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BRAVE FENCER MUSASHIDEN
Translated By: Henry H. Jerng, PhD
Brave Fencer Musashiden FAQ
User's Manual

translated by Henry H. Jerng, PhD
at hjerng@leland, stanford.edu
on August 1, 1998


	It is more than likely that the readers of this FAQ have purchased Brave 
Fencer Musashiden and are looking for some assistance for the game.  To you, 
I would like to say Musashiden is a wonderful game, and I hope that this 
translation will offer you a good deal of help in coming to grips with it.  
Musashiden has an enormous amount of text and voice-acting, and I wish you 
much patience and luck.
	To the curious others, I would like to suggest that Brave Fencer Musashiden 
is the best Squaresoft RPG game since Final Fantasy Tactics, the last 
Squaresoft game I seriously worked on.  Chocobo's Mysterious Dungeon was too 
shallow and repetitive.  Front Mission 2 had depth and an excellent play 
system but was plagued by unacceptable load times.  Parasite Eve had a great 
story, innovative game system, and incredible FMV but lacked intensity and 
personality.   It is not to say that these other game were not enjoyable; 
it is just that they were not assembled as well as Musashiden.
	Musashiden incorporates several elements which came together perfectly.  
Everything is rendered in textured polygons, occasonally rotatable/zoomable.  
Time mattered in terms of lighting effects, shop opening/closing, and 
character development.  Simultaneous multiple weapons has different effects, 
and one of which can absorb enemy powers (an element which will be 
incorporated into FFVIII).  RPG is combined with action similar to Crash 
Bandicoot in a balanced way.  And there is in-game voice acting along with 
text, which helps enormously to build the game's great personality:  humor.  
	
	Again, good luck.  It's back to Musashiden for me.


Henry

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(Cover)
BRAVE FENCER MUSASHIDEN

(Inside Cover)
As always, thank you for purchasing "Brave Fencer Musashiden".  Read this 
manual before playing to further your enjoyment of the game.  Then, please 
carefully keep this manual for future reference. 

For Japan Only/ One Player/ Memory Care- One Block/ Analog Controller- Shock

(Page 1)
TABLE OF CONTENTS
page 2:  The Musashi Legend and the Crisis in Yakuinikku Kingdom
page 4:  Character Introduction
page 8:  How to Use the Controller
page 11:  How to Start the Game
page 12:  How to View the Screen
page 16:  Musashi's Actions
page 18:  Get-in System
page 20:  Raygund (Sword of Light) and the Book of Five Wheels
page 22:  Musashi's Development and the Concept of Time
page 24:  About Save
page 25:  The Yakuinikku Castle and the Amiyakui Village
page 30:  Item
page 32:  Musashi's Sure-kill Techniques

(Page 2)
THE MUSASHI LEGEND AND THE CRISIS IN YAKUINIKKU KINGDOM

The Musashi Legend
	Go back in time to 160 years ago.  A giant demon appeared suddenly in the 
Ru-Coarlu Empire, a country neighboring the Yakuinikku Kingdom.  The demon 
was called "the devil of darkness", and its body was alive and made of almost 
competely pure Binchotite.  "The devil of darkness" easily cornored the 
Ru-Coarlu Empire into destruction, and then was going after the Yakuinikku 
Kingdom where there is a rich source of Binchotite.  The wake of the demon 
projected enormous effects on all the plants and surrounding life forms, and 
many monsters were born.
	The king of Yakuinikku, after learning of the coming attack of "the devil of 
darkness", immediately ordered the "Hero Summon".  The "Hero Summon" is a 
power like magic which has been passed down the princesses of the Yakuinikku 
Kingdom from generation to generation.  It is the kingdom's greatest secret 
technique- when the kingdom falls into a crisis, the princess can focus her 
prayer in a Binchotite especially used for Hero Summon and summon a HERO.
	The summoned hero was a fencer with two swords called Musashi.  Musashi 
heard her wish and left on a journey to battle and defeat "the devil of 
darkness".
	Musashi and "the devil of darkness" continued a violent battle.  Although he 
held a hero's power, it was difficult to defeat "the devil of darkness".  All 
he could do was to seal the devil with the power of the Raygund, his sword of 
light.
	Musashi then separated the power of the sealed devil monster into five 
elements:  earth, water, fire, wind, and sky.  With elemental crests, Musashi 
was able to seal the devil.
	These five powers were called "the Book of Five Wheels", and the stories of 
the books were handed down along with the Musashi legend.

(Page 3)
Now, a Crisis Befalls the Yakuinikku Kingdom Again...
	That was an event that happened all too sudden.  The Yakuinikku Kingdom and 
the Ru-Coarlu Empire had a disruption of diplomatic relations, and the 
tensions were high.  One day, Ru-Coarlu suddenly mounted a surprise attack.
	By chance, the king and queen of Yakuinikku were on an extended leave of 
absence.
	Forces of the Ru-Coarlu Empire, apparently planned the timing of their 
attack, was after one thing:  to capture the Raygund, the famous sword of 
light in the Musashi legend.  Unable to cope with the surprise attack, the 
Yakuinikku army was put to rout, and when the enemy drew step-by-step closer 
to the castle, the elders who manage the castle decided on the "Hero Summon".

(Page 4)
CHARACTER INTRODUCTION

MUSASHI-  A hot-blooded fencer who was summoned by Princess Fiere of the 
Yakuinikku Kingdom.  Her country is experiencing a crisis.  Musashi knew 
that he cannot return to his home world if he cannot realize the Princess' 
wish.  So he, without recourse, goes out on a journey...  He is our two-
sworded hero who loves to fight.

(Page 5)
Princess FIERE-  The king and queen's beloved daughter.  She summoned Musashi 
using the Hero Summon technique that was passed down the royal family for 
generations.  She has a tomboyish, mischievous personality, and she will get 
her "fingers burned" by the circumstances.

Examiner REBAN, Priest HARCHINOSE, and Butler YUKKERU-  The three people who 
assist the king and manages the Yakuinikku Kingdom.  They always get their 
"fingers burned" by Princess Fiere's tomboyishness.

(Page 6)
KOJIRO-  A fencer who was summoned to this world to go after Musashi.  In his 
home world, he was following Musashi and pressing for a duel.

LEADERS FORCE (TOBO, ED, and BEN)-  A mysterious three-person team where each 
member insists he/she is the leader.

(Page 7)
BOLDOR-  A major in the Ru-Coarlu army, leading the Emperial Mechanized Squad.  
With various techniques, he will obstruct Musashi's way.

WOKKA-  The confident subordinate of generalissimo TEKIERA of the Ru-Coarlu 
Empire.  He always judges situations with constant coolness and composure.

BRANDY and RIKYURU-  The sisters in charge of Ru-Coarlu army's information 
division.  Rumor has it that the beautiful sisters won first and second 
places in the Ru-Coarlu Empire's beauty contest.

(Page 8)
HOW TO USE THE CONTROLLER
	To change the vibration on or off, please set it in the "Config" under the 
"Command" item in the Sub Screen.

(Analog Controller)
LEFT STICK-  Use when the LED is lit.
L2 or R2 BUTTON-  Change perspective.
SELECT BUTTON-  (1) Change between Active or Sleep Mode.  (2) Dual shock 
vibration off.
START BUTTON-  Call out the sub screen.

(Normal Controller)
The functions of every button on the normal controller is the same as the 
analog controller.

(Page 9)
WHEN ON THE FIELD:

DIRECTIONAL KEYS/ LEFT STICK- Musashi's movement (to push, get in contact 
with an obstacle and 	continue pressing the directional key.)
SQUARE BUTTON-  Attack with the lightning sword.  If you continue attack, 
you can swing 4 in a roll.
	(1) Get-in.  (2) Investigate chests and etc.  (3) Sees notice boards.
TRIANGLE BUTTON-
	(1) Attack with Raygund. (2) Use the Books of Five Wheels.
X BUTTON- Jump (if you are equipped with some item, you can do a second jump 
by pressing the X 	button once more).
CIRCLE BUTTON- Use the Get-in technique.
R1 BUTTON-  
	(1) Defend (During action, it is effective only if you push it).  
 (2) For Get-in.

WHEN IN THE VILLAGE:

DIRECTIONAL KEYS/ LEFT STICK-  Musashi's movement.
SQUARE BUTTON-
	(1) Conversation.  (2) Knock on doors.  (3) Sees notice signs.
X BUTTON-  Jump
L2, R2 BUTTONS-  Change perspective.

BASIC MENU CONTROL:

DIRECTIONAL KEY/ LEFT STICK-  Move chosen item.
CIRCLE BUTTON/ SQUARE BUTTON-
	(1) Decide.  (2) Send text.  (in the store, sub screen)
X BUTTON-  
	(1) Cancel in the menu (in shops, sub screen).  (2) Voice skip.

OTHER FUNCTIONS:
	
WALK SLOWLY-  While pressing the L1 button, if you press directional key 
Musashi will walk 	carefully.
STRONG VIBRATION OFF-  If you continuously press the select button during 
the game, you can turn 	off the dual shock vibration.
SOFT RESET-  Press the start button, call out the sub screen.  If you press 
L1, L2, R1, R2, select, and 	start all at the same time, you can soft reset 
the game.

(Page 10)  Illustration.

(Page 11)
HOW TO START THE GAME
1.  Please set the "Brave Fencer Musashiden" disk in your PlayStation and 
press the power button.  After 	the PlayStation logo, both a demo and title 
will be shown.
2.  On the title screen, the menu below is shown.
 	- from beginning
	- from continue

- To Play from Beginning
	To play from the beginning, use the directional keys and put the cursor on 
the "from beginning".  Then please press the start button.  After the story 
demo is shown, the game will start.

- To Play from Continue
1.  On PlayStation's slot 1, please make sure that a memory card with a saved 
game is inserted.
2.  Choose "from continue" on the title page, then press the start button.  
The screen on the right will be 	shown.
3.  Choose the saved data you want to load with the directional keys.  
Please then press the circle button.
4.  A game will restart from the point the game was saved.

(Page 12)
HOW TO VIEW THE SCREEN

1.  Boss Health Gauge-  It shows the health of the boss you are now fighting.  
(Only shown when fighting 	a boss, of course).
2.  Gauge Bar-  When you use Get-in and Book of Five Wheels, you must fill 
this gauge full.  For 	specifics, please consult "Get-in system" on page 18.
3.  Raygund Status-  The attribute condition of Raygund (light sword) is 
shown.  For details, please 	consult "Raygund (light sword) and the Book of 
Five Wheels" on page 20.
4.  HP Bar-  Musashi's present HP is shown.  Game ends when health becomes 
zero.  The number above 	the bar is the HP number.  Left is present value; 
right, max value.
5.  BP (Bincho Power) Bar-  Musashi's present Bincho Power is shown.  When 
BP becomes zero, 	movement becomes slow, attack power drops, and Get-in 
ability becomes useless.  The numbers 	below the bar shows the BP value.  
Left is the present value; right, the maximum value.

(Page 13)
6.  Dolan-  The amount of dolan presently owned is shown.  You can buy things 
using dolans, the 	currency in this world.
7.  Get-in Technique-  The name of the current get-in technique is shown.  
When there is no get-in 	technique, the name "lightning sword" is shown.
8.  Date and Time-  The date from the time you were summoned into this world.  
And the present time.
9.  Sleepiness-  It shows Musashi's sleepiness.  If sleepiness exceeds 70%, 
it will affect movement and 	attack.  
You can bring down sleepiness by sleeping.

MUSASHI'S STATUS
	Musashi's present status is shown.
1.  There's nothing scary because he is very healthy.
2.  Poisoned-  You cannot exert power, and mobility decreases too.
3.  Asleep-  You cannot exert power, and mobility drops too.

(Page 14)
SUB SCREEN
	In the middle of the game, you will go to the sub screen by pressing the 
start button.  (During an event, this works too if you are not moving.)  The 
sub screen is separated into 7 panels, and you can choose the panel with the 
directional keys.  Then, by pressing the circle button, you can control that 
panel.  The X button cancels and returns you to the previous screen.

1. Raygund-  The Book of Five Wheels that you now have are shown.  You can 
change the Five Wheel 	Books.
2.  Command-  On the comman menu, there are 5 titles described below.

	-Item:  When you select Item, the Item menu opens and the items you now have 
are shown.  	Then, when you choose an item, the menu below is shown.
	1)  Use-  Use the chosen item.
	2)  Discard-  Throw away the chosen item.
	3)  Stop-  Return to item selection.
	Press the triangle button to make changes in the order of the items.
	
	-Legendary Arms:  The legendary arms you are now equipped with are shown.  
By equipping	legendary arms, Musashi can perform various actions.

	-Mastered Power:  In the game, Musashi can memorize various sword techniques.  
The sword	technique Musashi mastered can be checked here.

(Page 15)
3.  Config-  If you select this, the config screen is shown.  And then you can 
make various changes.  In configs, you can change the following elements.

	-Vibration:  You can turn on/off the dual shock vibration.
	-Visual:  You can turn on/off the visual that is shown when get-in occurs.
	-BGM:  You can change the BGM volume in 8 levels.
	-SE:  You can change the sound effects volume in 8 levels.
	-Sound:  You can change the sound from stereo to monoaural.

4.  Level Indicater-  Musashi's current level is shown.
5.  Rescue List-  A list of people saved on your journey is displayed.  
The people you saved can be met at 	the interview place in the Yakuinikku 
castle.
6.  Playtime-  The playtime up to now is displayed.
7.  Spout out-  Normally, Musashi's thinking aloud is displayed.  
From his thinking aloud, you will 	understand the objective that must be 
achieved at this point.  When you select any panel/title in 	the sub screen, 
the name of the item and its content is displayed.

(Page 16)
MUSASHI'S ACTIONS

1.  Attack with Lightning Sword-  With the light-weight lightning sword, 
you can make speedy attacks.  If you press the square button in a series, 
you can make 4 continuous attack s on an enemy.

2.  Attack with Raygund (light sword)-  With the Raygund, the swing is slow, 
but the power of a single strike is appealing.  If you press the triangle 
button, you will swing this sword.

3.  Pick up and throw-  When you're in physical contact with the enemy, if 
you press the square button while pushing the directional keys toward the 
enemy, you can pick up the enemy.  The enemy, once picked up, can be thrown 
by pressing the square button once more.  Furthermore, you can throw the 
enemy overhead by pressing the triangle button (after you've got the Raygund).

(Page 17)
4.  Defend-  By keeping the R1 button pressed, you can defend against attacks 
in the direction of movement.  You can move while defending, but you cannot 
change Musashi's direction/heading.  Furthermore, even in the defense position, 
you cannot defend attacks from the back.
(!) There are attacks you cannot defend.

5.  Jump-  You will jump by pressing the X button.  If you press the 
directional keys when jumping, you will fly in that direction.  Moreover, in 
the middle of jump, you can change posture with the directional keys.  If you 
equip some item that appear in the game, then you may perform a double jump.

6.  Ascending Walls-  If you are equipped with some items, Musashi will be 
able to try to ascend walls using his two swords.  When you head toward the 
wall and jump, if you/Musashi stabs the wall with the swords, then that is a 
wall you can ascend.  By pressing the square and triangle buttons one after 
another, Musashi can ascend the wall.

(Floodgate)  Whenever the sleepiness exceeds 70% and Musashi's movement slows, 
he needs to sleep.  You can switch between the active and sleep modes by 
pressing the select button.  After switching to the sleep mode, if you keep 
pressing the R1 button, the gauge bar will rise.  If you release the button 
when the bar is full, then Musashi will begin to sleep.  While sleeping, 
because the time quickly passes, it is effective when you want to waste time.

(Page 18)
GET-IN SYSTEM:  The get-in system allows you to absorb the enemy's ability 
with the lightning sword.  With the various techniques that can be get-in 
from various enemies, you can clear traps and etc.

1.  Get-in Preparation-  Continue to press the R1 button until the gauge bar 
is full.

2.  Throw the lightning sword-  If you press the square button when the gauge 
is full, Musashi will throw the lightning sword inthe direction he is facing.  
Try and decide on a aim as if trying to pierce the enemy.

3.  Repeated Pressing!-  Whenever the lightning sword stabs the enemy, please 
continuously hit the square button.  Again, the gauge bar begins to rise, and 
if the gauge is full, then the get-in is a success.  However, the timee when 
the lightning sword pierces the enemy is limited.  When you cannot fill the 
gauge in the fixed time, you can steal some BP from the enemy.

(Page 19)
4.  Get-in Success!-  If you are successful at get-in, an visual effect and 
technique explanation appear on the screen.  
The techniques varies significantly, and there are 2 kinds.

	1.  Some techniques are active automatically for some moments after get-in 
succeeded, and it will 	end in a fixed amount of time.

	2.  Some techniques can be controlled whenever you like with the circle 
button.

Attention:  You need BP points to use the gotten-in techniques.  If  you do 
not have the exact BP point required, you cannt use the technique.

Introduction to Techniques You Can Get-In:

1.  Dramatic Gun-  A technique that will fire bullets of cries.  It can 
attack from a distance.  Fire with the 	circle button.
2.  Refreshing Mint-  You are wrapped inthe smell of refreshing mind, and 
you don't need sleep.  It is 	activated the moment of get-in.
3.  Bowling-  By rolling a giant ball, you can destroy cracked walls.  
Fire with the circle button.
4.  Bad Habit-  You are surrounded by a powerful rank odor in this technique 
that would collect flies.  	However, there may be some unexpected effects!?  
Active at the moment of get-in.

(Page 20)
RAYGUND AND THE BOOKS OF FIVE WHEELS
	Existing since the start of the Musashi legend, the five books of earth, 
water, fire, wind, and sky (know as the Books of Five Wheels) are everywhere.  
To collect these five books is one of the big objectives of the adventure.  
The five books are sealed everywhere, and they cannot be released except by 
Raygund.

The Book of Earth-  It is the book that controls the power of the earth.  
You can stop the enemy's progress by causing earthquakes and making things 
fall down.

The Book of Water-  It is the book that controls the power of water.  When 
you are passing above water, you can extinguish fire by shooting water.

The Books of Fire, Wind, and Sky???

(Page 21)
	In order to use the power of each book of five wheels, you must equip the 
various books on the Raygund.  Because you can equip only one book usually, 
you need to carry the five books and use them precisely against situations.

To Change the Books of Five Wheels:
1.  Call out the sub screen by pressingthe start button.
2.  Choose the Raygund panel and press the circle button.
3.  Choose the Book of Five Wheels you want to equip with the directional keys 
and press the circle 	button.
4.  If the mark of the needed book is displayed in the Raygund status window, 
then equipment is complete.
5.  Please end the sub screen by pressing the X button.

Using the Power of the Books of Five Wheels:
1.  Keep the R1 button down and make the gauge bar full.
2.  When the gauge is full, if you press the triangle button the Book of Five 
Wheels will be activated, and 	the various effects of attributes will be 
displayed.  (For Book of Earth, you can cause earthquakes 	here.)
3.  If you press the triangle button then (still, the square button) you can 
shoot water or blow fire 	depending on the book equipped.
4.  The power of the books of five wheels will be lost in a fixed time, but 
if you repeat the same procedure 	again you can activate it.

(Page 22)
MUSASHI'S DEVELOPMENT AND THE CONCEPT OF TIME

Musashi's Development
	Musashi will develop quickly as he continues his adventure.  When his level 
goes up, he can receive various titles along with increases in his attack and 
defense abilities.  He will be given levels quickly in order to fight against 
powerful bosses waiting in every area.  Divided into the following four items, 
Musashi's real abilities develop individually, and their average becomes 
Musashi's present level.  You can check Musashi's real power/ability on the 
sub screen.  You get one level when each title's gauge becomes full.

1.  Title/Name-  Musashi's level (as put together from the 4 parameters) and 
current title is displayed.
2.  Power-  Musashi's own power level is shown.  He can obtain experience 
points by defeating enemies, 	and the level will go up.
3.  Heart-  Musashi can raise his defese ability by the strength of his heart.  
He can get experience points 	by walking around, and the level will increase.
4.  Lightning Sword-  This is the lightning sword's attack ability.  If an 
attack hits while using the 	lightning sword, experience value is gained, and 
level will go up.
5.  Raygund-  This is the Raygund's attack ability.  If an attack hits when 
using the Raygund, experience 	points are gained, and the level will go up.
6.  Distance-  This displays the distance that he has walked up to that point.

Attention:  There is a limit on the number of levels that can be raised on 
each chapter.  By getting the core of the boss waiting in each area, 
Musashi's latent ability goes up, and the level limit goes up.

Development of BP:  By saving people captured int he Binchofields found the 
game, the BP parameter will develop.

(Page 23)
Longevity Berry:  Whenever you find the "Minku" (a mysterious life form of 
which there are only 13 in this world), it is your big chance!  If you catch 
him, you'll get the longevity berry that will increase your maximum HP value 
by 25 points.

CONCEPT OF TIME
	In Musashiden, the time flows in the game in real time.  The date and time 
are displayed in the lower right corner of the game screen.  A day passes in 
24 hours, and 7 days becomes a week.  One week is made up of Monday, Tuesday, 
Wednesday, Thursday, Friday, Saturday, and Sunday.  In the shop inside the 
village, there are various operational hours.  The shops are closed outside 
of the operational hours, and you cannot buy anything.  Furthermore, 
depending on the shop, there are set off-days too.

Passage of Time and Musashi's Status
	As Musashi gets tired, time will pass, HP will recover, and BP will decrease.  
Please pay attention to every status because they are displayed on the lower 
part of the screen.

1.  Sleepiness (bottom middle)-  Sleepiness increases when time flows and 
decreases when sleeping.  	When sleeping, the time passes at a speed 8 times 
faster than normal.
2.  HP (bottom left)-  If time flows without Musashi getting damaged, you will 
recover some HP in a fixed 	time while expending BP.
3.  BP (bottom left)-  BP will decrease when time flows.  Furthermore, it will 
decrease even when you use 	get-in technique or throw technique.

(Page 24)
ABOUT SAVE...	

1.  Save onto Memory Card-  You can save the game in the inn in the village.  
Furthermore, you can also save after special events such as defeating a boss.  
If you save, at the next time you play, you can again start from the saved 
spot.
	Attention:  In order to save, you must install a memory card in slot one.  
One block can save 4 games.

2.  Summary Save-  Inside chests you will find in various adventures, there 
are things called "memory boxes".  If you open the "memory box', you will 
hear about how to summary save.  If you do summary save, when it becomes game 
over, it will be possible to start again from the summary saved place.  
However, in that case, your current cash will decrease by half.  The 
summary-saved data will disappear if the game is reset or the power goes 
off, so be warned.  Furthermore, you can only save at one place.

(Page 25)
YAKUINIKKU CASTLE AND AMIYAKUI VILLAGE
	The Yakuinikku castle and Amiyakui village are places where your colorful 
adventures begin.  There are varous facilities in the castle and village.

In the Yakuinikku Castle:

1.  Interview Place-  When you rescued prisoners, you can speak to them by 
meeting them here.  You may 	hear something good.  It is rumored that it 
used to be the castle's dining hall.
2.  Library-  It is the library where Yakuinikku castle boasts of its 
collection of books.  If you don't 	understand some words, you can come 
here to investigate.
3.  Your Room-  Examiner Reban has prepared this room just for you.  You 
can sleep in a bed and play 	with your Musashi action figures.

(Pages 26 & 27) Amiyakui village map.

(Page 28)
What Can You Do in the Shops?
	If you're in a shop, after a short conversation, the following selection 
will be shown.

1.  "I came to buy something!"
	You can buy items available in the shop or sell.  Please decide on "Buy" 
(when you want to buy an item) or "Sell" (if you want to sell) by pressing 
the circle button.  If you choose "stop", then you will return to the 
previous screen.

2.  "I want to hear a conversation!"
	You can talk to the worker at the shop.  In the various talks, you may 
talk about something helpful.

3.  "I forgot!", "I'll come later!", and so on.
	Leave the shop and return to the village.

(Page 29)
The Various Shops in the Village
1.  Hotel/ Inn-  You can save and recover sleepiness and Hp and BP.  In an 
adventure, it is the place of 	rest that you cannot do without.
2.  Bread Shop-  You can recover BP by eating bread and milk.  You should 
prepare for your journey by 	buying food here.
3.  Grocery Store-  It sells various things like medicine to recover HP or 
medicine to cure poison, and 	things helpful to the adventure.
4.  Bar-  The villagers will gather at the bar managed by a fascinating Mama.  
You may hear some juicy 	information.
5.  Expert Shop-  On your journey you will get various mysterious items.  
You can reveal the true identity 	of these items in the expert shop.  You 
may get your hands on something that will be helpful in 	time.
6.  Figure Shop-  It seems to sell various figures.  What kind of figures 
they are, I wonder...

(Page 30)
	Here, I will introduce you to some of the items that appear in the game.

1.  Dolan Coin-  Yakuinikku money.  Necessary items to buy things.  There 
are various coins from 10 	dolans to 500 dolans.
2.  Binchoron-  It's the crystal form of Binchotite, and it is the energy 
source that keeps Musashi active.  It 	will recover the BP parameter.  If 
you defeat an enemy, sometimes Binchoron is left behind.
3.  Heart Tablet-  Source of Musashi's life.  If taken, it will recover HP.  
If you defeat enemies, often it is 	left behind.

(Page 31)
4.  Herbs-  Curing herbs can recover you from poison.  You can get this in 
the adventure.
5.  Bread-  Food that will recover the BP parameter.  The degree of recovery 
will vary depending on the 	amount.
6.  Recover-  Medicine that will recover HP.  The degree of recovery will 
vary depending on the amount.
7.  Refreshing Mint-  A refreshing item that will blow away Musashi's 
sleepiness.  You can buy this at the 	grocery store.

(Page 32)
MUSASHI'S SURE-KILL TECHNIQUES

Raygund Revolution Swing
	If you take the defensive posture with the R1 button, the gauge bar on the 
left hand-side of the screen will rise.  If you then press the triangle 
button when the gauge is full, you can make Musashi do the Raygund revolution 
swing.  The revolution swing is boastfully a powerful force, and it is an 
easy technique that can attack all enemies surrounding Musashi.

Two Sky, First Class Swing
	Take the defensive posture like in the revolution swing and raise the gauge 
until full.  Under this situation, at the moment when you receive the enemy's 
attack, you should press the square button or the triangle button, then you 
can produce the two sky, first class swing.
	This technique boast a generous power, and you can send almost all the small 
fry characters to their graves with one hit.
(!) You will learn other various techniques in the game.

(Backcover)
SQUARESOFT
Square joint-stock corporation
Arco Tower
1-8-1 Shitameguro
Meguro District, Tokyo City
JAPAN
Tel#:  153-8688

SLPS 01490~1

Copyrighted 1998 by Square
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