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DESTREGA
Written By: Senio "Akuma" Rotondi
(akumasama@tin.it)



This FAQ is best viewed in 800x600 with notepad.

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                             D E S T R E G A - FAQ v0.4
                        by Senio "Akuma" Rotondi 


  Last Updated : 15 January 2000

  Unpublished work Copyright 1999 Senio "Akuma" Rotondi

  I made this FAQ only for private and personal use.  It can only be reproduced
electronically,
  you may also want to put it on a web site but you have to respect 2
conditions:
  1) You must ask for my permission
  2) You have to publish in its integrity, without ANY type of cuts or similar.
  This FAQ wasn't made to be used for profitable and or promotional purposes, so
it CAN'T be
  published on magazines, guides books or similar.
  I created this FAQ and so any right goes to me SENIO "AKUMA" ROTONDI.


I want to dedicate this FAQ and my work to my best friend Gianluca "Kengia"
Urbani:
  "Yo Kengia Yo, go go go!!! And remember, Rocco rules!!!"





^^^^^^^^^^^^^^^^^^^
 TABLE OF CONTENTS
___________________


1) Introduction

2) Revison History

3) The Story

4) How To Play
   4.1) Short Basics
   4.2) Game Basics
   4.3) Combinations
   4.4) Charge Moves

5) Characters
   5.1) Gradd
   5.2) Celia
   5.3) Rohzen
   5.4) Zauber
   5.5) Raone
   5.6) Fahlma
   5.7) Tieme
   5.8) Couger
   5.9) Milena
   5.a) Anjie
   5.b) Doyle
   5.c) Reyus

6) Secrets

7) Miscellaneous
   7.1) Hints and Tactics
   7.2) Game Shark / Pro Action Replay Codes

8) What this FAQ needs

9) Credits





^^^^^^^^^^^^^^^^^
 1) INTRODUCTION
_________________


Man, my third FAQ! I can't believe it!!! Well but this is not a real faq, well
no i mean... HMMM
let's say that for now this faq is a little restricted... Infact i called it
MINI-FAQ... ^_^;
The problem is That this is a really strange game, so it's difficult for me at
the moment to make
a really comprehensive faq. I hope the few line i've written down will do their
work for all of
you.





^^^^^^^^^^^^^^^^^^^^^
 2) REVISION HISTORY
_____________________


Version 0.4
 Just a soooooo small update here and there and corrected some little errors.


Version 0.3
 Started and finished (i guess so... ^_^;) section "5) Characters". Oh i've also
started section
 "6) SECRETS". I think it anythink new doesn't show up this should be the final
version of this
 FAQ... ^___^;;;


Version 0.2
 Hmm only a little update with a really few corrections, character section
comin' soon!!!


Version 0.1
 Oh man... Do I really have to say this everytime I make a faq? Of course i
have... Well this is
 the first version of the faq, so don't expect big things... I hope it will grow
better on the
 next versions!





^^^^^^^^^^^^^^
 3) THE STORY
______________


The story begins over 1000 years ago when STREGA appeared in the small country
of Zamuel. These
STREGA possessed mysterious powers, and passed their knowledge, to the
inhabitants of Zamuel,
transforming the once poor country into a prosperous nation. They bestowed
mystical objects,
known as Jeno, wich would enamble ordinary humans ti exercise powers similar to
their own.
However, the STREGA understimated the overhwlming drive of human ambition and
greed. With this
new power, the people of Zamuel would invade their neighboring lands. In no
time, the entire
continent was conquered, but the in-fighting continued. The Jeno were too
powerful and soon the
continent transformed into a world of destruction and death.

Trough the following millenium, the continent struggled to return to the golden
age of prosperity
before the Jeno war. Then one day, the objects (now called Relics) were
discovered in the Empire
of Ipsen. After learning that these objects could wield great power, the Emperor
ordered Lord
Zauber to restore them. Newa of the revival reached the descendants of the
STREGA, and they
pleaded with the Emperor to suppress the Relics. The Emperor responded by
declaring war on the
STREGA. In the ensuing battle, most of the Imperial family, a great number of
high-ranking
ministers, and many STREGA were killed. Almost immediately, the other lords
behan vying for
power, but hte contest was a short one. Using tnepower of the Relics, Zauber
easily Crushed the
Opposition. Having seized control, he appointed himself Prime Minister and began
eliminating
anyone who posed a potential threat. Fearing that the STREGA would try once
again to seal off the
power of the Relics, Zauber began to systematically hunt down any survivors...





^^^^^^^^^^^^^^^^
 4) HOW TO PLAY
________________


4.1) SHORT BASICS

The game works like all other fighting games, you set in the option menu a
number of rounds, the
first player who wins that number of rounds pass to the next match. For winning
a round you
have to beat you opponent by making his energy bar go to 0, or having more
energy than your
opponent when the time runs out.

 - With the directional pad (or the left analog stick if you have a DUAL SHOCK
pad) you move your
   character on the ground
 - With the X button you make him jump
 - Square, Triangle and Circle button works as attack buttons
 - With L1 you make you character guard
 - With R1 you make your character run toward your enemy



4.2) GAME BASICS

Note that: S = Square button
           T = Triangle button
           O  = Circle Button
           X  = X button

 - MOVE: For moving your character on your current level simply press the
direction you want him
         to go on your directional pad (or in your left analog stick if you have
a DUAL SHOCK)
 - JUMP: For making you character jump simply press the X button on your pad,
the height of the
         jump depends on how much you hold the button
 - DASH: If you press the R1 button you character will run toward your opponent,
if you press it
         together with a direction on the directional pad your character will
instead run in that
         direction
 - GUARD: If you hold the L1 button you will be able to guard from close-range
attack,instead you
          will receive half of the damage if you attempt to guard from a
long-range attack
 - DEFLECT: You can deflect your opponent's Magic Attack by pressing the L1
button just before
            the attack hits you. This will not, however, work on some Magic
Attacks.
 - MID-AIR ROLL: After being knocked down in the air, you will land on your feet
and sustain less
                 damage by pressing the L1 button several times.


CLOSE-RANGE ATTACKS
Perform direct attacks at close-range. As the distance between the characters
gets closer, the
game will automatically switch to close-range attacks.

 - WEAK =====> S button
               The damage may not be powerful but its quickness allows you to
perform repeated
               attacks.
 - POWER ====> T button
               Not a quick attack, but the damage can be strong enough to knock
your opponent
               down in one blow.
 - SIDESTEP => O button
               Allows you to attack by slipping behind your opponent.

You can even make combos with Close-range attacks, these are some examples:
 - S,S,S,S
 - S,T
 - S,S,T
 - S,S,S,T


LONG-RANGE MAGIC ATTACKS
Perform magic attacks at long-range. As the distance between the characters gets
wider, the game
will automatically switch to long-range magic attacks. Magic attacks cannot be
performed when the
Charge bar si red. The effect of these attacks will vary according to the
character.

 - FAST (Tidu)
   S button
   This magic attack will travel extremely fast.
 - POWER (Est)
   T button
   This magic attack will do the most damage.
 - SPAN (Foh)
   O button
   This magic attack will fan out to cover a wide area.



4.3) COMBINATIONS

The effects of the magic attack will vary depending on the combination and the
order of the
button pressed. There are 3 levels of magic, and attacks can be executed by
pressing a
combination of buttons. Every press of a button will increase the level. The
first button that is
pressed will determine the basic property of the magic. The level will increase
per press of the
button. A combination can be made up to 3 buttons, depending on the color of the
Charge Bar.
  RED   : Magic Attack cannot be performed.
  YELLOW: Perform Magic Attack level 1 only.
  GREEN : Perform up to Magic Attack level 2.
  BLUE  : Perform up to Magic Attack level 3.

Note that i've put a "-" instead than a "or"

MAGIC ATTACK LEVEL 1 ===> S - T - O
MAGIC ATTACK LEVEL 2 ===> S,S - S,T - S,O
                          T,T - T,S - T,O
                          O,O - O,S - O,T
MAGIC ATTACK LEVEL 3 ===> S,S,S - S,S,T - S,S,O - S,T,S - S,T,T - S,O,S - S,O,O
                          T,T,T - T,T,S - T,T,O - T,S,S - T,S,T - T,O,T - T,O,O
                          O,O,O - O,O,S - O,O,T - O,S,S - O,S,O - O,T,T - O,T,O
SPECIAL MAGIC ATTACK ===> S,T,O - S,O,T - T,O,S - T,S,O - O,S,T - O,T,S

The Special Magic Attack needs a BLUE Charge Bar



4.4) CHARGE MOVES

Charge is an action a character performs before a Magic Attack is executed. To
perform Charge
Attacks, press R1, L1 or the X button during your Charge. If the level of magic
is high, it will
take longer to Charge.

 - CHARGE DASH
   With this move you can approach your enemy while deflecting Magic Attacks. To
make a Charge
   Dash simply start a Magic COMBINATION and then press R1. For example do: S,R1
or S,S,R1 or
   O,T,R1. Got it?

 - CHARGE GUARD
   Deflect your opponent's Magic Attack with a barrier. The barrier will
activate while the L1
   button is pressed, but doing so will cause your Charge Bar to go down. If
your Charge Bar
   reaches zero, the barrier will automatically disappear.  To make a Charge
Guard simply start a
   Magic COMBINATION and then press L1. For example do: S,L1 or S,S,L1 or
O,T,L1.

 - CHARGE JUMP
   Unlike ordinary jumps, you can fire multiple Magic Attacks while performing a
Charge Jump.
  Before your jump reaches the top, press a combination of S,T and O buttons.
However, you cannot
  fire Multiple Magic Attacks by pressing the same button several times.





^^^^^^^^^^^^^^^
 5) CHARACTERS
_______________


Here i list all the info i've got for the characters. For the status tables,
here follows the
interpretation:

 Power ===> Damage of Magic Attacks
 Speed ===> Speed of Magic Attacks
 Homing ==> Homing ability of Magic Attacks
 Run =====> Character's running ability
 Dash ====> Character's dashing ability
 Jump ====> Character's jumping ability

For better understand the meaning of the status tables just temeber that 1 is
low and 9 is high.


  5.1) GRADD

       Gradd is the main character in DESTREGA andlives in the mountains. He
enjoys a rather
       carefree life and makes a living searching for valuable metals - using
his magic to blast
       the rock. However, the Strega Hunt ordered by Zauber has reached his
small village and
       has caused great damage. To take revenge for his villagers, Gradd has
risen up to face
       his greatest enemy Zauber.

       Power ===> 8
       Speed ===> 5
       Homing ==> 6
       Run =====> 5
       Dash ====> 6
       Jump ====> 6


  5.2) CELIA

       Like Gradd, Celia is one of the last surviving Strega. After becoming
separated from her
       familyduring the 11-year war, she was taken in by a nomadic tribe in the
east. She lived
       her life not knowing she was a Strega until she met Rohzen, who tells her
of the mission
       she has as a Strega. Celia now accompanies Rohzen as they travel
throughout Ipsen seeking
       other Strega.

       Power ===> 3
       Speed ===> 6
       Homing ==> 8
       Run =====> 6
       Dash ====> 7
       Jump ====> 8


  5.3) ROHZEN

       Rohzen was also a representative of the strega 11 years ago when they
tried to stop the
       Relics from coming into use again. Injured and beaten by the Imperial
forces, Rohzen
       disappears. He now returns to gather the surviving Strega and put a stop
to Zauber's
       ambitious plans for world conquest. He is currently travelling through
Ipsen in search of
       other Strega survivors with Celia.

       Power ===> 8
       Speed ===> 4
       Homing ==> 9
       Run =====> 6
       Dash ====> 3
       Jump ====> 8


  5.4) ZAUBER

       Zauber, who is the prime minister of Ipsen, plots to take over the whole
Empire. He is
       responsible for restoring the power of the Relics, wich in turn, has been
used to crush
       his political opposition. Now, he turns his attention to the task of
haunting down the
       Strega. Zauber possesses the Master Relic - the key to all Relic power.

       Power ===> 8
       Speed ===> 7
       Homing ==> 8
       Run =====> 7
       Dash ====> 7
       Jump ====> 7


  5.5) RAONE

       Raone is Zauber's most trusted general and right-hand man. He entered
into Zauber's
       service when Zauber was just a small landholder. He will accept any
orders assigned to
       him, and carry them out without fail. As far as Raone is concerned,
Zauber's word is law.

       Power ===> 9
       Speed ===> 7
       Homing ==> 3
       Run =====> 2
       Dash ====> 7
       Jump ====> 1


  5.6) FAHLMA

       After Zauber managed to gain control of the warring states, Fahlma joins
him as a young
       Relic bearer. He is extremely skilled in using the Relics, and is
believed to be as strong
       as Zauber's most trusted general, Raone. He keeps his thoughts to
himself, giving no one
       any insight into his character. Fahlma says nothing of his past, so his
background is
       unknown.

       Power ===> 7
       Speed ===> 8
       Homing ==> 7
       Run =====> 7
       Dash ====> 8
       Jump ====> 7


  5.7) TIEME

       As the leader of the Resistance, Tieme strives to defeat Zauber and
restore his country to
       its former glory. Long ago, he was a knight for one of the royal
families, before Zauber
       took control. Tieme has gathered the remaining knights who oppose Zauber
and has knit them
       into a small fighting force.

       Power ===> 7
       Speed ===> 7
       Homing ==> 8
       Run =====> 5
       Dash ====> 6
       Jump ====> 6


  5.8) COUGER

       Couger is a spy sent from a small country at the edge of the continent,
and has joined
       Tieme and the Resistance. As a foreigner, he is the one character who is
able to view the
       current situation objectively. He moves silently trhoughout the land,
gathering
       informations, and executing secret missions. Couger is afraid that if
Zauber is not
       stopped soon, his country may be Zauber's next target.

       Power ===> 1
       Speed ===> 9
       Homing ==> 3
       Run =====> 7
       Dash ====> 9
       Jump ====> 9


  5.9) MILENA

       Milena is the daughter of the former Prime Minister of ipsen, and holds a
temporary
       position in the Imperial military. She spends most of her time in the
Palace caring for
       her cousin, Princess Anjie. Milena's goal is to find the man who killed
her father 11
       years ago.

       Power ===> 6
       Speed ===> 8
       Homing ==> 6
       Run =====> 9
       Dash ====> 8
       Jump ====> 6


  5.a) ANJIE

       Princess Anjie is the second daughter born into the Imperial family;
however the rest of
       her family was killed during the fighting 11 years ago. As the only
remaining survivor of
       the Imperial line, she has been in the protective, and very strict,
custody of her cousin
       Milena since the age of three. She often wishes she could give up her
title and join the
       military like her cousin.

       Power ===> 1
       Speed ===> 7
       Homing ==> 7
       Run =====> 7
       Dash ====> 7
       Jump ====> 8


  5.b) DOYLE

       After seeing the horrid results of Relic fighting, Doyle resigned from
military service
       and vowed to give up violence. In his prime, it was rumored that he was
as strong as
       Zauber, even though Zauber possesses the Master Relic. He now lives
quietly with his only
       son, Reyus, in a remote area of Ipsen.

       Power ===> 9
       Speed ===> 2
       Homing ==> 6
       Run =====> 6
       Dash ====> 4
       Jump ====> 4


  5.c) REYUS

       Reyus is the son of Doyle. He acknowledges himself as a Strega, but hides
his Strega
       powers, as they have not awakened. Zauber, seeking to force Doyle's
cooperation, kidnaps
       Reyus. In the confusion that follows, his Strega powers suddenly
manifest.

       Power ===> 1
       Speed ===> 7
       Homing ==> 8
       Run =====> 8
       Dash ====> 8
       Jump ====> 7





^^^^^^^^^^^^
 6) SECRETS
____________

Just finish the arcade game with every character to unlock the secret ones.
Every time you finish
the game with a character chose him with start the next time you play and the
secret character
will be in your control... Hmm to be truth this changes only the ASPECT of your
character, since
the moves will remain the same. If you've played with "SANGOKU MUSOU" you'll
recognize them.
Infact new "costumes" are the character of "SANGOKU MUSOU". Ah, a little note
just for the ones
of you who do not have an international Videogame knowledge... The Japanese game
"SANGOKU MUSOU"
is known here as "DINASTY WARRIORS", a sequel should soon be available for PSX2.





^^^^^^^^^^^^^^^^^^
 7) MISCELLANEOUS
__________________


7.1) HINTS AND TACTICS

 - THE TACTICS
   There are 3 basic element to game play in Destrega:
     1) Close-range attacks (body blows)
     2) Long-range Magic Attacks
     3) Dashes

   Just rember this scheme.

     2) BEATS 1)
     1) BEATS 3)
     3) BEATS 1)

   If an opponent fires a Magic Attack use a Charge Dash to deflect the attack.
Then retaliate
   with a body blow.

   If an opponent attacks with Body Blows, use Dash and move away. Then,
retaliate with Magic
   Attacks.

   If an opponent uses a Charge Dash, Guard yourself first. Then fight back with
Body Blows.


 - READ OPPONENT'S MOVE
   To respond quickly to your opponent's attack, it is important to know what
type of Magic
   Attack has been executed. During battles,each button (S,T,O) produces a
dinstinct sound (TIDU
   for S, EST for T, FOH for O) when pressed. Remeber the sounds of these attack
and you will
   know what kind of attack is on the way, and then dodge or counter
accordingly.


 - DODGING MAGIC
   All magic will home in a target, either vertical or horizontally. If your
opponent fires magic
   with vertical homing ability, use the Dash button to dodge. Likewise, if your
opponent fires
   magic with horizontal homing ability, use the Jump button to dodge it. Tidu
is Vertical and
   Foh is Horizontal.


 - MAGIC VS MAGIC
   Based on a principle similar to rock, paper and scissors each type of magic
can be countered
   with another type. If a Magic Attack of the same level is performed refer to
the following:

     S beats T
     T beats O
     O beats S

   For Magic Attacks higher than level 2 the property of the attack will be
based on the first
   button pressed. If a Magic Attacks of different levels are executed, the one
with the higher
   magic wins.



7.2) GAME SHARK / PRO ACTION REPLAY CODES

  P1 Full energy bar ===> 800C9944 00C8
  P1 Empty energy bar ==> 800C9944 0000
  P1 Full Charge bar ===> 800C9946 0708
  P1 Empty Charge bar ==> 800C9946 0000
  P2 Full energy bar ===> 800C9B20 00C8
  P2 Empty energy bar ==> 800C9B20 0000
  P2 Full Charge bar ===> 800C9B22 0708
  P2 Empty Charge bar ==> 800C9B22 0000





^^^^^^^^^^^^^^^^^^^^^^^^
 8) WHAT THIS FAQ NEEDS
________________________

Oh well, anything you think it should be there, be sure to send it to me to

and I'll put it in, OBVIOUSLY I'll give full credit.





^^^^^^^^^^^^
 9) CREDITS
____________

Hmm this time i don't want to thank my master Kao Megura, so i think for now
this section will
remain empty... Send contributions!!! This section feels so sad... I feel so
alone!!!





Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi

DESTREGA is trademark of KOEI


Please note that A.P.I shall not be held responsible for the accuracy of this article.

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