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Dino Crisis 2
Written By: Tom Walton

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    ####    ################         DINO CRISIS 2 WALKTHROUGH FOR SONY PLAYSTATION   
    ####    #############            Written by Tom Walton  (   
    ####    ############             Version B              Last Updated  10/06/2000   
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  ###      ################          Survival Horror Extreme -                         
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 ####    ###################         Resident Evil Extreme -                           
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>>> Disclaimer <<<

This Guide contains almost every spoiler, if not all, in the game. Do not read unless 
you are in dire need of help, want to find out the ending, or want to steal bits and 
pieces for your site (not that I want you to...).

Furthermore this Guide is not and will not be reproduced in any way, shape, or form. It
may not be posted up on another website except for gamefaqs,,
and my site If I do see someone else using this guide, and I 
will find outsooner or later, I will bother you constantly until it is taken off. Why 
bother instead of just taking legal action? Cause legal action is just a bunch of BS to 
scare someone from using their guide. I worked hard and stayed up all hours of the 
night to make this, and although being an insomniac helps, it was still a pain in the
ass to write. Get it? Got it? Good.

If you see this Guide on any other site, please email me at 


>>> Contents <<<
       1. Story
       2. Characters
       3. Enemies
       4. Extinct Point Service
          -4a. Weapons
New->     -4b. Sub Weapons
          -4c. Items
          -4d. Tools
       5. Controls
          -5a. Menu Controls
          -5b. Gameplay Controls
       6. Walkthough
          -6a. Jungle
          -6b. Military Facility - Outside
          -6c. Military Facility - Interior
          -6d. Jungle Pt.2
          -6e. Military Facility Pt.2
          -6f. Jungle Pt.3
          -6g. Research Facility
          -6h. Boat Ride
          -6i. Third Energy Facility
          -6j. Third Energy Reactor
          -6k. The Route to Edward City
          -6l. Outrunning the Triceratops
          -6m. Edward City
          -6n. Jungle Pt.4
          -6o. Missle Silo
          -6p. The Watergate
          -6q. Habitat Support Facility
          -6r. The Escape
          -6s. The Ending
  New-> 7. Files
          -7a. Doctor's Papers, Time Shift 
          -7b. Incineration of Plants 
          -7c. Researcher's Notebook 
          -7d. Manager's Diary, Mechanics 
          -7e. Mechanic's Note 
          -7f. Preventative Maintenence 
          -7g. Shop Owner's Papers 
          -7h. Management of Keyplates 
          -7i. Report on Unidentified Body 
          -7j. Super Intendant's Will 
          -7k. Noah's Ark Plan 
          -7l. Storage Room Items 
          -7m. Researchers Records 
          -7n. Soldier's Papers 
          -7o. Elevator Security Code 
          -7p. Support File 
 New-> 8. Dino Files
          -8a. Allosaurus 
          -8b. Compsognathus  
          -8c. Giganotosaurus 
          -8d. Inostranvecia 
          -8e. Mosasaurus  
          -8f. Oviraptor 
          -8g. Plesiosaurus 
          -8h. Pteranodon 
          -8i. Triceratops 
          -8j. Tyrannosaurus Rex 
          -8k. Velociraptor 
       9. Cheats
      10. Gameshark Codes
      11. Special Thanks


>>> 1. Story <<<


One year has passed since Regina's fight for survival against raging dinosours and the 
capture of the rogue scientist Dr. Kirk.

Despite dangers, the government has recklessly resumed massive research on Third Energy. 
The heedless quest for immediate results and neglet of predictable consequences. 
Another "accident" looms.

Suddenly, a military base, a research institute, and an entire town mysteriously vanish!

Now a special mission to rescue survivors., uncover the mystery and recover the 
missing research data begins.

Armed with the latest in heavy artillery, a hand-picked team heads into the unknown - 
a dangerous jungle from another time.

Only Regina has an inkling of the adrenaline-pumping prehistoric challenge the team 
will soon encounter...

Pure terror!


>>> 2. Characters <<<

Age:     24
Height:  5ft 9in
Team:    S.O.R.T.
        (Secret Operation Raid Team)
An expert in stealth missions, Regina is a member of an espionage agency that reports 
directly to the government. She is a survivor of last year's mission to capture Dr. 
Kirk. Considering her outstanding past performance, the agency tagged her once again 
for this mission. Agility and cool composure in any situation are her biggest strengths.

Age:     25
Height:  5ft 11in
Team :   T.R.A.T.
        (Tactical Reconnoitering and Aquisition Team)
Dylan is a true soldier. A member of a special task force in the army, his extremly 
strong body and mind can endure any adverse circumstances. Though somewhat lacking 
in agility, Dylan's strength makes him excellent at handling heavy firearms. He will 
realize his destiny during this mission...

Age:     23
Height:  6ft 0in
Team :   T.R.A.T.
        (Tactical Reconnoitering and Aquisition Team)
A member of Dylan's special task force, David's humorous take on danger keeps the 
team's morale high. A weekend wrangler, he wears his favorite cowboy hat constantly. 
Though weaker than Dylan in fighting ability, David's compassion for his friends is 
an indispensable asset to the team.

Mysterious Survivors
Regina and Dylan encounter mysterious survivors in Edward City. For some reason, 
these eerie individuals are hostile to the rescue team and attack them persistently. 
They hold a significant clue to the riddle of Edward City's disappearence.


>>> 3. Enemies <<<

Velociraptor        -----------------------------------------------------------
Type 0 - 395 HP    | These guys are all over the place. They can attack you    |
Type 1 - 775 HP    | by either a jumping slash, whip you with their tail, or   |
Type 2 - 795 HP    | bite you.                                                 |
Type 3 - 795 HP     -----------------------------------------------------------
Type 4 - 1,595 HP

Oviraptor           -----------------------------------------------------------
Type 1 - 400 HP    | The Oviraptor are smaller than the average dinosaur. They |
Type 2 - 400 HP    | can attack you by either using a jumpimg attack, or spit  |
Type 3 - 1,000 HP  | acid at you.                                              |
Type 4 - 1,000 HP   -----------------------------------------------------------

Pteranodon          -----------------------------------------------------------
Type 1 - 1,200 HP  | Pteranodon's can fly wherever they please and are a pain  |
Type 2 - 300 HP    | in the ass when trying to shoot them. They can attack you |
                   | by either swooping down and hitting you, pecking at you,  |
                   | or picking you up and dropping you onto the ground.       |

Mosasaurus          -----------------------------------------------------------
Type 1 - 1,400 HP  | The Mosasaurus lives in the water. They are pretty fast   |
                   | so attack quickly and dont get cornered. They can attack  |
                   | you by either smashing in to you with their head or bite  |
                   | you and drag you.                                         |

Inostrancevia       -----------------------------------------------------------
Type 1 - 2,300 HP  | Their hard shell on the top of their bodies make it hard  |
                   | to hurt them without wasting ammo. Knocking them over     |
                   | will leave their soft bellies vurnerable so you can take  |
                   | Them out. They can attack you by either biting you,       |
                   | headbutting you, or jumping on top of you.                |

Allosaurus          -----------------------------------------------------------
Type 1 - 5,000 HP  | The Allosaurus is very fast. When he is almost dead, he   |
                   | will turn red and becomes stronger than before. It can    |
                   | attack you by either biting you, headbutting you, or      |
                   | biting you and flinging you around.                       |

Triceratops         -----------------------------------------------------------
Type 1 - 5,000 HP  | Will chase after you while on the jeep. The Triceratops   |
                   | will attack you by charging at you with its head.         |

Plesiosaurus        -----------------------------------------------------------
Type 1 - 10,000 HP | King of the sea, the Plesiosaurus will attack you with    |
                   | either swinging its head at you, or biting you            |

Tyrannosaurus Rex   -----------------------------------------------------------
Type 1 - 10,000 HP | The big guy himself. You cannot kill him, but you can     |
                   | dodge him and run away. He will attack you by either      |
                   | biting you, hitting you with its head, or roar.           |

Gigantosaurus       -----------------------------------------------------------
Type 1 - 30,000 HP | Umm...damn. The Gigantosaurus sports a large amount of    |
                   | health so use every weapon you got on him. He will attack |
                   | you by either biting you, hitting you with its head, or   |
                   |  roar.                                                    |


>>> 4. Extinct Point Service <<<

What is the Extinct Point Service? The Extinct Point Service is the place to buy 
weapons, items, ammo, and also where you can save. Everything, excerpt saving, 
costs Extinct Points. You gain Extinct Points from killing dinosaurs. You can also 
gain more points by killing multiple dinosaurs in a short amount of time or 
simultaneously. Countering a dinosaurs attack will also give you points as well.


>> 4a. Weapons <<

Cost: Normal - 0    Hard - 0
Player: Regina
Description: Has a very small recoil action. You can fire the weapon even while running.

Needle Gun
Cost: Normal - 0    Hard - 0
Player: Regina
Description: A basic underwater weapon that fires three needles simultaneously. 
Unlimited needles. (Underwater only)

Submachine Gun
Cost: Normal - 12,000    Hard - 24,000
Player: Regina
Description: A lightweight weapon, held in both hands. Shoot even while running. 
However, firepower is meager.

Cost: Normal - 20,000    Hard - 40,000
Player: Regina
Description: Most powerful underwater weapon. The aquagrenade fires small torpedoes
and is capable of destroying hard materials. (Underwater only)

Heavy Machine Gun
Cost: Normal - 35,000    Hard - 70,000
Player: Regina
Description: Shoots a wave of shock, immobilizing underwater enemies. Heavy.

Cost: Normal - 0    Hard - 0
Player: Dylan
Description: It shoots scattershots and is capable of hitting enemies both close range 
and wide range.

Solid Cannon
Cost: Normal - 18,000    Hard - 36,000
Player: Dylan
Description: Destroys cells by way of vibration. Effective for a few seconds even 
after initial fire.

Antitank Rifle
Cost: Normal - 38,000    Hard - 76,000
Player: Dylan
Description: Penetrates through almost anything. The recoil is so tremendous you 
have to stop to fire.

Rocket Launcher
Cost: Normal - 50,000    Hard - 100,000
Player: Dylan
Description: The most destructive weapon. However, the recoil action is too large for 
you to fire the weapon rapidly.

Flame Launcher
Cost: Normal - 8,000    Hard - 16,000
Player: Regina & Dylan
Description: Launches wide-range blazes. Effective on certain types of plants.
Fire while you walk.

Solid Cannon
Cost: Normal - 18,000    Hard - 36,000
Player: Regina & Dylan
Description: It creates a wall of fire, enabling you to avert frontal attacks.

Missle Pod
Cost: Normal - 50,000    Hard - 100,000
Player: Regina & Dylan
Description: Fires three homing rockets at once. The most powerful weapon overall.


>> 4b. Sub Weapons <<

Large Stungun
Cost: Normal - 0    Hard - 0
Player: Regina
Description: The gun puts out a high-voltage shock, immobilizing the enemy.

Cost: Normal - 0    Hard - 0
Player: Regina
Description: Shoots a wave of shock, immobilizing underwater enemies. (Underwater only)

Large Stungun w/ Power Battery
Cost: Normal - 15,000    Hard - 15,000
Player: Regina
Description: The gun puts out a high-voltage shock, immobilizing the enemy.

Cost: Normal - 0    Hard - 0
Player: Dylan
Description: Large knife, used to slash close-range enemies and distance yourself from 

Machete Improved with Heavy Blade
Cost: Normal - 15,000    Hard - 15,000
Player: Dylan
Description: The Machete with the heavy blade has increased cutting power.

Signal Bullet
Cost: Normal - 0    Hard - 0
Player: Regina & Dylan
Description: Shoots a signal bullet setting a target point to receive cover fire.

Cost: Normal - 5,000    Hard - 10,000
Player: Regina & Dylan
Description: It creates a wall of fire, enabling you to avert frontal attacks.

Cost: Normal - 12,000    Hard - 24,000
Player: Regina & Dylan
Description: Fires five mines into the ground, blasting them consecutively and 
turning the enemy onto its back.


>> 4c. Items <<


Cost: Normal - 100    Hard - 100
Description: Stops the bleeding, but will not recover your health.

Med Pak S
Cost: Normal - 300    Hard - 300
Description: Recovers your health only a little.

Med Pak M
Cost: Normal - 800    Hard - 800
Description: Fully recovers your health but does not stop the bleeding.

Med Pak L
Cost: Normal - 1,000    Hard - 1,000
Description: Stops the bleeding, but will not recover your health.

Resuscitation Pak
Cost: Normal - 3,000    Hard - 10,000
Description: You can return to life with your health fully restored.

 **Key Items**

3rd Energy Disk
Description: The disk has all the 3rd energy research data. It's this mission's target.

3rd Energy Facility Keycard
Description: A key needed to get into the 3rd Energy Facility.

City Keycard
Description: You need this keycard to enter Edward City from the lakeside.

Diving Suit
Description: Underwater gear made out of metal. It's equipped with jet propulsion that 
enables you to jump.

Gas Mask
Description: It was brought from the Military Facility when nerve gas was used to battle 
the dinosaurs.

Description: The plug is needed to operate the cooling aqueduct shutters.

Key for the Box
Description: Appears to be a small key for a compartment box.

Key Plate
Description: It can be used to unlock the electronic lock in the Military Facility.

Living Quarters Key
Description: It opens the door to the living quarters.

Research Facility Keycard
Description: You need this keycard to enter the Research Facility. It's a shiny silverish

Starter Battery
Description: A battery used for starting instruments and equipment.

Mechanic's ID Card
Description: A card verifying that you are a 3rd Energy Facility mechanic.


>> 4d. Tools <<

EPS Gold Card
Cost: Normal - 40,000    Hard - 40,000
Description: It automatically doubles the points you earn.

EPS Silver Card
Cost: Normal - 20,000    Hard - 20,000
Description: It extends the time that "combo" is displayed on the screen.

Power Battery
Cost: Normal - 15,000    Hard - 15,000
Description: A battery that increases the power of Regina's Stungun.

Heavy Blade
Cost: Normal - 15,000    Hard - 15,000
Description: An alloy blade that increases the power of Dylan's Machete.

Inner Suit
Cost: Normal - 20,000    Hard - 20,000
Description: Wearing the suit completely stops any bleeding.

Light-weight Armor
Cost: Normal - 35,000    Hard - 35,000
Description: The armor reduces the damage you receive by half.


>>> 5. Controls <<<

>> 5a. Menu Controls <<

Directional Buttons / Left Stick    Choose an option or command
X Button                            Confirm a selection
Square Button                       Confirm a selection
Triangle Button                     Cancel a selection

>> 5b. Gameplay Controls <<

START Button                        Start Game / Pause / Access Option mode
SELECT Button                       Access Inventory screen / Cancel event movie
Directional Buttons / Left Stick    Move character(up/down) / Rotate character(left/right)
Square Button                       Action (Check item / Attack)
X Button                            Action (Check item / Attack)
Circle Button                       Use sub weapon
Triangle Button                     Side / Back step
R1 Button                           Draw weapon
R2 Button                           Quick 180 degree turn
L1 Button                           Change target (when a weapon is drawn)
L2 Button                           Access map screen


>>> 6. Walkthrough <<<

The game opens up with a military boat ripping through some kind of a force field. As 
they camp, they are ambushed by numerous velociraptors. Overwhelmed, everyone is 
slaughtered except for Regina, Dylan, and David. As the Raptors finish up their prey, 
they turn their heads towards Regina and Dylan. But before they could attack, a large 
thumping sends a chills down everyone's spine... The Raptors flee. Dylan and Regina then
turn their heads towards the forest and the threat is revealed. A Tyrannosaurus Rex 
comes running at them. Luckily David was packin some heat and shoots a rocket towards 
the T-Rex. It connects, taking out the eye of the beast, but infuriates it even more. 
It chases after Regina and Dylan all the way up to a cliff. They jump and land 
somewhere in the dense jungle. 
As they get up, Regina notices that one of the doors is blocked by vines. Dylan makes 
a sly comment and proceeds to cut the vines with his machete. Unphased, Regina turns 
the other way and wishes him luck as she walks out the other door.


>> 6a. Jungle <<

Go through the door which Dylan used his machete to clear the path to. Run straight 
until another cutscene occurs. Three Velociraptors will ambush you from all sides. Run 
past the one to Dylan's left so they cant attack you from both sides, then attack. 

Hint: When going one-on-one with a raptor, use the machete, it will knock them down, 
then start attacking them until they die. It will save you a lot of ammo. 

After they have been defeated, run straight towards the fork in the road. Go right if you 
want a Med Pak M, then go left and up the ladder. Keep running and go down the next 
ladder. Keep going straight, avoiding raptors whenever possible. Raptors usualy come 
in two's, so be carful not to get surrounded. You'll reach another ladder. Go down 
that. Run straight and kill the raptor that jumps out. Then go down the next ladder. 
Keep running up and down ladders until you reach a spot where you can see a med pack 
on top of a metal crate. If you choose to climb up and get it, you'll be rewarded with 
a Med Pak S. If not, just go to the right and jump down the crevice. Run straight and go 
through the steel gate. Upon entering, a brief cutscene begins between Dylan and an 
unknown survivor. He runs away before Dylan can grab ahold of him. To your right lies 
a save/shop monitor, as well as a dino file on the floor. Go there and buy whatever 
you think you will need for the next part, as well as renew your ammunition for your 
shotgun. Go straight, bypassing the door to the left, and go up the next ladder to get 
a Resuscitation Pak. Go back down and go through the door to the right of the ladder. 
Go strsight and make a  quick left to get the Med Pak M on the floor. Go back and 
continue on to the metal fence. Jump down and keep running straight until you hit 
the entrance to the military facility.


>> 6b. Military Facility - Outside <<

Upon entering the facility, a cutscene ensues and the T-rex pays a visit to Dylan 
once more. When the cutscene ends, run to ladder behind you and climb up. Run foward 
and then wait for the T-rex to destroy the cargo box blocking your path. Jump down 
quickly and run straight towards the ladder. Go up the ladder and run around the 
corner, picking up the Med Pak L along the way. The T-rex will once again destroy 
the cargo boxes blocking its path. Jump down and run straight until a cutscene starts 
up. Two mystery men start shooting at you, but you dodge every one, as well as evade 
the T-rex for one last attack. After that, you enter the door to the military 
facility's interior.


>> 6c. Military Facility - Interior <<

Run to the top-right side of the room and pick up the dino file off the desk. Now go 
left and through the only availible door. Run around the corner and go into the first 
door to your left. Inside lies a save/shop, a keycard to the left side of the room, 
and the doctor's papers on the examining bed. Restock your ammo and exit. 

When you exit, a pack of raptors will already be running towards you. Take them out and 
run back to the first part of the facility. There are 4 more raptors in the room, take 
them out, or just run towards the door to the outside. The T-rex is waiting for you, 
but run to your right and into the next door. Goto your right and pick up the Storage 
Room Items file and then towards the back of the room. Use the keyplate on it to open 
it and take the Research Facility Keycard. A cutscene begins after taking the 
keycard. Alarms begin to sound and the only door in the room closes. Dylan tries to 
contact both David and Regina. Luckily Regina hears his cry for help and tells him that 
she is on her way.


>> 6d. Jungle Pt.2 <<

You now play the role of Regina. If you need to save, go back down the ladder and into 
the ship. There is a save/shop inside. Now go back and up the ladder. Run stright and 
use the stungun on the gate panel and it will open. To your right, there lies a dead 
soldier, examine him to get a new dino file. Run across the bridge and towards the door 
on the other side. More raptors await you here, just run straight and keep going until 
you reach another door. Now go straight until you reach a fork in the road. Instead of 
going through the door in front of you, turn left and go down till you reach the door. 
Walk towards the ladder and try to climb it. A short cutscene will follow introducing a 
new enemy...The Allosaurus. You best bet would be to run towards the door, but if you 
want to fight it, then by all means, good luck. When you enter, a group of raptors will 
attack, kill them and climb up the ladder to your right. Run straight and then drop 
down. Go past the vine covered door and go into the next door to your right. You are 
now in a save/shop room. Pick up the Incineration of Plants file off the table. The 
file points out that the flame launcher is the ideal weapon for taking out the plants. 
Luckily, a flame launcher is availible for the low price of 8,000 (16,000 hard mode). 

After doing that, leave the room and sit back as another cutscene begins. This time, 
Regina is the one being attacked by the mysterious people. But while the people were 
escaping, one of them falls and Regina saves her. She takes her back into the save/shop 
room and handcuffs her to some pipes. Now travel back to where the Allosaurus was. If 
you're feeling super, kill him, you'll get a nice 4000 points for defeating him. 

Hint: When going up against the Allosaurus, stay on the northern ledge, the ledge 
with the door you just came out of, and shoot until he sidesteps away. Move a little back
so he jumps onto the ledge. Jump off and wait underneath the ladder until he 
jumps off the ledge. Now climb back up and do it all over again until he is defeated.
Easy Pickens...

Run back to the fork in the road where you made the left instead of going through the 
door. This time, go through the door. When you enter, it will tell you about the 
poisonous spores emited from the plants. This is where you use your flame launcher. 
Just light those babies up wherever you see them. After you're done, go through the 
door at the end of the path.

Hint: If you are quick, you can get up to a 13 hit combo on all the spore plants. 
This adds up to an amazing 5600 points.

In the next room, you find more plants. Kill them and jump down the ladder and go 
through the door. You find yourself back in the water tower save room. You've seen 
this place before, and you know what to do. Refill your ammo, but some health 
supplies, then go through the door to the right of the ladder. There are no raptors 
to annoy you while going to the military facility. There is a cool triceratops 
walking in the background though. (*Note: you cant hit it, Ive tried.) Keep on going 
till you reach the doorway to the entrance of the military facility.


>> 6e. Military Facility Pt.2 <<

Upon entering, the screech of a Pterodactyl rings through the air, when you hear that, 
it means run. Run over to the hardware storage room. Pick up the keycard on the floor 
and leave. Run to the left of the door to get to the military facility interior 
entrance. Once inside, be ready to be attacked by two raptors. After that, proceed to 
the only other door availible. Go past the medical room and all the way to the end of 
the hallway, use your stungun to open the door leading to the control room. Once inside, 
goto your left and up the stairs. There should be a Management of Keyplates file there. 
Pick it up and go back down. Now run around the room until you hit a control panel with 
different color lights shining. Use your key plate on it and then take the Blue Key 
Plate. With that all done, all you have to do is go back to where Dylan is trapped, 
avoiding the Pterodactyls on your way out. When you get there, use the Blue Key Plate 
on the blue lock next to the door. 

A cutscene begins between Dylan and Regina. They go 
back to their ship only to find everything inside ransacked. The timegate has been 
damaged, as well as the battery for the ship. Regina tells Dylan to handcuff the lone 
girl and go out to the other facility. While Dylan tries to handcuff the girl, the girl 
takes a likeness to him and keeps trying to touch his face for some unknown reason.


>> 6f. Jungle Pt.3 <<

You are now in control of Dylan again. When you go up the ladder, get ready to either 
run or attack the Allosaurus thats coming for you. After you're done, or if you chose 
to run, run to the once blocked door to your left. The boxes have been removed. When 
you enter, another Allosaurus comes toward you. Use the high ground to your advantage 
and take him out. Now keep going straight till you go down the second ladder.

Shortcut: On my second run through the game, I saved more time by getting the Third 
Energy Research Keycard earlier than usual. Instead of having to go all the way back 
to this spot to get the keycard, search the waterfall twice and a leaf should pop out. 
Follow the leaf until it stops. Search the around the leaf to get the 
Third Energy Facility Keycard.

After getting the keycard, go up the stairs and follow the path to the door. When you 
enter, you'll notice that the terrain is familiar. You'll also notice the raptors 
coming to take off your head. Run to the ladder to the left. Keep running up and down 
the ladders until you reach the water tower save/shop point. On the way, you'll meet 
the T-rex once again, dont worry, as he does not see you and will not attack. When you 
arrive at the water tower, refill your ammo and check your medical supplies. Another 
tool has been added, the heavy blade. Buy it if you have the extra cash, if not, dont 
bother. Now go through the door near the save/shop point. When you exit, you'll be 
attacked by two raptors. 

Hint: This is a great place to rack up dino points. The small area prevents you from 
being surrounded, making raptors easy targets.

Go up the ladder and meet up with some more raptors. Keep running till you get to the 
door at the end of the path. Again, more raptors, kill them and run to the door. There 
are Pterodactyl's flying around in here so run straight ahead to the door without 
stopping. Go up the ladder and kill the raptors that come at you. Then go down the 
next ladder. Use the machete on the door to Dylan's left and go in. 


>> 6g. Research Facility <<

Go left and keep going until a cutscene begins. The cutscene introduces a new dinosaur, 
the Oviraptor. Kill them but be sure to watch out for their spit attack. Keep running, 
but be careful of the Oviraptors jumping through the windows, until you hit the door. 
Use the Research Facility Keycard on the door and enter. 

Go right and into the the first door on the left. Inside the research lounge is a 
save/shop point. Pick up the Researcher's Notebook off the exmining bed and then refill 
all your ammo. A few new tools are availible to you now, namely the EPS Silver Card and 
the Inner Suit. Do not close the ventilation shaft to the left of the save/shop point. 
Go left towards the back of the room. First open the cage with the green light. it will 
open and up and you'll receive a new dino file. After that, close the ventilation shaft 
right next to it. Now goto the right side of the room and close the ventilation shaft 
there. Use the machete on the door to cut away the vines. In the next room, pick up the 
Researcher's Records file right next to you. Now go all the way left until you reach 
another ventilation shaft. Close that one and proceed out the door. you find yourself 
back in the hall you started in. Run all the way east to the last door and use the 
keycard on the lock next to the door. A short cutscene starts up between Dylan and a 
Compy. It steals Dylan's Research Facility Keycard and runs off.

Now you have to get the card back. The main reason for closing the ventillation shafts 
was so you could trap the Compy from escaping your grasp. Chase the Compy to the 
ventilation shaft you left open. When you accomplish this, go into the Researcher 
Lounge and close the ventilation shaft therefore trapping it in the room with you. Now 
you must try and lure it into the cage that you opens towards the back of the room. Once 
you do this, the keycard will slide out of the cage and you're done.

Leave the room and get your weapon ready cause some Oviraptors will attack you once you 
get out. Kill them and then use the Research Facility Keycard to open the door to your 
right. Walk foward and pick up the Starter Battery off the Floor, as well as the Report 
on the Unidentified Body file. Thats all there is in this room. Now its time to travel 
all the way back to the ship. You already know how to get back to the ship, so ill just 
mention the new enemies that await while traveling back. The Oviraptors return while 
running past the escalator again. This is a great time to rack up points, as I have 
gotten up to an 18 hit combo here. The Oviraptors have replaced most of the raptors 
in the area. There is also another Alosaurus waiting for you where you first met the 
first one. Thats about it, so get yourself back to the ship where Regina is waiting for 


>> 6h. Boat Ride <<

When you get into the boat, a cutscene starts up with Dylan seeing that the unknown girl 
had escaped. Regina comes in and they talk about her and how she wasn't one of the 
survivors on the island. Regina then tells him that they should find another place to 
look for the survivors. Regina takes the battery and you sit in front of the control 
panel. Save you game and restock your ammo. After that click on the control panel and 
set the destination to the Third Energy Facility. Uh oh, your boat is under sttack by 
Plesiosaurus' and Pterodactyls. This is pretty fun to play, but dont let that go to your 
head, you still have to win. When you reach your final destination, you will take 
control of Regina. 


>> 6i. Third Energy Facility <<

The save/shop point contains a few more weapons and tools. A good investment would be the 
Missle Pod Launcher. It takes out the Plesiosaurus' extremely easy and without getting 
hit as well. Now leave the boat and walk till you hit the dock. Follow the path up, a 
bunch of Plesiousaurus will pop out of the water, if you have the missle pod, blast them 
away, if not, I suggest you keep running cause they can kill you instantly if they drag 
you underwater. Go through the door at the end of the path and get ready for some dino 
killing. Through the door you again have the option of running or shooting. Shooting will 
give you alot of points, especially when you survive without getting hit (10,000 points). 
Pterodactyls roam the next area. Run past them and through the door at the end. More 
Pterodactyls are in the next area, run towards your left and pick up the Soldier's Papers 
that are next to the dead soldier. The papers tell you of a keycard he dropped in the 
jungle. If you followed my walkthrough then you should already have it and will not have 
to go all the way back to retrieve it. Go to your right and you should see a door. Use 
the Third Energy Keycard on the control panel near the door to open it. Run straight and 
kill the Plesiosaurus' that pop out. Then go south and onto the boat thats docked. Keep 
running to the other side of the dock. Follow the path until you reach the door at the 

You're now facing a flight of stairs. Go up both of them and then make a left and 
pick up the Key for the Box. There is also a file on some of the equipment if you goto 
the back of the room. This room is also a save/shop point so stock up and save before 
ventring out again. Check the console across from the door from the door for a new dino 
file and then go through the door. Run past the Pterodactyls and check the dead guy in 
the corner. You'll find a mechanics keycard. Run back to the control room. Now 
backtrack a little to where you crossed the boat. There was a box that was locked. Go 
back and used the Key for the Box to open it. The box contains a passcode. They change 
every time you play so you'll have to get it yourself. My first code was 4521, my 
second time playing though was 3142. After getting the cide, run back up to the control 
room and use the Mechanic's Keycard and enter the password you got from the boat file, 
to open the door to the right of the stairs.

Go down the elevator and down the flight of stairs. Keep going straight until you hit 
the door. Go right and run to the computer screen. You have to restore power the 
computers. When you turn on the computer, it will make the green boxes, to Regina's 
left and right, start to blink red. Use your stungun to turn the red box to green. 
After finishing this the power will be restored and you are done. Jump off the ledge 
and go to your left. Climb up the ladder and pick up the file on the console. To the 
left of the file is some lockers. Check them to get a Diving Suit. Drop down once more 
and check the computer right next to the ladder. The lift will now take you down to 
the Third Energy Reactor.


>> 6j. Third Energy Reactor <<

The lift takes you down to the Third Energy Reactor. The only problem is...its 
underwater. Just as you get down, two Mosasaurus' attack you. 

Hint: A good way to take on the Mosasaurus is to first use the Shockwave, which 
knocks them down, then proceed to attack with the needle gun. Dont worry about 
running out of ammo as they are infinite. 

Goto your right and drop down the ledge. There is a Med Pak S here, pick it up if you 
need it, then go south and drop down another ledge. Keep walking, there should be a few 
more Mosasaurus' attacking you, so kill them and run until you reach another ledge. Drop 
down that and go left. Further left isa Med Pak L. Get that or just go through the door 
a little to your left. You're now at a save/shop point. Restock your medical supplies 
and save your game. Go right and pick up the file in the computer alcove. Continue on 
and you'll reach a ladder. Go right and into the big door. Follow the only path availible 
and jump over the half closed shutter (press triangle to jump). After jumping, go through 
the door in front of you. Nothing much here, watch out for 2 mosasaurus' and go straight 
into the next door. There are more mosasaurus' in here. Go straigh a little and than make 
a right. Follow the path until you reach some double doors and a platform with a Med Pak 
on it. Jump to the top of the platform and go foward. Jump over the small gap and keep 
walking around the catwalk. Soon you'll reach another Med Pak. Pick it up if you wish and 
then proceed to jump over another small gap onto the central platform.

Hint: When you are jumping, dont press the d-pad too hard on the direction you want to 
go, or you'll end up passing your destination and fall back to the ground. Tap the d-pad.

Goto your right and you'll see another small gap. Jump over it and the screen will 
center in on the cracked pillar. You should have bought the Aquagrenade weapon from the 
last save/shop point. If not, you'll have to travel back and get it. Otherwise, take it 
out and blast the pillar. It will break and the door above it will be accessible. Now 
walk to your right. You'll see something shining in the water. Goto it and click on it. 
Its the switch to power up the elevator. Now follow the path and jump over the 
obstuction. Now turn left and drop down to where the dead guy lies. A mosasaurus will 
come after you so be careful not to get knocked back down to a lower level. Now pick up 
the key that lies next to the guy and then backtrack all the way to the save/shop point.

When you arrive, goto the small computer panel to the right of the save/shop point. Use 
the plug on the control panel and then operate it. The shutters will move down allowing 
you to access what you couldnt before. Now go back to there you first started jumping 
the platforms, near the double doors where the med pak was. Go through those double doors 
and into a save/shop point. Save your game first, than go up the elevator right next to 
the save/shop point. Keep going stright, jumping over the shutters blocking your path, 
and pick up the City Keycard next to the dead guy. Turn right and go foward a little to 
pick up a new dino file.  Now make a right and go down the elevator. When the elevator 
reaches the bottom, get off and go through the door. A cutscene begins which introduces 
you to the Plesiosaurus. First off, you NEED the aquagrenade. So refill the ammo for it, 
and try to buy some extra magazines for it, before you meet up with the Plesiosaurus. 

Hint: The Plesiosaurus is a simple enemy if you know the trick to beating him.
Now when you start off, run straight foward till you reach a ledge with a med pak. You 
may get hit once or twice, but dont worry. Now jump onto that ledge, then jump onto the 
ledge to the left. Then jump to the next ledge, which may take a few tries to do. When 
you get up there, there is a little alcove with a med pak in it. You can stand there and 
blast him when he passes by. It will only take about 7-10 hits in normal mode for it to 

After you kill it, the blue defensive force fields will subside and you will be able to 
get into the next room. From the alcove, turn to the right and jump across the small 
ledge. You should see another ledge below. Jump to that and you should see a door in 
front of you, as well as a Med Pak L. Operate the panel next to the door and enter. You 
are in an elevator. It asks you to goto the surface. Say yes.


>> 6k. The Route to Edward City <<

After you walk down the stairs with Regina, a cutscene will ensue between Dylan and 
Regina. While they are talking, David contacts them and tells them that he has found 
survivors around Edward City. With that in mind, Regina runs off, unlocking the gateway 
to Edward City. The scene ends and you now play as Dylan. Walk towards the gate in front 
of you and go through it. the raptors are back, take them out with the everhandy 
shotgun. Then goto the door to your right. Run straight and past the cargo boxes to meet 
up with another old friend...the Allosaurus. Use the same tactics on him as before. When 
he is defeated, goto the save/shop point thats located in the same area. A good idea 
would be to pick up the chaingun for the monsters ahead. There is also the light-weight 
armor availible which may cost a chunk of change, but halves damage cause by enemies. 
With nothing else to do in this room, go back. 

Once back out the door, go straight up until you see a smashed truck in the back. Make 
a small right and you'll see a new dino file. After that, go into the destroyed fence 
and hack aay the vines on the door at the end of the path. Go straight and a cutscene 
will begin. It seems David left marks showing the way he went to get to the city. 
Regina and Dylan split up to look for more. Keep running along the path until you reach 
the door. A few Oviraptors will pop out to attack you, so just take them out with you 
shot gun. In the next area, more oviraptors roam the land. Keep running straight while 
shooting until you reach another door. The next area is blocked off by a huge boulder. 
In order to pass it, equip the chaingun and blast the thing away. After blowing it to 
pieces, go into the cave and go stright until you reach a fork in the road. The right 
side is blocked by a boulder. It is not necessary to blow this away, as it only leads you 
to a med pak L. Take the left path and keep running until you reach a ladder. Climb up 
it and meet a new dinosaur...The Inostrancevia.

Hint: Use the chainmine to knock the Inostrancevia on its back. From there, shoot its 
belly until it dies.

After having defeated them, start running right and fight some more Inostranvecia's until 
you reach another ladder. After climbing up, you see a boulder. Blast it and go through. 
Keep running until you reach a fork in the road. Take the right path and you'll notice 
another one of David's marks. Keep going until you reach a ladder, then decend it. You 
now face a fork in the road blocked by 2 boulders. The right path leads to a hungry 
Inostranvecia, the other leads to a save spot. Its your choice. If you chose the left 
path (which I hope), just keep running straight and you'll eventually reach the 
save/shop point.

Go up the ladder and a cutscene will commence between Regina, Dylan, and an Allosaurus. 
Dylan blasts one away with a cannon, but needs Regina's help to pinpoint the location 
of where to attack the Allosaurus'. He gives you the signal bullet which you must shoot 
when and where you want the cannon shot to go. After Regina reaches her desination, 
she will take over as backup so that Dylan can cross over as well. You do this one more 
time and then both of you enter a save/shop point. 

Run foward a little and a cutscene will begin. Ragina and Dylan see everything dead. 
People, dinosaurs, nothing is alive. They then hear a roar. A Huge Triceratops emerges 
and charges at them. Both of them hop onto a nearby jeep and drive away, almost 
impaled by the Triceratops' horns.


>> 6l. Outrunning the Triceratops <<

Unlucky for both Dylan and Regina, an angry triceratops is hot on their tail. its Dylans 
job to keep it away from attacking the jeep. Start shooting it until it gets close, when 
it gets ready to attack, blast it and it will send it flying back. After about 15 seconds 
of that, things get hotter as another Triceratops joins in on the fun. Use the same strat, 
but make sure you hit the right one. The Triceratops like to seitch off at times, 
throwing you off.

After a minute or so, both will fall to the ground and an awesome FMV will begin. The 
FMV starts off with Regina driving the jeep off a huge cliff. They both jump out and 
land in the grass. Unluckily for them, Raptors are completely surrounding them. But 
wait, look in the sky! Its a bird, its a plane, no wait, its David in a helicopter 
shooting air-to-ground missles at the dinosaurs! As he finished off the dinos around 
them, he sees all the survivors being slaughtered by the remaining raptors. The FMV 
ends and a cutscene commences. Dylan and David were mad about failing to save anyone, 
plus not being able to get back home. Regina tells them about their other mission to 
retrieve the Third Energy disk. After that, David walks off, as well as Regina, to 
search for the disk.


>> 6m. Edward City <<

After the cutscene, walk to the jeep straight across from you. Search the dead body near 
it to receive another dino file. From there go north, keep going north until you reach 
Robson's Store. In Robson's Store is a save/shop point. Save here and restock on anything 
you need. Then take the Shop Owner's Papers file off the counter. Now go towards the back 
of the room and grab the Living Quarters Key off he floor. Now leave the store and run 
all the way back. To where you started out in Edward City. Go through the door there and 
run straight towards the next door. On the way you will be attacked by some Oviraptors. 
Take them out and then use the Living Quarters Key on the door at the end of the path. 

As you walk out, your friend, the T-rex, pops out and runs after you. Dylan gets into a 
tank and now your objective is to escape alive. You can shoot him with your cannon, or 
you can shoot a flash bomb, which you have a limited amount of. The flash bomb will stun 
the T-rex, allowing you to get ahead of him. If you manage to knock him down, you will 
be rewarded 1000 points, but he will still come after you after you switch a few screens. 
Also, you must blast the cargo boxes in your path, with the cannon. There is only one way 
to go so dont worry about getting lost. When you get to the end, a gate will be closing 
and will trap the tank as it goes under. Dylan gets out and the T-rex has been avoided 
once more.

Now walk to your left and pick up the gas mask that is lying on the floor. A cutscene 
will shortly follow between Dylan and another mysterious survivor. He shoots at Dylan, 
but with the help of the mysterious girl, he fends off the attacker. The girl runs 
away, but loses her necklace. Dylan picks it up and finds it strikingly familiar. It 
looked like the one his sister used to have. Regina walks up to him and he tells her 
about how his sister and mom were kidnapped and how he wasnt a good guy until he joined 
T.R.A.T. After that, Regina tells him that they should head back to the island and head 
for the missle silo.


>> 6n. Jungle Pt.4 <<

You now take control of Regina. Goto the save/shop point and refill and restock anything 
you need. Also take the opportunity to aquire the latest tool, the EPS Gold Card. Dont 
leave home without it. The EPS Gold Card doubles the amount of Extinction Points earned 
while killing dinos. After that, leave the ship and climb the ladder. Run straight to the 
left gate and use the stungun to open it. Run across the bridge and go through the door. 
Keep running past the raptors till you get to the ladder, then ascend it. Now run 
straight, killing the raptors that get in your way, until you reach a fork in the road. 
Keep going straight into the door. Now you'll be in the poison marshes area. Keep running 
until you reach a fork in the road. Goto the top-right, which if you look, is a ledge 
with a ladder. When you reach the bottom, your gasmask will automaticall be put on your 
face. No enemies will attack you while you are in  this area so keep running along the 
path until you reach a ledge with a ladder. Decend it and walk some more to discover 
another ledge. Run some more again and descend the final ledge. You now are in front of 
the missle silo. 


>> 6o. Missle Silo <<

Once in here, go straight and save your game at the save/shop point, as well as refill 
your ammo. When you are done, go through the green door to the left of the save/shop 
point. Once outside, dispose of the raptors, and keep running straight until you reach 
a flight of stairs going down. Descend the stairs and go through the door. In the room, 
run straight over to the console with the flickering light. To the left of it is a dino 
file. Pick it up and then check the computer where the flickering light is. You have now 
received the Third Energy Disk. Leave the room and a cutscene begins between Regina and 
the T-rex. This time though, things dont go as well as the T-rex planned. A huge 
Gigantosaurus smashes through the wall and battles it out with the T-rex. Although the 
T-rex tries its best to defend itself, it stands no chance against the sheer power of 
the Gigantosaurus. After the battle is done, Regina runs back into the room and meets 
up with Dylan. Just when they thought everything was okay, alarms blare off and an 
announcment comes on. It seems that missle malfunction has triggered one of the missles 
to go off. You now have 10 minutes to deactivate the launch. Dylan runs off to set up 
the evacuation process and Regina goes off to deactivate the launch.

As Regina enters the next room, the Gigantosaurus smashes through the wall. Regina attacks 
it using the gas terminals which burns its face up pretty good. The cutscene finally 
ends and you are given the info needed to kill the Gigantosaurus. Run from gas terminal 
to gas terminal, pressing the switch to activate the gas and then using the stun gun to 
create the flame, hitting the Gigantosaurus. He is quite easy as long as you're quick on 
your feet. If he roars, mash on the buttons so he doesnt attack you while you're on the 
ground. After about 6-8 hits, the Gigantosaurus will fall and the platforms will raise 
so you can get to the missle.

Run all the way around the walkway to the computer console. Another puzzle, but its not 
too hard. Just remember back to the Third Energy facility puzzle. You must use your 
stungun to hit the switches whenever they turn red. When you accomplish this, the bridge 
will raise. Run across it and follow the path left until you reach an elevator. Ride it 
up and then follow the path right to reach the console to open the missile head. Now run 
over to the missile head and deactivate the missile. Good work. Now head back down the 
elevator. When you get down, walk a little foward and then watch as an FMV starts up of 
the Gigantosaurus smashing everything in its path as it tries to feed on Regina.

Regina will wake up in the middle of a room with flames burning everywhere. Save your 
game and refill your ammo, then turn around and run towards the descending stairs. Once 
at the bottom, go through the door. Run stright in the next room, but be cautious of the 
Inostrovecia lurking about. Keep running, dodging the Inostranvecia's coming at you, 
until you reach some double doors. The next room also has inostranvecia's lurking about, 
kill them if you wish, but keep running straight until you reach another set of double 
doors. You're home free...or are you?


>> 6p. The Watergate <<

When Regina gets out of the building, Dylan and David are wating for her. They all run 
to the boat, but see that the water gate is shut, thus not allowing them to pass. They 
see a valve, which could be the way to open the water gate. Dylan and David both go 
out to try and open it. David tries to move the valve while Dylan goes on top of the 
platform with a gun. As David is turnng the valve, Dylan spots a raptor coming in 
close. Its now your job to shoot the incoming raptors while he turns the valve.

When you accomplish that a cutscene begins between David and Dylan. The happy moment 
is cut short as an Allosaurus grads ahold of Dylan. Luckily, David had a rocket 
launcher nearby and blasts it. David then knocks Dylan into the water and prevents 
the Allosaurus from biting Dylan again. Unfortunately, the Allosaurus rips David 
into shreds. Dylan washes up on a shore alone. He gets up and sees the mysterious 
girl telling him to follow her.


>> 6q. Habitat Support Facility <<

Your objective now is to prevent any dinosaurs from attacking the mysterious girl. 
Follow her until you reach a weird looking door. She'll open it up for you. Follow 
her through. Keep following her until you reach a fence. She will climb over it, but 
you wont be able to. Instead, run to the left where a ladder will be waiting for you. 
Climb up the ladder and jump down before any dino's can attack her. In the next room, 
the girl will run over to a control panel. You will be ambushed by some Raptors when 
you chase after her. One you get to the top though, a force field blocks you from 
getting to her. The only way to get past the force field is to press the 4 switches 
located around the room. Search for them and come back to the force field when you 
are done. Now use the control panel located a little left of the ladder to shut off 
the force field. Once the field is deactivated, go through the door. Upon entering, 
run stright foward and pick up the Superintendant's Will file. Now go through the 
door to the back of the room. Walk across the platform and into the double doors. 
keep walking straight and you'll end up in another room. Pick up the Noa's Ark Plan 
file in the middle of the room. Go towards the back of the room to a save/shop point. 
Restock on ammo and medical supplies, and also save if you wish. After that, go 
through the door and enter the huge door.

Go down the steps and walk foward. A cutscene starts between Dylan and the girl. She 
turns on a hologram which displays in the center of the room. This hologram tells 
Dylan about everything. What happened here, and what this place was doing here. He 
also knows all about whats happened to Regina and Dylan. When Dylan heard this he was 
stunned, but that wasnt the biggest thing. The person telling him all of this is no 
other than Dylan himself...only from the future. After some more talk, he tells Dylan 
that there is another TimeGate, but it can only be used once. The hologram then ends.

Follow the girl to the next door and go in. Upon entering, a large boom is heard. The 
self-destruct has been activated. And to add insult to injury, a mysterious survivor 
shoots a few disks at Dylan and the girl. After a short struggle, the true nemesis 
appears. Yes, the Gigantosaurus is back. When the cutscene ends, run left towards 
the bridge. Now start running across the bridge as fast as you can. If you are still 
on it when the Gigantosaurus smashes it, game over. If you successfully manage to 
survive, keep going stright to the console right in front of the bridge. A cutscene 
will start showing you that the exit has been blocked off. Turn on the terminal you're 
at now, this will start the anti-sattelite up. Now turn left and run stright towards 
the screen on the wall. Turn it on, now communications are active between the facility 
and the satellite. Now get ready for a long run. Follow the path all the way to the 
right. Keep going until you reach another computer terminal on the wall. Turn it on, 
now the coordinates have been set. Run back to the main terminal. Be prepared to get 
hit alot when running back, this dino doesnt want to die. When you reach the main 
terminal, fire the weapon. The screen then jumps into an FMV of the satellite. It 
charges up and shoots a beam that disintegrates the Gigantosaur as well as a mile 
of rock that was in its path. Good work.


>> 6r. The Escape <<

After marveling at the extrordinary power of the satellite, you realize that you still 
have to escape. From the main terminal, run east to the door that was previously blocked.
Thats it, now just site back and watch the ending.


>> 6s. The Ending <<

Dylan walks in with the...wait...Im not gonna tell you. 
See, what gets visitors to the site is advertising. My site sucks, so advertising is a 
must. So if you are anxious to see what happened at the end, goto my site at and goto the Dino Crisis 2 section. Although I dont have the 
description of the ending, I did tape it and put it into real player format. 
Check it out.

By the way, good work!


>>> 7. Files <<<

Most of the files found in the game will reveal more info about what happened on the island, and 
what went wrong in the process. Some files also provide information needed to get past doors. Make
sure you find all of them.


>> 7a. Doctor's Papers, Time Shift <<

Again the day has come...Jan.14th. This is the day when the 3rd Energy accident occured 
and we were sent to this time. This is the 10th time this day has come.
And everytime I fee1 the same, despair...The medical supplies from the Med. room has all 
been used up i the very first year. Since then we've been collecting wild plants to make 
medicine without knowing its effect. Nevertheless, they were used in healing the wounds 
of the soldiers. And all we could do was towait for the rescue.
Why havent they come to rescure us? I've thought about that question for the past 10 
years and I have come to a conclusion. The Time shift or fold is caused by the "Overdrive"
of the 3rd Energy. But out current technology level wasnt high enough to recover the 
"accident". Years of technology research still would not be enough.
A time error of 10 or 20 years is insignificant to a time slip of 65 million years. But 
that error, that time difference could mean everything to us. We should have never laid 
our hands on a toy so dangerous.


>> 7b. Incineration of Plants <<

From recent reports it appears that in parts of the jung1e near the facility there has 
been a sudden outbreak of poisonous plants called "pp-34". From the body approximately 
80 cm in diameter, they continue to spout poisonous spores. One of our members who 
inhaled the spores is in a unconcious critical state.
For those of you who are on the medicine plant sample collecting team, temporary stop 
the sample co11ecting and set up a team to rid of the poisonous plants. Use F1ame 
Launchers for this emergency operation. When doing so, remember to keep your distance 
from the target.


>> 7c. Researcher's Notebook <<

March 25th
Late1y many of our guys have reported missing be1ongings. Especially smaller items such 
as hand mirrors and watches. Just the other day, my silver rocket followed the same fate. 
There are rumors that it's the thandy work of a tiny dinosaur. It's gota real jivy name 
like "Compy " or something.

April 3rd
Today I heard an interesting story. Crows and other birds have a peculiar behavior of 
collecting shiny things. It appears as though these Compys may have similar behaviors. 
Come to think of it all tof the missing items were all shiny things.They seem to have 
alot of similarities with the birds. It could be that they are their ancestors. We havent
been able to capture any of them since they are so quick on their feet. But if we use 
their behavior to our advantage, then maybe...

April 6th
We used the cage used for laboratory animals and we were finally able to capture one 
of them. We used Alan's brace1et as a bait and cornered him in. The key to capturing is 
to block ll possible escape routes. If there is even a smallescape route, they will not 
enter the cage.
Our plan is to use this cage to get rid of them as fast as we can. The Raptors who eat 
them for snacks have started to roam around this area. Compys... what a nuiscance.
There is still two more weeks until the genral research staff can move into Edward City. 
Until then we have to do our best to protect this facility from the dinosaurs.


>> 7d. Manager's Diary, Mechanics <<

June 2nd, 10:30PM
Tomorrow afternoon two mechanics are coming to this facility from Edward City. It is time 
for the annual maintenence check of the 3rd Energy Reactor. This wi11 be the 9th time. 
The instant something happens to the underwater reactor, that is when a11 life-lines will 
be cut off to us. again, all we can do is pray that nothing will happen. As weird as it
may sound, sometimes I feel that it'll do us all a favor if that reactor just blew up on 

June 3rd, 4:00PM
The mechanics who went to the underwater 3rd Energy Reactor sti11 have not returned. They 
probably became their lunch. This is a problem. One of the mechanics, Bob, has the key to 
the entrance of Edward City. To go from this facility to the city, it is critical that we 
get back the key. I guess there is no real choice but to get in the diving suit and go 
down myself. I just hope I dont become their dinner.


>> 7e. Mechanic's Note <<

To Bob,
I heard that you were placed in charge of this area. as present for your new position, 
here is a memo which may come in handy. Its about restarting the power.
When you try to initialize the power restarting program, it often stops right? We11 it's 
due to the malfunctioning of the three control terminals. Here are some tips to operate 
When you initialize the program, it quickly overloads and the lamp turns red, right? We11, 
when that happens all you need to do is just give it some electric shock with some kind 
of tool.
It should wake the sucker up. See ya.


>> 7f. Preventative Maintenence <<

As always, we'll conduct the preventative maintenence by assigning labor tasks. Bob wi11 
be in charge of the 3rd Energy Reactor itself. Alec will be in charge of checking the 
Water Circulation System. As in previous years for the safety of the mechanics, during 
maintenence work make sure to close the shutters for the cooling aqueducts. Alec will 
unplug the plug which a11ows control of the shutter and keep it until Bob is done 
checking the reactor. The other day there was an explosion in the water circulation 
chamber. This explosion caused a crack in one of the concrete columns. One more 
explosion would have probab1y destroyed it. Remember to repair that as well.


>> 7g. Shop Owner's Papers <<

I underestimated the idea of trying to protect human territory. The plan to clean out 
the dinosaurs intruding into the city failed. The humans in this world are about to be 
We human should have never laid our hands on 3rd Energy. The military folks still dont 
get it even after all this. Their plan is to fire the 3rd Energy Missile in this area 
of the jungle and wipe the whole area out.
They plan to take the data disk to the Missile silo in the Jungle and input the data 
in the warhead. The missi1e is scheduled to strike this area at noon tomorrow. It's 
either the missile first or us first...who knows?


>> 7h. Management of Keyplates <<

This is a notification that now a11 facility keys will be managed in this control room. 
The colors of the lock terminal corresponds to the colors of the key. Matching the 
colors of the keys and the terminals will release the security lock.
Due to security reasons, only one key can be removed at a time. Also, the keys' 
electronic information is reprogrammed each week. For this reason always return the 
key to the Key Control System after use.


>> 7i. Report on Unidentified Body <<

Another dead body was carried in. As expected he was not a resident of Edward City. If 
this is really true, then the only possible conclusion is that he and the others must 
have come from another time. Could such a thing be possible?
These past months youths about the age of 17 or 18 have shown up before us and attacked.

Communication with these youths have not been successful, but rather impossible.
Today we plan to remove one of the bodies out of the preservation liquid and conduct an 
autopsy. The result wi11 be reported to Colonel Maison who is dispatched at the 3rd 
Energy Facilty.


>> 7j. Super Intendant's Will <<

I knew it would all come to this. There's no way humans and dinosaur could ever coexist.
But if we sacrafice our lives now, we would leave a change for the existance of the 
human race.
The irony is tht this whole facility which we are trapped in was built to sustain a 
suitable environment for the dinosaurs.

I am the superintendant of the facility and I'm the only one left. I dont belong here. 
There is no future for this world. The childred hurt by the dinosaurs have been put 
inside life-support chambers. I trust that the people of the "past" will take care of 
them. The life-support chambers are almighty. it should be able to heal any wound, no 
matter how critical they may be.
Also the life-support chambers will feed knowledge and teach them about this world. 
However, the chambers were originally designed for the growth of dinosaurs. Thus the 
knowledge fed wll be limited to the knowledge of coexisting with the dinosaurs.
The tragedy is that the children will eventually lose their speaking ability. But 
instead they will have inputted the instincts to protect the dinosaurs.
Today I have recorded my message for the man who will definetely come here. With this 
I have nothing to regret.


>> 7k. Noah's Ark Plan <<

Year 2009
It all began in Bolzinia, a small republic in the souther sea. The first "overdrive" 
was the beginning of everything.
During transportation something went wrong and it resulted in a crack in the spacetime 
which skewed history after the Cretaceous Era.
To investigate the skewed biological history after the Cretaceous, an extensive 
experiment was conducted in a global scale. The result...devastatiing.
The "Spacetime skew" would take its effect on a11 living organisms. The Earth's history 
would change dramatically and the change would wipe the human race from ever existing. 
That was the conclusion of the experiment.
The plan was to transport the living organisms of the Cretaceous through the Timegate 
to a world with similar environments, far into the future. After the crisis had passed, 
the organisms would then be returned to their original time.
We called this the Noah's Ark Plan.
This was the only plan that would leave any chance for the existance of the human race.
We hope that this plan is successful and we sha11 declare execution of this plan.
                                                                WAPP Central Council


>> 7l. Storage Room Items <<

All instruments and materials will be transferred to the research facility tomorrow. 
Starting next month, an extensive experiment will start relating to the Timegate. there 
just aren't enough computers to save all the data. We need as many computers as we can 
The Timegate's Revival Project has hit against a wall. We hope the experiment will 
bring about effective measures.Five all Research Facility Keys to Lieutenant Wolf of the 
Transport team today.
The key cards are kept in a box in the wall of this room. Approximately 250 people of 
the soldiers' families have been moved to the living quarters of Edward City last month.
Now its all up to us to revive the Timegate.


>> 7m. Researchers Records <<

The recovery of the Timegate seems impossible with the limited instrumentations we have 
in this world. Today was supposed to have been the last hopeful experiment. However, 
the lack of instruments stopped us from conducting this expeiment.
One week ago, the Transport team led by Lieutenant Wolf was supposed to bring us the 
instruments for the experiment. They never arrived. Something must have happened in the 
Military Facility. We still haven't been able to establish communication with them. If 
we still intend to pursue with the experiment we need to go to the Missile Silo on the 
other side of the suspension bridge. But the bridge was destroyed in a recent combat. 
The only other way to the other side is through the deadly poison zone.
It is too dangerous to even go near the area.


>> 7n. Soldier's Papers <<

It looks like this is the end for us.
After surviving all this time...and to be ki11ed by humans. Who are they?
Those people with the full-face helmets and the rider suits.
Somehow I managed to escape.
But I seem to have dropped the key for this facility. How foolish of me. I cn only think og one place
where it might be. I must have dropped it somewhere near the spring in the jungle.
That spring has rather a fast current considering its small size. I must go there quickly or else it
may drift away somewhere.
The disk I was to deliver Colonel Maison has been stolen by them helmets. I believe that the data 
was about some kind of autopsy.


>> 7o. Elevator Security Code <<

The security code for the e1evator to the underwater 3rd Energy Reactor has been changed.
The new code # is ----.


>> 7p. Support File <<

This file contains a few pointers which may help you in the beginning of your mision especially 
when you become lost or stuck.

                                                                         TRAT Headquarters

Extinction Points
When you kill your enemy you will earn points called "Extinction Ponts".
On this mission you will but ammo, weapons, health recoveries, and other items using these 
"Extinction Points".
It is important for a smooth and successful mission that Extinction Points to be earned 
efficiently. However, Extinction Points wont do you any good unless you use them. We recommend 
equipping yourselves with the most powerful weapon whenever possible.

When you kill an enemy, points earned will be displayed on the screen. If you succeed in killing 
addilitional enemies while the points are being displayed your credit increase rate will go up. 
This is called a combo. This is important technique you should learn to use.

Combat Technique
By pressing the R1 button you can move about in a firing stance. You can even change from target 
to target by pressing the L1 button while holding down the R1 button.

The following items will be shared by everyone on the team. Health recovery items, key items, 
Extinction Points, Main and Sub weapons with the exception of a few.
During your mission, you may come across instances where you cannot carry any more health recovery 
items. In these situations, you should use the unnecessary recovery items which will make spac, 
allowing you to carry another item.


>>> 8. Dino Files  <<<

Dino Files are hidden all over the island and provide information on the dinos roaming around the
land. Some are easy to find, some are not.


>> 8a. Allosaurus <<

Meaning: Odd Lizard
Length: 8.5 meters
Height: 3.0 meters

Observation Records
Anyone who encounters this dinosaur will first feel threatened. Though they're over 8 meters in 
height, they can easily jump over obstructions which are 2 meters in height and wi11 not let a prey 
escape from them. The fear is just overwhelming. Their prey is not limited to herbivores but also 
small carnivores. You should look out for the Allosaurus in areas where Velociraptors are present. 
There have been sightings of the A11osaurus huntingin groups. We figure there are quite a number of 

Combat Notes
They always position themselves to face their enemy. This is probably because they have a real hard 
armor on their head. Shooting their head will not really hurt them. The smart way is to go around 
to their side and shoot them in the side of their stomach. However, their quick feet make it 
difficult to move to their side. If this is difficult you'11 have to rely on a weapon with firepower.


>> 8b. Compsognathus  <<

Meaning: Pretty Jaws
Length: 1.2 meters
Height: 0.5 meters

Observation Records
Commonly known as Compy, their diet consists of mainly insects. They are tiny dinosaurs. They are 
typically no threat to humans. They move in packs and their social life revolves around their 
pack. It's when they started nesting in our Research Facility that they became a nuisance. Their 
eyes appear to be similar to those of the birds. We speculate that when they detect small shiny
metallic things, it is their behavior to take them back to their nests. This behavior has fequently 
caused problems inside our facility.

Combat Notes
No real notes have been taken since they do not directly inflict harm to humans. However, we are 
thinking of ways to stop them from stealing sma11 belongings from the soldiers.


>> 8c. Giganotosaurus <<

Meaning: Giant Lizard
Length: More than 20 meters
Height: More than 7 meters

Observation Records
There exists a dinosaur much larger than the T.Rex...such a rumor spread among the soldiers. The 
search for "it" began three years ago. There have been no sightings. However, last summer deep in 
the jungle, a dead T.Rex was found, with huge teeth marks on its throat. The rumor was not going to 
end just as a rumor. Not for a while.

Combat Notes
There is nothing known about their attacking behaviors. This  can mean two things. One is that no 
such dinosaur exists. Two is that every other soldier who did encounter it has disappeared without a 
trace. Soldiers have strayed away from the troop; approximately 70 percent of their bodies have not 
been found. Judging from this, we cannot ignore the fact that there just may be a gigantic dinosaur 
who has swallowed our men whole. Anyone who has seen the giant hasn't lived to tell about it.


>> 8d. Inostranvecia <<

Length: 3.7 meters
Height: 1.2 meters

Observation Records
The cave route, which leads to the City, passes through a volcano. Two years ago, the volcano 
suddenly started acting up. From about that same time the four-legged creatures began appearing. 
They seem to favor hot and dark places. We believe that these four-legged creatures were herbivores
due to the scarcity of living organisms in their habitat. But when one of our men was attacked by 
one of them, we learned that they were actually omnivores. Although they are slow, we have to find 
ways to counter them.

Combat Notes
We still have yet to find a way to fight them. It's their ultra-hard armor they wear they wear which 
makes them so tough. No regular firearm wi11 hurt them. Their jaws are also very strong. Strong 
enough to even crush a helmet. The only effective way we know so far is, when they stand on their 
hind legs. This is when you should shoot their stomach. It seems to be their weak point. Currently 
a prototype weapon is in the late stages of development. This mine-like weapon, when complete, 
should flip them on their backs. But we dont know for sure if it will really work.


>> 8e. Mosasaurus  <<

Meaning: River of Mosa Lizard
Length: 6.0 meters
Height: 0.8 meters

Observation Records
Their main diet seems to be the ammonites, which live in the bottom of the waters. During breeding 
season many Mosasaurus gather near the facility in search of food. The jaws, which are strong 
enough to crush even the hardest shells, are without a doubt a threat to us humans. Even the hardest 
diver suit wi11 not stand up to a Mosasaurus' bite. Despite their large size, they are able to swim 
quickly. Their mobility is extrordinary.

Combat Notes
The first thing to do is stop them. Shooting needles is one way. But the best way is to blast them 
with the shockwave and knock them out. Shockwaving them is especially useful when there are multiple 
enemies. They like to hide in sma11 places. So you should be cautious near walls where there are 
holes and openings.


>> 8f. Oviraptor <<

Meaning: Egg Robber
Length: 2.5 meters
Height: 1.3 meters

Observation Records
Ever since coming to this world, we've encountered many different dinosaurs. But this is the first 
one we thought we could handle easily. But we soon learned that we were sadly mistaken. They are 
equipped with two arsenals. One is their sharp beak and the other is their poison. The name 
"Egg Robber" was originally based on misconception. But it turns out that they use their beaks to 
crack the hard shells of eggs, and to protect themselves they have acidic poison. They are well 
equipped in both offense and defense.

Combat Notes
You shouldnt stop moving when you fight them. Some will spit poison, some wi11 jump-kick you. You 
will have a better chance of surviving if you continue to move around and attack. Their small size 
makes them a pain. They scamper and attack in groups. They rea11y get on your nerves. To counter 
them, use a weapon with which you can blaze away. It should do the job.


>> 8g. Plesiosaurus <<

Meaning: Near Lizard
Length: 17.0 meters
Height: 3.0 meters

Observation Records
Our life line, the Third Energy Generator, is located in the lake, underwater. Half of the mechanics 
who go under for preventative maintenance never come back. They probably become bait for that giant 
thing. They are carnivore reptiles. With their long necks they surface the head and breath. It's 
been reported that they have been seen attacking the Pteranodons from the water with their long 
agile necks.

Combat Notes
When attacked by them, ain for their heads. Using their long necks they'11 try to pull their prey 
into the water. When you are attacked, the best thing you can do is fire back at them. When you 
encounter them in water, unfortunately the only thing that wi11 really hurt them is explosive 
artillery. You also have to be careful of the strong current they produce when they swim. It may be 
wise to avoid fighting them in water.


>> 8h. Pteranodon <<

Meaning: Winged and Toothless
Length: 3.0 meters
Height: 6.0 meters

Observation Records
They mostly feed on fish. These flyinh reptiles are typically found near lakesides. They hover and 
glide over the water searching for fish, then with tremendous speed they dive to snatch their prey.
Although their diet consists of mainly fish, they also feed on small mammals and even on mammals 
like us humans. Lately, the Pteranodons have started to attack humans near the facility, trying to 
fight for their territory.

Combat Notes
When they are circlulating above you, it is very hard to shoot them. Although they seem to be 
flying slowly, in fact they are flying fairly fast. Before they attack their prey, they'11 come and 
surround you. That's when you should shoot them down. One thing you have to remember is that their 
skin of armor is thicker than it appears and if you are too busy trying to shoot one down, the 
others wi11 attack you off guard. To lessen the chance of this happening it is important to choose 
an appropriate weapon.


>> 8i. Triceratops <<

Meaning: Three Horned Face
Length: 8.5 meters
Height: 3.0 meters

Observation Records
They are herbivores and they can be found in the outskirts of the city in the fields. They protect 
the herd's eggs in herds. They are social dinosaurs. They are very gentle in nature adnd they wi11 
not become vicious unless forced to--such as when their eggs are stepped on. A half a year ago, 
their attack on the city was unstoppable. A section of the city was completely destroyed. They seem 
to remember who harmed them. Ever since then, some of our soldiers have had to pay with their lives 
for it. 

Combat Notes
If you dare fight them, you have already lost the fight. An angry Triceratops is unstoppable. The 
only thing that will stop it is an even more angry Triceratops. All we can do against them is to use 
heavy firearms and aim for their noses and get as far away as possible. Since they have priority for 
their social lives, they will not come after you if you leave their territory. A11 you can do is run.


>> 8j. Tyrannosaurus Rex <<

Meaning: Tyrant Lizard King
Length: 14.5 meters
Height: 4.8 meters

Observation Records
As the name states it we11, they are the largest land carnivores of this Cretaceous world. They act 
upon their hunter instinct and are always on the hunt for prey in order to sustain energy for their 
gigantic bodies. What is so special about them is their implacability. Once they set eyes on their 
prey they have a habit of pursuing it. A soldier once reported that he saw one swimming trying to 
follow its prey. Not to mention their savageness. After making a toy of their prey, they will 
finish it off with a lethal bite.

Combat Notes
No reports have come in with regards to ki11ing a T.Rex. Every soldier who tried to kill it has 
died. There is hardly any combat data. If we were forced to give an indirect conclusion, it would 
be safe to say that T.Rex has no real weakness. Rumor has it that there was one person who escaped 
the implacable T.Rex chase. She was not a soldier but simply Intelligence Personnel. Supposedly, 
good-looking and about 20 years old.


>> 8k. Velociraptor <<

Meaning: Swift Seizer
Length: 4.8 meters
Height: 1.8 meters

Observation Records
We originally thought dinosaurs were just "slow and dumb reptiles." We soon realized this wasn't 
true at a11. The Velociraptor proved us all wrong. The claws on each foot are sharp as blades, 
providing for a powerful slash making them a ki11ing machine. The long hard tail is used as a 
balance when running in high speeds. However, it is also used as a weapon. Their tail whip is so 
powerful that it can shatter bones.

Combat Notes
Whenand if you encounter them, never show your back to them. The moment you start running away you 
become prey to them. No soldier has come back alive running away from them. The basic rule of this 
world is to fight. The Velociraptors are the most prosperous carnivorous dinosaurs in this world. 
There live different flocks in different areas. Their behavior and endurance are not all similar 
but they do have one thing in common. Speed. They are fast. It is best not to use heavy weapons. 
Also on very rare occations there have been encounters of Blue Raptors reported. Their attack and 
toughness are said to be "Ultra Raptor" level. Go hunt them down if you dare claim yourself as a 
"real" hunter.


>>> 9. Cheats <<<

These cheats were taken from Please give credit where do.

Unlock Dino Coliseum 
Beat the game one time to unlock the Dino Coliseum. Here you can fight against all of 
the dinosaurs found in the game in coliseum style pit fighting. 

Unlock Dino Duel 
After you buy Rick, Gail and the Tank for the Extra Crisis games at the player Entry 
screen, you will get a new row of dinosaurs you can choose from. Use your Extinct 
points to buy dinosaurs and fight them in Dino Duel. 

Pricing for usage in the Coliseum
You'll need this much money to buy this dinosaur and use him in the Coliseum or the 
Dino Duel. 

Rick: 100,000 Extinct Points
Gail: 100,000 Extinct Points
Tank: 120,000 Extinct Points
Oviraptor: 150,000 Extinct Points
Velociraptor: 150,000 Extinct Points
Inostrancevia: 160,000 Extinct Points
Allosaurus: 180,000 Extinct Points
Tyrannosaurus Rex: 150,000 Extinct Points
Triceratops: 200,000 Extinct Points
Compsognathus: 250,000 Extinct Points

Unlock The EPS Platinum Card (pssst…that means Unlimited Ammo!!!) 
Complete the game and collect all 11 Dino files. Once you've done that you can see the 
EPS Platinum card at the Save Screen. Now the next time you play the game you'll have 
Unlimited Ammo. No longer will you have buy ammo or magazines. 

Unlock Triceratops and Compsagnathus 
In Hard Mode the Triceratops and the Compsagnathus become available once you've 
purchased all the other dinosaurs for Dino Duel and Dino Coliseum.


>>> 10. Gameshark Codes <<<

These codes were taken from

Unlock Dino Extra Mode:     800aeca80101
Go into the Option menu     800aecae0101 
at the stasrt of the game,
and exit it and all will 
show up.

Unlock All Characters (Dino Extra Mode): 800aeaceffff 

Max Score: 800aee10e0ff

Stop the Timer: 800aecb40000

Inf. Health (Travel Mode): 800b53ca00b4

99 Combo Hit (Trav. Mode): 800b53dc0063

99 Hit Combo: 800ae3700063

Infinite Hemostat: 800aeddc0009

Infinite Med. Pak. M: 800aee0c0009

Infinite Med Pak L: 800aee000009

Infinite Resusc. Pak: 800aedd00009

Infinite Double Handed Machine Ammo: 800aed4c0063
Infinite Hand Gun Ammo: 800aecec0063
Infinite Solid Cannon Ammo: 800aed280063
Infinite Flamewall: 800aed340063
Infinite Solid Cannon Ammo: 800aed280063

Infinite Rocket Launcher Ammo: 800aed940063  

Infinite Chainmine Ammo: 800aed880063  

Infinite AquaGrenade Ammo: 800aed700063  

Infinite Hv. Mchn. Gun Ammo: 800aed580063

Infinite Missle Pod Ammo: 800aed640063  

Infinite Sub Machine Gun Ammo: 800aed400063

Infinite AntiTank R. Ammo: 800aed7c0063  

Infinite Flame Thrower: 800aed400063
Infinite Shotgun Ammo: 800aece00063


>> 11. Special Thanks <<

Rombie: For making the top ASCII logo. Visit his site at
CJayC: For putting this Guide up on his site.
Capcom: For making the game.
CocaCola: For supporting me through all those late nights.

                              This Dino Crisis 2 Guide is 
                               Copyright © TWalton 2000


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