams around it. She then tells you to rest for now, Ryu will
wake up alone go outside and Abbess will be waiting. She will talk to Ryu more
about being a God and such. Ershin will also be in Ryu's dream and Abbess will
sense that Ershin is trapped inside of the armor and that there is a powerful
stream coming from her.

In a short while the dream will end. Ryu will wake up once again and be alone.
When you leave the house this time Cray and Nina will be waiting for you. Now
go to the left and up the stairs and you will be on the upper part of the town.
Abbess and Ershin will be together, and from Abbess looking over Ershin it will
appear that Ershin is one of the endless. Abbess wants to release the inner
Ershin.
******************************************************************************
2h: Ershin's Mind and Fou-Lu in Sonne

Ershin has monsters floating around in her mind! The monsters are weak but know
powerful spells, if you have a stock of wisdom seeds provide the Gulpers with
one and you may be able to pick up Ebonfire, try to make Ryu learn this. When
you are ready to proceed follow along the path until you reach the next screen.
In the next screen follow along the path until you find a white switch and a
huge rock. By pressing the white switch it will cause the big circle thing to
stop. Walk away and it will start again, keep trying until you can get on, you
might hit a place in it where it's just a crater, keep doing it until you find
a winding path that will take you to the top.

Once at the top check the Green light in the middle that's the entrapped
Ershin, you will need to defeat the 4 pillars around her to free her! (Stop
whining you haven't been in a boss fight in ages!)
#############################################################################
Boss Fight XI
Yeleb, Agiel, Azeus, Umadap
Front Line Party: Nina, Cray, and Scias
Back Line Party: Ryu
Difficulty: Medium
Dragon Gene: Not Needed
Item: Electroid, Water Bomb, Weather Vane, Molotov, Fire Wind Water Earth Ward

First you want to take out Yeleb. Yeleb is the one that is Earth based. Use
Sever on it and Eddy, then have Scias attack it, it should die in two turns of
this.

Agiel is next, Agiel is Water based. Have Ryu use Ebonfire if he learned it if
not then have him do Burn, have Nina cure those who are wounded, and have Cray
attack it.

Azeus is wind based. You should have Cray use Stone Pillar on it if he has it,
and any other Earth magic. Everyone else should just attack.

Finally take out Umadap. If you picked up any icicles use those on him now.
Then have everyone attack and the fight will be over.
#############################################################################

You will get to see the 'real Ershin'. Ershin can't leave because she doesn't
have a body. She will want you to get her the best Medium you can find. Now
head back to the entrance. When you are out of Ershin's head you will be back
in the real world. Abbess has already brought the best medium. Now Ershin will
leave the Armor and go into the body. You will then get to see a sequence with
Fou-Lu and the woman who found him. She has found Fou-Lu and is taking care of
him. Fou-Lu is weak and she is trying to get him back to full health. Now
Ershin will be eating. Ershin will tell you that they are both Endless, and
they were both summoned a long time ago.

Both of the summons got messed up. Ershin got trapped in the armor, and Ryu got
split into two people. One being the Ryu found in the desert the other is well
pretty easy to guess. Now the screen will shift back to Fou-Lu, leave out of
the house but use the diary to save first. When you try to leave the town a man
will stop you. He will know you are staying with Mami (the woman who helped
Fou-Lu) Mami will show up and she will tell him that he is her cousin from out
of town named Ryong. Now you will be switched back to the main party, they will
still be talking to Ershin, Ershin will tell you that the other part the larger
original part is Fou-Lu.

Now Fou-Lu will be lying in the bed, and Fou-Lu will finally speak. (Notice
Mami and the town folk speak in American Southern Dialect and Fou-Lu speaks in
Old English. Mami will not understand what Fou-Lu is talking about. Fou-Lu is
telling her his story about being summoned and building the Fou-Lu Empire. Now
you will rest and when you wake you will control Fou-Lu, Save at the diary and
leave. Go to where the landlord previously stopped Fou-Lu, and you will be in a
crop field. Go up and eventually you will find Mami, a conversation will start.
And then their will be a rumble everyone is shocked by this. Go up and then go
across a bridge.

Continue along the path and you will enter the forest once you are inside the
forest go strait all the animals will scatter and a huge beast will drop down!
#############################################################################
Boss Fight XII
Papan
Front Line Party: Fou-Lu
Back Line Party: N/A
Difficulty: Easy
Dragon Gene: Astral
Item(s): Apple, Wisdom Fruit

As soon as the fight starts turn into the Astral Dragon. You will get hit by
the Papan but it won't phase you much, on the next turn use Eraser. Then Keep
using it if he happens to some how damages you by a lot just attack him,
eventually he will turn into a run in the mill boar.
#############################################################################

After the fight the bow will run off, Fou-Lu will see that it was just a
mutated boar. Now leave the forest everyone will be amazed by "Ryong's" God
like strength. Mami will come up and ask if he is all right and she will take
her 'cousin' back home.
******************************************************************************
2i: Back in Ershin's Mind and Sinchon

You will be back in control of the main party. They will be in conversation
about trying to find the other Ryu (Notice Cray says Doesn't That Just Beat
All?). Go back inside the hut and you will see that Ershin is dead tired.
Abbess says you shouldn't wake a God like you would do a person but you will
have to go into Ershin's mind and wake her up. Her sleep mind is slightly
different than her awake mind, keep that in mind :) Follow along the path until
you reach a fork in the road. Don't take any of the side roads just continue
along the path you were you will soon come upon another fork. Take the upper
left path. Eventually you will exit the screen in be in a shrine.

You will then see the "In her mind God Form of Ershin" she is in a bed
surrounded by built stripper like men. She will tell you that Ryu is the other
half of Fou-Lu. The original people have summoned her Fou-lu/Ryu for their own
purpose. She then goes on and tells you that Ryu is destined to meet with
Fou-Lu. She tells you more about fate and then the conversation is over leave
the shrine and go to the right to be out of her mind. When you leave Ershin has
woken up and she tells you, that you need to go to Sinchon the Yorae Shrine to
obtain more info and help for Ryu. She will also tell you to stop calling her
Ershin, because her name is Deis and Ershin is what the armor called her
because that means master in Empire language.

Now leave Chek and you will be on the world map, now go towards the new route
and a '!!' will stop you go in there and you will see the armor following
behind. It seems some of Deis's power has rubbed off on the armor, Deis acts
mean towards the armor. She tells the armor to act like armor, then Nina
comforts it and tells it to go back to the village. Now you will be back on the
World Map set up camp check your Faeries and Rest and Save. When you are done
with camp go to Sinchon. Go strait and go into the next room. Follow along the
path and enter the first door that you see. Now just go strait and enter the
doorway at the end of the path.

In then next room keep going down and then go through the doorway one your
left. When you enter you will see some orange pillars, walk to the end of the
room and check the symbol on the wall. After checking it two of the pillars
will rise and an hour glass will appear quickly leave this room and go strait a
little go up the stairs on your right and hop across all the orange pillars and
make it to the other side. Now, go through the doorway and you will be in an
outside place. You will call upon the dragons and while waiting for this you
will switch back to Fou-Lu.
******************************************************************************
2j: Fou-Lu in Mt. Yogy

The ground will shake go and save your game at the diary leave the house and
the ground will shake again. Go to the fields and find Mami. Mami will tell
that there is smoke coming out of the near by mountains. Mami tells you when
this happens the mountain erupts and the Mountain God is angry. Hearing the
word 'God', makes Fou-Lu wants to go investigate this. You will automatically
be on the world map, go back to Sonne, and speak to Mami again and she will
give you a rice ball. Now go back to the world map. Follow along the path and
enter Mt. Yogy. As soon as you get there Fou-Lu will swipe with his sword and
destroy the huge rock.

Now follow along the path and go right and you will reach a fork take the
higher up path. Now go along this path and you will reach another fork the
upper path here as well. Now continue along the path and you will reach another
fork, take the lower path and you will be inside the mountain. When you are
inside follow along the path to get into the next room. Once inside down and
jump off the ledge. Continue along the path jump over two more holes go down
into the next room. Now just follow along the path and you will be in the next
room. At the end of the path you will meet with the 'God'. The 'God' is nothing
more than a huge rock monster.

Of course since the Rock has a small brain it can't understand Fou-Lu mocking
him. He still gets angry he calls him a wimp and he wants to smash Fou-Lu!
#############################################################################
Boss Fight XIII
Marl
Front Line Party: Fou-Lu
Back Line Party: N/A
Difficulty: Intermediate
Dragon Gene: Astral
Item(s): None

Fou-Lu is faster than Marl so turn into a Astral Dragon your first time 99% of
the time Marl will use Summon Kin. He will summon Klod and Bellwyd. Kill
Bellwyd with a physical attack and keep using Eraser on Marl. He will be
damaging you because he is pretty powerful. When or if Astral gets too weak and
can't do much damage switch to physical attacks or Frost Strike.
#############################################################################

After the fight proceed out of the mountain and try to return to Sonne. When
you get almost there you will see the Landlord and Mami, Fou-Lu will inform
them that he has killed their mountain god. Then the screen will go back to the
main party for a little while. All the dragons will be there, they all look
pretty weird too. They will tell you about Ryu and Fou-Lu. They will tell you
that Fou-Lu has reawakened recently. Since Fou-Lu has been alive longer if they
meet and combine Fou-Lu would engulf Ryu. After some more conversation you will
go back to Fou-Lu Save at the diary, and leave 'your' house. Go to the fields
on your way there you will encounter some Fou Empire Soldiers.

Now run back to your house. Fou-Lu chose not to kill those guards to protect
the villagers. Suddenly Mami will bust through the door she will block the door
with a board. Mami will talk to Fou-Lu, she is in love with Fou-Lu, and she
wanted Fou-Lu to be her husband. She knew there was something different about
Fou-Lu when she met him, Fou-Lu wouldn't admit it but he cared about Mami as
well. Mami will save Fou-Lu once again and tell him to go through the hole in
the stove. Fou-Lu will crawl through the hole, they will break the door down
and captured Mami.
******************************************************************************
2k: End of Chapter 2

Now you will be back with Ryu. The Dragons want you to be strong enough when
you meet Fou-Lu, they will give you your powers when you find them. Then all
the dragons disappear except for the Wind Dragon. Since you fount him on your
own he will give you his evocation, Rainstorm. Leave the outside area and you
will see what has happened to the armor in Chek. The Abbess has evacuated the
village, she stayed behind and now the armor is with her. Abbess says they
should now leave the village because the Empire should be coming soon. You will
be bale to control the armor. Go inside of Abbess's hut and Rest and Save.

Leave the Abbess's house and the army has captured the Abbess, the soldiers
there will attack the armor. Destroy these soldiers, and the armor will tell
the Abbess to get inside of her. Rasso will tell more troops to attack the
armor destroy these troops. After that since Rasso realizes that the Armor was
traveling with Ryu, he wants to know where is he now, he will want to kidnap
the armor. Then Rasso gets fed up and uses his magic to destroy the Armor.
(Well he didn't destroy it, but it's out of commission) Now you will be back as
Ryu, you will be on the world map, set up camp check your Faeries rest and
save.

Now go back into Chek you will see the barely moving armor walking up to you,
the Armor needs Deis back to live. Deis refuses to go back inside the armor.
Then the party decided they should go and find the villagers later on. Now
leave the Abbess's house the Abbess will be there and she will tell you that
the villagers are inside an abandoned village. Now leave Chek and go to the
world map, set up camp again and save no need to rest or check the Faeries
right now. Go along the new path that leads into the mountains. Once inside go
down and follow the path until you reach a fork. Make a left and follow along
until you reach another fork.

Now follow along that path until you reach a fork when you do go take the path
leading down. Follow along and you will reach another fork take the higher
path. Continue along and go up a flight of steps. Now Camp will be set up, and
Nina will be a little misty eyed about Ershin. After some conversation you will
be able to control Ryu go into the camp and rest. A sequence will start and
then you will hear Nina screaming. Go outside and you will see the Empire
Soldiers. The Soldiers are lead by a woman named Ursula another General in the
Imperial Army. Nina asks can they go back to the village to see if the
villagers are ok.

 Ursula will allow this and when you get to the abandoned Village Rasso will be
there. Rasso has killed the children who occupied the village he now plans to
kill Ryu this even a little extreme for Ursula's tastes. In Rasso fashion he
summons a spirit to kill Ryu and company.
#############################################################################
Boss Fight XIV
Ight
Front Line Party: Ryu, Cray Scias
Back Line Party: Nina
Difficulty: Easy
Dragon Gene: N/A
Item(s): Flame Sword, Aurum

This isn't really a boss, I chose Cray and Scias because they are strong. Your
first plan of action is to have Scias and Cray attack Ryu. Then have Ryu attack
himself. Then hopefully Ight will attack Ryu that will kill Ryu. But he is not
dead he will come back to life and turn into the Kaiser Dragon! Berserk in all
he will cast a Kaiser Breath on Ight which will destroy his shield, not have
Cray and Scias block and Ryu will automatically hit it with another Kaiser
Breath which will kill it.
#############################################################################

Now as you can see the Kaiser Dragon does everything Ryu does and Ryu has went
berserk. He as the Kaiser Dragon kills Rasso, then kill the soldiers then he
goes for Ursula but Nina jumped in the way. Ryu decided not to kill Ursula as
well.
==============================================================================

%%%%%%%%%%%%%%%%%%%%%%%%
% CHAPTER 3: STREAMS   %
%%%%%%%%%%%%%%%%%%%%%%%%

3a: Fou-Lu stopped in the Forest

Fou-Lu will be in the forest in Sonne, a couple of the male villagers are
escorting him out. They will give Fou-Lu the Ivory Bangle, now go through the
forest and you will be on the world map. Now go to the Sanctum equip the Ivory
Bangle to Fou-Lu. Once inside go strait and check the stone pillar. You need to
"Sacrifice to the God". Papan now is still a form will ram himself into the
pillar and start bleeding, he will then ram some more and he will die. Fou-Lu
will know he was caught up in his stream and that is why he did it. Now go
inside the Sanctum. Go along the path inside and you will come upon a fork in
the road.

Take the path on the left, follow the path until you reach a blue crystal.
Check the crystal and you will realize that it is a Dragon Chrysm. You now can
transform into another dragon form as Fou-Lu! Now just keep following along the
path and you will end up back on the world map. You can try out your new Water
Dragon Serpent, and Fou-Lu's form of the Kaiser, Tyrant. When you are ready to
continue with the actual game head into the Soma Forest. Now when you enter go
make a left, then go down. Continue going down and a sequence will start. It's
Lord Yuna and the Q-Bert looking Yohm. They have Princess Elina with them and
they are intending on using her as a sacrifice!

Yohm will tell the nearby soldier to fire the Carronade into the Soma Forest.
Then you be back as Fou-Lu, the Hex will land right on Fou-Lu this obviously
would of killed anyone. Fou-Lu throws up and apparently has survived he laughs
at the mortals but he is a seriously injured, then something shiny drop right
next to Fou-Lu. (In the Japanese version and many rumors suggests that this
thing belonged to Mami, and that she was sacrifice used in the Carrronade)
******************************************************************************
3b: Getting a Sandflier

Now you will be back with the main party. Nina think because Ryu is not
complete is the reason behind his berserk behavior. You may have noticed that
Ursula was tied up but Scias decides that it isn't right to keep her tied up
and he frees her. She still claims that you are her captives and she is taking
you back to the empire. Now you will automatically leave this place and be back
on the world map. Set up camp Rest Save and check the Faerie Village. When you
are back on the World Map go to Chek. Go right to the Abbess's house and she
will tell you to go and find the Armor and Deis. Just go right next to the
house and you will find both. Now speak to Deis and Deis complains that this
body isn't powerful enough and she will go back inside the armor.

Well you will be automatically back on the World Map set up camp and Save if
you like. But when you want to proceed in the game follow the path to a place
called Mt. Ryft. When you are inside go down until you reach a fork when you do
take the path on the right. Follows along the lake until you reach a fork just
keep going right. Now a mini game will start
(Yah! It's been a while!)
########################
Mini Game IX
Rafting

This game is pretty strait forward the object is to take the raft down the
rapid stream. Now if you bump into stuff your raft will fall apart, and if it
falls completely apart you ill have to start over. Now to gain points you have
to snag the bags along the way that adds to the difficulty because obviously
you want to gain points.
########################

Now when you are done with that everyone will try and figure out how exactly
will they get to the Empire. Cray says they have Sandfliers in Shyde. Now when
you gain control just head out of the screen. When you get on the world map it
would now be a wise idea to check on your masters. When you are done head into
Shyde. Since you already have been to Shyde it isn't important to talk to
anyone or even buy new weapons. When you are ready to go on with the game go up
the stairs located near the well. When you are on the higher part of town go do
down into the next screen. Keeps going until you reach a flight of stairs go
down them.

Then keep going in that direction go across a bridge and enter a shop. Talk to
the Manillo inside, he will not give you a sandflier because you don't have
enough Zenny. (Even if your Zenny was maxed out he would not give you a Sand
Flier.) He tells you, to try and hitch a ride on a sandflier that is leaving.
Well you will see one leaving, Ursula and Scias will run very fast on it after
some slashing sounds they say they got the sandflier. Your old friend Marlok
gets off the Sandflier. Marlok will really put it into you for trying to steal
your sandflier, watch Cray and Nina shrink because Marlok is belittling them.

Marlok will be kind enough to give you a bond, which can be used to buy a
Sandflier of your own. When you gain control back climb up the ladder on your
right walk across the plank and find the man with the puppet. Chose Ask About
Shift and he will tell you that Shift is a technique which enables you to
travel to any previously visited place on the world map! Learn all the other
stuff he is teaching and go back to the Manillo selling Sandflier. After
getting the bond he will be more than happy to give you a Sandflier! This also
opens my favorite mini game and racing the Sand Flier is like my favorite thing
to do in this game!
########################
Mini Game X
Flying through the Sand

The Sandflier Mini Game is a lot like Mario Cart in my opinion, it reminds me
of it for some reason. Anyway, you hold O to move the Sandflier and you press
the directional buttons to move. Hop on a big hill on the track rotate the
D-pad just to show that you are a stunt waste as much time as you want out
here, and just follow along the path.
########################
******************************************************************************
3c: 3c: Shikk Region Other Stuff and Mt. Giga

Now you are in Kyoin head, to the Imperial Causeway and the guards there will
tell you someone caused a ruckus in there the last time and the Causeway seems
to be broken. Now head back to the Sandflier Dock and a bum with a white sack
will be there, he will ask you if this is your Sandflier say yes, then ask he
will want to know if you will take him to Shikk Region. Say yes to that too.
Now go to Shikk Region he will give you an item, now leave the place and go
back on the world map. Now follow the path to Mt. Giga. Once in Mt. Giga use
the gondola there to get to the next area. Now go strait down a ramp until you
reach a fork stay on the path that you are already on.

Now just keep following the path and you will come upon a red crystal. Check
the Red Crystal it is the Fire Chrysm, which allows you to become the Wyvern.
Now keep going along the path until you find a Gondola take it and it will take
you into the next screen. Once there you will come upon a fork take the lower
path. Now follow along the path until you reach another fork, take the higher
path and eventually you will be back on the world map.

Well now that you have this nifty Sandflier it is time to go get some Evocation
visit some old friends and do some other things! First thing you should do is
go to Bandit's Hideout and visit Stoll, then you should go and visit Rwolf in
Kurok. You should learn everything from both of them for now. Now it's time to
find some more of those Dragon Evocations! First one you should search out is
the Mud Dragon. The Mud Dragon is located in the '?' right after the Dam. Enter
here, and search the area to find Ni Ryong. He will give Ryu the Mud Flow. Now
leave here and go to the Golden Plains Area. When you are their go to Tahrne's
Camp and she will tell you that there is a grass dragon here.

But in order to meet it you will need to find a shining bird. Now leave her
camp and go into the plain go east until you find the big rock wait by the big
rock and eventually you will see a shining bird. When it starts to move follow
it. Keep following and you will see the outline of a dragon, eventually you
will be there and be in another area. Ch'o Ryong, is here he will teach you
Healing Wind. Now you want that treasures upgraded don't you? Return to the
Crash Site and you will find a man there. He will trade treasures, then go to
Synesta and go into the orphanage. Talk a girl there and she will trade your
treasure. Now it's time to find some new masters.

Now since you are in Synesta speak to Marlok, he will allow you to be his
apprentice. If you meet his requirements, then you can learn magic from him.
Now go to Chek and Abbess is a master, but I'm sure you can't learn any thing
from her yet. Finally there is a fishing spot you should check out. First you
will have to fight a boss, go into North Chamba and you will find a man next to
the place. He says there is something going on in the hex. If you want to fight
it go ahead but if you think you are not ready then forget this part for now if
you think you are ready then proceed. Just follow along the path and eventually
a huge fish will jump out of the water!
#############################################################################
Optional Boss Fight
Angler
Front Line Party: Ryu, Ursula, Nina
Back Line Party: Scias, Cray, Ershin
Difficulty: Hard
Dragon Gene: Kaiser
Item(s): Deep Diver, Fish Head

First off you should be warned that this boss has a very high physical defense
so don't even try normal attacks. Instead on the first round have Ryu turn into
the Kaiser Dragon, have Nina use Cyclone and have Ursula use Cyclone. For Now
on have Nina healing herself or Ursula have her and Ursula both using Cyclone
when they can get in any offense. If you decided on using Scias, you should
just have him heal. Cray should attack with Stone Pillar, and have Ershin using
a magic or healing.
#############################################################################

Now go back to the man he said since there are so many fish here the people
have turned it into a fishing spot. Leave out and when you do it is now a
fishing spot go and fish there are some rare ones in the mist. Now gets back in
the sandflier go to Shyde to Shikk. On your way there you will notice that the
bottom of the of the track looks funny proceed down there jump off of a sand
hill and you will be in another area you will meet the Sand Dragon Sa Ryong. He
will teach you Onslaught.
******************************************************************************
3d: Check point and Shikk

When you are on the world map go to the checkpoint. There will be guards
blocking the path to Shikk. Ursula thinks you should just break through, but
Cray thinks you can reason with them. Walk over there and Cray will talk with
them. he guards unfortunately will recognize Cray because he is wanted by the
Ludians! You will have to fight the guards. The guards are easily destroyed.
After you defeat them more guards will show up. Now Nina suggests that the
wagons may be of use. Put Cray in the lead and have him push the wagon that is
near the treasure so that is right on the building. Jump on it, and you will go
through the air and land right near the treasure get the treasure.

Now get off the wagon, leave and come back and it will be in its original
position. Now push the 3 movable wagons in a row one near the house with the
ladder the other two going strait at the gate where the guards are at climb off
the ladder and whee! You're over the archway of the checkpoint! Now leave for
the world map check a '?' place in-between checkpoint and Shikk. Go there and
you will be on a strait path. Follow along until it branches off, when it does
go there and you will be on the world map. A new '?' will open it. Go there,
and you will find the Tree Dragon Su Ryong. He will give you Holy Circle.

Now it's time to go to Shikk! Once entering Shikk search the town for weapon
upgrades and restock on needed items. Then find the Tavern. Inside you will
need to speak to the sailor standing by himself near the bar... hey that's Zig!
(Zig was a muscle bound sailor from BOF3) He will tell you that anyone not
blessed by the Sea God can not get on the Ship :( . Well the Sea God is located
at the Fane. So leave town and when you are back on the world map Save Rest and
go to Fane. Once there go across the bridge and speak to the sailor he will
find out you need the blessing of the Sea God. He will move out of your way
proceed along the path and you will enter the cave. Once inside go north and
enter the cave you will find a Wave Stone.

Now go back to near the entrance of the cave and you will find a pool you will
automatically throw the wave stone in the pool. Now leave the cave go up the
incline then go through the higher up entrance of the cave. The Sea Dragon will
be there. The Sea Dragon will give you his blessing and a salt stone as proof
you met him. Now leave Fane and go back to Shikk. Go back to the Tavern and Zig
will walk you to your ship. Zig is superstitious, he will not allow the women
Ursula and Nina on board the ship. Nina pleads their case but the sailor think
women are not strong enough.

At this point your old friend Kahn appears, Ursula whips out her Imperial hand
gun, and shoots him off the mast. Zig said it was good but that's not physical
strength, so Nina decided to face on of the sailors on top of the ship in a
fight.
########################
Mini Game XI
Battlin' on thee Mast

The way to win is to knock off the sailor who is on the mast. It's pretty
simple when you figure it out. You have to hold square to ram the sailor, and
you have to press x to jump over him. This is what you do get Nina near the
edge and he will try to ram you, time the jump so Nina will pounce on his head.
Now when she lands hold Square and she will ram him off.
########################

Although Zig is impressed he still says they won't be able to handle ship life.
So he decided to let them on board if they can survive a night in the hold. He
will escort you down there. Nina and Ursula will be calm for now. But Nina will
hear a noise, then she will feel something then you will get into a fight! You
will have to fight a copycat blast him with a weak spell and he will turn into
a wizard. Have Nina use Typhoon on the wizard and have Ursula attack it. They
will think it's over for now, but the fun hasn't even begun. A horde of mice
will come from the ceiling you will have to fight those. Thankfully this battle
is easier than the last just hit them with a combo spell like flare
Typhoon/Cyclone to get rid of them quickly.

It seems at this point that Ursula is fearless. She likes Broccoli, not afraid
of ghosts or mice. But she is somehow afraid of huge Sea Live. This is a
hilarious sequence. Then you will be switched back to the main party. It's time
to check on the ladies to see how well they did. Go down to the ship, Nina
seems find but Ursula is still shaking up by all the lice. But they made it
without a peep so Zig lets them come on board!
******************************************************************************
3e: 'Xploring the Salt Sea

Once you are on the ship, Nina will suggests that you and her should check out
the ship. Go in the ship get the item from the cabinet. Speak to Ursula go near
the hold where Ursula and Nina had to spend the night. Nina will tell you about
what happened down there. All of a sudden the ship will start to rumble. Now
head up the ladder Ursula is still afraid of the lice, forget her for now and
go to the