|PlayStation > Playstation Help > Playstation Walkthroughs > Game Guide|
Written By: Peacemaker
1) Whenever you are in a town, castle, cave, or temple, search everywhere you can. This includes bushes, woodpiles, trees, tables, cabinets, closets, torches, etc. 2) Whenever a shop or merchant is around, be sure to purchase weapons, armor, and items. 3) Always talk to anyone around you. They will give you important information and clues to guide you through your quest. 4) When enter caves and labyrinths, it would be wise to carry a Guiding Branch. You can also use Finn's Escape Spell (when he gets enough experience). 5) Even though there aren't many, look along walls for secret passages. Sometimes, a faint light may emit from it to aid you in finding it. (1) ISLA VILLAGE Prepare to watch one of the longest introductions for a RPG. After you wake up, go downstairs and meet with Galahad. He will give you the Flask and send you to the Water Cave. There is a Storage Chest in the basement containing a few Antidotes. You can use this to store items, armor, weapons, and gold. (2) WATER CAVE Annie will meet you at the fork. She runs off to the left cave. Follow her. The Kraken has captured her. Go back to the fork and head in the right cave. Fill the Flask with water and return to the Kraken swamp. Pour the water in the swamp, and she will be released. Annie will join you. She is a cleric, so now you have someone who can cast healing magic. Head back to the Isla Village. You will never need to return here again. (3) ISLA VILLAGE You will watch a long cinema. Percy will join you. Like Finn, he is your basic swordsman. Head northeast to Marion Castle. (4) MARION CASTLE Go to Samson's house. Search the desk and a stairway will appear. Press the switch in the basement and go to the graveyard to find the secret passage. Samson will join you. He cannot use magic, but Samson makes up for it in raw strength. After arriving in the castle prison, find the prison key to unlock the cell containing Edward, who will join you. He is a mage who specializes in dark magic. Ramue, one of the Vicious Ones, will curse Samson. There is no church that will be able to lift it, so Samson's abilities will be heavily drained. Samson and Edward will separate from your party. (4B) ISLA VILLAGE If you want to see an extra cinema and hear new information, come back here. (5) BORDER CHURCH Samson and Edward will rejoin you. There is no definite solution to the puzzle. The best way I know is to solve one edge of the puzzle and mix the rest until it fits. Once underground, Percy will leave the party at the gate. Be sure to take whatever items he is carrying. (6) CROSSROAD After going through the cave, you will see a house and 2 different paths. Rest and save at the house. One is the Dragon Cave. A sleeping dragon blocks the way, and you will not be able to wake it right now. Instead, go through the forest and find the tree bridge. Use the acorns to patch the holes. Fans of "Boxem" should easily go through here. (7) ZALAGOON Guards will block your way into the castle, so enter the sewer well near the village entrance. Look for the false waterway to find the path leading to bar's hidden room. Get the key, go back through the waterway and head north. Meet with Sir Bison and return to the surface. Go to the castle. Samson will be tested and fail. Return to the sewer and meet Sir Bison again with the queen. She will give Edward the Magic Bean. Head southeast to Ophera Village. (8) OPHERA VILLAGE There is not much here. The inn fee is cheap, so now would be a good time to go out and fight for experience and gold. As soon as you are ready, head northwest to the Ancient Ruins. (9) ANCIENT RUINS This is a large labyrinth. Set the moving platforms in position so you can shortcut back to the stairs. You will find the Moon Crescent here. After you are done, head back to Ophera Village to heal. Go southwest to the Port Town of Luna. (10) PORT TOWN LUNA Luna is a very interesting town. You will notice all of the unaccessible treasure chests, but don't worry. You will get to them soon. (11) SIMONE VILLAGE Head north along the sea from Luna until you see a cave. Inside the cave, you will find two exits side by side. Go out the left exit and climb the vines to the top. You will find the Magic Emerald here. Once in Simone, find the elder working on a spell with a cauldron. Give him the Magic Emerald, and a cinema will occur. A gel will start following you. Head towards the village entrance, and after a cinema, Tont will join your party. Tont is a summoner whose magic can rival Edward's. Ignore the rock blocking the road to the temple. You will access it later. Also, do not worry about the locked room in the tree containing a treasure chest. (12) PORT TOWN LUNA -- NIGHT Use the Moon Crescent outside the town to make it night. Once you enter, you will notice major changes (where did the water go?). You will have access to better weapons and new information. Look for a guy by the inn. He will trade the Moon Crescent for the Gaea Statue. NOTE: Do not trade until you have everything you need! Head southeast the forest puzzle. (13) JONOWAN Go to the Gaea Sculpture and read it. Find the four rocks and stand in the center. Walk one step right and three steps up. Search here and another sculpture will rise from the ground. Place the Gaea Statue in the slot, and a parting of the sea will occur between Jonowan and Gaea Island. (14) GAEA ISLAND You will find a temple on the northern part of the island. This labyrinth has many puzzles. Do not step on the pink sensors. They drain magic points. Gaea statues will start following you, and you will not be allowed to climbs the stairs until you trick it onto the Gaea pads. You will find Domino laying unconscious. A Water Demon will attack. Use Lightning Magic or Items (if you have them). After defeating it, Domino will give you the Vase of Life. (15) ANCIENT RUINS Go to the center room. Place the Vase of Life on the middle platform. Put the Magic Bean in the vase. A beanstalk will grow towards the Tower of Arawn. Head to the roof to climb the beanstalk. You will have to carry waterdrops (you will have no more than 10 steps) to buds and small leaves to make them grow. (16) TOWER OF ARAWN This is a puzzle that is much easier than it sounds. You must walk in and out "Day" and "Night" door and walk around the outside of the tower to raise the blocks. You will reach a floor where both sides of the outside are blocked. You will find the Hammer here. Go up to the next floor. Both sides of the outside are blocked again. Find the crack on the floor, and use the Hammer. When you reach the top floor, you will see 3 jewels embedded in the wall. They will refill your vitality and magic and resurrect any dead members of your party. NOTE: Touch the center jewel last. Arawn will appear. After a very enlightening cinema, he will give your party the Light Orb and the 1st Ancient Tablet. Finally, Arawn will teleport everyone to Simone. (17) SIMONE Master Zeon will lift Samson's curse. The rocks blocking the paths will be removed. Exit through the temple and go into the cave. You will meet two Bandore soldiers. Do not challenge them unless you are ready. (18) ZALAGOON You will notice that the town is bare. Go back through the sewer to meet Sir Bison again. He will lead you to the courtyard. Samson will be retested and succeed. Glade will transform into a monster and attack. After defeating him or it, you will have full access to the castle. 20 (19) JOURNEY TO MARION Journey through the Dragon Cave and the Crossroad. You will notice that the gate Percy sealed has been opened. (19B) ISLA VILLAGE If you want to see an extra cinema, head towards Annie's house. (20) MARION-ZALAGOON BRIDGE Head south of the Border Church. Attack the Bandore Soldiers, so the Zalagoon troops can get through. (21) MARION CASTLE Follow the Bandore soldiers to find the Emporer. He will leave. Find the key and free the king in the right tower. A cinema will occur in the left tower. Open the rear gate and a cinema with Shutat, the leader of the Vicious Ones, and Ramue will occur. After they leave, you will have full access to the castle. Samson and Edward will leave your party. When Galahad asks if you are heading to Bandore, answer, "Yes." (22) MARION-BANDORE BRIDGE Samson and Edward will rejoin you. Once in Bandore, head west to the bridge and go around the rivers to reach Bandore Castle. (23) BANDORE CASTLE Ignore the chest on the second floor of the inn. The guards will not let you in the castle. There is a secret passage on the west side of the village wall. If you have trouble finding it, search the well near the castle entrance to see a helpful cinema. Go through the cave to enter the basement. Go in the right door. Defeat the soldier in the library and read the books for clues. Continue up to the main floor. Explore the floor and take out all of the soldiers on patrol. One of them will drop a Prison Key. You will see the Emperor run again at the gate. Go down the right stairs at the center of the floor to reach the dungeon. Find Sir Kevins, use the Prison Key, and watch an enlightening cinema. Ignore the treasure chest in the next cell for now. Head back up the stairs and go up the left stairs to the throne floor. Go outside and head right into the volcano path. 20 (24) VOLCANO PATH Shutat has set a trap for you. Fight the monsters, and a mysterious person will give you a key to escape and continue. While in the cave, stepping on lava will deplete Vitality Points. After going through the cave, you will see a cinema involving Sir Kevins and Yeon, another of the Vicious Ones. They will both fall. Go into the unblocked cave and get the key. Head back through the cave and take the path north of the stairs. Unlock the door with the key. You will arrive at the port. Watch the Emperor get blown away by the Vicious Ones. Domino will appear and give you access to his ship. Climb aboard. (25) DOMINO'S SHIP Search all over the ship for items including the World Map. Once you are done, talk to Domino, and he will join your party. Here is where the Light Orbs come in. Send one of your character's away to any town you have previously visited. If you want to get somewhere quick, use the Light Orb. Also, Domino's Ship, Adult Steiner, and the Flying Palace will follow you when you use it (depending if you have them). Send someone to Bandore. Now, you can use Domino's Ship. NOTE: You can be attacked while sailing. (26) MERLIN'S CAVE Merlin is very hard to find, unless you are reading this. Head north of Marion by ship and look for V-shaped mountains. Sail in the inside and look around until you can get off. Once inside the cave, search the vase. Merlin will appear. He will offer to teach one person the Resurrection Spell. My advice: Even though Annie seems to be the appropriate person to learn the spell. However, she will be needed for healing much more. Let Finn learn it. Now, if you want to take a break from the constant fighting, use the Light Orb to teleport. Don't worry about losing the ship. It will teleport with you. (27) DISCIPLINE ISLAND Here, you can improve your class. By doing so, you can use better weapons and armor. Not to mention, the characters look awesome. Head north to the temple. NOTE: Finn must be at Level 20. If not, fight around the island. Now, talk to the gatekeeper. Finn will enter alone, so be prepared. The Discipline Labyrinth is tough. Climb the stairs. When you step on a sensor, a shape will flash. You must walk across the invisible floor to reach other platforms. Use the figures on the floor to aid you. Once you find the sword, Finn becomes a Hero. Now the best part: Instead of any character having to do the labyrinth on their own, you can instantly improve him/her by talking to the gatekeeper. However, just like Finn, he/she must Level 20 or higher. After improving Finn, go to the girl's house to get drunk (hey, that is what it's about). When you leave, Steiner will meet you outside, and he has grown up. Now, you can use Steiner to fly around. Finn can also summon him as an attack spell. Head southwest to Leave Village. (28) LEAVE VILLAGE There isn't much here. Stock up on items and talk with the townspeople. (29) BARBAROS CASTLE This is reachable only by boat. Ride the southern coast of Leave Village. You will find a maze rivers. After sailing up the correct path, journey through the mountainous terrain until you see the castle in a forest area. Once there, look for Lorele. You will see a cinema. You will notice another Ancient Tablet, but you will get it later. Use the Light Orb to teleport back to Bandore. (30) BANDORE CASTLE Head back to the basement and enter the left door. Use the key the mysterious person gave you to unlock the door and get the 2nd Ancient Tablet. Send your extra character to Barbaros. (31) BARBAROS CASTLE Shutat has decimated this once normal kingdom. Talk to the king. Head to the steps leading to the dungeon and search the right wall. You will startle a guard. He will give you a key to the hidden treasury. You will find Lorele here. She will run off to find the King, so follow here. After the king dies, Lorele will join you. She is a monk who has similar magic as Annie. Send one of your extra character to Isla Village, so you can drop off useless items and curses weapons and armor. You can leave the other here, or send him/her to Ophera (to get Mage Potions as needed). This will help keep space in your party's inventory. You can now pick up the 3rd Ancient Tablet. Before you go, check one of the towers to find the hidden merchant. He sell items that you won't find anywhere else. Be sure to buy Resist Jewels for each character (including those not with you). (32) MISTRALL Here is where all of weapons and armor are made, so be sure to arm up here. The blacksmith offers to make custom equipment if you can get Mistrel Silver, but you cannot access the cave for right now. (33) PITY ISLAND This is a tricky puzzle. Use green mushrooms to shrink your party. Use red mushrooms to make your party grow back to normal. NOTE: If you are tiny, don't worry. Your party can still fight with the same strength. Now, look for tiny cracks when you are small to find a few hidden treasures. You will find the 4th Ancient Tablet here. (34) FLYING PALACE The Tablet Islands are northwest from Port Town Luna. Place an Ancient Tablet at each island. When you place the last one, a cinema will occur. Be sure you are well rested before you enter the Flying Palace. Using Steiner, fly over the top. One floor cannot be finished until you find the Torch, so don't miss it. When you reach the bottom floor, a cinema will occur. You will be introduced to Dagoot, the final member of the Vicious Ones. You will lose Steiner here. Now, you can use the Flying Palace. It moves faster and higher than Steiner. (35) DRAGON SHRINE This place is between the entrances of the Dragon Cave. You will find Steiner here. He will be healthy again. You will also be given important information from the people here. (36) MISTRALL CAVE Use the Flying Palace. The cave is northwest of the Marion-Bandore Bridge. When on the ice, you will walk 2 steps at a time. You will find the Mistrel Silver here. (37) MISTRALL Give the Mistrel Silver to the blacksmith. Walk out of town, and then walk back in. The blacksmith will sell you the Mistrel Dagger for a discount. The weapon shop will have new weapons and armor for everyone. (38) REMOTE ISLAND This island will be found by using the World Map. It will be located on the bottom left. In the shrine, search the left side of the torch on the far right to reveal hidden stairs. After walking down a few flights, head towards the platform. Dagoot will attack you. After defeating him, pick up the Final Tablet. Also, look for the secret passage to find the treasure chest. (39) ZEAL VILLAGE Use the Flying Palace, and go southeast from Bandore Castle. There isn't much here except some weapons and armor. Now would be a good time to rest up and save. Once you are ready, head south. (40) QUADMAR CAVE Once you enter, take note of the spots on the floor. On the next floor, they signify traps where you will fall through. It's very aggravating because you will have to find your way back again. When you get near the exit, the Black Knight will attack you. NOTE: Do not attack him!! Use defensive magic, such as Silence, Drain, and Sleep. Have Annie and/or Lorele use Heal Rain. After about 15 rounds, the Black Knight will run. A cinema will occur, and Percy will rejoin you. He has already improved his class. Send someone to Zalagoon. Be sure to take Percy to Mistrall for new weapons and armor when you can. He will still have the same equipment when he left. (41) QUADMAR This is the last town you will ever find. Be sure to check for new weapons and armor. As soon as you are ready, exit the town and use the Light Orb to go to Zalagoon. (42) DRAGON CAVE Send the extra character here to Quadmar. Head back to the Dragon Cave. The sleeping Dragon is gone. Now, you can get the Skeleton Key. It will open all of the treasure chests that you couldn't open before. One of them is here in the abandoned house. The other three that are known are in Simone (the tree) and Bandore Castle (the inn and the dungeon). As soon as you have picked up the new items, head back to Quadmar. (43) ABYSS TEMPLE When you head towards the tablet slot, Yeon will attack. After you defeat him, place the Final Tablet in the slot. The entrance to the Abyss will open. (44) ABYSS To open the door to the Underworld, you must carry the Orb of Light and the Orb of Darkness separately to the statues. Also, when you carry one of the orbs, the opposite statues will reflect a glow that will block your way. This makes it very long and interesting. If you get lost, listen to the music. The faster it plays, the closer you are to the Underworld door. (45) RAMUE AND SHUTAT Well, you have reached the bottom! Ramue and Shutat greet you and ask if your party will join them. Say, "No!" Now the fight begins. IS THAT ALL?!? I do not want to give away the entire story. There are some things that are better experienced than having someone just give it to you. DID I FORGET ANYTHING? Do you know something that I don't know? Is there any other characters that can join the party? Are there any more treasure chests that can only be opened by the Skeleton Key? Can Tont be transformed into a human again before beating the game? I would be happy to add it to this guide, and you will get credit for it as well. Conditions of your input: 1) You must have performed the task personally 2) Be very descriptive about the task 3) Source of information (i.e., magazine, personal discovery, accident) I hope that I have guided you into a most invigorating journey. To all of the critics and skeptics: "No, this is not Final Fantasy, but it is still a great RPG that will hopefully become a series!"
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