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ASTEROIDS
Written By: Michael T. Tyler
(mttyler@saturn.vcu.edu)


ASTEROIDS FOR PLAYSTATION FAQ, V1.0
By Michael T. Tyler
Unpublished work Copyright, June 3, 1999, Michael T. Tyler

This Asteroids for Playstation guide is for private and personal use only. It can only be 
reproduced electronically, and if placed on a web page or site, may be altered as long as 
this disclaimer and the above copyright notice appears in full. This guide is not to be 
used for any commercial, profitable and/or promotional purposes; this includes being used 
by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. 
in ANY way. This includes such gaming magazines such as Expert Gamer, Game Cave or the 
likes. This guide was created and is owned by me, Michael T. Tyler 
. Any and all copyrights and trademarks are acknowledged that are 
not specifically mentioned in this FAQ, including those belonging to Activision and Atari. 
Anyone else other than Michael T. Tyler claiming this FAQ as their own work will face a 
serious lawsuit.


TABLE OF CONTENTS
1) FAQ History
	1.1 Version 1.0
2) Introduction & His Story
	2.1 Introduction to Asteroids (Asteroids 101)
	2.2 His Story... So Far
3) Controls
	3.1 Button Configuration
4) Starting the Game
	4.1 Difficulty levels
	4.2 Ships
5) Powerups, Enemies and Scoring
	5.1 Powerups
	5.2 Wildcard Weapons
	5.3 Types of Asteroids
	5.4 Types of Enemy Craft
	5.5 Scoring
		5.5.1 Classic Asteroids
		5.5.2 Updated version
6) Blastthrough
	6.1 Zone 1: Sigma Delta
		6.1.1 Objective
		6.1.2 Screen Description
		6.1.3 Level Descriptions
	6.2 Zone 2: Black Hole
		6.2.1 Objective
		6.2.2 Screen Description
		6.2.3 Level Descriptions
	6.3 Zone 3: Sun
		6.3.1 Objective
		6.3.2 Screen Description
		6.3.3 Level Descriptions
	6.4 Zone 4: Worm Zone
		6.4.1 Objective
		6.4.2 The Plot
		6.4.3 Screen Description
		6.4.4 Level Descriptions
	6.5 Zone 5: Save the Earth
		6.5.1 Objective
		6.5.2 The Plot
		6.5.3 Screen Description
		6.5.4 Level Descriptions
	6.6 Final Battle
		6.6.1 Level Description
		6.6.2 The Boss
		6.6.3 The Ending
7) Secrets & Codes
	7.1 Earned Secrets
	7.2 Codes
		7.2.1 In Game Codes
		7.2.2 Game Shark Codes
8) Upcoming Works
	8.1 Next Version of Asteroids FAQ
	8.2 Upcoming Works
9) Credits
	9.1 Credits
10) Special Thanks
	10.1 Special Thanks


1) FAQ History

1.1 Version 1.0
---------------

Everything that is not included in later editions!


2) Introduction & His Story

2.1 Introduction to Asteroids (Asteroids 101)
---------------------------------------------

Asteroid history and introduction to be included in next update.


2.2 His Story... So Far
-----------------------

The galaxy is filled with valuable commodities. If a company wants to keep their business 
up-to-date, they must compete on the ground and in the heavens. Interstellar mining has 
made people rich overnight. Seizing this great opportunity, the biggest mining 
corporations merged into a single mega-corporation, the Astro-Mining Corporation. More 
and more, surveyors have discovered dangerous asteroid fields. In order to make the big 
money, the corporation hires pilots to blast asteroids to a reasonable size, then sends 
in their massive mining machines to capture valuable minerals in the quadrant. The 
corporation's efforts in space support entire off-world socities. The rule is simple: 
Make the company rich, and it makes you rich in return.

The bulk of the Astro-Mining Corporation contracts are from the military, which explains 
why mining has become such a dangerous, yet lucrative occupation. The corporation realized 
that not only could it mine for valuable ores, but it could also provide a clearance 
service for debris-infested areas of space. Since the military has been engaging in wars 
against hostile extraterrestrials, they have needed an efficient way to clear the 
interstellar highway of any potential hazards... such as asteroids. One small asteroid 
can have a devastating effect on everything from a transport to a battle cruiser, 
particularly since these craft normally travel at half the speed of light. An entire 
asteroid field is a deadly obstacle, indeed.

Talented pilots from all over the planet are being recruited by Astro-Mining to clear 
areas of space for equipment to be moved in and provide safe passage for military and 
civilian life. These pilots must be talented dogfighters who can dodge and weave among the 
constant threats found within an entire asteroid belt. In addition, they must be skilled 
shooters who can pulverize asteroids into dust with a well-aimed shot and can fight 
fiercly against enemies they might encounter. 

You have been selected. Good luck.

* Above four paragraphs Copyright 1998 Activision.


3) Controls

3.1 Button Configuration
------------------------

LEFT, RIGHT = rotate 
UP = 180 degree flip
DOWN = thrust
SQUARE =  shoot
X = thrust
O = use wildcard
TRIANGLE = shield
L1 = hyperspace (teleport to another part of screen)
L2 = 180 degree flip
R1 = thrust
R2 = shoot


4) Starting the Game

4.1 Difficulty Levels
---------------------

* Normal - Not too difficult. Many powerups and wildcard weapons are found here. 
* Expert - Souped up version of normal difficulty.
* Hardcore - No wildcard weapons found here! Truly for the hardcore gaming shooter!

4.2 Ships
---------

* Dagger - Has equal ratings in shields, firepower and speed in rotation.
* Excalibur - Found only after implementing code at start screen or defeating game set at 
expert of hardcore difficulty. This momma has tremendous firepower, shields and speed!
* Longsword - Increased firepower and shields with slower rotation.
* Rapier - High speed in rotation and high firepower. Shield duration is much more limited.


5) Powerups, Enemies & Scoring

5.1 Powerups
------------

* Bonus points - green
* Extra ship - yellow
* Recharge shield - light blue

5.2 Wildcard Weapons
--------------------

* Armageddon (purple) - Similar to smartbomb. When activated, it causes lasers to be 
disabled momentarily.
* GunSat (green) - A small satellite that rotates around ship and shoots nearest enemy. 
The GunSat is destroyed once it or the ship has been hit. A GunSat will only stay with 
the ship for that stage. A new one must be activated, in any are remaining, to use in 
the next stage.
* Homing Missiles (light blue) - Plasma missiles attacking nearest enemy.
* Laser (light blue) - Self explanatory.
* Mines (red) - Ejected from rear, explode upon impact.
* Missile Armageddon (purple) - 360 degree spin weapon. Similar to Armageddon.
* Plasma Drill (light blue) - Short powerful laser. 
* Plasma Sword (red) - Deadly liquid plasma sword fired from back of ship.
* Ramming Shield (red) - Allows ship to be used as a battering ram against enemies. 
When activated, it causes lasers to be disabled momentarily.
* Robo Wall (light blue) - Stationary barrier.
* Smartbomb (dark blue) - Destroys basically everything around ship.
* Trigger Bombs (dark blue) - Similar to mines except trigger bombs are activated once 
the wildcard button is released. Bomb will explode if impacted by an enemy.
* Wide Shot (green) - Allows ship to shoot three shots at once.

5.3 Types of Asteroids
----------------------

* Ancient energy asteroid - once fired upon, they absorb energy from shots and redirect 
towards ship. Found exclusively in Zone 3. Never destroy from close range.
* Alien egg asteroid - Three small worms are released when shot. Found exclusively in 
Zone 4. Also known as an eggsteroid! (OK! I know, bad humor! :-))
* Classic (regular) asteroid - the typical asteroid!
* Crystal asteroid - blue bizarre extraterrestrial organisms found throughout the 
galaxies. Crystal asteroids split into three small pieces after being fired upon. Unless 
destroyed, the smaller pieces will grow to full size crystal asteroid form. Found 
exclusively in Zone 1.
* Fireball comets - shot from sun in Zone 3.
* Indestructible asteroid - self explanatory. Seen exclusively in Zone 2.
* Mined asteroid - asteroids surrounded by cage that contains high-level explosives. 
Never destroy from close range.
* Space debris - satellites, ships and other fabulous space junk that clutters the play 
screen.


5.4 Types of Enemy Craft
------------------------

* Asteroid tug - enemy ship that can only be destroyed once it captures an asteroid.
* Crystal Ice Ship - shoots cold plasma bolts that temporarily paralyzes ship. Found 
exclusively in Zone 5.
* Feul transporters - composed of three section and heavily armed. Must shoot from 
section to destroy.
* Hex - Hexagon shaped enemy craft. The hex slips into two Battle Stations. The Battle 
Stations turn into Squad Fighters once shot. Similar to pods in Defender and Defender 
II (also known as Stargate.)
* Kamikaze - self-explantory!
* Living Turret Cruiser - Beware of these babies.
* Nuke drivers - leaves deadly exaust trail from behind. Avoid following at all costs.
* Regenerator - Edward Scissorhands anyone? Shoot the spinning quad-bladed ship or face 
immediate disaster! Found exclusively in Zone 4.
* Repulser beam - shoots beam that repulses your ship. Avoid shooting at close distance. 
* Standard saucer - Giant round saucer.
* Super saucer - smaller and more powerful version of standard saucer.
* Vulteroids - look like birds leaving a volcano. Vulteroids like to strike from behind 
and avoids face to face confrontations. Very deadly.


5.5 Scoring
-----------

5.5.1 Classic Asteroids

Enemy Shot                Point Value
=====================================
Big Asteroid                       20
Medium Asteroid                    50
Small Asteroid                    100
Large UFO                        1000
Small UFO                         200

5.5.2 Updated Asteroids

* Section to be completed upon next FAQ release.


6) Blastthrough

6.1 Zone 1: Sigma Delta
-----------------------

NOTE: Each level description details the number of each type and number of asteroid and 
enemies encountered.

6.1.1 Objective
Clear area of all asteroids and enemy craft.

6.1.2 Screen Description
Ship begins in middle of stage. In bottom right hand corner of playfield is planet, 
similar to the Moon in view, rotates on its axis. 

6.1.3 Level Descriptions
Level 1 - One gigantic asteroid. Shoot several times, depending on difficulty level, 
to blast into two big asteroids.
Level 2 - three regular asteroids
Level 3 - three regular asteroids
Level 4 - four regular asteroids
Level 5 - four regular asteroids
Level 6 - two regular asteroids, one crystal asteroid, super saucer appears
Level 7 - two regular asteroids, one crystal asteroid
Level 8 - one regular asteroid, two crystal asteroids
Level 9 - one regular asteroid, two crystal asteroids
Level 10 - three crystal asteroids
Level 11 - one regular asteroid, two crystal asteroids, one mine asteroid, asteroid tug 
appears
Level 12 - two regular asteroids, two crystal asteroids
Level 13 - two regular asteroids, two crystal asteroids
Level 14 - two regular asteroids, two crystal asteroids, super saucer appears
Level 15 - two crystal asteroids, two mined asteroids, hex appears

6.2 Zone 2: Black Hole
----------------------

6.2.1 Objective
Destroy all foreign material in zone to provide safe passage for cargo ships.

6.2.2 Screen Description
Ship begins in lower right hand corner of playing field. Black hole fills the entire 
middle portion of screen. It is OK to pass over black hole, but do no stand over the 
middle for too long or its bye-bye dry I'm giving Tone a try!

6.2.3 Level Descriptions
Level 1 - two regular asteroids
Level 2 - one regular asteroid, one space debris (takes 11 shots to destroy)
Level 3 - two regular asteroids, one space debris
Level 4 - two regular asteroids, one space debris, nuke driver appears
Level 5 - three regular asteroids, vulteroid appears
Level 6 - two regular asteroids, indestructible asteroid
Level 7 - two regular asteroids, indestructible asteroid, one space debris (red capsule)
Level 8 - two regular asteroids, indestructible asteroid, one space debris (red capsule), 
nuke driver appears
Level 9 - two regular asteroids, indestructible asteroid, one space debris (red capsule), 
kamikaze appears
Level 10 - two regular asteroids, one satellite, one red capsule
Level 11 - four regular asteroids, nuke driver appears
Level 12 - two regular asteroids, two indestrcuible asteroids
Level 13 - two regular asteroids, two indestrcuible asteroids, one red capsule, vulteroid 
appears
Level 14 - two regular asteroids, two indestrcuible asteroids, one tri-spike satellite
Level 15 - two regular asteroids, two indestrcuible asteroids, two tri-spike satellite

6.3 Zone 3: Sun
---------------

6.3.1 Objective
The Poseidon Corporation wants the area cleared to make vacation spot here.

6.3.2 Screen Description
Ship begins in middle of playing field. Sun appears in lower right hand corner of screen. 
The Sun will shoot solar flares that will blow up in upper left hand corner of playing field. 
Avoid these explosions or perish!

6.3.3 Level Descriptions
Level 1 - two regular asteroids
Level 2 - three regular asteroids
Level 3 - three regular asteroids
Level 4 - two regular asteroids, one energy asteroid, first solar flare, repulser appears
Level 5 - two regular asteroids, one energy asteroid
Level 6 - two regular asteroids, one energy asteroid
Level 7 - three regular asteroids, first asteroid/medium sized comet shot from sun
Level 8 - one regular asteroid, one energy asteroid, one mine asteroid, repulser appears 
Level 9 - three regular asteroids, one mine asteroid, repulser appears
Level 10 - four regular asteroids, repulser appears
Level 11 - one regular asteroid, one crystal asteroid, one mine asteroid
Level 12 - two regular asteroids, one crystal asteroid, one mine asteroids
Level 13 - two regular asteroids, one crystal asteroid, one mine asteroids
Level 14 - one two regular asteroid, one crystal asteroid, two mine asteroids, repulser 
appears
Level 15 - one regular asteroids, two energy asteroids

6.4 Zone 4: Worm Zone
---------------------

6.4.1 Objective
Military wants debris cleared.

6.4.2 The Plot
What the military failed to tell you was that this zone is a breeding ground for aliens!

6.4.3 Screen Description
Ship always begins in middle. The indestructable alien queen mother worm leaves from bottom 
left hand corner. She never will move along bottom left triangle of screen. 

6.4.4 Level Descriptions
Level 1 - two regular asteroids
Level 2 - regular asteroids, one egg
Level 3 - two eggs (extra worms start to appear)
Level 4 - one regular asteroid, two eggs
Level 5 - one regular asteroid, two eggs
Level 6 - three eggs
Level 7 - three eggs, mother queen makes first appearance, repulser appears
Level 8 - three regular asteroids, repulser appears
Level 9 - two regular asteroids, one egg
Level 10 - two regular asteroids, one egg, regenerator appears
Level 11 - two regular asteroids, two eggs
Level 12 - one regular asteroid, three eggs
Level 13 - four eggs
Level 14 - four eggs, regenerator appears
Level 15 - one regular asteroid, four eggs, worm appears

6.5 Save the Earth
------------------

6.5.1 Objective
Save the earth from alien invasion and being blown to smithereens by asteroids.

6.5.2 The Plot
Pilot XJ13 (an appropriate number) reports a massive alien invasion and has unleashed a 
plethora of asteroids towards earth! 

6.5.3 Screen Description
Ship always begins from middle of playfield. The earth is on the lower third of screen. 
If enough asteroids hit earth, life will cease to exist as we know it. 

6.5.4 Level Descriptions
Level 1 - 10 regular asteroids, crystal ice ships appear and shoot on all levels!
Level 2 - 16 regular asteroids
Level 3 - 16 regular asteroids, two satellites block shots
Level 4 - 16 regular asteroids, three satellites block shots
Level 5 - 19 regular asteroids
Level 6 - 17 regular asteroids
Level 7 - 18 regular asteroids
Level 8 - 18 regular asteroids
Level 9 - 27 regular asteroids
Level 10 - 35 regular asteroids
Level 11 - 35 regular asteroids
Level 12 - 36 regular asteroids, three satellites block shots
Level 13 - 37 regular asteroids, two satellites block shots
Level 14 - 47 regular asteroids
Level 15 - 52 regular asteroids

6.6 Final Battle
----------------

6.6.1 Level Description
Level 1 - eight regular asteroids

6.6.2 The Boss
Boss - Blast away the shooters on wings. Then shoot orange triangle in middle to end battle. 
Be careful, the boss's ship can regenerate.

6.6.3 Ending
Yes, you have saved the day and a futuristic fireworks display is provided for your 
entertainment.


7) SECRETS & CODES

7.1 Earned Secrets
------------------

* Unlock Classic Asteroids - Run into green asteroid on zone 1, level 15.
* Unlock Fourth Ship - Defeat expert or hardcore level.


7.2 Codes
---------

7.2.1 In Game Codes
The following codes must be entered at the title screen while holding SELECT.

* Level Select & Toggle Collision Detection - SQUARE, TRIANGLE, CIRCLE, TRIANGLE, TRIANGLE, 
SQUARE, CIRCLE. An expolding asteroid will confirm correct code entry. Press SELECT + START 
during gameplay to gain access to menu.
* Unlock Excalibur Ship - TRIANGLE, CIRCLE, CIRCLE, TIRANGLE, SQUARE. An exploding asteroid
will confirm correct code entry.
* Unlock Classic Asteroids - CIRCLE, CIRCLE, CIRCLE, TRIANGLE, SQUARE, SQUARE, CIRCLE. An 
exploding asteroid will confirm correct code entry.

The following codes for classic Asteroids must be entered after pausing the game:
* Pat Benetar I Am Invincible Code - DOWN, DOWN, UP, UP, CIRCLE, SQUARE, TRIANGLE, 
TRIANGLE. Can be deactivated by reentering code.
* One Extra Life - UP, DOWN, LEFT, RIGHT, CIRCLE, SQUARE, X, TRIANGLE.
* 99 Lives - UP, X, DOWN, TRIANGLE, LEFT, SQUARE, RIGHT, CIRCLE.

7.2.2 Game Shark Codes
Ability				Code
Infinite Lives P1             8011013C 0009
Infinite Lives P2             80110140 0063
P1 Ship Modifier              800DF7C4 000?
P2 Ship Modifier              800DF7C8 000?
Enable Classic Asteroids      80110428 0001


8) UPCOMING WORKS

8.1 Next version of Asteroids FAQ
---------------------------------

* Introdcution and History of Asteroids
* Strategies for survival
* Scoring table

8.2 Upcoming works
------------------

* Bust A Move 4 (GBC)
* Enduro (Atari 2600)
* Midway Arcade Greatest Hits (PSX)
* Pac-Man & Pac Attack (GBC)
* R-Type DX (GBC)
* Williams Arcade Greatest Hits (PSX)
* Yars Revenge (GBC)


9) CREDITS

9.1 Credits
--------------------

* Activision for His Story in Asteroids FAQ section 2.2.
* Kao Megura for parts of copyright declaration.
* Myself for playing through Asteroids to finish this FAQ.

10) Personal Thanks

10.1 Personal Thanks
--------------------

* Special thanks to Activision for making an excellent updated version of Asteroids. 
* Special thanks to my brother for getting me hooker on Asteroids at age 7. I have been an 
incredible Asteroids fanatic since the Activision's re-release.
* Special thanks to everyone who bothers to write such excellent faqs and walkthroughs. 
Without your help, I may not have finished several RPGs!
* To everyone who decided to read through this small booger!

(c) Unpublished Works, Michael T. Tyler, .




Please note that A.P.I shall not be held responsible for the accuracy of this article.

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