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PlayStation Cheats and Tips

Chrono Cross
Written By: Dingo Jellybean

IMPORTANT NOTE:
If you don't find what you are looking for on this page, please check our CHEATS and TIPS section for additional information.

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                 $$$$$            Dingo Jellybean   (my initials)@
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                      $$$$$                       June 16, 2000
                         $$$$$$$$$$$$$
                            $$$$$$$$$$ www.vfaqs.net          Version LAST

=============================================================================
------------------------------- [ Credits ] ---------------------------------
=============================================================================

-+- Mom
    Heh...thanks for the help in the translation! Your the bestest! Well
    partially translated for the Jap. version that is.

-+- Squaresoft(www.squaresoft.com)
    For making one of the best sequels to one of the greatest RPGs of all
    time.

-+- William Birkin(http://reu.iwarp.com)
    Thanks to his numerous corrections and adds ons to the guide. Definitely
    very informative about Chrono Cross. Thanks a lot!

-+- Dan Birlew/Ken Schmidt(www.bradygames.com)
    For their excellent guide(free mind you) and their extensive and detailed
    lists.

-+- ToastyFrog(gamefaqs/console/psx/game/24058.html)
    His guide is really a beautiful guide...I needed a lot of translation
    help on the game...definitely check his guide first...it's full of
    goodies and helpful information.

-+- Elranzer(gamefaqs/console/psx/game/24058.html)
    Why read through a long walkthrough when you can read a short and
    straight to the point guide? His guide is really a fabulous guide that
    has helped me through the game(damn turtles) and has a wonderful guide,
    think of it has a giant walkthrough compressed...precise and detailed to
    the point.

-+- Zane Merrit(inverse@ignmail.com)
    For the 4th ending that I had missed. His guide covers all endings,
    check his guide out!

-+- hschum1(hschum1@po-box.mcgill.ca)
    Thanks to his information regarding acquiring Viper's Venom!

-+- The Canadian Unright(unright@hotmail.com)
    For pointing out a very key significance about Hydra Marsh and such. 
    Check FAQ Question #10 for all the details.

-+- JL Lee(sleeping_psycho@hotmail.com)
    For at least giving up his valuable free time to help me out with the
    storyline involving Chronopolis LOOOONNNNNNGGGGGG before the US version
    ever came out.

-+- LtRckHuntr(LtRckHuntr@aol.com)
    Thanks for his info towards additional methods against Time Devourer.

-+- Daniel Arroyo(agrias69@yahoo.com)
    Thanks for his correction towards Robo at Lucca's burning house...it was
    actually the Cybot you beat up at Leene Square for points in Chrono
    Trigger!

-+- Billy Bob(dollylama35@hotmail.com)
    For his very innovative tip on defeating Dario without the Black Mail.

-+- CJC(gamefaqs)
    For his hard work and dedication to the site.

-+- Dingo Jellybean(www.vfaqs.net)
    For the time and effort to typing up this FAQ!

=============================================================================

                            R E A D    T H I S

If you would like to use this walkthrough on your site, then I would have to 
slap you. You should be asking Elranzer or ToastyFrog instead! But by some 
minor chance you might feel sorry for me and you want to put this guide up on
your site, feel free to put this up on your site without asking me. You 
automatically obtain my permission if you:

- Do not make any money off of this guide.
- Do not edit the FAQ whatsoever(even gramatical errors and spacing)
- Finally, you give credit when due.

I also want to note that you should wait until I put up the Last version of 
this guide, otherwise you will have fits whenever you find a dated guide on 
your site, always go to gamefaqs for the most up to date guide.

If you choose to use any information from this guide, please feel free to 
do so without my consent. However, you may only take a small amount of 
information no bigger than half a paragraph(if you have questions my email
address is at the top)...anything bigger than that...you will need to 
consult me and I'll see if I can work things out with you (^_^). And 
please, if you do use my information...please cite it(credit it).

"Thanks and take care." - Dingo Jellybean

=============================================================================

Version 1.00: Initial release, just a Japanese walkthrough. (7/2/00)

Version 1.01: Minor update, nothing major. Just a few holes I wanted to
               patch up. (8/15/00)

Version 2.87: The CATACLYSMIC update I was talking about. New lists added
              and a good rehash of the old walkthrough that's A LOT more
              detailed and fits the US version A LOT better. (8/24/00) I 
              still haven't finished the US conversion walkthrough yet
              though, and some of the Japanese names still remain intact.
              Once the 3.0 version comes about, it should be complete, but
              everything leading up to the first encounter at Viper Manor
              is done. (8/23/00)

Version 2.89: Small update, I updated a good portion of the walkthrough to
              better fit the US version, but as you can see, I have lots of
              ways to go. (^_^) (8/23/00)

Version 2.90: Small update. I'm still trying to convert all my previous 
              walkthrough to the US version. The US walkthrough now goes up
              to the beginning of the new change with Lynx in Sprigg's house.
              The Japanese walkthrough is everything from Sprigg's house to
              the end of the game. (8/24/00)

Version 2.91: Small update once again. The US walkthrough now goes through
              the beginning of the game to the end of the events saving
              Riddel. The Japanese walkthrough still exists from Hermit's
              Hideaway(when you meet Kid and Evil Serge) to the end of the
              game. (8/25/00)

Version 2.93: I've completed a good portion of the US walkthrough, you
              should be able to easily navigate through the game up to
              the six dragons and Forbidden Island. I also filled in a lot
              of question marks on the location of the monsters in this game.
              (8/27/00)

Version 2.95: The whole US walkthrough is done. I also filled in some "???"
              in the monster chart as well. Note that I stil am not done
              with this guide and there should be a good update coming by
              soon this week.(8/29/00)

Version 2.96: I've added to the FAQ, I think the FAQ is done...I haven't
              gotten anymore email that have questions regarding the game
              that were legitimate, and not answered in this guide. The
              Multiple tech listing is done as is the complete monster
              chart...and every other chart for that matter. The only thing
              that is left to do is to fill out the rest of the endings
              and finish the Story Guide...after that, this will probably
              be the LAST version of the FAQ...and I will no longer accept
              any corrections...no matter what they are unless I find it
              worthwhile to correct.(8/29/00)

Version 2.97: Added some new questions to the FAQ, corrected some stuff,
              and added a few endings.(8/30/00)

Version 2.99: Finished the endings completely and I added a new tip about
              the black dragon in Marbule and added a few more questions
              in the FAQ. All that's left to do now is to finish the Story
              guide, which will most likely be done by tommorrow. Also you
              should email me any tips that you may want to add to the guide
              because the Last version is going to be due up tommorrow and
              it'll take a pretty nifty tip to persuade me to update this
              guide again. However, if the mistake is pretty serious(like
              wrong strategy against a boss that is completely false) then
              I'll update the guide...but if it's just a stat mishap or a
              location of a monster error...I will not bother to update the
              guide unless I get a mailbox full of tiny little errors, then
              I will opt to update the guide and flush out all errors
              possible.(8/30/00)

Version LAST: This is it. I'm not going to update this guide anymore unless
              there is such a keen need for me to do so(which probably won't
              happen) since I think I covered pretty much everything this
              game has to offer in both the entire gameplay and storyline.
              I added one last ending that I missed and I finished the
              story guide. I like to thank everyone that has helped me along
              the way in this guide(look at the credits) and I like to thank
              Square for such a phenominal sequel.(8/31/00)

Version Last: Eck, I shouldn't have made myself look like an idiot by making
              a last version so premature. Anyways, I've added the
              "non-elements" listing to the game as well, like MaxDefense
              and Z-Slash, only acquirable by the Gameshark 2.2 or above.
              DEFINITELY the last update this time, I've included more and
              that should pretty much be it.(9/16/00)

=============================================================================

NOTE: I want to note that you shouldn't look at this guide if you don't want 
      the game spoiled because like in any FAQ or walkthrough, you will have 
      to expect that.

      Elranzer's and Toastyfrog's guides are another excellent choices to use
      since there detailed with a belly full of information(as you can 
      obviously tell). I'm pretty sure if you can't find what your looking 
      for through ToastyFrog's or Elranzer's guide, or on the Chrono Cross 
      page at gamefaqs or even on the boards, then you won't find it 
      anywhere.

 gamefaqs/console/psx/game/24058.html <-- Additonal CC Guides

=============================================================================
============================== [ Copyright ] ================================
=============================================================================

  This FAQ was solely intended for the public use on the www. It cannot be
  reproduced, retransmitted, or re-written in any other form except by the
  notice  of the author.  Any violation of this code will result in strict
  penalty---and high fines susceptible  by law.  If this legal document is
  portrayed  in any  commercial use,  you are therefor  stricten under the
  code of law----and will be---punished.  In full contrast,  this document
  portrayed in the website found (gamefaqs) is to be used and only
  used by the public itself and cannot be sold.  Revisions of this FAQ are
  only to be done with notice of the author before hand and may be done so
  as long as the name of the author of the document appears in due credit.
  You may juxatpose this---document with other---documents as well without
  notice of the  author but it must not be used for sales and broadcasting
  or commercial  use.  This FAQ may not be---included in a promotional CD,
  magazine, or any other use of monetary product. This FAQ may not be used
  in a password protected area nor---in a high security area.  This FAQ is
  solely used and ONLY used for public---use only and may not be used in a
  promotional ad that sponsors any type of monetary use. This FAQ is to be
  used  "just like a book" meaning that it can be read over and over again
  by anybody who wishes to do so.  Just like a book it can be moved around
  from one person to another, but unlike a book the document can be viewed
  by more than one person at---once.  This FAQ is in no way possible to be
  plagerized,  doing so not only damages the person you had  intentionally
  forged,  but it also damages yourself in terms of self guilt or in terms
  of law,  whether the punishment be civil or  criminal law.  To put it at
  best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
  MY PERMISSION!

 
This document is (C) Dingo Jellybean; 2000

=============================================================================
=========================== [ End of Copyright ] ============================
=============================================================================

- Gameplay Mechanics
- Journey Tips
- Walkthrough
- Miscellaneous Information
- Characters
- Multiple Tech Listing
- Monster Listing
- Element Listing
- Armor/Weapons Listing
- Key Items Listing
- FAQ
- Story Guide(coming soon)
- Contact Information
- Credits

=============================================================================
-------------------------- [ Gameplay Mechanics ] ---------------------------
=============================================================================

Whoops! Did I forget to add this section in? Yes, it was my total intention. 
You can find ALL the basics in the manual, and heck you can play the game 
yourself and understand the basics. So no, you will not see "Press X to dash" 
or "Turn On for Dual Shock" because it's in the manual for crying out loud.

And if you burned the game, then too bad. You deserve to rot in a cell for 
burning such a beautiful game, and as you can expect burn games come with no 
instruction manual. If you can't afford the game, then I'm sorry, try renting 
it but don't burn it. It's needless to put in the ENTIRE MANUAL in this guide 
so I will not talk any further...

NOTE: This was from the result of a few of my friends burning Smackdown!
      and using the guides as an instruction manual since they didn't 
      understand the game w/o a manual since the burned games come with no
      manual(duh).

=============================================================================
----------------------------- [ Journey Tips ] ------------------------------
=============================================================================

  When you play an RPG, you usually know a couple of general tips to keep you
  going through the game. However some of you maybe new to the genre so you
  might want to read a few notes before you embark on your journey across
  time...no wait this game doesn't involve much time traveling at all!

  - In Chrono Cross, much like Chrono Trigger you can see your opponents 
    before you fight them. This is a huge advantage because you can avoid
    enemies when you are weak and basically choose your opponents. However
    what seeing your opponents doesn't tell you is how many opponents that
    you might be facing. Always keep up a good amount of HP when encountering
    battles.

  - You should talk to everyone you see(well if you can read Japanese 
    anyways) and they will usually lead out useful info. In RPGs getting and
    gathering info is the best way to advance further through the game.

  - Look for save points, they are the glowing green three dimensional
    triangles scattered throughout the game. This is the best time to heal
    since you can use your tents and such rather than magic. Also you can
    save your game(obviosuly) as well.

  - In battles, keep a close eye on your HP, once your HP guage turns to a
    warm color, you know its time to heal that character quick otherwise you
    will embark on a rather tedious task of not only bringing back that
    character to life, but you waste a turn when you could've attacked and
    you will have to keep the HP up to avoid that character being knocked
    out again after you have just recovered them.

  - Check all possible locations and areas in the game that is present to 
    you, just in case you might have missed something because you never know
    unless you make that retrospect analysis in the game.

  - Its good to fight enemies around a save point. This way you can earn your
    levels and stay close by a save point when your HP is low.

  - It's not always the best choice to purchase every new item you see, try
    to buy weapons and armor for every two towns that you see, this way
    instead of getting a little boost in defense and offense, you get a more
    significant boost in power and defense without spending as much money.

  - It's okay to lose a party member in battle, just make sure that your
    other party members are still kept alive after battle. MAinly because
    just as in Chrono Trigger, any down character in battle will 
    automatically revive after battle to just ONE HP, so keep that in mind
    and heal.

  - Enemies in this game are just like you, when they are weak they will
    limp a bit, that's the indicator when they are at 20% of their total
    HP meaning you've almost got the battle won. Try to capitalize and
    finish off the opponent, by this I mean by saving your level 7 attacks
    for last...they will usually heal themselves.

  - The field effect at the top left corner of the battle screen changes,
    try to tip the tides in your favor by using three consecutive same
    element spells you wish to use...like use black against white, green
    against blue, red against yellow and vice versa.

  - Always buy at least 7 or 8 of each element, mainly those that you use
    after battles to heal yourself...this way you won't have to go through
    battles and such with some status effects.

  - You can run 99% of the time in this battle...use this to escape battles
    when you are low on life and need to regroup, you can even run from
    bosses! 

  - It's good to collect all treasure chests...but it's even better to keep
    an eye on your HP. When you are low on life and you see monsters blocking
    your treasure...then it be wise to step aside and leave it for now...and
    wait until you get better.

  - It's highly important in most boss battles you keep an eye on the field
    effect in...if they use red element spells...don't be afraid to lose if
    you stand little chance, you can come back after your next save a wallop
    them by bringing along two other yellow element party members.

  - All enemies have a weakness...that weakness can sometimes be determined
    by the field effect bar at the top left corner of the room.

  - The game is basically divided into two worlds...they are almost identical
    but in a lot of ways very different and as you will see in the game...you
    never may know what to expect...and when you get the chance to switch
    between worlds, keep track of a few things so you don't waste time
    searching around the same place in the wrong dimension, you might want
    to go back and search the other dimension.

  - Level gaining in this game is very odd. You don't neccessarily gain 
    levels but more like stat increases. Each time you fight through a new
    area, you get stat boosts...but as you defeat the enemies too often, you
    can no longer gain any stat boosts from your opponents. Only Stars can
    gain you definite stat boosts, so unless you need the gold(which the game
    gives plenty away of, even if you fight 50% of all battles)...it's 
    probably best that you avoid any monsters to delay the time in your game.

=============================================================================
------------------------------ [ Walkthrough ] ------------------------------
=============================================================================

=============================================================================
THE START OF A NEW JOURNEY OR IS IT?
Items: Carry over G
Elements: None
Party: Serge, Kid, (random)
=============================================================================

Now when you pop your game into your PSX, get it started and watch the 
kick ass FMV. Then at the name selection, enter your name in as 'Serge'
to follow the guide easier. After the next FMV browse through the 
conversation. 

NOTE: Each time you start the new game, different characters will accompany
      you at the start. However Serge and Kidd(the girl in red) will always
      be there, the third party member is random. This doesn't affect the
      storyline much though.

Now once you start to control Serge, head to the right and in this next 
room you will see a set of criss crossing stair cases and such. Just keep
heading to the bottom left and go around the stairs until you reach the
door with the lights. Note that while you may see a guard walking around,
you can just go around him, just try not to face him unless you really
want to go into battle. Now in this next room head to the left(since this
is the ONLY way you can go) to the next doorway. Here you will see a path
to the bottom and straight ahead, take the path straight forward until
you reach the doorway with the torches to each side and enter through.
In this next room you will see the beam of light, use your action button
over it and the beam will die down(you may have saw this room earlier
since the party couldn't find a way to jump down). Now head back out and
get to that center platform in the middle of the stairways and go over
the center of that platform and press your action button.

The party will be transported to another platform above, here after the
conversation head to the door above. When Serge attempts to open the door
there is a flashing image, Kidd is stabbed and Serge is holding a bloody
knife. Later Serge awakens from the dream and in a bright lit house.

=============================================================================
Arni Village
Items: Heckran Bone, Ivory Helmet, Komodo Shell, Secret Savings, Shark Tooth
Elements: Aquabeam, Cure, PhotonRay, Tablet, Uplift
Party: Serge
=============================================================================

Once you wake up search around the room for some items and money(200G).
After that head downstairs, when you talk with Marge(your mother), she will 
tell you that Lenna has been waiting for you. Talk with the man under the 
giant sawfish and select "Your probably right!" and you'll recieve a Komodo 
Shell. You can check the shop for some items, which is in the center of town. 
Head over to the top right of the right shacks and head inside and go down 
and talk with the fisherman and he'll go into a story of how he there might 
have been a different path in his life, he then gives you the SHARK TOOTH.

When you talk with Leena, she'll remind you that she wants her Komodo Scale 
neckless, she talks a little about kids not having a single worry in their 
minds. She wants you to go to Lizard Rock to get some scales for her and 
select either choice, either way you'll end up going anyways. She will visit 
you at Opassa Beach once you've past Lizard Rock.

In here talk to the guy sitting down at the bottom, then choose the 2nd
choice and you will recieve a few items.

Now head to the left and to the open forest, you can talk to the guy in
the blue and white, choosing the first option will ensue a fight, but
during battle he tells you some of the tips you can use during battle,
but if you don't understand Japanese than what's the point?! He's not
tough to beat though, don't worry if you lose, it's just a practice fight.
Also, you can check the house to the left, but there isn't anything very
useful there. Now head back to the Market Square and then take the right
path(pass the old guy) and head out.

NOTE: Make sure you talk with Poshul(the pink puppy), he'll join your party
      soon afterwards. You will have to find the Heckran bone under a bed
      though, just show it to him.

=============================================================================
CAPE HOWL
Items: Bone
Elements: Heal
Party: Poshul, Serge
=============================================================================

Cape Howl is located at the top left along the west part of the coast. 
There's not really much to do here other than look at the rock which has 
Serge's and Leena's name engraved on it. The enemies here are pretty easy to 
defeat, just watch for the hot geysers!

=============================================================================
LIZARD ROCK
Items: Bone, Ivory Helmet, Silver Loupe
Elements: Fireball, Tablet
Party: Poshul, Serge
=============================================================================

Head over to the bottom right, in Lizard Rock you know your objective is to 
find three Komodo Scales for Leena. 

Here when you enter through, push the purple rock that is in the way(just
go up to the rock and Serge will automatically push it). Now head to the
left and you will see a rainbow lizard moving around, it will run from you
but there is another purple rock to the left, push that rock so it blocks
one end of the small tunnel(this is for later when you want to trap the
lizard later, if you do so). Now head to the upper left and around to the 
next area. In here, you will see the Rainbow Lizard at the bottom, it will
run from you, but chase it and it will run in circles, after you catch it
a battle will ensue, these dumb lizards are easy to beat. After the battle
you will get an item. 

After that, go to the far left and you will see a hole on the ground, enter 
through that hole and get the treasure chest in the middle. Now head to the 
bottom area, in here defeat the purple Nus(or look alike Nus) at the left, 
then push the purple rock down the waters, it will force the treasure chest 
to rise, pick up the treasure chest then head back to the room you were in 
before. Now head back to where you first initially came in, you will see a 
lizard, to catch it you must first go down to where it is, then it will run 
past the tunnel, now move the purple rock from its left side to close the 
tunnel, now go around and scare the lizard into the closed tunnel and fight 
it. 

After you beaten it head to the bottom right, and in this next area go climb 
the tree in the middle of this area and go around to a ledge. Once you reach 
the ledge, you will see a lizard walking around(the one you scared off 
earlier), press circle so that you jump in front of it, the timing isn't too 
tricky though. After you kill the two lizards, a giant lizard will come and 
attack you:
-----------------------------------------------------------------------------
BOSS BATTLE: Mama Komodo   HP: 160   Element: Blue
-----------------------------------------------------------------------------
This battle isn't too tough, attack constantly but watch for it's water
beam attack, it will knock 25-30 HP off of ya. It only has about 60 HP on
its own anyways.

After the battle head to the left and keep going left until you head out of
the area. Now head to the shore area to the left to Opassa Beach.

=============================================================================
OPASSA BEACH
Items: None
Elements: None
Party: Poshul, Serge
=============================================================================

You'll see Leena at Opassa Beach. She'll ask if you acquired the Komodo 
Scales(in which you did). She puts on the necklace and sits remember the past 
of her and Serge, when you are given a choice, choose I REMEMBER since you 
can't acquire Leena's Lvl 7 skill if you don't. She talks about her(and 
Serge's) future, select WE'LL NEVER FORGET THIS DAY! as well. Later before 
Leena can tell Serge anything, he hears a voice. Later an FMV shows Serge 
looking through the waters as a flashback occurs and a giant aura surrounds 
Serge as a giant tidal wave washes along shore, he then faints. 

Later a man along with a Komodo Pup wakes Serge up, he tells you that Leena 
is back at Arni village. After the conversation head out of here, but you 
will have to go through the rock area again, this time the enemies are 
different and albeit harder. Don't forget to check the treasure chests for 
items as well. 

Now head back to Arni Village, in here don't forget to check for items around 
the village, and you notice that lot has changed since you last left the 
village. Leena doesn't seem or even want to believe that you are alive and 
everything has changed so much almost as if it was some type of conspiracy 
going against you(oh no! Not another Sephiroth and Cloud conspiracy! 
Nooooooo!!!! Just kidding!). No matter what you say to her, she still 
believes Serge is Dead and asks you to visit Cape Cowl to look for the 
tombstone.

=============================================================================
CAPE HOWL(ANOTHER)
Items: Bone
Elements: ElectroJolt
Party: Serge
=============================================================================

NOTE: If Poshul is in your party, you get an insanely funny segment where
      Solt kicks Poshul down the cliff...I'm laughing now as I'm typing
      this. It's cruel, but eh.

Cape Howl is still located in the same place. Upon reaching the grave you 
notice that Serge died at 7, 10 years ago. Later Karsh, Peppor, and Solt 
arrive and think Serge is a ghost, but Karsh tells them that "he" said that 
Serge would be here just as "he" had said. Later you will see Kid, she will 
join Serge in an upcoming battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Karsh, Peppor, Solt   HP: 320    Elements: Grn(K), Yellow(P/S)
-----------------------------------------------------------------------------
This battle isn't too tough, just attack, after a while they will talk about 
Elements(this is actually the game giving you the basics believe it or not) 
and how you should always carry elements of every color. It's just an attack 
and heal battle, no biggie.

After the battle they run off, she later wishes to stay with you, but if you 
want to acquire Leena, then REFUSE her. Keep refusing her and she'll leave 
for Termina. You will automatically end up in Arni. If Kid joined you, then 
Leena will never join you in the game, but if you refused to go with Kid, 
Leena will head with you to Termina. Also if Kid didn't join your party, 
Poshul will join you, regardless if he joined you in the HOME world. But this 
only happens when you don't acquire Kid. Now head out to Fossil Valley which 
is directly north.

=============================================================================
FOSSIL VALLEY
Items: Bellflower, Big Egg, Heavy Skull
Elements: None
Party: Serge, Leena, Poshul/Kid
=============================================================================

Talk with the guard at the second base of the mountain, and tell him YES, WE 
ARE and he will let you through. Once you climb up head to the top and a 
skull will approach you, select yes and you will recieve a key item. Head 
around to the bottom left and quickly pick up the egg and climb back up, the 
Dodo is pretty hard to defeat anyways. From the left of where you picked up 
the Heavy Skull, there is a Bellflower, pick that up as well and continue on. 
You will later find Peppor and Solt again...sigh.
-----------------------------------------------------------------------------
BOSS BATTLE: Peppor, Solt    HP: 52(Solt), 60(Peppor)    Element: Yellow
-----------------------------------------------------------------------------
This battle isn't too hard really. They will bungle up again, thinking they 
used a Black element but they actually used a White element, which does jack 
to Serge. Attack and heal basically.

=============================================================================
TERMINA VILLAGE
Items: Hero's Medal, Profiteer Purse, Tea for Three, Teleport(if you didn't
       recieve this from Kid earlier).
Elements: None
Party: Serge, Poshul, Leena/Kid
=============================================================================

When you enter through here, you will see a conversation take place. Gleen is 
in need of Bellflowers but their is so much ruckus down at Fossil Valley that 
the lady can't acquire any. Afterwards you can walk around, there is also an 
inn to the far right as well.

Later if you did not acquire Kid earlier, she will stop in front of you after 
Glenn leaves, she gives a few remarks towards Leena(thinking that's Serge's 
girl) and leaves off.

Now go to the right and continue on through, you will see a man in a purple
cloak perform a magic trick(I guess) and you will also see Korcha, who's a 
bit agitated that people would stare at a mermaid who was locked up in a 
tank. He'll later head out and sail towards the bottom of Termina, but not 
before turning customers away. Here, go around and you will see Riddel
and Glenn, who later stops and comes to the part after noticing them. He will 
ask to buy the flowers you found earlier at the mountains, he'll buy them for 
70G but you can give it to him for free if you like. You notice that it's 
Dario resting under there but the sword never rusts even in the rain. Riddel 
mentions that everyone has been acting strangely since the beast had arrived 
at the manor. After the long conversation go around under the wooden bridge 
and talk to Korcha near the row boat, he'll tell you that you can come back 
to him when you need a ride.

Head to the center of town, north of the bar and inn and speak with the guy 
polishing Viper's statue. He'll tell you that Viper looks over Termina and 
that the party would have little chance of entering the mansion. Later Kid 
comes in and overhears your conversation, she wishes you to come with her 
towards Viper Manor, regardless of what you decide to choose, she will give 
you the Teleporter, you can put Kid in your party if you like. 

NOTE: The game splits off three ways here, once you acquire a character you
      cannot acquire the other two characters until you play the New Game+.
      When I list, A, then go down to A for the walkthrough leading towards 
      Viper Manor. Also to acquire one of the three characters, you must
      speak with the man polishing the statue.

--------- [ A: Pierre ] ---------

Go inside to Smithy's Ironsmith house and talk to the man in the back, you 
notice that this "Pierre" guy is behind on rent, he wishes to come along but 
not without the Hero's Medal. Head out to the left and go inside the wooden 
house and talk to all 3 kids inside, then walk out and talk to the kid in the 
red who will give you a Hero Medal. Now head back into the blacksmith house 
and talk to the man in fancy again, but this time give the medal you got from 
the kid earlier. After that talk to him and he will join your party.

--------- [ B: Nikki ] ---------

Talk with the man in the dressing room on the boat to the west side of 
Termina and then Miki will come in. Tell her you'll look for Nikki as she 
distracts the guards away from Shadow Forest.

--------- [ C: Guile ] ---------

This is the most straight forward part out of all three, just head to the bar 
and talk with the man in the back and ASK FOR HIS HELP. Then have him talk to 
Korcha who will ferry you over to the back of the Viper Mansion.

=============================================================================
A: VIPER MANOR ENTRANCE
Items: Bronze Helmet(2), Bronze Mail(2), Bronze Shield, Daemon Charm, Decor
       Shield, Dragoon Guantlet, Hero's Shield, Iron Vest, Knee Pad, Manor
       Key, Silver Pendant
Elements: Ointment(5), RecoverAll, Revive, TurnBlack, TurnBlue, Turn Green,
          TurnWhite
Party: Serge, Pierre, and anybody else
=============================================================================

When you reach here, Pierre will introduce himself to the guards later
you will be given three choices, you can choose to play deadand when this 
happens, guards from the other side of the gate come and open the gate up but 
as you've only made this tougher on yourself as you fight more guards since 
they become agitated at you. Basically storm the guards and finish them off.

After the battle, continue on but not before Peppor and Solt meet up with 
you. Also in this battle, they call upon another guard for you to take care 
of, which can make the battle tougher(obviously).
-----------------------------------------------------------------------------
BOSS BATTLE: Solt, Ketchop, Peppor  HP: 80(S), 90(P), 260(K)
-----------------------------------------------------------------------------
In this battle, take out Ketchop first, he attacks pretty hard. After you 
lose the Ketchop about 140 HP, he will take Peppor and Solt beside him and 
use them to attack any given party member for for at least 60 HP of damage, 
so make sure your party member's HP are up. However, he takes out 66% of the 
problem since Peppor and Solt are down and out. So now just finish off 
Ketchop.

=============================================================================
B: NIKKI, SHADOW FOREST
Items: Angry Scapula, Aroma Pouch, Skullduggery Frame
Elements: AeroSaucer, Heal, Magmabomb, Uplift
Party: Serge, and anybody else.
=============================================================================

Head to the far east from Termina Square into the shadow forest, you notice 
that the guards are gone(if you came here earlier that is). Keep walking into 
the forest and you will eventually find Nikki, he tries to get the monster to 
listen to his song but eh. You will find Nikki in the next room, but he's in 
trouble defeat the demons for him. It'll be a 4 on 3 basically, this battle 
shouldn't be too tough.

Follow Nikki under the tiny waterfall, let him join your party. He'll let you 
in on his secret, he tells the party that in order to get to the mansion you 
will have to lure a monster for the Quaffid to eat. Afterwards confirm your 
new character's name and then head back inside and read the letter. It should 
tell you the details, pick up the Angry Scapula and then pick up the Aroma 
Pouch in the treasure chest. Check the round plants, the bottom plant lets 
off a green pollen, the top let's off a red pollen, and the plant to the 
right lets off a blue pollen. Take each pollen(a seed will float around you 
for a limited amount of time so be quick about it) to each monster according 
to color, the red color monster is at the entrance of this place, the blue 
colored monster is in the tiny waterfall and the green colored monster is 
located in the previous room before the Quaffid. You must lure the seed close 
enough to the Quaffid so that he eats the monster, once he eats a monster he 
moves a little bit. Press the action button over him and take care of this 
guy. If you fed him a Green or Blue monster, you will have to fight it. 
However, the nice thing about the red monster that he ate is that it will 
shrink him, he apologizes and gives you the Skull Daggery Frame.

Head towards the center of the forest, but you will then be attacked by Zoah, 
Peppor and Solt.
-----------------------------------------------------------------------------
BOSS BATTLE: Zoah, Peppor, Solt   HP: 80(S), 90(P), 200(Z)  Element: Yellow
-----------------------------------------------------------------------------
You will get a little more feel of how elements work in this game. Attack as 
normal, nothing much really this battle is pretty easy.

Inside you will eventually see a Wraith, defeat it and push the boulder to 
block the Gerridaes from coming out. Continue on through and the party will 
stay the night so they can sneak in.

=============================================================================
C: GUILE, VIPER MANOR BLUFFS
Items: None
Elements: Heal, FreeFall(trap), Meteorite, PhotonRay, Tablet(5)
Party: Serge, Alf, anybody else
=============================================================================

This place isn't very long, but it's probably the most difficult of the 
three. The Acacia guard at the top will throw boulders down at you, note that 
you lose 10HP per boulder that is thrown down at you. It's pretty easy to 
avoid the boulders, but watch out for small geysers that shoot off like 
waterfalls. Climb the rocks but stop just under the geysers, then as the 
geysers die down quickly climb up. Sometimes you will need to use the geysers 
to retrieve some elements in here, so keep note of that. When you reach the 
top defeat the Acacia troops and then you will have to face Kingmoaman.
-----------------------------------------------------------------------------
BOSS BATTLE: Kingmoaman      HP: 250      Element: Black
-----------------------------------------------------------------------------
This battle shouldn't be too tough since Guile is in your party, attack as 
normal and use any white elements on Kingmoaman. Attack and heal is pretty 
much the strategy to winning this battle since you didn't recieve much 
elements so far in the game anyways.

After the battle the party reaches the Manor and decide to stay the night and 
sneak in when it's dark.

=============================================================================
VIPER MANOR
Items: Bronze Helmet(2), Bronze Mail(2), Bronze Shield, Daemon Charm, Decor
       Shield, Dragoon Guantlet, Hero's Shield, Iron Vest, Knee Pad, Manor
       Key, Silver Pendant
Elements: Ointment(5), RecoverAll, Revive, TurnBlack, TurnBlue, Turn Green,
          TurnWhite
Party: Serge, anybody else
=============================================================================

After the scenarios(either A,B, or C) an FMV begins displacing nighttime. You 
will have to wait the night to sneak in since there are so many guards about 
the place. At night time be careful about the guards, when a guard spots you, 
the battle doesn't automatically begin, you can run away from the guards. 
Then again it doesn't hurt to boost your stats up a bit. Now when you enter 
the dragon stable, inside is a save point above, you may want to fight some 
more battles outside if you are strong enough, otherwise save your game. Now 
when you head upwards, talk to the guy standing and you can play a mini game 
of feeding all the dragons.

NOTE: In order to advance you must beat the mini-game, so pick 10 and you
      should win easily.

You will play a mini game of feeding the herds, any number will do but the 
higher the number the harder it will be to feed them all, you will have to 
feed the herds 10 and so on. Not a hard game but the higher the number the 
better the prize. Below is a small chart of the items you recieve depending 
on how well you played the mini game and how many dragons you were able to 
feed, and note that if you get 39, you will still end up with a Bronze Mail 
instead of a RecoverAll element, keep that in mind!

10  | Knee Pad
20  | Bronze Helmet
30  | Bronze Mail
40  | RecoverAll
100 | Iron Vest

Afterwards check the top drawer at the top right for the Manor Key.

Now head back outside and go to the bottom right and enter through the door 
and pick up the item inside. Afterwards, head back to the entrance of the 
mansion and defeat the guards in front of the door(if there are any) and then 
enter inside the mansion, if Kid wasn't in your party(if you had refused her 
earlier) then she will be shown following you as you enter in the Manor. Now 
head straight above and enter any old combination(the combination IS 
DIFFERENT EVERYTIME YOU PLAY THE GAME!) to the statue above and you will fall 
to the floor below. In here you are trapped in a jail cell with three guards 
in front.

If Kid is in your party, she'll distract the guards and eventually they open 
the gates and attack you. If she's not in your party, hit the cell a few 
times, then wait a moment until Kid arrives. When she stands up, hit the cell 
and Kid will knock the guard out. She will then leave, head out of the cell 
but you'll be automatically put into battle. After the battle the party 
disguises themselves, but if Poshul is in your party, you notice that she 
can't fit into it.

Now head to the left gate and enter through the top door and in this room 
take the treasure chest at the top right. Also talk to Gleen(the one in the 
cloak armor) and follow him outside and go to the third room from the right. 
In here there is a save point to the right, feel free to save your game and 
to the left around the wall is a treasure chest. You can check the wall Glenn 
is looking at, but it's nothing significant except for the fact that it can 
be the combination! Now head out and go to the left staircase and in here, at 
the end is a gold golem but he won't let you through. Go to the first door 
near the staircase and pick up the two treasure chests at the end, however 
the little treasure chest will fight you, but if you attack the little 
treasure chest once it will open up and give you the treasure inside it(aww! 
How cute!). 

There is a girl sleeping on the sofa but you can't recruit her or do anything 
else so leave and enter the next door with the eye in front of it. A fight 
will start and you will have to fight a door(So I guess the quote "You hit 
door but door no hit back" doesn't apply eh?), the door isn't tough and will 
let out a random opponent midway through the battle(I wonder where Square got 
the idea to fight doors...hmmmmmm...). However, you can't enter the door, so 
return back to the jail cell you first fell through and then take the right 
gate. 

Talk to the guards and you will be given four options, but you should take 
the first option since that allows the guards to move out of the way and let 
you through. In here fight with the treasure chest to recieve 100G(if you 
picked the correct one that is).

NOTE: If Kid is not in your party, you'll see her looking around as she
      talks a bit about the Frozen Flame.

Then head up the middle of the room and pick up the items on the marble 
podiums. After equipping your new items, check the necklass on the wall to 
the right, you can choose to take the necklace, either way you will be thrown 
into the next room, that is of course you don't bother taking the necklace 
that is.

In this next room, the Luccia will be reluctant to help you and bring you
out of the cage. I'm guessing this is either an animal hospital or just
another Umbrella lab(if your not an RE fan then don't ask). Luccia lets them 
out, but she wants them all to be their guinea pigs and she will send a Neo N 
Bulb to attack you. Now, head up to Pip and talk to him, after a second time 
that you talk to him, unlock the cage for Pip. After that leave the room and 
then head up the stairs to the right(you can choose to fight the Golem 
outside if you like, he's pretty tough though). Then enter the room with the 
eye, you can avoid battle if you enter in it when its eye is closed. Inside 
here try to take the treasure chest at the top but the guard will wake up, 
you can't take the treasure chest in here. Head to the next room with Karsh 
and try to open the treasure chest 20 times, he'll get annoyed and will let 
you have the item, you can also obtain some information from Karsh.

Return to the entrance hall where you first dealt with that spinning statue 
and enter in the combination you had recieved earlier. After that continue on 
through, in here take the right path and you will see somewhat of a familiar 
scene, well it's much like the rendered version of Chrono's escape from 
Guardia castle in Chrono Trigger. Continue on through to the
left until you reach the library. In here head up the stairs and talk to
the little girl in pink, this will have the party reveal themselves out
of the uniforms they stole. She doesn't really seem to care if you are 
Dragoons or not, later Gespar notices you immediately(Serge). He later tells 
of the two worlds, he tells Serge that the two worlds are basically 
completely different from each other but each world effects the other one.

You might also want to take note of what he tells you, press START on the 
world map and choose ON, this way you won't get lost into which world your 
really in(even though both worlds on the world map plays different music). 
Later Marcy wants to fight the party, apparently Marcy is one of the four 
Acacia Dragoon Devas, the highest ranking dragoon in Acacia.
-----------------------------------------------------------------------------
BOSS BATTLE: Marcy     HP: 525      Element: Blue
-----------------------------------------------------------------------------
This battle will be pretty tough. Any red element should do well against her, 
you should attack her as normal. If you have a Turn(insert color here) 
element, use that on Marcy, then have another party member attack with an 
element opposite of the color you used on Marcy. This should help alleviate 
any problems that might occur later on in the battle.

After the battle Gespar will tell you about 8 pillars, he tells you that the 
pillar on the second to last on the left will enable a switch to release down 
an elevator. You can head up around the stairs and there is a switch on the
bookshelf near the ladder just to the left, hit that switch and the ladder
will descend. Climb up the ladder and pick up the TurnWhite inside. When you 
reach back you will meet up with Kid, and a strange jester girl named Harle. 
Harle's accent is pretty much French, she throws a few insults and Kid and 
makes passes at Serge...these insults are really top class(LMAO!), she later 
leaves. Afterwards look for an invisible switch at the top left column and it 
will bring down an elevator and thus intiating an easy fight with the guards. 
After the battle, take the elevator up and to the left is a save triangle, 
save your game and take the door closest to the right, you don't have to 
defeat the eye to enter the door though, so remember that.

When you get in here, check the shining crystal in the back. As the party
looks over the crystal, a man from behind the wall(behind the bookshelf
actually) will come through. Kid wants to know why the wanted to capture
Serge, but Viper "haven't the foggiest" of what she's talking about. Later 
Lynx and Kid share a few words, Kid wants to look for the Frozen Flame but 
it's not in Viper Manor, he tells her that it's hidden in the sea of Eden 
where the two worlds collide. She'll try to attack Lynx but he'll attack the 
party instead(if Kid didn't join your party the first time she met you).
-----------------------------------------------------------------------------
BOSS BATTLE: Lynx      HP: 1000     Element: Black
-----------------------------------------------------------------------------
This battle obviously will be the toughest one yet, luckily you saved earlier 
right? But eh. Use the IceBlast element you recieved from Marcy earlier, it 
should help in this battle. You should have Serge attack in this battle since 
his physical attacks deal a hefty amount of damage(more than normal 
actually). You should use your Ointments to heal and just attack as normal 
basically.

After the battle you noticed that all you faced was a shadow(damn! luckily 
you can wait later to fight his true form), as Lynx talks to Serge, a strange 
energy overcomes Serge. The face of Lynx quickly flashes and a giant 
explosion in Chronopolis takes place.

After that, Riddel comes in, Kidd quickly holds her "hostage." They walk 
outside and as the guards come, Serge steps in their way as Kidd still hides
behind Riddel. They head to the courtyard and as Kid is distracted by the 
height of which they are on, Lynx quickly throws a poison daggar at Kid as 
she drops down below. Later Lynx goes after Serge, but he regains his sense 
and jumps down below.

=============================================================================
AWAKE IN GULDOVE
Items: Astral Amulet, Feathery Dress, Green Tinkler, Pelvic Bone, Tropical
       Paradise Frame
Elements: None
=============================================================================

Serge later awakens in a room where Macha has nursed him back to health. 
After that head out of the room, you will find Kid and the rest of your party 
members outside However Kidd later faints and it appears that Kidd is badly 
poisoned, later they put Kidd in a bed to rest. Later Harle will come in and 
play a few tricks on the party before she leaves. After that talk to Kidd, 
you will recieve an item from her.

NOTE: This is where the storyline splits up and it can drastically change
      the outcome of the following events, from here to sometime later in
      the game. But whatever you choose, Kid will be saved no matter what. 
      Also take note that depending on which path you wish to take will
      determine which characters can be acquired and which characters will
      have to wait until the New Game+.

You chose to look for the Hydra Humour | You choose not to save Kid
--------------------------------------------------------------------
Korcha                                 | Doc
Mel                                    | Glenn
Razzly                                 | Macha

A: You Chose to Help Kid.

Now when you head out talk to the little kid near the boat, it appears that 
he won't let you through, so go to the left and up the ladder, you can't 
enter the tent down below because it seems that the party doesn't want to 
barge in a heated discussion between the bartender and customer. Now head 
inside the tent(on the upper floor of the docks) and a conversation will take 
place. There is also a save point to the upper left, after that talk to the 
Direa and Steena several times, on the second go around you get 6 choices 
from Steena. They are all answers to questions that are presented, you might 
find yourself stuck in a loophole unable to escape asking questions, so 
choose the first option and then leave. You can show Direa the Astral Amulet 
that Kid gave to you.

Now head back to the east docks and speak with Korcha in front of the
boat again. He'll take you back to Termina.

B: You chose not to help Kid.

Korcha will become pissed and take the Astral Amulet back from you. Head 
outside and talk with the Item/Element trader, you don't have to trade 
anything but tell the trader that you will do the favor of returning the bone 
to a certain individual and you will recieve the Pelvic Bone. Head to the inn 
and you will see Doc, he's worried that he can't save another life. Orlha 
does some convincing as Doc summons up enough ability to see what he can do 
for Kid. Head to Korcha(he's in the tent to the west part of town, climb up 
and head left), ask him for his boat. He'll refuse but Macha will come in and 
is shocked to see her son in such disbehavior, she realizes that Serge 
doesn't know what to do, instead of refusing to help Kid. Korcha later 
apologizes(forcefully from his own mother) but he still doesn't want to give 
up his boat. Macha will then borrow his boat, she later leaves but comes back 
and gives you the Tropical Paradise frame.

Head out and go to the far left to the Dragon Shrine and talk with Direa and 
Steena, you can't get through without talking to them first. When you reach 
Direa, Serge tells her his story, she tells you about the Land of Genesis. 
When you talk to Steena you'll get a lot of information, many of the places 
are named after dragons...you also get notice that the Tear of Hate has been 
stolen. Head to Macha and tell her your ready to go. She'll take you back to 
Termina. *NOTE* Head to the B section of this walkthrough below.

=============================================================================
A: SAVE KIDD NOW!
Items: Bronze Rod, Daemon Charm, Parlor Key, Porre's Furnace Frame, Silver 
       Earring
Elements: None
=============================================================================

Head out of Telmina Square and to the world map, return to the beach area
to the west and when you reach here, the party notices a small energy
fountain on the shores. Go to your item menu(Square button) and use the
Astral Amulet, this will send the party to the other dimension. Now head out
to the world map(notice the music was like before?) and head back to the
swamp. In here talk to the man standing in the way, he will move out of the
way. Now head to the top area, but the party notices a ghostly figure in
the way. In this next room the plant up top lets you through(unlike in the
other dimension), continue on to the next area. You will see giant plants
but there is no need to fight them unless they are in your way, so continue
to the right. In this next room there is a save point, save your game and
continue to the right where you see some daffy dwarves spinning around.
This will initiate an automatic battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Hi-Ho Dwarves    HP: 90(each)     Element: Yellow
-----------------------------------------------------------------------------
This battle will be EXTREMELY tough, they start off with attacks that are
severely powerful and continue to attack like this. Focus on one at a time
and heal when neccessary. Green elements are definitely useful in this battle 
and if you have TurnBlack, you can use it on each one and have Serge attack 
the one affected with the Turn Black element...Serge should be able to finish 
one off with two strong shots.

After the battle, take the treasure chest in the room and continue to the
top right path. In here you will find a giant creature in the seas and
the little guy that ran through hides in the water...Ah Oh! A battle is
about to start(gee...how I figure that out?). 
-----------------------------------------------------------------------------
BOSS BATTLE: Hydra     HP: 750     Element: Yellow
-----------------------------------------------------------------------------
This battle will be tough, the monster has high defense and powerful
attacks. It often counter attacks as well, so you should use elements once
in a while. Serge is the character with the most feasible hit percentage, use 
TurnBlack on this guy and attack with Serge, red elements definitely work 
good in this battle...just note that you should keep your HP above 100.

After the battle examine the Hydra that you just killed, it will turn
into one of your key items. Now head out of here and you will be 
automatically taken to the area you began in. Now take the left path and
onto the next route. Before you can get any farther they see a HUGE ass
bug flying around. Keep going on and pick up any treasures that you see
and when you reach the next area, another creature attacks you. It's not
too powerful and has rather weak attacks, but it does have a lot of HP.
After you defeat the Beeb, pick up the treasure chest that he gives to the 
party and inside the treasure chest is a Beeba Flute.

Now save your game and continue on, in the next area you see that same 
idiot looming over another treasure chest, choose the first option and 
fight him for that treasure chest. This battle is twice as easy as the last
battle and shouldn't last too long though. After that continue to the next
area and the party will stop and talk. Now go to your item list and use
the flute, this will summon a giant bug(great, now look what you done).
-----------------------------------------------------------------------------
BOSS BATTLE: Wingapede     HP: 430      Element: Green
-----------------------------------------------------------------------------
This battle will be tough, once it uses it breath attack it will poison the
party members, just attack and heal and use elements in this battle. It 
will help a lot to use elements in this battle, mainly use any thunder(yellow)
spells that you may have, it can help a lot in this battle.

Keep walking to the center of the platform, it cracks even more until you
fall to the bottom. Unfortunately you land hard on top of a plant in the
middle, A HUGE PLANT for that matter. You'll knock it unconcious since you 
fell so far down, talk to the little fairy in the cage and this will prompt 
the monster to attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Pentapus     HP: 600    Element: Blue
-----------------------------------------------------------------------------
In this battle, attack with Fireball, it's probably the most successful 
attack that will hit. You should mainly have Serge attack as normal, other 
characters like Kid will do a significant amount of damage to this guy since
any opposite element will deal a little more damage.

After the battle talk to the fairy in the cage again and you'll acquire her
in your party! Yay! After that you can leave this place.

NOTE: Head down to the RETURN TO GULDOVE section and skip the bottom section.

=============================================================================
B: Return to Termina
Items: None
Elements: None
Party: Serge, and other people
=============================================================================

Upon heading here you see a man that gets a bit agitated that you docked your 
boat there. Macha scares the guy off, head to the entrance of Termina to find 
Glenn. He'll talk to the lady about his goal of reaching Fort Dragonia, but 
he was asked to stay behind to watch over the manor. If he disobeys he will 
be taken down from his rank, but it's a more serious matter than rank. He 
leaves off(find him near your boat), go talk to Macha again. She will lend 
you the boat to head to Fort Dragonia, Glenn will come in and ask for use of 
the boat as well. LET HIM JOIN, but he then tells you to head to an island up 
north and to the east. You can let Macha join your party if you like, but if 
not she literally swims back home.

Head to the shrine on the far east of Termina where you gave Glenn the 
Bellflower earlier. You will see Greco and two other people paying their last 
respects. Follow Greco into his house, talk with him and he'll aid the party, 
but not before a little convincing from his wife Romana.

=============================================================================
B: HERMIT'S HIDEAWAY
Items: None
Elements: None
Party: serge, and other people
=============================================================================

Afterwards head back to your boat and head to Hermit's Hideaway, which is 
located at the top right on the world map(the green island with black smoke 
coming out). When you arrive you notice that the place has basically torn 
down by flames, she basically burned down the place because she was ordered 
to and she didn't like the "old geezer." 
-----------------------------------------------------------------------------
BOSS BATTLE: Harle   HP: 400    Element: Green
-----------------------------------------------------------------------------
She's not that tough of an opponent, she's one of the easier opponents 
actually. Attack like normal, IceBlast and Fireball can help speed things up 
in the fight as well.

After the battle she runs off, Radius comes in and notices Glenn(if he's in 
your party) and he was apparently informed by Riddel that Lynx and Viper were 
heading to Fort Dragonia. He tells the party that he has a sturdy underground 
house that should still be intact. He tells the party that he, Zappa, and 
Garai(Glenn's father) use to conquer the battlefield. But he later died as 
did Dario, it was then that Lynx came up to Viper and told him of all the 
wonders the Frozen Flame would bring in. Later the party rests, afterwards 
head back out to your boat.

NOTE: Head down to the S.S. INVINCIBLE walkthrough.

=============================================================================
A: RETURN TO GULDOVE
Items: None
Elements: None
Party: Serge, and other people
=============================================================================

Head back to Telmina Square and head to the docks and go back to the area
where Kidd was in. Head back inside to the house Kidd was in and then show
the doctor(the man sitting in the chair) the medicine you retrieved from
your world. A conversation will take place here and afterwards the party
waits for Kidd to get better. After a conversation, the scene changes to
night time and it shows a little girl wandering around but messes around
with a few things. In the morning, Serge envisions that same sight he saw
earlier with the giant explosion and the lion knight approaching him.
Afterwards Kidd will give you two choices, select the first choice or you
can wait and don't select any at all. Later when Kidd looks for her 
elements, she notices that she can't find them. They head out of the room
and see Mel and ask her where Kidd's elements are but she runs off too fast 
for the party to catch, but is then stopped by the doctor. Talk to Korcha on 
the docks near the boat and return to Telmina.

=============================================================================
A: RETURN TO TERMINA
Items: Brass Rod
Elements: None
Party: Serge, anybody else
=============================================================================

NOTE: You would only come to this event when you chose to save Kid earlier.

When you try to exit out of Telmina Square, you find Glenn on top of some
crates, he doesn't seem too happy. After a long conversation about the 
suspicions of Serge and Kid, Glenn leaves. After that go back and talk to 
Korcha on the docks, Korcha will lend you the boat on two conditions...when 
you find the Dragon Tear you give it to him and when the party comes back he 
wants...*mumble*...Kid to be his wife! LMFAO!!! Here you can have Korcha in 
your party if you like. After that take his boat and sail around the 
world(just to explore a bit if you like), then sail to the bottom right of 
the main continent, into the thick fog will extremely low visibility and 
enter it.

=============================================================================
S.S. INVINCIBLE
Items: None
Elements: Aquaball, Capsule, FirePillar, Garvitonne, Panacea, PhotonBeam
Party: Serge and whoever
=============================================================================

The party will wonder if it's a ghost ship or not. Regardless they dock the 
ship anyways because theit boat cannot navigate through the fog. Fargo, the 
ship's captain, already know that the party is after Mt.Pyre, but Viper and 
Lynx have already docked through to Mt.Pyre. Fargo himself have had his 
dealings with Lynx, and since then he has had to disguise the ship as a ghost 
ship. He then wants to test out the party to see if they can face Lynx. 
You'll face a battle against Man-o-Wars, not too tough. It looks like you'll 
face a much tougher opponent afterwards.
-----------------------------------------------------------------------------
BOSS BATTLE: Polly    HP: 540     Element: Red
-----------------------------------------------------------------------------
IceBlast definitely works great in this battle, hopefully you've equipped it 
after defeating Marcy. Have your party members attack as normal, any blue 
element party members will deal significant damage towards this guy. He's not 
too tough really, all you have to do is attack with blue and keep your HP up.

After the battle you recieve a star, Fargo will translate what Polly said and 
you'll soon have to face a much tougher opponent.
-----------------------------------------------------------------------------
BOSS BATTLE: Fargo    HP: 660     Element: Blue
-----------------------------------------------------------------------------
Fireball and Magmabomb works nicely in this battle. If Kid is in your group, 
she can deal out significant damage as well. Have your weaker 
characters(Macha, Poshul, Lenna, etc.) be the healers and have Glenn and 
Serge use their X-Strike if they are in your party. You will need to be at 
lvl 3(for both Glenn and Serge) and have not used the Dash&Gash attack 
already. It'll deal out hectic damage against this guy, watch for Fargo 
though, his physical attacks are pretty powerful. Keep your HP up and attack.

After the battle you recieve another Star. After the battle the party was 
stung by a jellyfish fluid, they fall fast asleep. Later when they wake up 
they notice that the fog has become a lot thicker than before. The REAL ghost 
ship appears out of the midst of the fog, later they are attacked by a few 
Crossbones(which are easily taken care of). After that SAVE YOUR GAME, this 
is not an option, just save your game, you went through a lot in a short time 
and it would be shameful for you to go through all of that again. Head out 
and you will see pirates fighting against the monsters, defeat the Crossbones 
and Wraiths if you like.

Head to the next room(the room next to your save room) but the door to the
far right is blocked. In this room the skeleton examines the bed on the
table and then fights with the pirate, so help the pirate out! You can
also cimb to the counter and grab the treasure chest. Now thead out and 
take the ladder upwards and then take the room to the right, inside is a
trasure chest but there is a ghost in front of it. After you pick up the
treasure head out and take the left, you will see a pirate battling with
a skeleton at the tier, defeat it and then head back to the room in front
of the burning barrels, then check the ventalation shaft at the back of
the room. In this next room is a treasure chest and a pirate fighting
some monsters, feel free to help him out if you like. Then head outside 
and take a right and talk to the pirate, he will let you through then
talk to the other pirates and you will get a key. Head down the ladder
and go to the door in front of your save room, unlock the door to the
right and continue on through.

Keep walking and head out to the side ports of the ship. There is a pirate to 
the right, talking to him will allow you to drink his vitamin, but it also 
causes random status effects(harharhar!), but drinking it again will reverse 
the effects. Then head to the left and down the ladder. Keep going to the 
right and enter the door. Continue to the top and to the left, you will also 
see Pip from the manson, whom you rescued earlier. Chase him around and then 
he will join your party.

Continue to the left and you will reach the upper docks of the ship, you
will have to fight several battles here as well. After the battle head up to 
the left and you will find the pirate captain in a bit of a rut. Later you 
will have to face a boss battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Deadhead      HP: 700     Element: Black
-----------------------------------------------------------------------------
In this boss battle, you see those 5 little creatures, its laughable but
not when they combine into a giant version of themselves! It's all a matter
of attack and heal, but use your elements in this battle. It has some
pretty powerful attacks and try to keep your HP above 65 at least. Note
that your attacks can miss a lot of times, despite the fact that this guy
is as big as a truck, use Elements to score damage against it. Meteorite will 
deal amazing damage in this battle, as will the X-Strike.

After recieving another star, Fargo tells you that Mt.Pyre is a "Fiery Hell" 
and that you'll need to protect yourself against the immense heat. He tells 
you to speak with the Water Dragon, but he hasn't heard from any other 
dragons, and the whole world seems to be falling apart.

=============================================================================
WATER DRAGON ISLE(ANOTHER)[Optional]
Items: Iron(3)
Elements: None.
Party: Serge and other people.
=============================================================================

Head to the island directly south of the main continent. Be warned that this 
place has some pretty nasty enemies, there really isn't much to do here 
besides collect some Iron if you ever want to forge anything.

Another item of usefulness here are the Sturdy Ribs, which you can acquire by 
talking to the guy near the top of the first area on the Dragon Isle.

NOTE: If you already have Kid in your party, head to the OPASSA BEACH portion
      of this guide. If you don't then use the B walkthrough, which is
      directly linked from the previous B events.

=============================================================================
B: RETURN TO GULDOVE(ANOTHER)
Items: None
Elements: None
Party: Serge and whoever
=============================================================================

NOTE: If you chose to save kid earlier, then you do not have to come back
      here, but if you chose to move on, you will have to come back here.

Head back to Kid, but when you reach her you notice that she's gone...but she 
later comes in through the door. She seems fine, she doesn't know how the 
poison was neutralized though, the Doc tells the party that a man had brought 
the item to him when he heard about the certain condition that Kid was in. 
However, Doc has never seen this guy before, and all he said was "from the 
mainland..." but who was it? Anyways, Doc will automatically join your ever 
growing party.

Later the party talks things over, the Water Dragon Isle has run dry. But Kid 
reminds Serge of what the Shaman told him, anything missing in one world can 
be found in the other. Kid tells the party that her Amulet will get them to 
the other world, but the Amulet alone is not enough. Serge apparently seems 
to be the other link to the other world...Kid gives you the Astral Amulet and 
joins your party again.

Before you head out, you may want to Forge the Bronze Amulet, head back to 
your boat and head to Opassa Beach.

=============================================================================
OPASSA BEACH
Items: None
Elements: None
Party: Serge and whoever
=============================================================================

Upon heading here the party will talk for a while, using your Astral Amulet 
on the green portal. Head back to Arni village, talk to the ferryman near 
Leena and he'll take you to the Water Dragon Isle for 100G.

=============================================================================
WATER DRAGON ISLE(HOME)[OPTIONAL]
Items: Ice Breath, Iron, Magic Ring
Elements: Aquabreath, FrogPrince, Iceblast
Party: Serge and whoever
=============================================================================

Upon arriving here, take the lilypads across, behind the waterfall lies an 
Iron. When you reach the next area you notice that the dwarves have taken 
over the place. Defeat the Dwarves(although it's just optional) and head 
inside to the cave. You will have to defeat 7 Dwarves this time, and this 
battle will be amazingly tough. But it's just a regular battle mainly, after 
the battle follow them to the next area, you see Dwarves hovering over your 
save point, you'll need to defeat them if you want to save and I suggest you 
do.

Head down(pick up the Scaley Dress behind the waterfall along the way) and 
when you reach the Dwarves, they'll attack you with a giant tank.
-----------------------------------------------------------------------------
BOSS BATTLE: Hi-Ho Tank, Hi-Ho Dwarves     HP: 1000(tank), 150(Dwarves)
-----------------------------------------------------------------------------
My gosh this is by far the toughest battle yet. Your main priority is to 
knock out the two Dwarves on the side, then attack the tank. The problem with 
this is that the tank has incredibly durable defense, your attack damage is 
cut down by nearl 30% and worst on that, the Dwarf casts HiRes on the tank, 
meaning you can basically see your physical attacks almost halved. Use green 
elements like Bushwhacker, attack as normal and keep your HP above 100. The 
tank can attack the entire party with it's tank...twice in a row. It'll do 
about 30-45 HP of damage each turn.

NOTE: Either one of two scenarios will happen. To get the A scenario you
      must have chose to save Kid. To get the B scenario you must have chose
      not to save Kid.

A) After the battle the Dwarves conjure a few words, they then learn that 
there is a baby Hydra still left in the forest. They wish to make ammends for 
their past sins as well...so they head back to Hydra Marsh. When you do 
return to Hydra Marsh, you find them in a much better mood than before. When 
you have Razzly in your party, she'll talk with Rosetta...she then 
temporarily leaves your party for a bit while you go on ahead to get the Ice 
Breath and the FrogPrince summon. Later the faires blame the humans for the 
suffering that was caused, but Razzly can't return to her home since she has 
caused so much grief. They later give Razzly the Wisp Cape and hope that she 
returns once her feelings are set.

B) After the battle the Dwarves die, continue onto the Blue Dragon, you will 
see Rosetta, she seems to be fine. When you head inside the Blue Dragon gives 
you both the Water Breath and the Frog Prince summon. Afterwards, the fairies 
are angry at the party, it was the humans' fault that drove the dwarves into 
the fairies home, Kid later then faints...and FMV displaces Lucca's house set 
ablaze...here you learn about her past a bit. She was abandoned as a child, 
someone took Kid in and raised her...she mentions that she was always "always 
making strange stuff" and that pretty much sums it up of who helped Kid. 

In the morning, pick up the Aquaball if you haven't already done so and head 
back to ANOTHER world and head to Mt.Pyre.

NOTE: Before heading to Mt. Pyre, you can head to Arni Village in ANOTHER
      world, in the house next to the flowershop, head downstairs and you
      will find a man downstairs worshipping a hay doll from the Far East.
      Show him the Shark Tooth. The man tells the party that he wanted to
      become a fisherman ten years ago, but chose another path. As you try to
      leave the doll talks to you, he later joins your party.

=============================================================================
MOUNT PYRE
Items: None
Elements: Capsule, MagmaBomb, MagmaBurst, Tablet(10), Inferno(trap)
Party: Serge and whoever
=============================================================================

NOTE: If you freeze the pool before you pick up the treasure chest, you will
      not be able to pick up the treasure chest.

When you enter here use the Ice Breath item to cool the lava. Pick up various 
treasure chests along the way, and note that the enemies in here ARE RATHER 
STRONG. Continue onwards and climb to the top and you will find Peppor and 
Solt than regular opponents, they just won't leave you alone...sigh it looks
like your going to have to open up another can of...WHOOP ASS!
-----------------------------------------------------------------------------
BOSS BATTLE: Peppor and Solt     HP: 380(Peppor), 450(Solt)   Element: Yellow
-----------------------------------------------------------------------------
Gosh, they do so much talking that it makes you feel like you should've 
brought a six pack of...WHOOP ASS(I love saying that). They start the battle 
off by talking about Trap Elements, you can trap the matching element by 
casting it on an opponent. They demonstrate it in front of you, take notes if 
you have to. Peppor will attack Solt for being an idiot, so at least a few HP 
can be knocked off. Use your stronger elements like Bushwhacker or Bushbasher 
if you have it. Meteorite works nicely in this battle as well.

After the battle head to the top where the two ran off. In this next area
pick up the treasure chests around the area and there should be a save
point just above. Save your game and continue on through. In here you see
a giant flame dragon to the right, but a smaller more puny dragon will
attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Red Dragon      HP: 1100     Element: Red
-----------------------------------------------------------------------------
Oh my gosh! This guy is A LOT stronger than he looks! Remind me never to
insult him again, unless I kick his ass of course (^_^). Use your blue
element attacks if you have any in this battle, it can be of great use.
Watch for his flaming breath attack, it does over 100 HP to a single 
character and his regular attacks do about 50 HP of damage, keep your HP up
to the max if you can. Iceblast works very well in this battle, a couple of 
shots from this and he's toast.

I suggest you go back and save your game, you will have another VERY TOUGH 
boss battle ahead, against not one, not two, but three opponents.
-----------------------------------------------------------------------------
BOSS BATTLE: Dragoon Devas    HP: 370(Karsh), 300(Marcy), 436(Zoah)
-----------------------------------------------------------------------------
This battle is extremely tough, various attacks include throwing a hammer
around attacking all three party members causing over 50 HP of damage per
hit! Aicoromba(sp?)! Don't worry about the little girl, she misses with
her attacks often, so save her has a last scratching post. Attack the 
knight first then the samurai, then the little girl and keep your HP above
80 at all times.

After the battle, you will see Harle, she'll ask if you wish to go any 
further, obviously you will want to go on. When you head out an FMV
will start retracing back to where Kidd gets stabbed at Serge's hands. Now 
head to the center of the towers but save your game outside. When you enter
inside, you might have to fight a POWERFUL Dragoon Knight. 

NOTE: The Dragoon will only fight you if you had bothered to acquire the
      Ice Breath from Blue Dragon Isle...if not he will not be at the 
      entrance at all...but he does give you a star though.

-----------------------------------------------------------------------------
BOSS BATTLE: Dragoon     HP: 670      Element: Yellow
-----------------------------------------------------------------------------
This battle will be amazingly tough, he moves quick and attacks hard. 
IceBlast will work pretty well in this battle. Avoid any red element attacks, 
have Serge attack as normal and avoid using the X-Strike if you have it, 
otherwise it'll just heal him since the X-Strike is a red element based 
attack.

After you defeat him, head inside and keep going straight until you reach
the center room. In here is a save point and four doors, take the bottom
right door for now. Continue on through until you reach a bird statue
at the end. You will most likely pick the wrong selection and will be
dropped to the bottom, so when you do, go over the red triangle and it
will restore all of your HP. Now head to the left and climb up the ladder
and you will be able to reach the bird statue room again. Pick the 3rd
choice and you will be dropped to an area that is next to a pillar of
red light. Hit the switch for that that light and it will light up
another room. After that head back to the main room with the four doors
and a save point. From here head to the top right door, from here head
straight up to the next staircase loop room. In here pick up the treasure
chest at the top left and bottom left. Now take the top path(go down the
stairs and to the top) and go around to the bottom left and pick up the
treasure chest, THEN HEAD BACK TO THE LOWER LEVEL OF THIS SAME ROOM BY
GOING AROUND AND BACK. Now in this room, head around the staircases to the
right, then continue through to the next area. In this next room, just go
around and take the top path(ignore the bottom path for now). In this
next room take the bottom path to pick up a treasure chest and then take
the top route and go around to the next area.

In here, its pretty much linear, go around and hit the blue switch, this
will enable a staircase for later use. Then continue onwards until you
reach a room with a GIANT gold robot which is about 5x the size of the
regular ones.
-----------------------------------------------------------------------------
BOSS BATTLE: Taursoid     HP: 1200     Element: Green
-----------------------------------------------------------------------------
THIS BATTLE WILL BE EXTREMELY TOUGH! Be cautious about your HP, he has
this BodyDrop attack where he picks you up and throws you to the ground, 
causing over 100 HP of damage! He also has this ground attack that can 
inflict 70 HP of damage to all characters, combine it with the fact that 
he has a lot of HP and high physical defense, you will have a lot of 
trouble beating this guy. As usual, use yellow elements against this guy, 
he does have high defense but pretty average magic defense, attack with 
Uplift and the sorts.

After the battle hit the switch that turns off the green beam of light,
and another energy statue will connect to an orical sphere in another room.
Head back to the room with the four doors and the save point, I suggest
you save your game. Now take the top left room until you reach the room
with a blue switch to the right. Now go along the hallway and the two
treasure boxes act like switches, so open them accordingly and get around
until you reach the other two treasure boxes. These will also act like
switches, you can mess around with them a little, but continue to the
next set of treasure chests and open the right treasure chest but keep the
left one closed. Then go around back to the other set of treasure chests
you were at before and open both of them. This will lead a route to the
next door area, if you decide to go to the other door to the left, you
will have to fight a very tough battle. For now just head to the right
room and pick up a treasure chest inside. Now go to the right set of
treasure boxes and open up the right one but close the left treasure
chest, then go around to the top left set of treasure chests and open the
right one but close the left treasure chest. Now walk along the bridge
and walk to the bottom right door, hit the blue switch to enable a
staircase and continue to the right.

-----------------------------------------------------------------------------
BOSS BATTLE: Giant Gloop     HP: 900     Element: Blue
-----------------------------------------------------------------------------
Before you can hit the switch, a giant bubble attacks you. He's not nearly
as hard as the other boss you fought before and its the same attack and
heal strategy, but watch for the bubble though, it can freeze one of your
party members, use an element to have them shake free of it, but the
attack also does about 120+ HP of damage! Keep your HP above 150 at all
times and heal when neccessary. Now hit the switch and you pretty much
know what is going to happen next.

Return back to the save room and save your game again, then take the last 
route to the left. In this room, it seems to be a sorta of a maze, go around 
it and take the left side and go to the next area, ignore the small plate on 
the floor to the top. In this next room check the marble podium and press 
the action button over it. You will have to switch party members each time 
you are at the podium, pressing the switch on the podium each
time allows you to move the small block bridge around, keep switching it
around until it leads a path to a blue switch, press the blue switch to
reveal a staircase. After hitting the switch, go back to the podium and
then keep pressing the switch until it leads to the center light. Here is 
the chart that will help you out:

Order               | Location of block
-------------------------------------------------------------
Body, Head, Tail    | Nowhere
Body, Tail, Head    | Creates reachable block to Earth Charm.
Head, Body, Tail    | Leads to staircase switch
Head, Tail, Body    | Nowhere
Tail, Body, Head    | Leads block to control panel
Tail, Head, Body    | Creates reachable block to Electrobolt

Obviously, your main goal is to create the Tail, Head, Body path so you can
shut down the yellow crystal. Like I said before, always step on the blue 
platform to reconfigure your party. Say you came in as Serge, Glenn, and 
Greco. Well you will need to have Greco, Glenn, and Serge and stepping 
on the blue platform outside will allow you to do that. Head back to the 
initial room, when you enter through you will have to face a boss.
-----------------------------------------------------------------------------
BOSS BATTLE: Sunofagun      HP: 365
-----------------------------------------------------------------------------
This battle will be tough, its a pretty ugly boss too, watch out when it
tries to kiss you, that usually means that character will be the main
target for various upcoming attacks. Your physical attacks won't do as much
as you like because it has high resistance to physical attacks, try to use
your elements in this battle. It doesn't have much HP like other bosses,
but it can inflict serious pain if your not careful, trying keeping the HP
above 70. Use any black elements like Hellbound and Gravitonne.

After the battle switch off the beam of light, later an elevator will come
downwards. Go around to that elevator and choose the first choice and this
part should LOOK VERY FAMILIAR...it's the same area as the first part of
the game, the dream that you had. This explains a lot since your character
was random and Serge and Kidd are in the party. Take the right path and
in this next room, just go around and to the outside of the towers. From
here take the staircase to the left and then inside go down to the next
right. Collect the treasure chest to the left and go to the right, and
inside is a treasure chest, pick it up and head back out. Now head back
inside the tower and go around, you can't do anything with the portal
in the middle. When you reach the other room, a monster immediately attacks
you.
-----------------------------------------------------------------------------
BOSS BATTLE: Bunyip      HP: 1400(total)      Element: Red(1st), Black(2nd)
-----------------------------------------------------------------------------
Oh my gosh! This dude has over 1400 HP for you to deal with! It's the 
toughest battle in here yet, attack first with Iceblast and any other blue 
attacks. When ti changes form, Serge will deal out a lot of damage. Use 
PhotonBeam or PhotonRay on this guy's second form. Watch for it's FreeFall 
attack, it does rediculous damage to any given party member. Attack and 
heal as usual...keep your HP above 150 this time.

After the battle switch the beam of light in the middle, this will set all
6 of the lights to the center orb. Head back to that room with the teleport
platform in the middle and press the action button over the center of it.

This will teleport the party to the castle above, remember earlier in the
game that this is where the nightmare ended with Kidd dying at the hands of
Serge? Will that happen? The suspense is killing you isn't it? Well go 
forward and see what happens! When you go to the door, the flashback occurs
for like the 4th time already, Serge doesn't seem like 100% after that
flashback. Head inside, Viper is all set on his goals...
-----------------------------------------------------------------------------
BOSS BATTLE: Viper       HP: 820     Element: Yellow
-----------------------------------------------------------------------------
This fight will be extremely tough, he has over 1000 HP and powerful
attacks and yes, powerful combos! Ah! Keep your HP around 100 if you know
what is good for you! Attack and heal, as usual since your physical attacks
do about the same amount of damage that they should do. Bushbasher works 
pretty good in this battle, as will any other green element using character. 
Viper doesn't use his elements much, but when he does, they hurt a ton, 
mainly the G-Force attack, green element characters are especially 
susceptible to this.

After the battle, Viper laughs at the party and will go at full strength this 
time, but Lynx stabs in and takes care of duties.
-----------------------------------------------------------------------------
BOSS BATTLE: Lynx      HP: 1000      Element: Black
-----------------------------------------------------------------------------
This battle is just as tough as the last one, keep your HP above 110!! He
has a powerful slash attack that can easily render 40% of Serge's total HP.
Use your elements in this battle as usual, and watch for the combination
attacks, 40+ each hit three times over is enough to get any party member
down. PhotonBeam and PhotonRay are especially effective in this battle, have 
Serge attack as normal.

After the battle Kid and Lynx still have a lot of heat between them(if Kid 
wasn't in your party, she will come in through the door). Lynx wonders if 
Serge ever questioned his existence...but later Serge stares into the Dragon 
Tear...it switches the minds of Lynx and Serge...this means trouble.
-----------------------------------------------------------------------------
BOSS BATTLE: Party Members      HP: 4500(each)      Element: Variable
-----------------------------------------------------------------------------
Your not really suppose to win this battle really, probably on your second 
New Game+ you'll stand a formidable chance, but your basically here to take 
the hits and go down. 

NOTE: If you win the battle, Lynx(Serge) goes over to Kid, but as he tries to
      help her, she stabs him.

Here Serge(Lynx) makes a mistake, Kid notices that Serge is actually Lynx but 
Serge(Lynx) stabs her. He spares Kid's life as he looks towards Lynx(Serge), 
he takes the crystal as you pretty much see a bountaful FMV.

=============================================================================
TEMPERAL VORTEX
Items: Mythril(2), Pendragon Sigil C
Elements: Revive
Party: Lynx
=============================================================================

You later awaken in a distorted field of vision as the scene looks as if
you were in another person's mind and field of vision. Now go around to
the leaf above and it will drop a fruit, then a door will open to the
left. Head to that door, inside you find a gremlin that tells you to
sleep, and so you do. Before you head out, the gremlin stops you and
decides to join you! Finally, some music to cheer up the mood! You can climb 
down the pole to save your game if you like. Now head out of the tree house 
and walk to the upper right path and then go around and push the rock over, 
then go around and push the rock over and it will knock the rock down to the 
bottom allowing you to get the treasure chest, so pick it up and head to the 
house above.

Inside you will meet Harley Quinn...I mean Harle. She will then give you two 
choices, you'll get some interesting scenarios from either one of them, you 
are either Serge or a questionable Lynx. She then changes into Serge and 
mimics his actions and heads through a door. You and  Sprigg talk for a while 
and then you will be able to choose some doors. Take either door and you will 
end up on top, look at the bottom to see where Harle went, then follow her 
through the door, basically whichever door leads to the door she took. But 
that will lead to nowhere, and to get out you must take the opposite door of 
where she went through at the bottom.

HOWEVER, you still haven't accomplished anything if you leave, you will
have to go through the same door parallel door that she went through for
four times straight! You will be lead out to another room and she will
then join you. 

Now you will have to find a way out, head downwards and ignore the switch.
Pick up the treasure chest and now go back and hit the switch, it will
lead a path to the middle of the room, pick up the treasure chest and then
go back to the switch and press it again. Now go around to the lower left
staircase and then you will see a hole at the bottom, jump through and
you will arrive at Hidora swamp, which is in Serge's real world, not the
other dimension.

After a long conversation, you notice a green portal on the ground, and
since you still have all of Serge's items, you can go through right? Wrong.
Just head back to Aruni village.

=============================================================================
RETURN(or not) TO "ZE VEAL VORLD"
Items: Beeba Flute, Bone, Feather
Elements: Aerosaucer, Antidote, Brace(5), Bushbasher, Cure, Medicine, 
          Ointment, RecoverAll
Party: Lynx, Sprigg, Harle
=============================================================================

In here Sprigg goes a little joyous as she has finally made it back to the 
real world, after a little talk head out and go to Opassa Beach. When you 
reach here try using your Astral Amulet, it won't work since the missing 
piece is already here in the HOME world. 

Head back to Arni, go talk to Marge and Lynx will tell her everything. Marge 
flashes back, Serge's father Wazuki and Miguel set out to the Dead Sea, but 
sadly the waves were too strong to navigate through and found themselves 
inside the Sea of Eden...Leena's father(Miguel) never came back, Serge's 
father came back a very changed man. In the middle of the conversation, 
Radius comes in and quickly notices that Lynx is still alive...Radius wants 
to rid the world of Lynx.
-----------------------------------------------------------------------------
BOSS BATTLE: Radius       HP: 750     Element: Green
-----------------------------------------------------------------------------
Semi-tough battle here. You should use attacks like Uplift and ElectroBolt to 
deal damage here. Radius doesn't attack too hard though, his Longshot attack 
is probably his strongest attack, even to a non-green element character, it 
would deal about 40-50 HP of damage. Just attack as normal and heal 
basically.

After the battle Radius will join your party and ask that you go to Termina 
to gather some information about General Viper's disapperance. Head out to 
Fossil Valley.

=============================================================================
FOSSIL VALLEY(HOME)
Items: Infrared Vision Frame, Mythril(2)
Elements: None.
Party: Serge, and anybody else
=============================================================================

There's really nothing to do here, except collect a way cool frame!

=============================================================================
TERMINA SQUARE(HOME)
Items: None.
Elements: None
Party: Serge and anybody else
=============================================================================

Head to Telmina Square, when you enter here it seems to have turned into
a fort rather than a fun loving market place. The inn is pretty much the 
same as before except for the fact that it no longer operates as an inn
anymore. The poster of rock star Slash is replaced with a window in the
market shop, there are a couple of guards that you can't get pass though.
The Bar looks rather dead than lively and the 'other' bar. Also
when you go over to the east shores, you notice that instead of flowers
being placed there, a sword lies there. Could that be a special sword?
Also when you head to Van's house, it's no longer a mansion but a Yaba Daba
Doo house from the Flinstones, and that my friends is laughable, it's true
it's true.

Go inside the house and talk to Van in the right room, he wants a small fee 
for guiding your through the "house" but the landlord comes in. He still 
demands rent but if they don't pay up, they will be kicked out, Van will 
promise that he will bring the Frozen Flame to pay off the debt following 
the party, but whatever decision you make, the landlord will give you some 
extra time. He leaves in disgust, thanking the party for believing in his 
little story(even though it might be true). He goes back to his room, he 
takes his possessions along with him(Piggy Bank, El Nido Blue paint, and 
the cracked Sea shell). When he gets back to the room he realizes that 
the Frozen Flame does actually exist, but even though it's tempting Van 
can't leave his dad. However, his dad decides that he leaves off, 
regardless if the treasure exists anyways and gives him a boomerang 
and he joins your party.

Head to Zappa's house and talk to him and let him join to look for the 
Rainbow item and he'll automatically join your party.

Head out of here and head to Viper Manor.

=============================================================================
VIPER MANOR(HOME)
Items: None
Elements: Mythril
Party: Serge and whoever
=============================================================================

When you enter the ruins, Radius will talk a bit about how everything occured 
the same with Lynx and Viper in ANOTHER world, but in the HOME world 
something happened to Viper 3 years ago. Head down to the bottom and go 
through the well and then go around through the small waterfall, then when 
you reach the underground ruins, head to the top left to the ladder and enter 
through to the jail cells.

When you meet him, he doesn't believe that Lynx is, well, not Lynx! Later 
Norris goes back and tells the party that it was Lynx who approached them in 
El Nido about the Frozen Flame, doubting the existence, Norris was sent to El 
Nido as a spy. Viper and the others headed to the Dead Sea but as they tried 
to enter, they could find no entrance. However, the demi-humans of Marbule 
might know something about it, he tells you to head back to Termina to use 
the military boat there.

You automatically wind up in Termina, head to your boat. Now you can do one 
of two things here, head to El Nido Triangle or head to Marbule. Either way 
it's up to you.

=============================================================================
EL NIDO TRIANGLE AND STARKY
Items: Mythril(2), Our Favorite Martian Frame, Star Fragment
Elements: None.
Party: Lynx and anybody else
=============================================================================

Head down south of the Water Dragon Isle to the triangle, go down and pick up 
the Star Fragment.

Head out and go to the Sky Dragon Isle to the left, make sure you save your 
game outside before going in. When you head inside to the top, you notice a 
little guy running around...he'll hide when you see him. Try to pick up the 
treasure chest but out of nowhere the little guy that ran is suddenly 100x 
bigger!
-----------------------------------------------------------------------------
BOSS BATTLE: MegaStarky        HP: 2800      Element: White
-----------------------------------------------------------------------------
Lynx will be very effective in this battle, but he'll also be very vulnerable 
to his powerful attacks. Just watch for the Meteorite attack, two of them and 
Lynx is pretty much a goner, heal and keep your HP up. The radiation attack 
isn't too damaging, but it hits the entire party, plus his physical attacks 
hit pretty hard...keep that in mind because you'll need at least 100 HP with 
other characters and 140 HP with Lynx. Attack with FeralCats or Glidehook and 
other black elements like Gravitonne.

After the battle he'll cheer that he got the Star Fragment, but what was 
astonishing was that the giant monster was just a little monster. Catch him 
and he'll join your party, I suggest you add him to your party too since he 
pretty much is a very solid character believe it or not. Later head to the 
stairs and then return back to the top and talk to the man, he'll give you 
the Our Favorite Martian Frame, which IMHO is the coolest frame in the game!

=============================================================================
Marbule(HOME)
Items: None
Elements: None
Party: Lynx and whoever
=============================================================================

Look for the island on the bottom right part of the world map just under
the whirlpool cloud island. Head inside and you notice a lot of bug ghosts
wandering around that you cannot even communicate or fight with. Head to the
center of this place and find Toma and talk to him, he'll tell you that you 
can enter the Dead Sea through "Death's Door" but the only way you will 
find it, is by help from the sage aboard the S.S. Zelbess. He mentions that 
since 
Porre troops pushed them off El Nido they had to reside in Marbule, but 
Marbule itself is rich in elements and the demi-humans had to move to the 
S.S. Zelbess, who work and are treated like dirt. He tells you to spend the 
night at the first hut near the entrance, so you do.

In the middle of the night you hear voices, go outside and check them out. 
You will see a mermaid but she jumps into the water as you reach her, Toma 
tells you that any mermaid that sings about grudges against humans will lose 
their voice. He also tells you that Captain Fargo can be a bit devious, as 
the two head off to sleep, but the mermaid overhears everything. In the 
morning she will approach you and will head towards the S.S.Zelbess as well.

Head towards the two boats lying at the top right of the main continent.

=============================================================================
S.S. Zelbess
Items: Fidler Crab, Frypan Ag47, Handle,  Monster Mouth Frame
Elements: None
Party: Lynx and whoever
=============================================================================

Before going anywhere, you can play at the Casino. It's just below Fargo's 
quarters. Each time you play you can double your current points, you start 
from 100 points and build your way up. Here are the prizes depending on the 
amount of points that you have:

Points    | Prize
10000     | Rainbow Shell, Denadorite(play a second time)
5000-9950 | Mythril
1000-4950 | Iron
500-950   | Bone

Now, you must take note that you have to know when to stop. But there's a 
trick to beating this thing. See, when you land on North you can double the 
amount of points you recieve, when you land on East you gain 50 points, when 
you land on west you lose 50 points, and when you land on south you lose 
everything. The trick is pretty much common sense, and you'll find this in 
any guide(like Toastyfrog's). The key is to the pause button, press start and 
when the needle lands just a little bit past south, quickly unpause and press 
the action button as fast as you can, this way you will land on North 
everytime, sometimes you may land on east but who cares! You still gain 
something, just keep doing this for the Rainbow Shell and Denadorite, those 
are two items that are very powerful and popular for creating insanely 
powerful weapons, armors, and accessories.

When you reach here, head to the Captain's room(its down below on the 
second floor on the top to the left end of the first hallway) and you notice 
that Irenes is speaking with Captain of the ship, Fargo. 

Fargo doesn't seem to happy, he's never recovered when he lost Zelbess. It 
appears that lectures won't get through to Fargo, and apparently he has taken 
away the "song" of the demi-humans. She leaves in disgust as Fargo refuses to 
release the sage. After a long conversation head to the lower deck down the 
ladder and to the right talk with the pirate standing in front of a door, it 
appears he won't let you through. Now head to the stage in the room to the 
right of the ladder on the lower deck. Inside you will see human whistle...I 
mean a beaver with buck teeth...errr...I mean a pirate who has a u-shaped 
mouth...I mean a pirate with bad teeth...that's what I mean!(*sweats in 
profusion*). 

You notice that as he does his tricks, he will perform several tricks and ask 
for the lady in red(Jill) to volunteer...he will make her float(probably to 
look up her skirt...that pervert...) and then a fat pirate will come in and 
prove that she really is floating by sitting on her(ah! you have to feel 
sorry for the woman). However, the man in red doesn't seem so impressed with 
the magic trick and thinks he and the woman planned it all out, so Sneff 
calls the man over to prove him wrong. He will then turn Jack into a cat and 
then revert him back. Now head out and down the hallway to the right, go 
inside the door and you will see a man with a mop, afterwards he will head 
out, talk to the other people in the room and when you head outside you 
notice that the mop guy can go through but you can't. You later have a talk 
with the pirate guarding the door, it seems that he won't let you through so 
head to the Captain's room.

When you talk to him you notice that you finally got his attention, the party 
tells him that they are from Marbule and that they are looking for the Sage 
of Marbule. Later he will challenge you to a game, he'll then challenge you a 
little bit to a wager, if you can beat him in the casino, he will let you 
through to the Grand Slam if you win, but if you lose he will take your boat 
docked just on the side of the ship. Go ahead and take him up on the offer 
and then head down to the casino.

In here you notice the pirate with the flute...I mean buck teeth...I mean
Sneff, apparently he landed south on the compass and lost all his money. 
Sneff has been gambling too long and he can only repay his debt in small 
increments by his magic show, he then tells everyone to leave as he wants to 
have a private game with the party as their debts are cleared. You play a 
game of sudden death, whoever lands on South first loses the entire wager. 
That's cool, you have a 3/4 chance not to land on south. The Captain is 
pretty good, he's always landing on everything except for south, you can do 
if you know the timing, but try to land on south...yes, you heard me, land on 
south. He'll keep your boat now, but that doesn't mean you will have to swim 
back.

Head to the inn at the bottom deck and you notice the innkeeper climbs
down a ladder, the cat tries to climb up but quickly jumps down. The party
discuss within themselves, if only they could move as freely as that cat, 
it's pretty odd that the inn is directly below the casino and the demi-human 
is so hesitant about letting the cat go up there.

Head to the stage and speak with Sneff again, volunteer to be turned into 
cats. If you let Sneff try to catch you, he'll snap his back(it's hilarious 
actually). You later learn that the cats trick isn't really a trick, but it's 
actually a berry he recieved while traveling a long time ago...Sneff also 
mentions something about the Bend of Time. However, QUICKLY leave the place 
when you are turned into cats, before you go anywhere, head to the upper deck 
where the captain's room is and in this hall, head to the kitchen. When you 
enter the kitchen through the small hole talk to the egoistic cat, he'll give 
you a Monster Mouth Frame and inside pick up the treasure chest in the back 
and t pick up the Ag47 Pan.

Now head to the inn and then go behind the innkeeper's desk, you will be able 
to climb the ladder, so do so and you see a magnet that propells the needle 
on the compass roulette to spin where the captain will win. You notice that 
he spins it just enough so that it makes the captain's opponents lose and 
look who loss...the magician! Sad too, now he can't afford teeth. The party 
or the cats are dumbfounded, take the handle from the giant magnet.

Head to the stage and you will see a hole to the right, enter through the
ventilation shaft and talk to Sneff and he will change you back into your 
normal self. Now head back to the Captain's room and challenge him to one 
more game. Before you do, you see that Fargo won't let Nikki go to the Grand 
Slam, apparently Nikki wants to learn the song from the sage so that Marbule 
doesn't die out. Fargo wants Nikki on the ship since he's such a great 
financial tool. Nikki later discovers the dresser, there's a scratch on it 
that he remembers from being a child, so could this mean that Fargo is...is 
father? Fargo has changed quite a bit since he lost Zelbess. After Nikki 
leaves talk with Fargo and challenge him to the game again.

Just play again and you will see Fargo lose and seemed shocked that he could 
lose. He then notices the Handle and he admits that he's cheated, you get 
your boat back and access to the Grand Slam tournament.Now talk to the pirate 
that was blocking the door earlier and he will let you through and then go 
down the sign that says: "Welcome Iron Man!" You notice that it seems to be 
an arena of some sort and go around to the back and talk to the guy guarding 
the gate through and you can feel free to challenge Janice, who is the 
ringmaster of the Grand Slam tournament, but it's mighty tough to win since 
you don't have many quality monsters to choose from.

Head out and you will see the man who went inside here earlier, he wanders
around and you will have to enter in the correct door to speak with him.
If he enters the middle door, take the right door and you will meet him,
if he enters the left door enter the middle door and if he enters the right
door enter the left door(and these are all correct occurances if you do
this from the outside). Ask him where the Dead Sea is, he'll become a bit 
agitated that humans have stolen their treasure, then later tell him OF 
COURSE that you will engage in brute force...you must do this since this is 
the only way you will get some information.
-----------------------------------------------------------------------------
BOSS BATTLE: Sage    HP: 1500     Element: White
-----------------------------------------------------------------------------
This battle isn't hard and you should be able to easily defeat him using your 
heal and attack method. Lynx plays a strong role in this battle, his physical 
attacks can deal some major damage as well as the FeralCats attack. Starky 
wouldn't be much use in this battle since his Element is white, you should 
mainly stick to using elements to finishing this guy off fast, mainly 
Gravitonne and Hellbound. Iceblast and Magmabomb both work well in this 
battle too.

After the battle the Sage will give you the Fiddler Crab, he tells you to use 
it around the Dead Sea. Nikki comes in and finds the sage, he wishes to learn 
the song so that he can save Marbule. The Sage tells him that his Father use 
to be like Nikki, after that they both leave, follow Nikki towards and head 
to his ship.

Head to the top deck of the ship and to the left(and right of the main
steering wheel)is a sailpole, go to the top of it and talk to the lady and
take the lift to Nikki's ship. Go inside the first door at the bottom and you 
will see the Irenes and Nikki. He tells the party that they'll play the song 
near Marbule so that the party can kill the monsters when they are weakened. 
Afterwards she will see that your party has entitled themselves into a 
tremendous task, if you want you can allow her to join your party.

Now head out of here and head out to of here and save your game, congrats!
You've accomplished a lot already!
 
=============================================================================
THE DEAD SEA
Items: None
Elements: None
Party: Lynx and whoever
=============================================================================

Head to the lands that are covered in clouds to the far east of the world
map, use your Fiddler Crab to open up the barrier of clouds that block your
path. Head inside and you will see the old man Radius. Head to the center and 
you find a red sword enstoned to the ground, but it won't let you through 
without going mad. Only the holy sword Einlanzer can be counter the Masamune, 
but to get that sword they must head through the Isle of the Damned. They 
will need an item that Garai used in his life to get through. Head out and go 
to Hermit's Hideaway above.

=============================================================================
HERMIT'S HIDEAWAY(HOME)
Items: Energizer Suit, Garai's Keepsake, Resistance Ring
Elements: None
Party: Lynx and whoever
=============================================================================

As you reach this place Radius will take a retrospect into his past when he 
and Garai. Garai use to hold the Einlanzer but Dario took over as head of the 
Acacia Dragoons. Later they appaer in the Devine Dragon Falls, Radius picks 
up the sword but not before Garai throws in a few of his own suspicions about 
the sword. However, Radius stops his story short and brings out Garai's 
Keepsake.

This item will help you get passed those mirrors in the Isle of the Damned.

=============================================================================
ISLE OF THE DAMNED(HOME)
Items: Carapace, Einlanzer, Golden Tiara
Elements: Earthquake, Inferno
Party: Lynx and anybody else
=============================================================================

You will have to go around and defeat the Willowisp if you want to advance 
any further. Once through, go around under the giant tailbone and when you 
reach the top left, use the Garai Keepsake over the mirrors on the wall.
In here, head around and go to the door on the left and you will ascend
upon a cliff and see a sword enstoned on a tombstone. When the party sees 
their names the tombstone Radius comes in. Radius will finish off the rest of 
his story, Radius was so consumed by the hate and sorrow of the sword that he 
killed Garai without mercy and literally behind his back...but as he drops 
the sword he's too shocked to say anything after he killed Garai.

Later as Garai's spirit rise from the tombstone, he will only allow the party 
to take the sword if they can defeat him.
-----------------------------------------------------------------------------
BOSS BATTLE: Garai     HP: 1987     Element: White
-----------------------------------------------------------------------------
This battle will be pretty tough, his triplecut attack can easily render Lynx 
alone and severely damage other party members. Lynx will be a valuable asset 
in this battle since his black elements will prove quite handy. However, Lynx 
will take a lot of damage from this guy as obvious Lynx is of the opposite 
element. Use Gravity Blow or Gravitonne in this battle and attack often and 
keep your HP above 150.

After the battle you pick up the Einlanzer, head out back to the Dead Sea to 
the Masamune.

=============================================================================
RETURN TO THE DEAD SEA(HOME)
Items: Earring of Light, Feather(2), Kung Fu Shoes, Medical Book, Mythril(4),
       Prop Sword, Screw(2), Screwy Dress, Stamina Ring, Station Pass, Trashy
       Tiara
Elements: AntiBlue, AntiGreen, AntiRed, AntiYellow, Capsule, CurePlus,
          Freefall, HealAll, Hellbound, HolyLight, Purify, SealAll
Party: Lynx and anybody else
=============================================================================

When you head inside, save your game and then continue on. You will be able
to pass through the energy field. Radius will place the Einlanzer sword in 
front of the Masamune and the field will dissipate.

Keep going forward and the party will witness a lavashing landscape. It
looks like they will have to travel a long way. You will end up outside
but inside the island, but you can save at any time(on a side note as I am
playing this, I noticed my brother was here last week! I made a bet with
him about who could beat Chrono Cross first and...well...damn...he most
likely will win...it's a long story). Feel free to save your game at any
time out here though.

You notice a lot of save points on the ground, but these aren't save 
points, these are inidicators of entrances and exits. Pick up the treasure
chest up top and head to the right, you notice that this area seems to be
a corroded highway or at least it use to be a highway. You will have to
fight a pretty bad boss along the way so be prepared.
-----------------------------------------------------------------------------
BOSS BATTLE: Highwayman    HP: 2000     Element: Blue
-----------------------------------------------------------------------------
This battle is fairly tough, he looks like the FF7 boss of Motor Ball, but
he fights differently(and notice that you fight both bosses in the same
type of area, on highways!). Look for him to attack with his black element
status which prevents you from using element magic(Spriggan can still
transform though) but don't worry since this only lasts for the duration of
the battle. Just attack and heal, but attack with your elements, Serge's
black elements and StarChild's green elements seem to work pretty well
against this boss. With Zappa in your party, he should be able to kick ass. 
His physical attacks will deal the blows, use MagmaBurt or MagmaBomb. The X-
Strike works nicely if you have it, the StarBurst is pretty effective in this 
battle as well. Just keep your HP up and attack as normal.

After the battle continue onwards and head around to the next area. In
here, head to the bottom right room and inside, look around for a treasure
chest. Then continue to the left, go to the leaning control tower and 
press the switch(it looks like another demonstration of that Lavos thingy
in CT) and Norris will come in if he is not in your party, otherwise an
automatic dialogue will come up. An image of Lavos Core shell comes up. Time
periods like 2300AD(from CT of course) and 65000000BC are found on the 
screen. Now head out and go down until you reach outside. 

When you reach outside collect the treasure chests around here and feel
free to save your game just outside the center dome. Head inside and a
monologue for this area will start, the party looks up and notices a date
which says "2400" and obviously that's AD but the appearance of the place.
Now go around and collect the treasure chests and then to the elevator to
the left, you will choose between 3 floors, choose the 1st floor for now
and then head to the bottom where the elevator went and pick up the
treasure chest inside and then head to the next area, which is a blue
door located to the upper right on the 1st floor. In here talk to the
ghost on the bottom right, he seems depressed and walks off, follow him
and you notice that he dissipates at a certain area, walk over it and a
text box comes up, he will have dropped the key item Station Pass, which will 
allow you entrance to Arris Dome. Head around and to the next area, and pick 
up the treasure chest at the bottom right, inside is another key item
which is the Medicine Book.

You notice that the books are suspended in mid air and a lot of rubble is
also suspended in mid air, but why? But you can't get down below here now,
head back to the shopping circle(the main room) and take the left path
and in here as you head lower down the level, the party stops. The notice
a little creature that heads off to the top right. Pick up the various
treasure chests around here and at the top there is a small garden or a
park, pick up the Prop Sword for Pierre that is embedded into the
grass, and then head to the next area to the left. In here head to the
center and the party notices somebody at the balcony walking around,
head up the balcony to the left and collect the treasure chest and then
head back down and and go to the top right to the purple area(the blue
door to the top left LEADS NOWHERE!).

In this next room you notice that there are a lot ghosts, a conversation
starts up but one of the ghosts disappears. Also, you probably caught this 
earlier on, but only Serge can see the ghosts, the party members can't and 
that's why they think Serge is acting a bit odd. Head towards the center, but 
another conversation starts up, after that head towards the center and you 
will be taken to the next room. Save your game to the right but use the 
Enertron at the right(just like Chrono Trigger :P), unfortunately "You're 
still hungry" and then save your game. Pick up the treasure chest at the top 
right and go around to the next area, now talk to the boy sitting on the 
arch. If you didn't know it before, you do now, it's Nadia's Bell. Sadly her 
bell will never be heard again...the little ids blame Lynx for the sorrow 
found in the world.

However, they are just echoes from those who passed, mainly just an illusion. 
The man seems to know automatically that Lynx is actually Serge, but Serge 
probably doesn't remember the man. It's been nearly 14 years since the night 
of the storm, Miguel is shown inside Chronopolis along with Serge's father 
Wazuki. A voice echoes into the ears of Miguel telling him to bring a wounded 
child to the place, however Wazuki continues onward as Miguel tries to stop 
him but to no avail. Miguel has been here for 14 years, but it was 10 years 
ago that something catastrophic changed the Sea of Eden to the Dead Sea. The 
future was never meant to be however, it was destroyed before it was born and 
it rests in the Dead Sea. He tells the party that the future is controlled by 
Fate, Lynx's presence was predicted long ago. He will ask if you wish to stay 
here with him, but either choice will prompt him to believe that you are 
trying to restore the dimensional distortion. However, you will have to 
defeat Miguel in order to return the distortion back to it's proper place.
-----------------------------------------------------------------------------
BOSS BATTLE: Miguel     HP: 1950      Element: White
-----------------------------------------------------------------------------
This battle will be pretty tough, he is stronger than he looks. He will
virtually use elements between all of your attacks, he also has this 
Luke Skywalker attack where he slashes you with a lightsabre which does
over 320+ HP of damage to a single character! It's an instant kill, but
attack with elements and heal, Lynx should do a lot of bulky damage in
this battle with his regular attacks since he's a black element. The 
Hellbound element you picked up earlier should work nicely, as will
Gravitonne. Avoid using white elements and the such on Miguel, otherwise 
you'll heal him.

After the battle Miguel notices that the party is strong, and might stand a 
chance to defeat Fate. It was in 1999 that Lavos awoke after draining the 
planet's power...it was then that the future would've changed to a drastic 
state, were it not for