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ARC THE LAD II
Written By: Iwata Shoji
EDITOR'S NOTE: Here is an early version 1.00 of Arc the Lad II 

walkthrough guide. Please note that unlike its 

predecessor, Arc 1, this sequel now requires a fair 

level of understanding of the Japanese language. 

As this is a walkthrough, intended in assisting 

gamers in finishing the game, translation of the 

storyline unfortunately will not be thoroughly 

discussed. 

More information on the "how-to" controls/menu,

blacksmith weapon upgrade/item combine shops, 

and tips/tricks will be updated within the next 

posted version. 

-Iwata Shoji siwata@sfsu.edu

========================================================================

[GETTING STARTED: The controls]

- Converting your saved data from Arc the 1 for use in Arc 2.

o The main menu will present to you 2 main options: 

"START" = Begin the game without using any saved data/stats 

from Arc the Lad 1. 

"CONVERT" = Load your saved data/stats from Arc 1 and apply

them for later use in the game. However, please

note that you won't meet Arc & the rest of the 

old party until much later in the game. 

- To save your game during your quest.

o To Save: A log book will usually be present at the place where 

you rest. Clicking on the book will bring up a 

menu screen, where you will be able to save your 

current game. 

o To Rest: In every town you come across, there will be a 

resting area or room, usually a hotel or simply

a room with a bed. Clicking on the bed will 

replenish your character's HP/MP status.

========================================================================

1. [ARC'S ROOM: IN THE TOWN OF PARODIUS]

o Upon awaking from ELK's haunting flashback of his village's 

massacre, you will now be able to control ELK. 

o Head towards the exit of the room.

You will encounter BIBIGA, who will inform you to go to the

"Guild" (also known as the bounty hunter's headquarters), 

regarding a new job. 

o Talk to him again - he will ask you if you are ready to go. 

Choose the top choice to confirm.

o Talk to the guy at the front desk window. He will give you 

instructions for your new job. 

Your task: At the Aldeia airport, you are to investigate & subdue 

a suspected villain reported to have unique abilities.

o Head towards the exit & talk to BIBIGA. Choose the top choice for

both questions to confirm your departure. 

2. [ALDEIA AIRPORT]

o A little sequence will take place.

Elk will later burst into the scene. 

o Your first battle will take place against the villain. 

o Follow the villain to the air craft. 

3. [INSIDE THE AIRCRAFT]

o Go into the first room. A little sequence will take place.

o After meeting LEEZA, proceed on through the corridor, and 

talk to the soldier lying on the ground. 

o Proceed on past the corridor stairs.

o You will face off against the villain again. 

Prepare for another battle.

o A sequence will follow. 

o From the overview land map, head towards the town of Indegos, 

located to the bottom right area of the map.

4. [TOWN OF INDEGOS]

o During the sequence, you will also meet SHU.

o SHU will advise you to find a doctor by the name of LADO, 

who can heal LEEZA's injuries.

o Your task: Explore the town & find information leading to the 

whereabouts of LADO, the doctor.

o Leave the SHU's apartment, and explore the town. 

(NOTE: In every town, there will be a town guide who will show 

you the key areas & shops of the town. In the town of 

Indegos, the guy standing just left of SHU's building

is the town guide.)

o Go to the "guild", located near the center of the town. 

Talk to the guy at the window & the guy standing in the corner.

o Go to the bar/pub, located right above the guild.

o Talk to the bar tender. He will tell you that LADO just left

bar, and headed out to the ghost town, located just to the 

left of Indegos. 

o Leave the town. From the overview map, go to the ghost town.

5. [GHOST TOWN]

o A little sequence will take place.

o A battle will promptly take place. 

o Head back to the town of Indegos.

6. [BACK IN INDEGOS]

o Go back to SHU's room, where LEEZA is resting.

o A sequence will follow, as LEEZA & ELK introduce each other.

o Leave the building. Go to the guild. 

o Talk to the guy at the window - he will offer you a job at the 

town of Ageto. Choose the top choice to take the job.

7. [INCIDENT AT AGETO]

o A battle sequence will take place.

o During the following sequence, you will encounter SHIANTE for the 

first time, who will help ELK & LEEZA escape.

8. [BACK IN INDEGOS]

o Go back to SHU's apartment.

(NOTE: Do NOT sleep yet - or you will miss out on SHIANTE's scene.)

o Once you have SHU back in the party, promptly return to the bar.

o Sit back & enjoy SHIANTE's performance. (very soothing)

o Go to the guild - talk to the guy at the window. Choose the top 

choice to sign up for some new jobs. 

There will be 3 jobs available at this time:

(1) Indegos's Sewer Problem: Go down to the sewers & investigate 

what is clogging the town's sewers.

(2) Ghost Town: Investigate a building that is rumored to be 

haunted. 

(3) Indegos Jewelry Shop: The jewelry shop of Indegos is rumored to 

be robbed soon. Investigate & stop the 

thieves at all costs.

o Depending which tasks you take on fist, simply go to the area 

accordingly, and defeat the enemies at each battle scene.

o Go ahead & rest, to replenish your characters before battle. 

(NOTE: In order to follow the jobs, you must have selected them 

first at the guild.)

(Indegos Sewer Problem): Slime! Find them, & eradicate'em.

(Ghost Town): Go to the building with the open entrance. You must fight

a lost spirit, who will take on the form of a skeleton 

warrior. 

(Jewelry Shop): Go to the jewelry shop, and talk to the lady at the 

front desk. Choose the top choice to confirm that you 

are ready. Your task here is to stop the thieves at

all costs. Don't let a single robot escape!

o After stopping the thieves, go to the bar & talk to the bartender.

o Return to SHU's apartment. 

o Go back to the bar.

o A sequence will take place. You will encounter a master monk - 

a battle will promptly take place.

o After the battle, a long sequence will follow. 

Finally, ARC will be revealed! Soon after, you will take part as 

Arc's role. If you converted your game from an old saved game 

in Arc 1, you will quickly notice that the monsters are of no 

match to you.

o Back to ELK, you now must head towards Prodius, to rescue Shiante.

9. [PRODIUS] 

o After the sequence, go ahead & explore the town. 

Get accustomed to the various shops, esp. the guild. 

o Leave the town. Head to the air craft, where BIBIGA will be 

waiting for you. 

10. [AIR CRAFT SITE]

o A sequence will follow with BIBIGA. 

o Talk to BIBIGA - he will give you a ticket.

o Leave the airship site, and head to the island located right 

below the town of Prodius. 

11. [STATUE ISLAND]

o A long sequence will follow. 

o Upon crash landing on the remote village of YUDO, explore the 

area and become accustomed to the location. 

12. [REMOTE ISLAND]

o Leave the village & explore the island. 

o Return to the village of YUDO and go back to the house where you 

awoke. 

o The room in the basement will now be accessible, where you will 

find your air craft. 

o After the sequence, leave the house, and head to the temple.

13. [IN THE TEMPLE]

o Your task: Find & rescue RIA, the daughter of the old inventor.

You can find RIA at the 3rd dungeon level. 

14. [BACK IN THE VILLAGE OF YUDO]

o After the sequence, you will be asked to retrieve the broken 

robot from the temple.

o Go back to the temple and obtain the robot.

15. [IN THE TEMPLE]

o Upon encountering JEEK-BEK, the broken robot, he will tell you 

that he needs a "power unit" in order to become mobile.

o Find the "power unit", hidden within the depths of the temple 

maze. 

o Upon giving the power unit to JEEK-BEK, a sequence will follow.

16. [BACK AT THE VILLAGE OF YUDO]

o Go to the bedroom & take a rest.

Another sequence will follow.

o Go downstairs - a battle will take place.

o After the sequence, your air craft will be fully repaired.

o The inventor (the old man) will also advise you to come back to

the island, as he will have the robot fixed & ready to 

accompany later. 

o From the map, select the land of Aldeia.

17. [ALDEIA] 

o Head to the town of Indegos.

o Go to the guild - talk to the guy at the window.

Collect whatever money is due to you, and sign on any jobs 

that appeal to you. 

o Go to SHU's apartment. 

A sequence will follow. You are to meet SHIANTE at the bar

in the morning. 

o Go to the the bar/pub.

SHIANTE will be waiting.

o SHIANTE will tell you to come back tomorrow morning - 

in the mean time, you can take care of a job from the guild.

o Go to SHU's apartment - a sequence will follow.

You will face a battle against JEEN.

o Go to the bar/pub - SHIANTE will be waiting for you.

o SHIANTE will tell you that she can only take you to the 

mafia's layer. She will ask you if you are ready - choose 

the top choice to confirm.

o From the overview map, go to GARUANO's mafia headquarters.

18. [GARUANO: MAFIA LAYER]

o Inside, a battle sequence will follow.

o SHIANTE will lead you to a door - however, it is locked. 

You must find the key.

o Search for the key within the 4 rooms of the building. 

Be prepared - many of the rooms are infested with monsters.

o The room with the key is located in the far right room.

After fighting the enemies in that room, go back to the 

main door, where SHIANTE was standing.

o Open the door that was locked.

o JEEN, the once-friend-of-ELK-now-turned-monster, will appear

once again, accompanied by monsters of the sort.

A battle sequence will follow.

o After defeating JEEN, GARUANO, the head of the mafic, will 

appear. You learn that SHIANTE had no choice but to deceive 

you, as her brother was under the mafia's control.

But moreover, you find out that - surprise, surprise - the 

villain ELK faced at the air ship from the very beginning 

of the game, was in fact SHIANTE's brother!

o A battle sequence will follow.

o After the battle, you find out that the real GARUANO is not 

present, but rather an imposter. After the sequence, 

the scenery will swith over to a sequence with Arc & the 

old crew.

19. [BACK IN INDEGOS]

o Your task: Find the "white house", where it is rumored 

that it is the primary lab for spawning the mosnters.

o Leave the town of Indegos.

o Go to the air craft & fly over to the island of Yudo.

By now, the robot will be ready for you to pick up.

20. [ISLAND: VILLAGE OF YUDO]

o Go to the inventor's house. Talk to him & then go to the 

large room. JEEK-BEK will be ready to join your party.

o The inventor will also give you several items/parts for 

JEEK-BEK. 

o Although JEEK-BEK cannot gain levels, he can be "upgraded"

with various parts that will boost his power significantly.

Go ahead & equipt him with the new parts. 

o Leave the island.

o From the overview map, head to the land of western Aldeia.

21. [WESTERN ALDEIA]

o Go to the Saruba desert.

A battle will promptly take place.

22. [SARUBA DESERT]

o Make your way through the desert area -- be prepared for 

various groups of monsters to attack one after another.

o You will eventually get to a path in the desert that will

lead you to a resting point. Rest, replenish, & buy 

whatever necessary items. 

o Proceed through the "forest of no return" (translated)

23. [FOREST OF NO RETURN]

o This is pretty much a forest maze. Make your way through,

as you will encounter groups of mosnters as well. 

This maze can get rather annoying, as it tends to seemingly 

lag on & on & on... 

o After your long journey through the forest, a sequence 

will follow.

24. [THE "WHITE HOUSE": UNDERGROUND PASSAGE]

o To your right, there will be a ladder.

o Go up the ladder to enter a resting/replenishing area.

Save your game as well.

o Make your way through the underground passages.

There will be switches/levers to open & close doors.

o You will come across a room with 3 doors, 2 of which are 

opened via a switch next to them.

o You will be given a choice if you want to change your 

character party selection at this point. 

(Top being "Yes", Bottom being "No")

o The door on the right contains the switch to open the middle

door. The door on the left contains monsters, but also 

a treasure chest.

o Proceed through the middle door. Battle your way through 

the hordes of monsters.

o Deep within the corridors, you will eventually come across

a room with an enormously GIGANTIC robot. 

Fight him with everything you've got - you'll need it. 

o After the bridge appears, proceed on past the door. 

o The main lab is just ahead.

o Yet another battle will follow, as you stopped the monster

just in time before the testing. 

o A sequence will follow, as ELK was able to save MIRIREL - 

who is ELK's childhood girlfriend. 

o Follow MIRIREL - She will lead you to the "children's lair".

o After the "children" morph into the warriors, prepare for 

yet another battle.

o As ELK & MIRIREL fall into the pit, prepare for a 

battle against each other. 

o Sit back & watch the long sequence of events.

(Arc to the rescue!)

25. [ON BOARD THE SILVERNOAH AIRSHIP]

o Upon swiching over to LEEZA, go to the main helm of the ship.

Talk to Chopin, the helmsman at the controls.

26. [WHITE HOUSE: ARC's REVENGE]

o Switching scenery, you will now have control over ARC.

o Make your way through the corridors, as you are in search 

of Lord Andel, the evil dictator well known from Arc 1. 

o Upon finally meeting Lord Andel, a sequence will follow.

27. [TOVILLE] 

(KUKURU will finally make her appearance in the game!)

o Now with the controls shifting over to SHU, explore 

the area of Toville, an area once infested with monsters

in Arc 1. 

o After talking with Chopin, the helmsman of the Silvernoah, 

You must now head back to the temple & talk to KUKURU.

o KUKURU will ask if you really are determined to leave 

in search of vengence against GARUANO.

(Top choice = "yes" , Bottom choice = "Think it over")

o Choose the top choice for both questions.

o KUKURU will then teleport you to the town of Palencia, 

in the land of Sumaria.

28. [SUMARIA: TOWN OF PALENCIA]

o Explore the town.

o Become accustomed with the various sections of the town.

o Leave the town. From the overview, go to the "downtown",

located to the left of Palencia.

29. [DOWNTOWN]

o Go to the bar/pub. Find and talk to PEPE, who is sitting 

on a couch, located near the far upper right area of the 

bar. 

o PEPE will only help you if you buy him a drink first.

(Top choice = "Buy him a drink" , Bottom choice = "Don't buy")

o Choose the top choice. After he sits down for a drink, 

talk to him again. He will tell you to go to the Kuina

fields & obtain 4 "shining stones". He will agree to take 

you to Romania if you get him the stones. 

o Leave the town. 0

o From the overview, head to the Kuina fields, located to the 

western edge of Sumaria, near all the mountains.

30. [KUINA FIELDS]

o There will be 2 dragons - battle against them.

o After defeating them, you will obtain 1 "shining stone".

Go out & back into the Kuina fields - repeat the process 

3 more times until you have all 4 shining stones.

o Head back to downtown.

31. [DOWNTOWN]

o Go to the bar/pub & talk to PEPE again.

o He will ask you if you are ready to go.

Choose the top choice to confirm.

o A sequence will follow.

32. [ON BOARD]

o Now that you have boarded the ship headed to Romania,

you must proceed through the corridors of the ship. 

o Make your way through the maze - use the levers to 

open/close various doors.

o Go to the room with many planes. Prepare for a battle.

o You will be given an option during the sequence.

Choose the top choice to pull the right lever.

o Another sequence will follow. SHIANTE will then meet 

ELENA & GURUGA.

33. [TOWN OF KURENIA]

o Leave the room & talk to the guy at the front desk. 

He will tell you that GURUGA has gone to the nearby 

Rocklands.

o Head to the nearby rocklands, located just right of the 

town.

34. [ROCKLANDS]

o A battle sequence will take place.

o Head back to the town of Kurenia.

35. [TOWN OF KURENIA]

o Go back to the building where GURUGA is.

o Talk to the guy at the front desk. Agree to take a 

rest for the night.

o Go to the arena, located towards the top of the town. 

o Talk to GURUGA. And so the tournament begins...

o Return to the building where GURUGA is & rest.

o Head back to the arena stadium & talk to GURUGA.

o Sit back & enjoy the final fight.

o Return to GURUGA's house.

Upon finding ELENA missing, leave the town & head to 

the house located by the far eastern edge of the island.

36. [HOUSE]

o Make your way through the house, in search of ELENA.

37. [BACK IN THE TOWN OF KURENIA]

o Leave the building.

o A sequence will follow - the scenery will switch over 

to ELK & LEEZA.

38. [BACK IN TOVILLE WITH ELK, LEEZA, and KUKURU]

o Leave the temple & board the Silvernoah airship.

o Head to the town of Ramuuru.

39. [TOWN OF RAMUURU]

o Rest & replenish yourself. Explore the town.

o Head out to LEEZA's home village, Homun.

40. [ENTRANCE TO HOMUN]

o You will encounter several monsters lurking around. 

Prepare to battle them.

o After defeating them, go & search the rock that is 

blocking your path. You must now go back to the town 

of Ramuuru, to find someone help you move the rock.

41. [TOWN OF RAMUURU]

o Search the town - talk to the townspeople.

o Search near the far eastern edge of the town. 

A sequence should initiate, as the guards take you away

to the underground dungeon. 

o You will encounter an old, old, old alley - GOGEN!!!

o Once having escaped the dungeon, head back to the 

entrance to the village of Homun.

42. [VILLAGE OF HOMUN]

o Be prepared for yet another battle, as you will be 

surrounded by monsters at the bridge. 

o Proceed to the house on the very top of the village.

o After the battle, leave the town.

o From the overview, head to the secret passage,

where the monster fled through. 

It will be identified on the overview as "???".

43. [KIMERA LABORATORY]

o Make your way through the corridors & puzzles. 

o A sequence will follow - the scenery will switch 

over to ELK. Prepare for another battle.

o Go find KUKURU - you must go to the town of Palencia.

JEEK-BEK will accompany you.

o Talk to KUKURU to confirm that you ready to go.

44. [PALENCIA]

o Head to the Palencia castle ruin, located to the 

north eastern area.

45. [PALENCIA CASTLE RUINS]

o You will encounter POCO, the everso popular clutz

from Arc 1.

o Accompanying POCO, make your way through the depths 

of the Palencia castle ruins.

o In the main laboratory, ELK will be confronted by 

the mystical fire spirit. 

o POCO will give you a warp stone, to which you can use 

to teleport back to Toville (where KUKURU is).

o Go ahead & use the warp stone.

46. [BACK IN TOVILLE]

o Before leaving, you may want to rest & save the game 

at this point. 

o Talk to KUKURU again, and choose the top choice to

confirm that you are ready to go to the Palencia tower.

She will also give you a warp stone, so that you can 

return to Toville any time. 

o A sequence will follow.

47. [PALENCIA]

o Head towards the Palencia Tower, located just below 

the town of Palencia. 

48. [PALENCIA TOWER]

o Make your way through the corridors, in search for POCO

& JEEK-BEK. 

o Upon finding POCO & JEEK-BEK, battle your way through 

the depths of the corridors.

o Upon falling in the dungeon cell, use the different 

combination of the levers to open passages.

o Another battle will promptly take place.

o You will come across 2 stair cases.

The one of the left will lead you to the captives.

o After freeing the captives, POCO will ask you if you 

want to rest before proceeding on. To rest, choose the 

top choice. 

o Before managing to escape, ELK is confronted by some

soldiers & Lord ANDEL himself. Prepare yourself for 

another battle.

o The scenery will switch over to POCO & the captives.

o Upon awaking the monsters, protect the captives from

the monsters. 

o A sequence will follow, as everyone is teleported back 

to Toville. 

49. [TOVILLE]

o Rest & replenish your characters.

o Leave the temple & board the Silvernoah airship. 

o The scenery will switch over to SHU in the run-down 

town of KUZU.

50. [TOWN OF KUZU]

o Go to the bar/pub - talk to the bartender.

o He will tell you to find a guy by the name of MORRIS,

who will show you the way to Romania.

(Before leaving the bar, you will also find TOSH - my 

favorite character - sitting around, drinking)

o Leave the bar/pub. A battle will promptly take place.

o Go to the inn & talk to the woman at the front desk.

She will tell you that MORRIS is in the room next door.

o MORRIS will tell you to find & talk to a red-haired

guy at the bar (TOSH). 

o Go back to the bar/pub & talk to TOSH. 

o Prepare for a battle against TOSH - use the debris & 

rocks to your advantage, as SHU has more range. 

o Follow TOSH to the upper room in the bar.

o Talk to TOSH once more to confirm that you are ready.

He will then join you.

o Leave the town. 

o Head to the Romania tunnel system - battle will follow.

o Return to the town of KUZU.

Head to the bar/pub - upon finding the entire resistance

murdered, you will be confronted by the monsters 

responsible. 

o A sequence will follow.

o Back with TOSH & SHU, leave the town.

o Head to the Romania tunnel once more. 

Using TOSH, you must buy SHU some time, by battling as 

much monsters for around 20 turns. 

NOTE: Use the item SHU gave you at the last moment - 

use it if you have fought the 20 rounds or if you 

need to escape.

o Switching over to SHU, you must set the bombs at the same 

time as warding off the monsters. Use your turns wisely.

o Once completed, you will be treated with a CG sequence.

o A sequence will follow, as all the character party groups 

begin to head towards the main laboratory in Romania.

51. [INSIDE THE ROMANIA TUNNEL]

o As TOSH & SHU proceed through the depths of the Romania 

tunnels, you encounter GOGEN & LEEZA - However, they are

imposters. Prepare to battle against the imposters.

o Switching over to the real LEEZA & GOGEN, make your way

through until you encounter SHU & TOSH - However, they 

are imposters. Prepare to battle the imposters.

o Switching over to ELK's party, pull the 2nd lever from 

the right side. Pulling any other lever will attract 

monsters.

o ELK will encounter ARC & KUKURU - however they are 

imposters. Prepare to battle against the imposters.

o Switching over to SHIANTE & GURUGA, you will encounter

ELK, LEEZA, & SHIANTE's brother. They too are imposters.

Prepare to battle against them.

o Switching over to IGA, explore each room. 

Go to the room on the very right. A battle awaits you.

o Finally, once all the real character groups gather 

together, make your way through the stairways.

o You will come across a room with 6 ELK imposters.

o You will also come across a romm with 6 TOSH imposters.

o Once ARC reveals himself, prepare for a final battle 

against GARUANO himself.

o Upon defeating GARUANO, talk to CHONGARA at the station.

o Follow CHONGARA to the Silvernoah airship. 

52. [GREYSHINA: TOWN OF PEISUS]

o From the overview map, head over to the town of Peisus,

located just to the right of the Silvernoah.

o Rest & replenish your characters. 

Leave the town & head to the Ramada temple.

53. [RAMADA TEMPLE]

o There, you will encounter SANIA, a fortune teller from 

the village of Millmana. 

o Head back to the town of Peisus.

Go to the library - you will find the temple scripture

stolen. 

SANIA will then use her abilities to identify the thief.

o You must search & find the person matching the picture 

of the thief.

o After finding 11 similar looking guys, none of which is 

the thief, you must go back to the library, second floor,

and talk to the guy. He will tell you that the real

thief escaped to the Noyamu fields.

54. [NOYAMU FIELDS]

o Upon encountering the real thief, a battle will promptly 

take place.

o After retrieving the temple scripture/scroll, go to the

Ramada hills, located just above the Ramada temple. 

A sequence will take place.

o Head off to YAGUN's base, located in the area just below 

the Silvernoah airship.

55. [YAGUN'S BASE]

o A battle will soon follow.

o After the sequence, leave the town & board the Silvernoah 

airship.

56. [ON BOARD THE SILVERNOAH]

o CHONGARA will give you a brief explanation of the various

lands of the land. Click on the (X) button to leave the

map overview.

o CHONGARA will then ask if you are ready - choose the top 

choice to confirm.

o From the map overview, you will now have the freedom of 

exploring whichever lands you wish to go.

o Head to the volcano island of Burakia - go to the town 

of Luwaga, located near the center of the island.

57. [ISLAND OF BURAKIA: TOWN OF LUWAGA]

o A battle sequence will promptly take place. 

o Head into the house located near the center of the 

town. After talking to the guy, go to the mansion

of RAIGARU.

58. [IN THE MANSION]

o Hordes of monters await you - prepare to battle.

o Upon reaching the main room, you will be confronted 

by RAIGARU - who has seemingly manipulated ELENA

into opposing GURUGA. 

o A sequence will follow. 

o Leave the building & go back to GURUGA's room.

Another sequence will follow.

o Leave the town & head off to the Banza mountain, 

located within the area of the volcano.

59. [BANZA MOUNTAIN]

o Make your way through the cave - prepare for HORDES 

of zombies & ogres.

o Upon reaching the top, a sequence will follow. 

Prepare to face off against RAIGARU.

o Another sequence will follow.

o Your task here is done - board the Silvernoah.

o From the map overview, head to the land of Forres,

to the village of HOMUN (LEEZA's home village).

60. [FORRES: THE VILLAGE OF HOMUN]

o In the village of Homun, LEEZA will find her 

village in ruins. Go to LEEZA's house - a battle 

will soon follow.

o Leave the village - go to the town of Ramuuru.

61. [TOWN OF RAMUURU]

o Go to the inn - a sequence will take place.

o Once you leave the town, go to the Gia temple.

A battle will take place.

62. [INSIDE THE GIA TEMPLE]

o Make your way through the halls of the temple. 

A sequence will take place.

o Follow the priests through the secret passage behind the alter.

o You will come across several puzles within the depths of 

the corridors. 

o A sequence will follow (very emotional scene). 

Prepare to battle the monsters. 

o From the overview, board the Silvernoah airship.

Another sequence will follow.

o Go to the land of Araratos.

63. [ARARATOS: CHONGARA'S SHOP]

o If you go to CHONGARA's shop, you can pick up TONS of 

useful items. Use this chance to greatly "upgrade" 

your characters with new weapons & relics.

NOTE: This is specifically a feature that takes advantage

if you converted from a previous game in Arc 1 - 

the items you used to have in Arc 1 will mostly be 

there. 

o Leave the town & board the Silvernoah.

o From the map overview, head to the land of Millmana.

64. [MILLMANA: TOWN OF AJAARU]

o In the town of Ajaaru, go to the bar.

Talk to LOAN, the guy withs the glasses.

He will tell you that YAGUN's army has begun expanding 

out. 

o Leave the town & board the Silvernoah.

o From the map overview, a new location will be available, 

located just to the right of Millmana. 

Click on it - A sequence will follow. 

o Return to Millmana - go back to the town of Ajaaru.

o Talk to LOAN once more. 

o Leave the town & go to the Nihen forest.

65. [NIHEN FOREST]

o Make your way through the forest.

o Split your characters into 2 groups. After the sequence, 

make your way through the corridors.

o After defeating the soldiers inside, a sequence will follow - 

seemingly showing YAGUN's well-deserved death and the 

destruction of his fort. (or is he dead....?)

o From the overview, head back to the town of Ajaaru & talk to 

LOAN at the bar. 

o Leave the town & head to the Toyooke forest, located to the 

farthest extended area of the island. 

66. [TOYOOKE FOREST]

o A sequence will follow.

o Board the Silvernoah airship and from the map overview, 

go to the sea station.

67. [SEA STATION]

o Make your way through the station corridors.

o Upon going down the elevator, you will encounter YAGUN, 

whose true identity was masked by the monkey. 

A battle sequence will promptly follow.

o You will have 20 minutes to find the submarine & get out 

of the station! Run!

o After managing to escape, leave the town & board the 

Silvernoah airship.

o You will now have 2 tasks to complete:

   1.) Land of Barabaraado 
   2.) Land of Amiigu 

o From the map overview, go to the land of Barabaraado.

68. [BARABARAADO]

o Go to the pyramid - after the sequence, go to the town 

of Muhado and head off to the guild. 

o Talk to LATA, the guy standing by the window, and then 

talk to the guy at the front desk.

o Head towards the exit - after LATA talks to you, follow 

him to the bar.

o Talk to LATA once more - he will ask you to fight a raven 

monster at the KANARA desert.

o Leave the town & head to the Kanara desert, located just

to the right of the town.

69. [KANARA DESERT]

o Battle against the raven.

o During the following sequence, you will be given 3 choices:

   1.) Kill the raven. 
   2.) Let it live. 
   3.) Take its eggs. 

o Choose the 2nd choice - however, it is not necessary.

o Return to the town of Muhado.

70. [TOWN OF MUHADO]

o Go to the bar to talk to LATA - a sequence will follow.

o Leave the tent/camp & go to the Teyuke cave.

71. [TEYUKE CAVE]

o Battle your way through the cave.

o Upon finding the mother of LATA, return to the Saryu camp.

72. [SARYU TENT CAMP]

o Go to LATA's tent - a sequence will follow.

o Leave the camp & head towards the pyramid.

73. [PYRAMID]

o Prepare to battle.

o Inside, if you come across some sphynx, as with the myth, 

you must answer the riddles correctly to pass -

if incorrectly answered....

o Upon reaching the final room, prepare for a battle against 

the general.

o A sequence will follow, showing the destruction of the pyramid.

o After leaving the pyramid, board the Silvernoah and head off 

to the land of Amiigu.

74. [AMIIGU: TOWN OF MOLEA]

o After meeting the 2 townspeople, go to the bar.

o Go to the next room inside - you will meet two townspeople 

once more. Choose the top choice to confirm.

o Follow the 2 townspeople.

Meeting with the village head, choose the top choice to 

listen to his dilemma. Choose the top choice once more to 

confirm your mission.

o Leave the building and exit the town from the BACK, so you 

can get to the tower. 

o Go to the tower, located to the far eastern area of the island.

75. [THE TOWER]

o A sequence will follow - battle your way up the tower, 

using the telepods/transport mats.

o You will come across a puzzle where the the ground panels 

are made up of flipping squares & diamonds.

NOTE: Should you get stuck, remember that to use the "redo"

option, which is the 6th choice fom the top of the 

action menu.

o Upon encountering the robot boss, you will not be able to 

attack until the 2 townspeople unknowingly remove the 

power cell from the machine core.

o Now, attack!

o A sequence will follow.

76. [BACK IN THE TOWN OF MOLEA]

o Leave the town & board the Silvernoah - a sequence will 

take place.

o Your next mission will take place in Sumaria. 

o From the map overview, go to the land of Sumaria.

77. [SUMARIA]

o A sequence will take place. 

o Go to the temple - talk to KUKURU. 

She will advise you to go to the Palencia tower.

Talk to her once more & choose the top choice to have her 

teleport you to the Palencia tower.

o Leave the town of Palencia & go to the downtown area.

78. [DOWNTOWN AREA]

o Go to the bar & talk to the bar tender.

o A sequence will take place.

TOSH will find out that his father is alive, but.....

o Switching over to ARC, leave the Silvernoah. 

o Go to the temple & talk to KUKURU. She will teleport you 

to Palencia.

o Another sequence will follow.

o Leave the town of Palencia & head off to the Palencia tower.

79. [PALENCIA TOWER]

o Upon finding TOSH, a battle will promptly take place.

o Battle your way through the tower corridors. 

o After reaching the 99th level, the scenery will switch over 

to the village of Toville, where KUKURU will be attacked by

monsters. 

o Pick from the remaining characters & prepare for a battle.

o The scenery will switch back to the Palencia tower.

o Prepare for a 1-to-1 battle between TOSH and his father, MONJI.

o A sequence will follow - in the next room, you will find 

ARC's mother held captive by the monsters! 

But what's this?......ARC's father to the rescue!!!

o Prepare for a battle.

A long sequence will soon follow. (Farewell, father...)

o You will have to choose one of your characters to travel 

back in time. Choose your strongest character.

80. [BACK IN TIME: ARC 1]

o After choosing your character, KUKURU will teleport you back 

in time, to the point where ARC 1 left off!

o Find KUKURU - follow her up through the temple and battle 

the monsters.

o She will then teleport both of you to the tower of Palencia. 

Go to the Palencia castle.

81. [PALENCIA CASTLE RUINS]

o Battle your way through the castle ruins.

o Go to the underground lab - after you obtain the 

fire power from the spirit, you must go to the 4 remaining 

lands to obtain the other powers, accordingly.

o Head off to the Palencia airport. 

A sequence will take place. 

o Go to the land of Greyshina.

82. [GREYSHINA]

o From the overview, go to the Ramada temple.

83. [RAMADA TEMPLE]

o After the sequence, prepare for a battle. 

o Go to the Ramada hills, located just above the temple.

84. [RAMADA HILLS]

o Prepare for yet another battle.

o Upon receiving the earth power, 

return to the airport & choose the second choice to go to 

the land of Neederu. 

85. [NEEDERU: TOWN OF MISULO]

o Upon arriving in the town of Misulo, a sequence will follow.

o Explore the town & house - you should come across a house 

with a young girl. Talk to her & she will tell you that the 

monsters are in the stadium/arena.

o Go to the stadium/arena - prepare yourself to fight monsters

with only KUKURU.

o After obtaining thewind power, head off the airport.

Choose the top choice to confirm for the land of Araratos. 

o Go to Araratos.

86. [ARARATOS]

o Go to the Azenta cave - battle the monsters.

o After defeating the monsters, you will come across a robot 

that is blocking your way. Nothing will hurt it, so 

return to the town of Gazaruna.

87. [TOWN OF GAZARUNA]

o Talk to the townspeople - one of them will tell you of a 

person at the inn who can help you.

o Go to the inn - head to the far upper right room.

o After talking to the old man, leave the building.

o Talk to the townspeople once more.

o Go to the building on the lower-right area.

Talk to the doctor - he will ask you to give some of the 

medicine to the old man in the inn.

o Return to the inn, to the room with the old man.

o The old man will ask you to find a necklace. 

o Go to the weapon/item shop. 

Talk to the guy with the green backpack. He will give you 

the necklace.........for 1000 gps. 

Choose the top choice to confirm.

o Now, return to the inn, where the old man was.

o Leave the town & head off to the Azenta cave once more.

88. [AZENTA CAVE]

o Battle the monsters once more.

o After obtaining the light power, return to the airport.

Choose the second choice to confirm in going to the 

land of Aribacha.

89. [ARIBACHA]

o Go to the town of Elzark.

o Leave the town & go to the statue ruins, located far below 

the town.

90. [STATUE RUINS]

o Battle your way through the monsters.

o You will find a force field surrounding the entrance to 

the cave. Return to the town of Elzark.

91. [TOWN OF ELZARK]

o Go to the guild. A sequence will follow.

o Leave the town & go to the Saryu ruins, located within the

canyons.

92. [SARYU RUINS]

o Prepare for a battle.

o From the overview, head back to the statue ruins.

93. [STATUE RUINS]

o Prepare for a battle.

o After obtaining the water power, go to the airport. 

Choose the second choice to go to the land of Sumaria.

o Go to Sumaria.

94. [SUMARIA]

o Go to the town of Palencia.

Choose the 1st choice to confirm going to Toville.

95. [TOVILLE]

o Go to the temple. After confronting Lord Andel, 

prepare to battle the monsters.

o You will then be teleported back into your own time.

o Leave the temple & board the Silvernoah. 

You will be split into 2 groups - choose your characters.

96. [ICE CAVES]

o Battle your way through the ice caves. 

o Upon reaching the 8th floor/level, you will finally 

confront Lord ANDEL.

o A sequence will follow.

o Upon returning to Toville, at KUKURU's temple, leave 

the temple & board the Silvernoah. 

o From the map overview, go to the land of Romania.

97. [ROMANIA]

o Go to the rural town of KUZU - a sequence will follow.

o Prepare for battle.

o Head to the bar - yet another battle will take place.

o Go in the bar - talk to the guy standing.

Follow him into the other room.

o A battle will take place.

o Leave the town - head to the Romania tunnel system.

98. [ROMANIA TUNNEL]

o Battle your way through the hordes of monsters.

You must last out 8 rounds, in order to buy some time 

for the resistance groups.

o Battle your way through the depths of the corridors.

Be prepared, for the monsters are at a fairly high level.

o After defeating the hordes of monsters in the Romania 

inner city, you will meet with the Resistance leader.

o Use this precious opportunity to rest & replenish your 

characters. Also remember to save.

99. [ROMANIA: THE INNER CITY]

o Now, in order to open the 5 gates, you must find 5 levers

which are scattered & hidden throughout the inner city.

Search the homes & battle the monsters.

o After opening all 5 gates, head to the center core of the 

tower. 

o You will be contronted by General SALBADO's troops.

Prepare for battle.

o A sequence will follow.

o Upon meeting CHONGARA, he will ask you if you are ready to

board the Silvernoah & face off against General SALBADO.

Top Choice: You are ready to go.

Bottom Choice: Wait - you have something else you want to do.

If you choose the bottom choice & decide to hold off for awhile, 

you will be given another set of choice:

Top Choice: Return to the rural town of Kuzu.

Bottom Choice: Board the Silvernoah & visit a different land.

!! NOTE: I highly advise you to hold off for now, & gear up

your characters with more experience points, level ups, 

new weapons, and items. Use this final chance to 

explore the many secret dungeons & areas - particularly 

the bounty jobs. Once you head into the core of 

the Romania crystal tower, there is no turning back...

100. [ROMANIA: THE FINAL JOURNEY WITHIN...]

o A sequence will take place.

o Leave the Silvernoah and battle your way through the depths 

of the dark tower crystal. 

o You will eventually come across a huge hallway with six 

separate rooms. 6 of your characters must go into each of 

these rooms.

1.) ARC: Arc will confront Kukuru (or so it seems). 

Choose the second choice and prepare to fight.

2.) POCO: Poco will confront his childhood bullies. 

Choose the second choice & prepare to fight.

3.) TOSH: Tosh will confront his brother. Prepare to fight.

4.) IGA: Iga will confront his pupils from his temple.

Prepare to fight.

5.) GOGEN: Gogen will confront his old friends from Sumaria.

Choose the second choice & prepare to fight.

6.) ELK: Elk will confront Mirirel. Prepare to fight.

o Proceed up through the corridors.

o You will eventually come across a room with 4 separate rooms 

& a crystal in the middle of the room. Battle through each 

room. 

o After battling your way through all 4 rooms, search the crystal.

A new path will be revealed.

o You will finally encounter General SARUBADO!

NOTE: Be prepared - General SARUBADO will extremely tough.

He will have 2,200 hps, and his mechanical/crystal 

minions will inflict quite a bit of damage as well.

Use your healer frequently to stay alive. 

Try not to group all your characters in a single spot, 

as General SARUBADO's attacks has a wide range. 

101. [THE FINAL CONFRONTATION]

o A sequence will follow. 

o The scenery will switch over to KUKURU. 

Using KUKURU, prepare to fight the evil spirit boss. 

o Switching back to the character party, prepare to face 

off against the final boss of the game. 

NOTE: For the 1st round, the final boss will pack over 4,000

hps and will unlease a few devastating spells here & 

there. Attack him without spells as best as you can, 

for you still have another round with him!

As with the final round, the final boss will reveal his 

true form, and will pack 9,999 hps, not to mention 

unlimited amounts of magic points to unlease his 

devastating magic spells! Keep your distance & DO NOT 

have your characters formed in a single group. Have them

spread out, and not too close to the boss. Keep your 

healers handy & alive at all costs, or else you will be 

dead before you even realize it. 

o And with the power of all 5 elements, ARC strikes the final, 

fatal blow upon the evil spirit! 

o As the sequence rolls on by, showing the devastation caused 

by the upbringing of the evil spirit, ARC & KUKURU's 

spirits bids farewell to the rest of the characters....

...ending this truly tragic yet dramatic quest 

of Arc's epic saga...

(ending credits rolls by....piano sonata BGM...)

T H E

E N D

========================================================================

Iwata Shoji

siwata@sfsu.edu
Please note that A.P.I shall not be held responsible for the accuracy of this article.

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