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EINHANDER
Written By: Shawn Ahmad
Einhander FAQ ver. 1.0
"Glory with the Moon.
Mercy on the Earth."

Written by Shawn Ahmad
shawn_ahmad@hotmail.com
begun 6.27.1998
released 8.09.1998

Contents

1. Introduction
2. Ships
3. SP Bonuses
4. Boss Strategy
5. Secret Ships
6. Secret Weapons
7. Gallery Pictures
8. Miscellaneous
9. Copyright Info


1. Introduction
A war is raging between the Moon colony Selene and Earth.  You fight 
for the Moon as a volunteer Einh„nder pilot, a highly classified 
operation of prototype fighters and pilots trained for suicide runs.  
The survival rate is zero.  You start the game with a choice of three 
basic ships, and eight weapons (called gunpods, or GPs).  You can earn 
two more ships and four more weapons, as well as 100 pictures in a 
gallery.

2. Ships
Each of the three different ships can change the feel of the game 
entirely.  A breif summary of each is provided below.

Endymion FRS Mk. III
This ship is great for beginners.  It is the only ship to feature two 
machine guns, and can load one gunpod.  It is also the easiest to 
pilot.

Endymion FRS Mk. II
This ship can hold three gunpods, but can only equip one at a time.  It 
only has one machine gun, but because it can store extra gunpods, you 
will seldom be without a weapon.

Astraea FGA Mk. I
This is the best Einh„nder ship.  It has one machine gun, and can load 
two gunpods at a time, giving it significantly more firepower than any 
other ship.

3. SP Bonuses
Each stage has three SP Bonuses to complete.  You earn then by 
completing certain tasks.  You will be awarded ten thousand, thirty 
thousand and fifty thousand points for each subsiquent bonus.

Stage 1
SP 1 - shoot all the neon signs.  Turn your speed all the way up (R2) 
and this is much easier.
SP 2 - after the signs, there will be a carrier ship with a Riot gun on 
it.  Kill the next ship for the bonus.
SP 3 - at the midboss, shoot off the bottom saucer-like part.  This is 
harder than it looks, as he moves quickly and has two guns.  After you 
shoot off the blue shell, you must destroy the metal underneath.

Stage 2
SP 1 - shoot the first two tan enemies at the bottom of the screen as 
soon as they appear.  A third red ship will then appear.  Shoot it for 
the first bonus.
SP 2 - eventually you will come to a section of the train with gun 
turrets rising out of three sections.  You will not advance until you 
destroy the unit on the far right (has no gunpod).  Shoot ten of the 
turrets.
SP 3 - later in the stage, you run into some more turrets.  Shoot ten 
for the bonus.

Stage 3
SP 1 - there are a few enemies in Stage 3 that have a disc on top and 
carry two gunpods each.  Kill them all until a red one appears, kill it 
for the first bonus.
SP 2 - at the midboss, destroy all the green weapon trucks.   This 
bonus also may be possible by destroying the red trucks, but this is 
still unconfirmed. 
SP 3 - right after the midboss, a big six sided saucer thing will come 
down and start shooting out enemies.  Kill it, and then kill all the 
destroyed ships that will fall out.  You will need a big gun to 
accomplish this, Vulcan or Juno work well, or Blade if you hammer the O 
button.

Stage 4
SP 1 - destroy the body section of the boat.  The tower will fly off, 
kill it quickly for the bonus.  This will also get you the Juno, one of 
the secret guns.  If you don't destroy this thing quickly, it will 
shoot off an unbelievable amount of missiles and bullets, which you 
almost cannot avoid.  Work fast.
SP 2 - when you get to the tunnels, go as far down as possible.  Near 
the end you will see a mech type guy sliding down the ramp with a bunch 
of sparks flying everywhere.  Kill him for the bonus.
SP 3 - at the end of the stage, you will come to a part with some 
silver metal piping.  If you got the first two bonuses, there will be 
an enemy here who you can kill, and he will fall and crash into the 
pipes.  If not, you have to get a weapon that can shoot angled 
downward, like the Vulcan or Juno, and shoot the pipes.

Stage 5
SP 1 - just a bit before the midboss, you will come to eight or so 
metal beams moving up and down across your path.  Shoot them all down 
for the bonus.
SP 2 - destroy all the other parts of the midboss without hurting him 
to earn the second bonus.  Do not get the Wasp when he throws it at 
you, because it will target his head and make your task more difficult.
SP 3 - just before the stage boss you see two gray and one red enemies 
fly in front of the screen.  If you have Wasp, take out the red guy 
quickly for the bonus.  If you don't you must kill every single enemy 
in the upcoming sequence and he will appear on the screen.  Juno or 
Vulcan will help.

Stage 6
SP 1 - the pods on the back side of the rocket will randomly release a 
red enemy.  Don't destroy the pods until you see him, then take him 
out.
SP 2 - destroy three of the pods on the back of the rocket.
SP 3 - after the rocket, you fight the stage boss.  For the third 
bonus, you must take out the small round cap that appears on top of the 
main saucer, and then the main saucer itself.  If done correctly, after 
he dies, he will shoot out another enemy, who you will automatically 
follow.  This has to be the best looking enemy in the game.  He looks 
like a jellyfish, and has a red and orange curtain of light the 
surrounds him.  Take him out for the third bonus.

Stage 7
SP 1 - kill the first red ship.  It is possible without, but all three 
of these bonuses will be made much easier with the wasp, as this stage 
is very fast paced.
SP 2 - kill the second red ship
SP 3 - kill the third red ship (if you killed the first two, this guy 
will carry a Juno).

4. Boss Strategy
All the bosses in the game move in patterns that you can memorize, and 
have the same attacks that they will also use in a pattern.  However, 
without knowing their weak spot, some of the bosses can be made much 
more difficult than they really are.  Make a note that the Blade is a 
good weapon for almost all of the bosses, because it can cause an 
extreme amount of damage to a concentrated area.

Stage 1
Midboss - shoot this guy in the head to defeat him.  He has two guns 
which can take you out fast, so stay far back and keep gunning him.  If 
you shoot off both of his guns, he pulls out a really big cannon.  Not 
recommended.  If you're going for the bonus, shoot off the bottom 
saucer portion.
Boss - there are two different possible bosses here.  The normal boss 
is green and has the number 09 on his side.  If you get all three 
secrets for the stage, you will fight a different boss who is dark 
purple and has the number 08.  They look the same and have the same 
attack patterns, but 08 is a bit tougher.  First fly as low as possible 
and shoot off his foot type thing.  Then shoot the main body portion.  
Eventually two doors will open up and he will shoot some red bullets at 
you.  Shoot at where they are coming from.  When he flips back over and 
isn't flashing white anymore, he is already dead.

Stage 2
Midboss - this guy is fast, and has a number of annoying moves for you.  
Get a big gun and shoot him in the face to kill him quickly.  If you 
have the Blade, equip it on the bottom of your ship and stab him with 
it as soon as you see him.  He will explode instantly.
Boss - this is by far the easiest boss in the game.  As soon as you can 
hurt him, shoot him with something large in the round head portion.  It 
will blow up once and reveal a metal under layer.  Take a moment to 
take care of his arms, which have a flamethrower and a gattling gun, 
and then a Hedgehog and a Vulcan underneath.  Then attack his head 
again before he brings out the second set of arms.

Stage 3
Midboss - if you want, you can take this boss out in a few seconds with 
the Blade.  But if you want the second SP bonus, that doesn't work.  
When you first see him, attack the portion in the middle with the two 
lasers on the sides.  That will blow up.  Then he will start spinning 
around on the bottom of the screen.  If you want to kill him, attack 
his legs, which blow up, then attack the body and he will die very 
quickly.  If you want the bonus, avoid his attacks until you can 
destroy  five or so of the red enemies to get the bonus.
Boss - again, Blade works great here, or Grenade, which you can get 
from the last enemy on the bottom before the boss.  Shoot his head 
until the green shell is destroyed.  You can destroy his yellow flaming
yo-yo that he throws, but it takes a lot of firepower.  Shoot his head 
again until it is destroyed.

Stage 4
Midboss - the midboss on this stage is not the ship, it is the pink 
stingray.  Stay out of his way when you first see him, because he will 
shoot out a bunch of mines.  Wait until they blow up to attack him.  
Shoot at his armor on the front of the ship.  When this is gone he will 
jump up and hang from the two metal beams.
From here he can shoot a big blue laser, or swipe at you with his tail.  
Shoot the green portion in his center to take him out.
Boss - this is another boss that could be dangerous if you don't have a 
big gun, but is harmless a bunny rabbit if you do.  So bring the heavy 
artillery and give him hell.  Shoot the long front part first.  Then 
some armor will fly over and land on him.  Shoot the green spot on it 
to take him out.

Stage 5
Midboss - if you are jus fighting for the kill, shoot this guy in the 
head (a small red shape near the top) , then get the Wasp when he 
throws the box at you and hammer the button until he is dead.  The Wasp 
is essential, because he goes into the background, and you can't hit 
him without it.  However, if you want the bonus, you must bring a big 
gun and lots of ammo, and shoot everything except his head.  Don't get 
the Wasp, because it will target his head and kill him.  When he goes 
into the background, you just have to wait it out.  Yeah, it's cheap, 
but what are you gonna do?
Boss - after you shoot off both his arms, this boss can't pose much of 
a threat.  One shoots large, single blasts, the other is like a machine 
gun.  Once they are gone, blast at him until he crashes and blows up 
all over the launch ramp.

Stage 6
Midboss - the midboss on this level is the rocket.  You must destroy 
the two engines on the back of the ship.  Just about any weapon will 
work here, but be sure to watch for other enemies, because there will 
be lots.  Also, the third or fourth enemy to carry a weapon will have a 
Blade.
Boss - this is the hardest boss in the game, easily tougher than the 
last boss.  When you first see him, shoot at the top saucer part and 
right below it.  When he covers the screen in yellow lasers, duck 
between two of the beams.  Then he will put up three spinning blue 
discs, which protect him from harm.  If you shoot then in the center 
they just shoot it back, but if you hit them around the edges you can 
destroy them.  You can also hurt his three legs, which will be spinning 
around.  Then he goes into the background, and shoots three green 
lasers.  These will track you down, so turn your speed up, and duck and 
weave.  Next he will throw some smaller yellow discs, these you can 
destroy much more easily then the large blue ones.  Then he comes back 
forward, and that is your chance to take him out.  Hit him with 
everything you've got, centered in the upper portion and the saucer at 
the top.  Good luck.

Stage 7
Midboss - there really is no midboss for this stage.  You will fight 
about two dozen Einh„nder ships like yours, each equipped with two 
gunpods.  If you shoot all three red ships, the third will carry a 
Juno.
Boss - the last boss is a huge mech looking guy.  He takes up most of 
the screen, and has some really spiffy lighting effects.  He is easier 
than the stage six boss, but moves a whole lot faster.  Shoot the five 
or so little green ships that he throws out.  Then watch for him to 
shoot a huge laser at you.  If he does, move quickly to the top or 
bottom of the screen.  When you are facing him and he is on the right, 
fire away.  Shoot at the area near the top, he will flash red when you 
are hitting the right spot.  You shouldn't have much trouble killing 
him.  After he dies, you see an FMV sequence of him crashing into Earth 
and making a huge explosion (remember the Einh„nder magazine ad)?

5. Secret Ships
There are two secret ships, known as the Unknown Type 1: Sodom and 
Unknown Type 2: Selene.  Both are tough to earn, and add some replay to 
the game, or atleast give you something to play for.

Unknown Type 1: Sodom
The Sodom is the same as the small green and yellow police ships from 
the first level.  This ship makes the game play more like a standard 
shooter.  Your weapon is powered up a level each time you get a gunpod, 
up to level 20.  This is fun at first, but has little practicality, 
because as soon as you die at a boss, and can't get any more gunpods, 
you're wrecked.  To get it, beat the game with 15 or more SP Bonuses.

Unknown Type 2: Selene
This is the highest level of achievemant in Einh„nder.  It is almost 
impossible to earn, but very rewarding when and if you do.  It is like 
the Astraea, with the two gunpods, but maxes out your ammo (9999 
bullets) whenever you pick up a gunpod.  It is also a slick red, 
instead of the dull grey of the other ships.

6. Secret Weapons
During the course of the game, you can find up to four secret weapons.  
These weapons are much more powerful than the standard ones, although 
some are a bit odd.  Here's how to get them all.  Also, after you get 
each new weapon, look for its picture in the gallery.

Juno - like the Vulcan, but much larger, and all around meaner looking.
Stage 4 - when the boat pops out of the water, destroy the body 
section, and not the tower.  Then the tower will fly off, destroy it 
quickly to get the Juno.
Stage 7 - if you kill the first two red enemies, the third will be 
carrying a Juno.

Flash - like the Cannon, but much stronger.  Shoots a large purple 
laser that can penetrate multiple targets.
Stage 3 - complete SP 3 to get a Flash here.
Stage 2 - shoot off all the parts of the midboss until you get the SP 2 
bonus, and you will get the Flash.

Mosquito - a powerful guided missile, controlled with the D-pad.
Stage 4 - there is only one way to get the Mosquito.  After fighting 
the midboss in stage four (the stingray), your ship enters a building.  
There are some crates in front of you that contain the Spread, get it.  
Then drop down to the bottom floor as soon as you can, fire the Spread 
backwards and you will get the Mosquito.

Python - a very odd weapon to use.  Powerful mines linked together by 
lasers.
Stage 5 - make sure to pick up the Wasp weapon sometime early in stage 
five, you will see it a few times.  About a quarter of the way through 
the level you will see a very large vehicle with square corners drive 
by and then park.  As soon as you see it gun the button, and after it 
is destroyed you will get the Python.

7. Gallery Pictures
During the game, you can earn 100 different pictures in a gallery, 
numbered 00 to 99. The pictures include shots of gunpods, enemy ships, 
bosses, and concept sketches.  You will get the pictures of the gunpods 
after collecting them for the first time in the game, and you will get 
tons of pictures when you beat the game.  To get all the pictures, keep 
playing the game on higher difficulty settings, and getting all the 
secrets on each level.

8. Miscellaneous
 - If you die at stage six, you will see a different FMV sequence and 
game ending.  This is the only place you can see it, and you must 
actually end your game here, i.e. use up all you continues and lives.  
You won't get another chance to see the sequence, so make sure try this 
once.
 - The name "Einh„nder" is German, and means one-handed.  All of the 
bosses also taunt you in German, which is why you can't understand 
them.  Unless you speak German.

9. Copyright Info
Feel free to distribute this FAQ freely to any webpage or BBS as long 
as it is left intact and credit is given.  You may use any portion of 
this FAQ in your own document as long as credit is given, and please 
contact the author if you do.  Please do not use this FAQ to gain 
profits or recognition without permission of the author.  Einhander is 
made by Square of Japan.
Please note that A.P.I shall not be held responsible for the accuracy of this article.

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