-------------------------------------------------------
contents - part one : walkthrough and basic information
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1. R E V I S I O N H I S T O R Y
2. I N T R O D U C T I O N
3. D I S C 1 W A L K T H R O U G H
3.1 Makoro Power Plant
3.2 Midgar City
3.3 Avalanche Base
3.4 Mako Reactor Number 5
3.5 Sector 5 Slums
3.6 Wall Market
3.7 The Sewers / Train Yard Revisited
3.8 Into The Sky
3.9 Shinra Headquarters
3.10 Escape!
3.11 Kalm Town / Chocobo Farm
3.12 Mythril Mine / Junon Town
3.13 Shinra Cargo Ship
3.14 Costa Del Sol / New Continent
3.15 Gold Saucer
3.16 Gongaga Town / Cosmo Canyon
3.17 Return of Sephiroth
3.18 The Inventor
3.19 Betrayal
3.20 The Temple of the Ancients
3.21 Bone Village / Sleeping Forest
3.22 Forgotten Capital / Forgotten City
4. D I S C 2 W A L K T H R O U G H
4.1 The Cave
4.2 Icicle Inn
4.3 Lost in the Snow
4.4 The Crater / Whirlwind Maze
4.5 Junon Town Attacked!
4.6 Where's Cloud? / North Corel Express
4.7 Fort Condor
4.8 Inside Cloud's Head
4.9 100 Leagues Under the Sea
4.10 Underwater Adventure
4.11 Cid's Rocket
4.12 Forgotten Capital Revisited / Midgar City Under Siege
5. D I S C 3 W A L K T H R O U G H
5.1 Northern Crater
6. B O N U S A R E A S A N D S U B - Q U E S T S
6.1 Ancient Forest
6.2 Vincent's Waterfall
6.3 Bonus Materia Locations
6.4 Yuffie's Sub-Quest
6.5 Emerald and Ruby Weapons
7. P L A Y I N G T H E G A M E
7.1 Terminology
7.2 Starting / Saving the Game
7.3 Controller Functions
7.4 Battles
7.5 List of Status Changes
7.6 World Map and the Area Map
7.7 Having Fun
R. A U T H O R ' S N O T E
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contents - part two : extra information and lists
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R. R E V I S I O N H I S T O R Y
R. I N T R O D U C T I O N
8. S E C R E T S A N D C O D E S
8.1 Getting Yuffie Kisaragi
8.2 Getting Vincent Valentine
8.3 The Safe in Nivelheim
8.4 The Sleeping Man
8.5 Piano Trick
8.6 Key to Midgar City
8.7 Turtle's Paradise Flyers
8.8 All 7 Fever
8.9 FMV Viewing Trick
8.10 Exchange Gil for GP / Infinite Gil
8.11 Raising Chocobos
8.12 Uncharted Isles
8.13 Game Shark Codes
9. A P P E N D I X
9.1 Materia Orbs
9.2 Huge Materia / Master Materia
9.3 Materia List
9.4 Materia Strategies
9.5 Enemy Skill List
9.6 Learning Limit Breaks
9.7 Limit Break List
9.8 Ultimate Weapons
9.9 Items and Equipment
9.10 Shopping List
9.11 Monster List
9.12 Rumors and Speculation
9.13 The Documents
10. S P E C I A L T H A N K S
11. A U T H O R ' S N O T E
(R is for a reprinted section originally located in the other part of
the FAQ).
=========================================================================
1 . R E V I S I O N H I S T O R Y
=========================================================================
VERSION 1.3 (January 1, 1998)
I'd like to thank WhisQ for providing me with a totally-revised Monster
List--it's arguably one of the biggest and best contributions ever.
Other various things have been added and corrected. Barring any new
discoveries, this is the last revision of the FAQ. I hope you enjoyed
the ride, and I'd like to express my thanks to all the people who were
there for me in the beginning, and those of you who were contributing
up until the very last update. Everyone who sent something into this
FAQ is worthy of praise. Well, that's it!
VERSION 1.2 (December 14, 1997)
The Monster List has been revised, and more numerous corrections and
additions have been made. Hmm...anything left to add? (Be reasonable
now!) I've been doing this since February, and I think the FAQ is as
good as it's gonna get, right? Well, let me know, otherwise, I
suppose this is it.
VERSION 1.1 (November 16, 1997)
The strategy section for the Ruby and Emerald Weapons has been updated,
and of course, there have been more numerous additions and corrections.
I'm happy to say that much of the new stuff in this revision is the
result of contributions by readers of the FAQ, so thanks, and keep your
hints and info. coming!
VERSION 1.0 (October 28, 1997)
The Walkthrough section has been updated for all three discs. Strategies
for fighting the Diamond, Emerald, and Ruby Weapons has also been added,
as well as many numerous corrections. Much of the Japanese text has also
been converted into English, along with other minor additions. I'm
expecting a hundred 'thank-you's' from _all_ the people who e-mailed me
day after day about fighting the Weapons.... ^_^; And with that, the FAQ
is bumped up to 1.0, since it's now a 'real' FF7 English-text version FAQ.
Also (as if you hadn't noticed) the FAQ has been split into two parts.
Also, an important note to contributors! Did I e-mail you thanking you
for your contribution, but you never saw it added to the FAQ? If so,
please e-mail me, as I'm having a hard time finding all the e-mails I
wanted to use and who sent them to me. Sorry for my sloppiness;
especially those of you who were hoping to see your info. added to v0.3
but had to wait until now. It's just that there are a lot of
contributions and I have to weed out the usable ones and then add them
to the FAQ.
VERSION 0.3 (October 6, 1997)
A minor update to the Walkthrough section, and more general corrections
throughout the FAQ. Lots of GameShark codes this time, however, I only
made one of them, the 'Battle Select', the rest were submitted and
contributed by Ignacio DeLucas, Jeff Wong, and Charles Mac Donald. Mr.
DeLucas gets big props for correcting my GS codes and submitting ones of
his own (as I don't like making them, and he seems to be very good at
coming up with them!! ^_^;) I've replaced the 'Run from any battle'
trick with the 'Exchange Gil for GP' trick as the former cheat doesn't
work in the US version. Also, several sections have been rewritten
(since I had to rewrite them for another FAQ anyway).
Also, section 7.9 (Main Menu) has been deleted, since the Main Menu is
in English (obviously), and so this section is defunct and only adds
more wasted text to the FAQ (which is far too big as is!) On a sad
note, the 'Idiot List' has returned. Hey, I call it as I see it--and
I'm really serious about people not messsing with my work.
VERSION 0.2 (September 14, 1997)
More corrections made and more info. added. Also included the 'Gain
Lots of Experience Points', 'Super Select', and 'No Time Limit - Any
Character' GameShark codes.
VERSION 0.1 (September 7, 1997)
Basic information. Much of this FAQ is based on my earlier Japanese FF7
FAQ. Created GameShark codes 'Item Select', 'Materia Select' and
'Character Select' have been included. If the FAQ seems a bit sloppy
right now, well, it is based on the Japanese FAQ so it'll take a revision
or two to get everything into shape, as this is a big file :)
Also, my spell-checker and 'find/replace' options went a little crazy,
so if you spot any strange mistakes, please let me know! ^_^;
Began construction of VERSION 0.0 on August 18th, 1997
=========================================================================
2 . I N T R O D U C T I O N
=========================================================================
If this is your first time playing FF7, then trust me, you'll enjoy it.
If you were around back when I was working on the Japanese FF7 FAQ, then
I'd like to say, "Welcome back!" Square has a lot in store for us gamers
and this version of FF7 is by far the best, in my opinion.
This FAQ is split into two parts: "Walkthrough and Basic Information",
which contains a step-by-step 3-disc walkthrough and info. on playing
the game, doing well at the Gold Saucer, etc.
The second part, "Extra Information and Lists", includes GameShark
codes and has added information on how Materia work, finding the
Ultimate Weapons, etc. It also contains many lists of materia, enemy
skills, prices in shops, items and equipment, a full monster listing,
and so on.
For those of you who don't know, there are three versions of FF7. The
first one is the original Japanese game. The second is the English-text
release you've probably popped into your PlayStation just now. The third
version is the pending Japanese re-release, which is just like the one
you're playing, but with Japanese text :) If you're looking for a FAQ
for the original Japanese version, then please download my Japanese FF7
FAQ from:
It's divided into two parts, "The Complete Walkthrough", and "Extra Stuff
You Should Know". Since the combined size of both documents stands at
993,611 bytes, I think you'll be able to find just about whatever you're
looking for in one part or another.
If you want a FAQ for the Japanese re-release, then I suggest you check
out that FAQ, too, but refer to this one if you want information on new
things added to the game, like the Weapon monster scenarios. And if you
want a FAQ for the English-text version of FF7, then you're at the right
place, keep reading.
Please don't ask me to send you a copy of either FAQ because I don't have
the time to send them out to everyone who asks, and secondly, this isn't
my e-mail address. However, if you have any suggestions, corrections,
questions, or comments, then you can reach me via .
Comments are always welcome and I'll be happy to answer any questions I
receive either via e-mail or I'll include an answer in the upcoming
revision of the FAQ. I won't answer questions if they are already
answered in either of the FAQs, so please read whichever document you
are using carefully before e-mailing me.
Okay, finally, a notice to my would-be editors; those of you who are
planning on reformatting the FAQ for Windows WordPad or ClarisWorks
or whatever shouldn't go asking me, because I'll say 'no'. Similarily,
those of you who want to HTML'ize my FAQ shouldn't bother asking me
either. _However_, I have no problem with you reformatting/HTML'izing
my FAQ as long as you state somewhere that you did it WITHOUT my
permission.
And if you're reading a reformatted FAQ or HTML'ized FAQ, please refer
all questions to the maintainers of those FAQs and not me. This is
because such FAQs are usually hard to keep updated; so the information
they have might be from v0.2 for example, when v0.4 is already out.
If you can't find the info in one of their FAQs, please check my
homepage for the latest FAQ to see if that answers your question.
=========================================================================
3 . D I S C O N E W A L K T H R O U G H
=========================================================================
(Note that the beginning of this game has been altered somewhat from the
FF7 demo disc packaged with Tobal No. 1 and other FF7 demos.)
-------------------------------------------------------------------------
3 . 1 m a k o r o p o w e r p l a n t
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Potion x3, Phoenix Down, Restore materia,
Assault Gun.
At the start of the game, you'll have 3 Potions, a Phoenix Down, and an
Ether. You can't equip Materia until you reach Section 3.3, by the way.
Once you leave the train, check the body of the closest guard twice to
get two Potions. Then head north. You'll be attacked by some guards.
Take them out with your sword (you may win a Potion for killing them)
and then move left to go outside. Now, talk to your teammates (Biggs,
Wedge, and Jessie), then name yourself and Barret. Make your way to the
northwestern door, and head up in the next room to enter the heart of
the power plant.
Talk to Barret, (who joins you) and then talk to each Avalanche member
to open the doors. After opening the second door, head right to enter
another chamber with a treasure chest (Phoenix Down). Then, go back
and enter the elevator (you'll have to talk to Jessie first). Press the
arrow switch to activate it.
Work your way down the stairs and go through the door to the left. Then
follow Jessie down the ladder. When she stops, search the area in front
of her for a Potion (it's hard to see because of the steam). Climb
down, cross the pipes, descend the nearby ladder, and take note of
the Save Point before heading down the walkway.
Pick up the Restore materia on the ground in the next area and set the
bomb. An alarm will sound and you'll have to fight the boss, a huge
scorpion-like machine.
_________________________________________________________________________
BOSS TIPS: GUARD SCORPION LV: ?? HP: 800 MP: 0
Cloud's Bolt magic works well, while Barret should be attacking. The
Search Scope won't damage you, it just warns as to who the boss will
attack next. When you've done enough damage, the boss will start to
shake and Cloud will warn Barret. From this point onward, don't attack
the boss and heal yourself or simply guard until the boss attacks you.
If you try to hurt it during this time, the boss responds with a damaging
laser ray shot from his tail. A few more hits after it stops shaking and
the boss dies. You'll get an Assault Gun when you kill it.
_________________________________________________________________________
You now have ten minutes to escape from the power plant. You'll need
to make your way back to the upside-down T-shaped entrance hall where
one of the Avalanche members is waiting. (If you've played the demo
disc, know that you don't need to 'search' for the other members; just
talk to Jessie to free her and then get out. Since Barret gets a new
gun after the battle, be sure to equip it. Also, talk to the other
members to open the two doors on your way back.
-------------------------------------------------------------------------
3 . 2 m i d g a r c i t y
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Potion.
After the Avalanche members blow up the passage, head up the stairs.
You'll meet Aeris here, but she won't join you yet. In the next
screen, there's a Potion to the southwest of the circular structure
(near the lampposts). Walk south when you're done. In this next area,
you'll meet up with guards and have the choice of running (bottom
choice) or fighting (top choice). After a few more encounters with the
Shinra guards, Cloud'll jump onto the passing train and run into the
Avalanche gang. After talking to them, walk to the 'front' of the
screen and you'll jump off into another area. Talk to the people here
and one of the members (Jessie) will show you a picture of the Makoro
plant on the train's screen. Approach Barret and you'll end up going
to the group's base.
-------------------------------------------------------------------------
3 . 3 a v a l a n c h e b a s e
-------------------------------------------------------------------------
ITEMS IN THIS AREA: 1500 gil, All materia, Ether.
Head west and go upwards. Talk to the kid by the fence, then head west
again (there's a Save Point nearby, too). Talk to the people here,
then check out the bar. At the top of the tallest building in the south-
east is a bedroom. The kid here will let you spend the night for 10 gil.
In the bar, you'll meet Tifa, who is also a member of Avalanche, as well
as Marlene, who is supposedly Barret's daughter. After naming Tifa,
Barret shows up when you try to leave and reveals the hidden base
underneath the bar. After talking to Barret, Tifa shows up. Leave the
base and you'll have a short intermission with Tifa. When you meet
Barret afterwards, he'll give you 1500 gil. If you go to the Beginner's
Hall above the Weapon Shop outside, you can learn more about playing the
game. You'll also find that there inside the huge cage. The man in
the right corner of this room has a Materia by his feet (All). Take it
and a chest will drop down that has an Ether inside of it. If you
haven't already noticed, the two buildings that were locked the other
day are now open.
When you're ready, go back to the train station to prepare for
Avalanche's next mission. If you like, you can go to the far right to
enter a train yard, but there's not much of interest there.
-------------------------------------------------------------------------
3 . 4 m a k o r e a c t o r n u m b e r f i v e
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Hi-Potion, Ether x2, Potion, Tent, Titan Bangle.
Board the train. When the timer appears after you talk to Tifa, talk
to the homeless man in the back of the screen to get a Phoenix Down.
In the second car, talk to the man closest to the 'front' of the screen
and pick the top option to get a Hi-Potion. In the third car, a man
will walk past you, snicker, and steal from you; follow him and talk to
him again to get back the gil he just swiped. Keep going through each
train car until Tifa jumps off one of the cars and you and Barret follow
her. If this occurs on the last car, talk to the man at the very end to
get a Hi-Potion. After jumping off, you'll end up in an underground
railroad passageway. If you go south (towards the 'front' of the
screen), you'll go through the same screen 5 times before coming to two
guards who you can fight. When the battle's over, choose the bottom
option to keep fighting or the top option to run away. You can fight
the same battle over and over, so when you get tired of fighting, just
pick the top option. An OK place to gain some experience, gil, and AP,
if you think you'll need it.
Anyway, it's a lot faster to just head north to where the green barrier
is and go down the hatch to the west (examine it and choose the top
choice twice or the middle option once). Pick up the Ether in the
adjoining passage, climb down the two ladders, and talk to Wedge. Then
go up the ladder near him to reach a room where Jessie is waiting for
you. Take the Potion that's next to her and climb down the ladder on the
far left end of the room to reach a chamber where you can find a Tent, a
Save Point, and Biggs.
Go up the ladder here to reach the No. 5 Reactor. The room you're in
should be familiar. Slide down the pipe and then work your way back to
the heart of the plant. After Cloud fiddles with the machinery, go back
to the large room and climb up the stairs and into the elevator. It'll
take you to a new floor. Grab the contents of the treasure chest outside
(Ether) and then head to the left where there are three control panels.
You'll need to hit your panel as the same time Barret and Tifa hit
theirs (using the O button), so give it a shot. Instead of waiting for
them to raise their arms, you'll have an easier time if you time it so
that you hit your panel _just_ before they do. You can't use the panel
if you didn't go back to the heart of the power plant. Afterwards, go
through the opened gate (there's a Save Point here), and head north.
In the T-shaped room, you'll be stopped by a group of guards, and then
meet President Shinra. After that, a helicopter and a hydrofoil-like
machine show up. The Shinra president leaves in the helicopter, but
the huge machine attacks you and your friends.
_________________________________________________________________________
BOSS TIPS: AIR BUSTER LV: 15 HP: 1200 MP: 0
weak against Lightning
This machine turns to face (and attack) whomever hits it. So, if one of
your characters is low on life, have the person on the opposite side
attack to draw the boss' attention away. Be especially careful of it's
Big Bomber--it causes tons of damage (but also increases your Limit
meter quickly). Remember that even if it's back is turned, it can use a
weak machine gun attack on you. Use potions and the Restore Materia to
keep up your HPs and use Bolt as well as your Limit Break attacks to take
this machine out. You'll receive a Titan Bangle if you win the battle.
_________________________________________________________________________
-------------------------------------------------------------------------
3 . 5 s e c t o r 5 s l u m s
-------------------------------------------------------------------------
ITEMS IN THIS AREA: 5 gil or Turbo Ether, Potion, Phoenix Down, Cover
materia, Ether.
After the battle, the boss will explode, sending Cloud off the walkway
in the ensuing blast. When you awake, you'll find yourself in a church.
Aeris is here, and you can name her after talking to her several times.
Reno shows up afterwards with some guards. In the next room, Aeris
falls down while trying to escape with Cloud. Tell her to hold on.
You now have the option of fighting the guards using Aeris or trying to
bean the guards on the head with barrels on the upper floor (if you
miss, you'll have to fight using Aeris anyway). Remember, she starts off
in the back row, so to increase damage, make her move up by choosing
'Change' at the start of each battle (do this by pressing left, then the
O button).
The correct order of barrels to drop is: the leftmost barrel (in the
back), the far right barrel (in the back), and the far right barrel
(in the front). Simply tell Aeris to hold on each time, examine each
barrel, and choose the top option to drop it. This way, Aeris won't
have to fight anybody. When Aeris meets you at the top of the chapel,
she'll hook up with Cloud.
In the upper area, climb up the second beam on the left and jump out of
the hole in the roof. After you and Aeris make it back to ground level,
head left to find a Save Point. To the northwest is a town. Be sure to
meet the man in the pipe near the entrance. In one of the houses, you
can also find 5 gil if you talk to the drunk man in bed, then examine
the drawers nearby, however, if you don't take the gil, he'll give you
a Turbo Ether when you return here after Sector 7 is destroyed.
There are several stores here in the slums, including one that sells
Materia. To the far, far right is a path that leads to Aeris's house
and a garden. You can spend the night here once you've met Elmyra,
Aeris' mother. When you wake up, look between the desk and the bed for
a Potion and a Phoenix Down. Then, sneak downstairs (or Aeris will make
you go back to bed) and leave the house (you can do this by not touching
the walls and not running, either). In the lower flower bed to the
right, you can get a Cover materia and an Ether. There's another Save
Point near Aeris' house if you need to use it.
Leave the town and go left to the hole in the wall. Aeris will be here
waiting for you and will rejoin you. In the next location, work your
way upward (by going across the hole-filled metal length, then down the
iron beams and through the passage, then up the brown pipe and finally
down the stairs and heading to the left). After Aeris leaves you at the
playground, head east, then go north to arrive at the Wall Market.
-------------------------------------------------------------------------
3 . 6 w a l l m a r k e t
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Ether, Phoenix Down, Hyper.
Aeris rejoins you (again) here. There's a Save Point in the upper-right
part of the village. The building in the lower left is an inn, where you
can spend the night for 10 gil. To the right of it is the entrance to a
brothel. The building in the middle has nothing in it but a computer.
(If you touch it, a machine gun will fire at you and Cloud jumps away.
You can't do anything here until later). Just above that building is an
item shop. North of the shop is a sushi bar. Finally, there is a
clothing store to the upper left and some sort of pottery store to the
upper right. A path by the clothing store leads to another part of town.
Here, there is a gym, a restaurant, and a weapon shop. In the northern
area lies a large building. If you go east from here, you'll reach a
dead-end area.
Your objective in this part of the game is to sneak into the large
building where Tifa is being kept. To do this, Cloud will have to
dress up as a woman in order to get inside since men aren't allowed
into the building. So, follow these steps to get the items you need
to 'alter' Cloud's appearance. You may want to read this entire
section before starting so that you'll know how your choices will
affect the game.
a) Go to the brothel and talk to the big guy with silver hair who's
chatting with the bouncer at the door. Talk to him and pick the
first option to inquire about Tifa.
b) Go back to the building at the end of town (Corneo's mansion) and
talk to the guy near the door. Aeris and Cloud will move away and
have a short conversation. She tells Cloud that he'll have to
dress up if he wants to find out if Tifa's okay.
c) Return to the first screen, go to the clothing store, and talk to
the store owner by standing near the bottom edge of the counter.
She'll tell you that you can't get a dress unless you do something
about her drunk father.
d) Go to the bar in the second screen and talk to the lone man by the
door. During the conversation, you'll have to make two decisions.
So when you're asked a question, pick either the first or second
choice. After you're done talking to the man, return to the
clothing store.
e) At the store, you'll see that the man from the inn is now behind
the counter. Talk to him and you'll receive an item based upon
your decisions:
- If you answered: first choice, first or second choice, you'll
get the Cotton Dress.
- If you answered: second choice, first choice, you'll be given
the Satin Dress.
- If you answered: second choice, second choice again, he'll give
you the Silk Dress.
f) Cloud will try on the dress, but won't actually wear it. Leave
the clothing store and go to the second screen. Enter the gym
and converse with the woman (heh) by the fighting ring. When you
have the chance, pick the bottom option twice to start fighting,
although if you want to practice, you can choose the bottom
option, then the top one. Anyway, as soon as the message box
disappears, start pressing the S, X, and O buttons repeatedly in
that order. The object of the game is to go fast enough to make
Cloud do more squats than the African gymnast, but you don't want
to press the buttons too fast or Cloud can't keep up. It's not
too hard to win since the other guy will often stop to scratch his
head, but you only have 30 seconds, so get in as many squats as you
can.
- If you are able to do more squats than the gymnast, you'll be
given the Blonde Wig.
- If you and the gymnast have the same score, the lady will give
you the Dyed Wig.
- If the gymnast does better than you, then the lady will give
you the Wig.
At this point, you can just return to the clothing shop and enter the
stall; Cloud will dress up as a woman and you can return to Corneo's
mansion to get inside. You can also choose to not change yet and
explore more of the Wall Market, picking up items that you can use to
make Cloud more 'feminine'. If you're finished, then skip down a ways
to find out what to do next. Otherwise, keep reading (these events
can be done in any order):
g) Go to the pottery shop. When you have to choose an answer, pick
the top one twice. (You can't talk to him unless you chatted with
the guard at the north building). Then go to the inn and pay 10 gil
to spend the night. In the middle of the night, you'll find
yourself in front of the vending machine in the outer hallway. Pick
any option (I hope you have enough gil). The next morning, return
to the pottery shop and talk to the man to get an item:
- If you bought the first item (200 gil), he'll give you the
Diamond Tiara.
- If you bought the second item (100 gil), he'll give you the
Ruby Tiara.
- If you bought the third item (50 gil), he'll give you the
Glass Tiara.
(Note that the dialogue here was changed from the Japanese version,
in which you were buying a 'gift' for the shopkeeper's girlfriend
that he was too embarrassed to buy Why this was
changed, I have no idea.)
h) Enter the sushi bar and walk past the empty seat. When a message
appears, choose the top option. Then choose any option, (you'll
need 70 gil), followed by the middle choice ("the food was all
right") to get a Pharmacy Coupon. Now go to the item store and
talk to the man behind the counter. Choose one of the three
options to get an item, then head back to the restaurant. Go to
the bathroom and talk to the woman inside. Accept the first choice
and:
- You'll get the Cologne if you traded the Coupon for the
Disinfectant.
- You'll get the Flower Cologne if you traded the Coupon for the
Deodorant.
- You'll get the Sexy Cologne if you traded the Coupon for the
Digestive (medicine).
i) Talk to the large man in the white shirt who's standing near the
edge of the screen in the first area to get the Member's Card.
He won't give it to you unless you talked to the guard by the door
of the Corneo's mansion. Head right to arrive at the brothel.
If you talk to the bouncer, he'll let you in once he sees the Card,
but Aeris won't come with you (yes, they messed up the dialogue
here, too).
Inside the Honeybee Inn, you'll find that the doors on the right side
are locked, but if you chose the bottom option, you can look inside
them and peer around using the control pad and the O button. If you
look in the upper-right keyhole, you'll see a familiar face...a small
version of Cait Sith! If you go to the north room and talk to the
farthest girl on the right several times, you can choose the top
option to make her dance faster and faster. When you're ready (you
better brace yourself), you can do one or the other:
Examine the lower-left door and pick the top option twice. In the
room, talk to the girl and pick the top option three times to take
a soak with Mukki and his friends. Answer however you like while
in the tub and Cloud will be given the Bikini briefs.
Or, examine the upper-left door and pick the top option twice.
Inside, talk to the ghostly Cloud near the stone tub and Cloud
will have a psychotic episode. When you come to, all your HP
and MP is restored, thanks to...Mukki :( Talk to him and choose
the bottom option. Then talk to the girl and you'll get the
Lingerie.
All done? There's nothing left to do now but return to the clothing
store and dress up as a woman. When you finish, go to the large building
in the north and talk to the man by the food carts again. He'll let you
into a posh-looking parlor. Now, go up the stairs and into the door on
the far left after talking to the receptionist. Then, go down the
staircase to the torture room (!) where you'll find Tifa and an Ether by
the smoldering coals. Once she's joined you, head back up the stairs
and go into the middle door. Inside is Tifa's kidnapper, the nefarious
Don Corneo. He will examine each of you when you try to approach him.
Who he picks for his 'friend' is determined by what items you collected
in the Wall Market:
- He'll pick Cloud if you're wearing the Silk Dress, Blonde Wig, and
have the 'best' extra items (the Diamond Tiara, Sexy Cologne, and
Lingerie or Bikini briefs.
- He'll pick Aeris if you're wearing the Silk Dress, the Blonde Wig,
the Lingerie and the Sexy Cologne (in addition to anything else you
may have).
- He'll pick Tifa if you're wearing the Silk Dress, Blonde Wig, and one
or two of the extra items not mentioned above (or anything worse than
that).
If Corneo picked Tifa or Aeris, then read below:
In the next room, examine the item bag by the bed to get a Phoenix Down,
and talk to the man by the television set after talking to the other
henchmen. After revealing your true nature to the love-struck goons,
they'll fight you. This is followed by another fight with the other
three punks. Afterward, get Aeris from the torture chamber and then
go into the middle door again (if Aeris was picked, then you'll meet
Tifa when you go outside). When you're through intimidating Corneo,
look behind his bed for a Hyper, then stand by your allies. He'll
make you choose one of three options. No matter which one you choose,
you'll fall through a trapdoor.
If Corneo picked Cloud, then you'll end up in his room. Search behind
his bed for a Hyper, then talk to him and answer anyway you like (if
you try to make Cloud kiss Corneo, then maybe you need to get out of
the house more....^_^;) Your friends will burst in and threaten him
(yeowch!) and Corneo will ask you a question; pick any answer you
like and you'll still plummet to the sewers below.
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3 . 7 t h e s e w e r s / t r a i n y a r d
r e v i s i t e d
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Potion x4, Phoenix Down, Steal materia,
Hi-Potion x3, Echo Screen, Ether x2.
Once the cut scene with the Shinra flunkies ends, you'll find yourself
in a sewer. Before talking to Tifa or Aeris, climb up the stairs to
the south and go along the walkway to nab a Potion. When you try to
escape, a blue monster appears attacks your party.
_________________________________________________________________________
BOSS TIPS: APS LV: 18 HP: 1800 MP: 0
weak against Fire
His Sewer Tsunami attack hurts all members, so use Potions and the
Restore Materia to heal your wounds. Luckily, the Tsunami will damage
him, too (he uses this attack as a counterattack before dying if he can
manage it). When he does the reverse Sewer Tsunami, it causes less
damage to him. Fire spells work the best on him. Use Cloud's Limit
Break to harm the boss and use Aeris' Limit Break to heal yourselves.
You'll receive a Phoenix Down for winning the battle.
_________________________________________________________________________
Climb up the ladder and head right. Go down into the sewage, then up the
stairs. Grab the Yellow Materia (Steal) and go down the hatch. In the
next room, go down the stairs, then climb up the side of the curved
structure. Climb up the ladder and you'll go outside. There's a Save
Point here. Check out the oil drum nearby by entering the train car
(near the Save Point) to get a Hi-Potion. Get another Hi-Potion on the
roof of adjacent car, then hop off onto the iron beam and check the oil
drum to the north for an Echo Screen. Walk east, then south and enter
the nearby train car to get a Potion. Climb up the ladder, head north,
and climb down again. Go north once more through the train car, then
exit to your left to find a second Potion. Then, go north to arrive at
the next screen.
Here, circle left around the car to get a Potion. Circle left again to
find an oil can with an Ether inside of it. Go north and enter the
train to the right to move the other train car out of the way. Climb
atop the formerly blocked car to net a Hi-Potion. Now, ride the other
train back backwards, climb onto the eastern train car, jump onto the
train you just moved, and climb across it and the last car before going
down the ladder to get back to the front part of the Train Graveyard.
Head left. The Avalanche members will be fighting atop the support
pillar you first saw when you arrived at the base. After Wedge plummets
to the ground, save your game at the Save Point and talk to the man on
the left if you need to buy items. Climb up the stairs and you'll meet
Barret, who is firing at the Shinra helicopter you saw back at the
plant. Reno will jump out, and you'll have to fight him. Good thing
Barret joins you. When you inflict enough damage, the boss runs away!
_________________________________________________________________________
BOSS TIPS: RENO LV: 17 HP: 1000 MP: 0
This guy packs a wallop. He can imprison your friends using his golden
Pyramid attack, and if he does this to all your members, you lose. To
break the pyramids, attack your allies (they won't be damaged). Watch
for his spark bolt attack (which can paralyze you) and use your Limit
Breaks whenever possible. Ice works well on him. For some players,
this may be the first battle they lose! You'll get an Ether for scaring
him off should you win.
_________________________________________________________________________
-------------------------------------------------------------------------
3 . 8 i n t o t h e s k y
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Sense materia, Battery x3, Ether.
After fending off the boss, Tseng will kidnap Aeris (and p**p slap her)!
As he escapes, the entire city explodes and falls down a level,
destroying it. Cloud, Tifa, and Barret all come to in the playground at
the Sector 6 Slums. After Barret yells for Marlene, Wedge, and his other
friends, he and Tifa join you in the next area when you try to leave. Go
back to get a sparkling yellow Materia (Sense), before returning to Wall
Market. The man in the pottery store will now sell you Materia, and if
you go back to the parlor, you have the option of freeing one of Don
Corneo's men from the torture chamber. Even if you got the Member's Card
the first time around, you can no longer enter the brothel, by the way.
When you're done, leave and go south from the playground. Return to the
Sector 5 Slum and go to Aeris's house. Talk to Elmyra, her mother. You
can spend the night in the upstairs bedroom once the intermission ends.
Return to the Wall Market and go to the dead-end area near the parlor.
(you'll see a bunch of kids run in there). Climb up the pipe, and you'll
find yourself high above the town. If you haven't gotten them already,
go to the 'Machine & Gun' store and talk to the man at the left end of
the store; he'll sell you 3 Battery for 300 gil. You'll need them
to activate the boxes in this part of the game. With that in mind,
examine the box-shaped object in the lower right to try and start a
nearby propeller. Head up, and you'll jump onto the propeller. From
there, make your way to the other box and activate the painted barrier.
Climb up it, and use the O button to jump onto the swinging metal pipe.
Despite what Cloud says, jump when it is close to you (just as it stops
squeaking). After that, climb up to the next screen.
Here, climb up, then drop down to activate the next box and you'll find
an Ether. Climb down the lefthand pipe and make your way back up again.
Instead of dropping down, continue up, and you'll find yourself at
Shinra's headquarters.
-------------------------------------------------------------------------
3 . 9 s h i n - r a h e a d q u a r t e r s
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Elixir, Elemental materia, Star Pendant, Four Slots,
All materia, Phoenix Down, Ether, Poison materia,
Grenade x1~3, Talisman, Enemy Skill materia,
Potion x4, Mythril Armlet, Protect Vest, Guard
Source.
There's a Save Point here. You have the option of either heading to the
left and climbing up a stairwell (sneaking in) or barging in through the
front door ('kick some Shinra butt!', as Barret would say).
Going up the stairs takes forever, but it's free of enemies and you can
get an Elixir that's lying on one of the landings. On the other hand,
going through the front door and taking the elevators in the back is
faster, but you have to fight several battles along the way. Not only
that, but you can chase around the Shinra staff before taking the
elevator :) (or at least, you could in the Japanese version. They
all ran away....) You can't use the circular lifts by the doors yet, but
you can use them once you reach the 60th floor. If you go up the stairs,
you'll see a door marked 'Accessories'. Inside the room, you can look
at a monitor to see a short FMV sequence about Shinra's products (this
is the 2nd most overlooked FMV in the game). There are two chests here,
but the lady won't let you open them. She will sell you items, though.
Remember, if you go through the front, check the control panel in the
elevator (the one that goes haywire) after each enemy encounter in order
to continue upwards. If you go up the stairs then change your mind and
go back down, you won't have to fight anybody on the elevators, and the
main area of the ground floor will be empty (an easy trick for not
having to fight anyone :)). I advise that no matter which method you
use, be sure to get the Elixir on the staircase.
No matter what method you use, you'll eventually reach the 59th floor.
Head southeast and kill the armored guards to get the Keycard 60, then
take the lift to the 60th floor. Here, you'll have to head to the room
in the upper-left and make it to the other side without being seen by
the patrolling guards. In order to stay hidden from them, pause behind
the gold statues, then lead Tifa and Barret across using the O button.
If you mess up, not only to you get attacked (ambush-style combat), but
you'll have to start all over again. However, after a while (if you
mess up enough times), the guards won't reappear and you can just run to
the end of the hallway. Keep in mind that the set of guards on the right
half of the screen move faster than the ones on the left.
Take the stairway up to the 61st floor. Talk to everyone here. A man
who asks you about Aeris will give you the Keycard 62 if you answer
"......". On floor 62, talk to the man in the room, Domino, and the man
in white, (Hart) then check out the two library rooms. Answer Domino's
question and he'll give you the Keycard 65. The problem with this is
that the answer changes with each game you play. It seems like it would
be easy enough to simply try each answer until you get it right, but you
get an Elemental Materia for free if you answer correctly the first time.
So, it's in your best interest to just reset and keep trying in order to
get the materia. Hart will help you out if you need it, but he'll want
you to pay him first. To get the answer, simply look for the misplaced
file, and note the number of the file. Count forward that many letters,
and write down that letter. After getting all four letters in this way,
try to rearrange them into one of the words that Domino suggests is an
answer. He gives you varying items depending on how many tries it takes
you (you'll get lesser items if you mess up each time).
The 63rd floor is tricky. You have to collect 3 Coupons from all three
rooms, but you're only able to open 3 doors at a time. You can reset
the doors by investigating the computer in the right-hand room, but that
also resets the location of the Coupons. You can move around using
walkways in the ducts; to enter them you have to climb into the black,
box-shaped structures (there's one in the computer room). You can't do
that unless you have at least one of the three items.
To get the items, follow this procedure: activate the computer, then
head to the top of the screen and open the gate farthest to the right.
Head right and open the left-hand gate, then walk right and go south
to enter the room where A Coupon is. Choose the top option to climb
into the black box and use the walkway to get to the room where B Coupon
is. Finally, go through the door in this room and open the door to the
left, then go north to enter the room containing C Coupon. Then use the
walkway to return to the computer room.
Now if you want, you can just trade one of the Coupons for an item,
but if you have all three then you'll get all three items. The trade
setup works like this (choose 'Coupon Change'):
- Trade Coupon A for the Star Pendant accessory
- Trade Coupon B for the Four Slots bracelet
- Trade Coupon C for the All materia
To get your items (depending on how many coupons you have) go to the
computer and choose the bottom option, then the top. Keep in mind
that you can only do this once.
On the 64th floor, you'll find a Save Point and bedroom to your left.
You can use the machines in the exercise room, or spend 250 gil trying
to get a health drink. Yeah, perhaps it seems stupid to waste your
gil when you don't get anything now, but if you come back later....
If you examine the lockers in the back room, you can find a Phoenix
Down, an Ether, and a M-phone (HP Shout), but you can only take the
first two items for now. Head to the 65th floor.
Here, you have to open a treasure chest, then examine a broken section
of the model in the circular room and choose the top option to repair
it. This unlocks one of the other chests, allowing you to open it and
use the part inside to repair another section of the model. When you
have finished, you'll get the Keycard 66 from the final chest. You
must fix the model in a counter-clockwise fashion starting from the
bottom. The order of the chests you open goes like this:
- Upper-left room: bottom chest
- Upper-left room: top chest
- Lower-left room: left chest
- Lower-left room: top chest
- Upper-right room: chest
- Middle-right room: get the Keycard 66 from here when you're done.
On the 66th floor, you can either run into the meeting hall as quickly
as you can (if you took the elevator...it's a glitch, and was possible
in the Japanese version, at least :)), or you can enter the stall in the
bathroom located in the northwest corner of the floor. Choose the
middle option, and you'll climb on top of the toilet and enter an air
duct. Move forward to see what the Shinra members (Reeve, Palmer,
President Shinra, Heidegger, Hojo, and Scarlet) are discussing.
Climb back out, then climb up the stairwell after Hojo (the pony-tailed
scientist) in the room to the right of the meeting hall. Note that
you'll end up in the air duct even if you ran into the hall...heh, heh.
On the next floor (67), talk to the people and keep following the
scientist. After looking in the purple chamber (and after Cloud gets
another headache), move beyond the crates and to the right to find a
Save Point and a treasure chest with a Poison Materia inside.
Enter the elevator to the north, and then watch as the scientist toys
with Aeris. Now, choose who you want to protect Aeris, (either
Barret or Tifa), and then you can name the lion-like creature (Red 13)
that was attacking Hojo. He'll fight alongside you when the mutant
boss shows up. Don't forget that Red 13 comes equipped with his own
Materia!
_________________________________________________________________________
BOSS TIPS: Sample:HO512 LV: 19 HP: 1000 MP: 120
Sample:HO512-OPT LV: 7 HP: 300 MP: 48
Don't try to kill this guy's little guardians; he'll only create more.
Instead, use Bolt or Fire on him and try Restore to keep up your own
life power. Avoid using physical attacks, Ice, or Poison. This means
that Red 13 is better off using Fire against the boss than attacking.
This battle is easier if you have Barret, who can inflict more damage.
Don't worry about getting poisoned since you can get infected again when
the boss uses the pink gas attack on your characters (there's no point in
trying to de-poison yourselves). You'll get a Talisman should you kill
the boss, and Grenades depending on the OPTs that you killed.
_________________________________________________________________________
Tifa or Barret return after the battle (depending on who you chose).
You'll be asked to make a new party (but you can keep the old one you had
before, if you wish). When you're in control of Cloud again, be sure to
grab the yellow materia (Enemy Skill) that's left behind in the sample
chamber. Then go up the ladder and head south. Talk to the man in the
gray coat to get the Keycard 68. Go back down to floor 66 and try
entering one of the lifts; you'll get caught by Rude (he's a Turk who
you'll be running into constantly throughout the game). He and Tseng
will 'escort' you to a meeting with the president of Shinra. Afterwards,
you'll end up in the jail cells on floor 67. Here, listen to everyone,
then go to sleep.
The next morning, you'll find that your door is unlocked. Investigate
the guard, then talk to Tifa. Check the guard again to unlock the doors,
then look in on Barret and Red 13. After freeing your companions, return
to the lab and talk to Red 13. Talk to him again after taking the
elevator up to the 68th floor, then use the incline to reach the walkway
again. Go all the way along it until you find two purple Potions, then
climb back down and enter the door from the ground floor. The green bars
of light won't hurt you; run through them and pick up two more Potions
before climbing up the stairs to the 69th floor.
Go out the center door to reach a Save Point. Then, run up either of
the purple stairs. Check out the dead Shinra president, capture Palmer,
then go through the door to the north to exit the room. Outside, talk
to the man in white. He's Rufus, son of the Shinra president.
The other characters will return to the floor below, and you must lead
them outside (you can also choose to unequip Aeris' and Cloud's materia
in case you want to juggle them around for the upcoming battles). Your
team now consists of Red 13, Barret, and Aeris; don't forget to reequip
your Materia (it seems as if the top option removes it....) Head to the
lift (by taking the lower door). When you activate it, you are attacked
by a huge gun-wielding machine while going down the side of the Shinra
building.
_________________________________________________________________________
BOSS TIPS: HUNDRED GUNNER LV: 18 HP: 1600 MP:0
weak against Lightning
You can only use long-range attacks, so use Barret's attacks and his
Limit Break as well as magic to harm this foe. Poison-based magic
inflicts no damage, while Bolt does the most damage. Red 13 is a
sitting duck if he doesn't have any spell Materia equipped, so be sure
to deck him out with some magic spells (he can still use his Limit
Break). When you inflict enough damage, the boss starts to break down.
After the second collapse, he starts firing heat blasts that damage all
members, so be careful.
_________________________________________________________________________
After killing the boss, you must fight a flying machine.
_________________________________________________________________________
BOSS TIPS: HELI GUNNER LV: 19 HP: 1000 MP: 0
weak against Lightning
As with the other boss, don't use Bio but do use Bolt. You may be weak
after the last battle, so make use of Potions, the Restore Materia, and
Aeris' B1/1 Break (Healing Wind) to restore lost life. You'll win a
Mythril Armlet when the boss dies.
_________________________________________________________________________
The scene switches back to Cloud. Heal yourself if necessary, equip
Materia, then press Start. Rufus will then attack you. Feel free to
adjust his equipment/Materia if need be before the battle.
_________________________________________________________________________
BOSS TIPS: RUFUS LV: 21 HP: 500 MP: 0
DARK NATION LV: 18 HP: 140 MP: 80
Kill the panther guardian first, then go after the boss. Although you
can't do anything about the panther casting Barrier on Rufus, you can
use magic instead to inflict damage. He can only hurt you with his
shotgun, so don't worry about healing yourself after each round (just
heal yourself when your life gets lower). Sock him with your Limit
Breaks and he'll escape onto the circling helicopter after you've
damaged him enough. Cloud will get a Protect Vest and a Guard Source
when the battle ends.
_________________________________________________________________________
Leave the rooftop and head back to where Tifa is waiting for you. As
Aeris, try to approach the front doors. After a short conversation,
you and the gang will escape by motorcycle (and truck). Your team is
now made up of Cloud, Tifa, and Barret.
An option screen appears where you have the following options:
S Left Attack
X Switch members
O Right Attack
T Main Menu
Start Return to game
Be sure to re-equip Materia before returning to the game!
-------------------------------------------------------------------------
3 . 1 0 e s c a p e !
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Star Pendant.
Use the controller to move any any direction. Pressing S makes you slash
to the left, and pressing O makes you slash to the right. The object
here is to protect your friends in the truck from enemy cyclists.
Eventually, you'll reach a dead end and fight the boss. The amount of
life you start off with during the battle depends on how much life you
and your friends lost during the high-speed escape. If a character lost
all his life, he begins with only 1 point when the battle starts, but
since the boss gets to make the first attack, they'll have to be revived
using Phoenix Downs if there are any party members who survived. The
boss is a spiked, armored robot with six wheels.
_________________________________________________________________________
BOSS TIPS: MOTOR BALL LV: 19 2600 MP: 120
weak against Lightning
This boss gets a free attack from behind...sheesh. Most of his attacks
do little damage, but his Firethrower and flying fire sweep attacks
can kill your party in a single blast (the fire sweep does around 220
damage)! The best way to beat this group is have your party consist of
Aeris and Barret. Give the All and Restore materia to either Cloud or
Barret, and give the other character Lightning. This way, you can heal
with one character, attack with another, and then use Aeris' Limit Break
to keep your life up at all times. Ice works better than Fire against
the boss (for those characters that don't have Lightning equipped).
Remember, your rows are reversed when attacked from behind, so put Cloud
and Barret in the back and Aeris in the front if you want them to line
up properly when the boss shows up (assuming that's who you use...I found
that they worked the best). If you beat the boss, you'll get a Star
Pendant.
_________________________________________________________________________
-------------------------------------------------------------------------
3 . 1 1 k a l m t o w n / c h o c o b o f a r m
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Ether x3, Peacemaker, Guard Source, Choco/Mog
materia, Megalixir
You'll find yourselves outside of the gate after beating the boss (you
could also see this scene by going south from the church where you met
Aeris the first time). Decide who will be in your group, then head
towards the screen to exit and arrive at the World Map (the outside
world).
Outer World Controls
T Menu Screen
L2/R2 Change from overhead/side view
L1/R2 Same effect as L2/R2
Turn left/right (during side view)
Start shows World Map
Start x2 Shows Large World Map
Start x3 No map is shown
Select Same as Start
Kalm Town isn't far from Midgar; you should be able to see it if you
walk north a ways. Go into the inn to see the rest of the gang waiting
for you. Cloud will talk to the others about Sephiroth via a series of
semi-interactive flashbacks:
- You'll start off in a truck being driven by Shinra soldiers. After
talking to the soldiers and Sephiroth (Cloud's former ally in the
Shinra army and now a wanted criminal), the truck will be stopped
by a dragon. You'll have to fight it, but Sephiroth (who is super-
powerful) can kill it in two hits. In the flashback, Cloud's
portrait is different; this 'Young Cloud' is of a low level, but
Sephiroth is so strong that you need not worry about losing battles.
However, you can't control Sephiroth's actions and you can't hurt
him (because of your low level), either. Although Young Cloud comes
equipped with an Pre-emptive materia and Sephiroth has several
mastered materia equipped, you can't take them for your own (although
you can if you use a Game Shark code...see section 14). Also, Young
Cloud and Sephiroth can't use Limit Breaks (because they don't have
any).
- After the battle, you'll end up in Nibelheim, Cloud's hometown.
Talk to Sephiroth and the guards if you wish, then head north.
If you want to look around the town, feel free to, but nothing
you do during this part of the game has an affect on the rest of
your quest (although is does affect the character's questions
and reactions to Cloud's story). One thing you might want to do
is go into Tifa's house (the large building on the 'southeastern'
side of town). You can read her stuff, play the piano (if you
play the 'Highwind' theme, Cloud will act like he remembers it
from somewhere), or even search her closet (hey, they changed
'slightly-stretched underwear' to 'orthopedic underwear'. What's
the big deal? :)) Also note that you can't get Vincent Valentine
during Cloud's flashback because you can't examine the safe :(
- When you're done looking around town, go to the inn and head
upstairs. Talk to Sephiroth and choose to get some sleep.
The next day, talk to Sephiroth and get your picture taken, then
sit back and watch the FMV. When you're in control of Cloud,
head along the bridge and talk to Tifa, then talk to her again
further along the bridge and it will break. After you've
recovered, head northeast into the cave, then keep heading north.
Eventually, you'll arrive at the Jenova plant. Enter it, head
along the beams, then walk onto the wood platform and climb down
the chains and go after Sephiroth. Talk to him in the next area,
examine the chamber to the left of Sephiroth, then talk to him
twice, once to make him move out of the way and once to make Cloud
look inside the chamber. After Sephiroth goes ballistic, you'll
return to Kalm Town. Pick the top option to save your game, or
the bottom option to continue. Cloud's narrative starts off back
at Nibelheim, where he enters the large mansion at the edge of
town.
- Inside, climb the two staircases and head to the right. Enter the
lower door and make your way into the next room; if you examine
the circular part of the stone wall, a passage appears. Enter it
and climb down the spiraling walkway until you reach the bottom;
keep walking from here to find a library. Leave after Sephiroth
finishes talking. After Cloud wakes up, return to the library.
Sephiroth gives a little speech then he exits the mansion; return
to the town square. Try entering the house to your right.
- Back at the Jenova plant, return to the area with the chambers after
witnessing the struggle between Tifa and Sephiroth. Examine Tifa to
carry her out of harm's way, then run up the stairs and enter the
door that Sephiroth opened. After the FMV sequence, Cloud's
flashback ends and you are returned to Kalm Town.
On the second floor of the inn is a cabinet with an item in it that
you can't reach. However if you keep trying to get it, Cloud will
eventually knock the item down, which turns out to be a Megalixir.
That's right, you can get a Megalixir at this early point in the
game, so don't miss it! :)
Note that you have to go to Kalm Town to proceed with the game; you
can't make your way through the Mythril Mines beforehand, although you
can visit the Chocobo Farm if you want to. As for treasure, there's an
Ether in the door beneath the stairs in the house near the inn, another
Ether in the cabinet on the second floor of the house to the right of
that house, and a Peacemaker in the chest on the second floor of the
third house (take the curving stairs). You can also look out of the
window here (a neat little trick). If you take the normal stairs in
the same house, you can get a Guard Source in the cabinet by the little
girl. Finally, in the house on the other side of the town, there is an
Ether in the door beneath the stairs on the north wall of the first
floor. Oh, you'll be given the PHS (Party Hensei System) when you talk
to your allies on the first floor of the inn; it allows you to switch
group members whenever you want, providing that you're in the World Map
or standing on a Save Point (there are a few exceptions to this rule).
Note that in the house to the right of the inn, there's a chest you
can't open on the upper floor. If anyone knows how to unlock it, I'd
love to hear from you.
Leave the town and head east to reach the Chocobo Farm. Talk to the
Chocobo at the front end of the pen and choose the top option to see
the big yellow birds dance; you'll get the Choco/Mog materia afterwards.
Then, talk to Choco Billy (the man with the hat) in the stables behind
the pen. Choose the first option, then the 4th option, then the top
option again. Providing you have 2000 gil to spare, he'll sell you a
Chocobo Lure materia, which lets you attract chocobos to ride.
To catch a chocobo, wander around outside on the chocobo tracks (in
this area of the game, you can meet them on the light patches of
grass, too), until you are attacked. If a chocobo is one of your
opponents, then kill off the other enemies and when the battle ends,
you'll be riding the chocobo. If you attack the chocobo, it will
hurt you and the other enemies, then escape, so you'll have to try
again. Don't forget, you can only fight chocobos if you have the
Chocobo Lure materia equipped. When riding a chocobo, your can move
around normally, and you won't get attacked by enemies. You can press
X to dismount, but if you do this, the Chocobo will run away and you'll
have to catch another one.
A little to the south and directly west of the Chocobo farm is a cave,
but a creeping snake in the marsh before the cave entrance will rise up
to attack you. Instead of trying to kill it now, go get a Chocobo
instead, who can outrun the snake and enter the cave. Yes, you will
still get attacked if the snake touches your chocobo.
Note that you can run across the marsh on foot, but nothing special
happens if you do so (and it's nigh-impossible to pull off without
running into Midgar Zolom).
_________________________________________________________________________
BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348
This boss has two deadly attacks: one is a tail swipe that knocks a team
member off-screen and puts them out of commission for the rest of the
battle. The other one is the Beta enemy skill, which inflicts around
1000-1200 points of damage (which spells instant defeat if your allies
are weak, although you should try to pick up this skill if you have a
Enemy Skill materia equipped). Along with his bite attack, this serpent
can be a tough enemy if you try to fight him earlier in the game. It's
easier if you try to defeat him after you have Cid's airplane, since you
can use Limit Breaks and powerful summon and magic spells to kill it.
Unfortunately, you get a measly amount of EXP, AP, and gil for beating
the boss and what's worse, he reappears when you return to the World
Map, so you're right back where you started.
_________________________________________________________________________
Note that if Midgar Zolom knocks one of your allies off-screen, the
game won't end should the other members be killed; instead, you'll find
yourself standing at the edge of the marsh.
The first time you get across the marsh, you'll see a large snake
impaled on a tree. Just exit the screen to continue playing. Also, if
you get off your chocobo while on the patch of grass before the mine
entrance, he'll stay there in case you need to return to the farm (this
doesn't seem to happen all the time--I don't know why). If you're
strong enough, you can get to the Mythril Mines without ever having to
go to the Chocobo Farm.
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3 . 1 2 m i t h r i l m i n e / j u n o n t o w n
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ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x2,
Elixir, Power Wrist, Shiva materia, Grenade or
Potion x6 or Ether x6, Enemy Skill materia, 1/35
soldier x2, Luck Source, Power Source, Guard Source,
Speed Plus Source, Silver Glasses or HP Plus or
Force Stealer.
Inside the Mythril Mine, head northeast to find a green Ether on the
stone steps. In the chest is a Tent, so be sure to grab it. If you try
climbing up the brown vine on the western rock face, you'll find a purple
materia (Long Range). Climb back down, return to the first area, then
head left. Make your way southeast to find a chest with a Mind Source
inside, then head west to reach the next area.
Here, you'll run into some of the Turks again: Rude, Elena, and Tseng.
Once they leave, walk north. There's a chest with a Elixir inside it
and a Hi-Potion just to the north of the chest. Return to the area
where you met the Turks, climb up the vine, and go through the door to
exit the mine and return to the World Map. From now on, you can meet
Yuffie in the forests and have her join you (refer to section 8.1 for
details).
Nearby is a rocky outcropping with a huge bird statue atop it, the Condor
Fort. Enter it and choose the second option when talking to the man out
front. After climbing up the rope, you'll find yourself in a town built
into the rock itself. There is a Save Point, item shop, bedroom (you can
sleep for free), and Materia shop here. Talk to everyone. There's also
a mini-battle you can fight here. When you're done, leave and go
northwest through the forest to Junon Town by the shore. For
information on fighting the battles in the mini-game, refer to section
7.8 (Having Fun).
Once you arrive at Junon, talk to the villagers, then go down the stairs
to the shore. Here, a young girl named Priscilla is playing with a
dolphin. Out of nowhere, a big flying boss shows up and attacks her,
then your party.
_________________________________________________________________________
BOSS TIPS: BOTTOMSWELL LV: 23 HP: 2500 MP: 100
weak against Wind
WATERPOLO LV: 5 HP: 40 MP: 0
There's not much to worry about; just attack with Lightning or Poison-
based spells and keep your life up. Since this guy's flying, some
characters can't attack him (like Tifa), while some can (Barret). Find
out which guys should be casting magic and which should be attacking
early on in the battle. On the other hand, if you have a Long Range
Attack materia handy, equip it, since that will let you attack the boss.
Sometimes, the boss puts an HP-reducing bubble around a character. It
only disappears if you cast a magic spell upon it (this won't hurt the
'bubbled' person). If you have the Affect All materia, you can use this
to cast a spell on the bubbled person and the boss at the same time.
Before dying, the boss will attack with Big Wave, (he can do this
normally, but always does one before he disappears) so watch out and make
sure your HP is high enough to withstand an attack. You'll receive a
Power Wrist when the battle is over.
_________________________________________________________________________
After killing the boss, you'll have to revive Priscilla. To do this,
watch the lung-shaped meter that appears in the upper right. Press
the S button once to make the meter start to raise. Just as it reaches
the top, press S again to make Cloud breathe into the girl's mouth.
It will take a couple of tries, but don't sweat it; she can't die.
Afterwards, go to the house near the entrance to town and talk to the old
lady standing there. Decide to stay the night.
That evening, Cloud will have another bad dream. In the morning, leave
and go to the house above the stairs (your friends will have gathered
near it). Priscilla will give you the Shiva materia, a gift for saving
her life. Follow her to the shore, then talk to her a second time.
Barret will show up and the girl will keep talking; when you have the
chance, choose the middle option. Your goal in this part of the game is
to leap atop the iron beam above the electrical tower so that you can
sneak into the heart of Junon Town. Your controls are:
X Swim faster
S Makes the dolphin flip you into the air
If you get to close to the electric blasts traveling along the tower,
you'll get shocked and will have to try again (just pick the second
option). The easiest way to get up there is to simply not move and
press S. The dolphin will miss and deposit you near the bottom of
the screen. However, you'll be perfectly positioned, so if you press
S again, Cloud will land on the beam. Once you're on it, head to the
left to get a good view of the flying airship 'Highwind'. Make your
way south (towards the 'front' of the screen) to continue once you've
climbed up the ladder.
The next area has a higher and lower level. If you investigate the box-
like switch, you'll be taken to the lower level. From there, head south
to find a building. Can't find it? Well, there is a projecting roof
nearby which has a door underneath it; just press against the edge and
you'll enter a hallway filled with soldiers. In the halls, go up to
find a locker room. Check out the half-open locker and choose to dress
up as a guard. When the other soldiers enter and start singing, talk
to the captain again and tell him you understand (or tell him no if you
want to watch a little more), when you're ready to leave.
Outside, take note of the Save Point before going through the lower exit.
After the FMV sequence, follow the guards into the first alleyway.
You'll come across a group of marching soldiers. The head guard will
want you to join in and march with them perfectly, but it may take a
couple of attempts before this event will end if you mess up badly. You
also have to move your gun in time with the soldiers by pressing and
releasing the O button. Depending on how high or low the TV counter was
during this scene (the one in the lower right-hand corner),
you will get the following:
PERCENT NAME TYPE
1% - 21% = Grenade Item
22% - 39% = Potion x6 Item
39% - 50% = Ether x6 Item
51% - 99% = 5000 gil Currency
(note that this chart isn't 100% exact...feel free to send corrections!)
Afterwards, you'll have to stand at attention while Rufus and Heidegger
talk to each other...press in any direction and the captain of the guard
will tell you to get back in line. After the rest of the soldiers leave,
the captain will give you an option; choose either option and you'll
return to the locker room for some training on the next event. There,
you can try to follow the captain's orders, if you wish. When he asks
you a question, choose the top choice to try training again, or the
bottom option to finish the training. Once the soldiers leave, follow
them outside.
Now's your chance to do a little shopping and treasure hunting. You'll
run into Rude in the basement of the first weapon shop, but he won't
recognize you in your Shinra guard uniform. Go through the third door
and talk to the guard near the back of the room, then jump down to an
area with several Shinra guards and some holograms. In the far corner
of the room is a yellow materia (Enemy Skill). This place is similar to
the 'House of Learning' back in Midgar where you could learn about the
game's mechanics. On the second floor of the same building, you can
get a 1/35 soldier and a Mind Source. In the room with the cats nearby
is a Luck Source. On the third floor is a red Power Source and a green
Guard Source.
If you enter the fourth door (the first door on the other side of town),
you'll find that that Elena, Rudo, and Tseng of the Turks are here.
It's a good thing that you're in that uniform :) Go through the sixth
door to find a room with a soldier; you can check the silver trashbin
or the opposite chair to get a message from the guard (yes, this is a
glitch) and pick up a yellow Speed Source in the side room. On the
floor above, you can pick up another 1/35 soldier.
In the next area, Heidegger and Rufus show up again. You have to do
your salute according to what the captain of the guard tells you to do
(remember your training)! At the very end, all you have to do is be
facing forward: pressing any button will make you do the 'spinning gun'
salute. Unfortunately, the order of commands is random each time you
play, so just do your best. Afterwards, you can press the following
buttons to make Cloud do funny things:
S Scratch back with gun
X Put one leg forward
T Shrug
Pad Stand at attention
Depending on how well you did during the salute, Heidegger will give you
an item. Each 'button press' action was worth 10 points, and the final
salute was worth 30 points. Changing direction was worth 0 points, but
unless you were facing in the correct direction, any action you performed
was worth 0 points. Also, performing an action was worth 0 points if you
did it too late (although you'll get full points if you do the action
early). Your total score determines what you will receive (notice that
Rufus' reactions change depending on what item you will be given):
SCORE NAME TYPE
000 - 050 = Silver Glasses Accessory
060 - 090 = HP Plus Independent Materia
100 - 200 = Force Stealer Weapon (for Cloud)
After everyone else leaves, Red 13 (who was watching from just inside the
boat) will talk to you if you try to leave instead of boarding the boat.
Either way, you'll end up joining your friends in the boat's hull.
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3 . 1 3 s h i n - r a c a r g o s h i p
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ITEMS IN THIS AREA: Ether, All materia, Wind Slash, White Cape.
Open the treasure chest to get an Ether, and be sure to pick up the blue
materia (All). If Yuffie's in your party, she'll be blocking the way to
the materia, but you can always get it later. Speaking of, if you're
trying to befriend Yuffie for the 'date' sequence later, make sure you
have a Tranquilizer to give her. Talk to the people here, then go up on
the deck and talk to everyone else; you'll notice that some of them are
your companions (don't miss Red 13 :)). The man in white will sell you
items if you talk to him, or 'Invisible Alpha', a instant-use drink that
restores your HP and MP. Once you're done talking to your pals, go back
down and talk to Aeris, then return to the deck and go all the way to
the left; one of the guards has left, allowing you to sneak to the front
of the ship.
Here, talk to Barret, who is spying on the Shinra members. After talking
to him a couple of times, an alarm will sound. Go back to the center of
the boat to find your friends. Then, assemble your party. If you want
to change the setup, talk to your friends again. When you're ready, go
downstairs and head through the door that the one guard was standing in
front of. In the next room, watch out for enemies and climb up the
ladder, the walkway leads to a chest with a Wind Slash inside. Did you
get all the items on the boat? When you're ready, go and talk to the
captain of the guards. It turns out that he's dead. Then, Sephiroth
shows up, and summons a huge monster for you to fight before he flies
away.
_________________________________________________________________________
BOSS TIPS: JENOVA*BIRTH LV: 25 HP: 4000 MP: 110
Earth, Fire, and Cold magic work well against it, but don't use Poison.
Attack with your Summon Materia and hit it with everything you've got.
Keeping your HP up is a priority, since it can use lasers to attack one
or all members. Only use physical attacks if you are running low on MP.
The boss can cast 'Stop' on a single ally so make sure that you're not
too dependent on any one character during the battle. Some Phoenix
Tails will also come in handy, since the boss sometimes uses a laser
that hits all allies (Terror Laser) twice in a row (which can inflict
loads of damage). You'll get a White Cape when the battle is over.
_________________________________________________________________________
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3 . 1 4 c o s t a d e l s o l
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ITEMS IN THIS AREA: Ifrit materia, Power Source x2, Motor Drive, Fire
Ring, W Machinegun, Turbo Ether, Transform materia,
Wizard Staff, Star Pendant, Soft x2, Phoenix Down
x10, Mind Source, Tent.
Grab the red Materia (Summon Ifrit) after the battle and wait for the
boat to dock. Talk to the people here and then go up the stairs. A
short automatic sequence follows. In the next area, go into the door
to meet a shady guy who will sell you this room for 300,000 gil; you can
sleep here for free anytime you want afterwards. If you bought the
house, you can display your '1/35 soldier' toys here once you have at
least 12 of them (you can win more at the Gold Saucer). Climb down the
stairs in the bottom part of the room to reach a basement with a sleeping
man. You can get a Power Source and a Motor Drive here, as well as a
Fire Ring from the treasure chest. You'll meet Mukki (from the cabaret
in the Wall Market) in the bar, as well as some of his friends. If you
go down to the beach, you'll run into Hojo (the scientist you met in the
Shinra HQ). You can talk to him if you want, but you won't get anything
out of it. Note that if you stayed at an inn here before going to the
beach, Hojo will be gone, however, you can stay at the villa, if you
bought it, and he will still be there. After talking to him, any party
members who aren't in your group will disperse around town.
Outside of the town, head through the mountains and across the bridge.
You'll find a cave-like entrance. Talk to the man on the hill, then
keep heading north. Eventually, you'll reach a walkway that leads to
a large Makoro furnace. Head south and follow the train tracks; there's
no point in looking around here. Keep going, and you'll come across
some curving tracks and a Save Point. As you walk along the tracks, you
can get the following items: W Machinegun, Turbo Ether, and a Transform
materia.
These tracks are rickety, and when you walk across them in certain areas
a message will appear telling you to press O so that you don't fall
through them. It's better to let yourself fall, because you can then
hold left or right and rapidly press O to land beneath the tracks. Then,
press Up to climb back up. If you landed on the left side of the tracks,
you can pick up a Wizard Staff. If you landed in the middle, you can't
get anything, but if you landed on the right side, you'll find a Star
Pendant. There are three places where you can fall through the tracks,
so be sure to get these items.
Take the upper rail path to the next area. Are your friends waiting for
you on the lower track? If they're not, then go back and take the lower
path. You'll get an option to summon them using the PHS system.
Assuming they're there, take the upper path and keep walking until you
find a wooden shed. Enter it and pick the top choice when you're
prompted to make a decision. This will lower the tracks on the bottom
path. Before returning to the lower rail path and following after your
allies, you can walk to the end of the path you're on and climb the wall;
you'll hear birds chirping if you're in the right place.
After finding the nest, you can choose to take the treasure in the nest
(the top option), or leave the birds alone (the bottom option). If you
choose the top option, you're attacked.
_________________________________________________________________________
TIPS: COCATRICE LV: 17 HP: 420 MP: 0
This guy's easy; just attack until it dies. You'll get 10 Phoenix Downs
should you kill it. You can get two Softs from it; one by stealing, the
other by killing it with Morph (assuming you're using a GameShark code.)
_________________________________________________________________________
You'll get 10 Phoenix Downs after the battle is over. Cloud will then
return to the train tracks. Keep in mind that this is a one-shot deal;
whether you decide to take the treasure or not, you can only make a choice
one time. As you're traveling along the lower rail path, you'll see a
part where the track splits in two directions. Take the left path (the
one that turns back). Walk north (towards the bridge), then right (under
the first bridge). It may sound confusing, but you'll end up in a little
shack where there's a bunch of items and a man resting on a bulldozer.
There's a Mind Source and a Power Source here, and the chest has a Tent
inside of it. Leave and follow the other path across the bridge in the
next area to reach the town of North Corel.
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3 . 1 5 g o l d s a u c e r / c o r e l p r i s o n
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ITEMS IN THIS AREA: Silver Armlet, Ramuh materia.
There's some merchants here at North Corel and an inn. You can also
learn more about Barret here, whether he's in your party or not. When
you're done shopping and chatting, go to the ropeway. After Barret has
a flashback about his friend Dain, take the lift up to the Gold Saucer.
You can return to the World Map by heading right from the bottom area of
the town, but there's nothing to do out there (aside from saving your
game or riding around on a Chocobo).
You'll see a Save Point in the background of the first area of the Gold
Saucer, but you'll need GP (not gil, like what you've been using) to
activate it. Pay the man to get in (the first choice is for a one-visit
entry free, the second choice gets you a 'Gold Ticket', which lets you
enter the Gold Saucer as often as you'd like), and then choose the path
of your choice after your companions separate. You can take a pal with
you by talking to them.
If you try to leave the Station Square (the area where you're at; all
the areas in the Saucer are divided into 'squares'), Aeris will join
you. As you explore the rest of the Gold Saucer, you'll discover that
Shinra soldiers are snooping around, looking for Sephiroth. When
you're ready to move on, go to the Wonder Square. Here, you'll meet
Cait Sith, a would-be fortuneteller. He'll automatically join you since
you only have two members (you and your friend) at this point.
Go to the Battle Square and you'll find a bunch of dead bodies; the
handiwork of 'a man with a gun on for an arm'. As you're talking to the
one person who is still alive, Dio, the proprietor of the Gold Saucer,
shows up and promptly blames you for the carnage. Cait Sith makes a dash
for freedom, but after following him, the party is trapped. Dio and his
henchmen then summon three large robots that throw you and your allies
through the 'Gateway to Heaven' to a desolate area, the Corel Prison,
which lies at the base of the Gold Saucer.
Here, you'll find Barret. After he runs away, examine the dead body
and talk to the other guy before going though the southern gate. There
is a treasure chest here (in the chamber at the base of the ladder), but
it's already opened (anyone know if there's supposed to be something in
it that you could have gotten earlier?) In the Japanese version of FF7,
this is the place where you could have (supposedly) fought Test Zero,
(not that it's important now).
In the second area, talk to everyone here. The building to the far
southeast is a bar, and a man inside will sell you items, and you can
sleep in the front truck part of the big rig. After looking around here,
enter the building to the east (it doesn't matter which entrance you
take). Barret will show up once you're inside, as will Tifa and Aeris.
After Barret's flashback (in which his best friend falls down a gorge and
North Corel is razed to the ground), reassemble your team and go back to
the first area. Examine the guard (who is dead), then either leave
through the gate. If you exit by going through the area between the gate
and the building to the right, you'll end up wandering around in a
wasteland until a caravan (the same one that Tifa was captured in) shows
up. When it does, pick the top option to get a ride back to the area
beyond the gate or choose the bottom option to stay where you are (in
the middle of nowhere...you'll have to keep wandering around until the
caravan shows up again).
Anyway, once you've gone past the gate, talk to the man out here and go
to the _right_. Any other direction leaves you stranded in the desert
(read the above paragraph again if you want to get back on track). This
takes you to the caryard. Go up from here and you'll run into none
other than Dyne (the guy from Barret's flashback). He tells Barret
about Eleanor and Marlene (who is actually his daughter), then decides
to attack Barret. In the battle, you're forced to fight using just
Barret, so make sure you equipped him with good stuff beforehand.
_________________________________________________________________________
BOSS TIPS: DYNE LV: 23 HP: 1200 MP: 20
The easiest way to kill this boss is simply let him hit you; his attacks
increase your Limit meter quickly. Use the Restore materia to restore
lost life, then hit him with the Big Shot Limit Break when your meter
maxes out. A summoning Materia (like Shiva or Ifrit) is also a good way
to inflict added damage. Just make sure you have all the MPs you need,
and you can win in no time. The boss can pull off a final attack before
dying, so keep your life up (but he can't do it if you kill him fast
enough). You get a Silver Armlet for beating him.
_________________________________________________________________________
After Barret's friend dies, you'll find yourself back in the trailer.
After talking to Mr. Coates, you'll be invited to become a Chocobo
racer. In the elevator shaft, choose the top option to have the racing
process explained to you, or pick the bottom one to skip it. In the room
with the other men, check the alcove by the Chocobo poster for a red
Summon Materia (Ramuh). Then, talk to the girl in pink (Ester) to start
racing.
Your controls as a Chocobo racer are:
S Speed Up
X Speed Down
O Dash (uses up your Dash Meter)
Select Switch between Automatic and Manual control
R1+R2 Hold these buttons to refill your Dash Meter.
The more you Dash, the slower your walking speed is, so conserve your
Dash Meter for when you really need it. You have to keep racing until
you win, so get good fast! Ester will explain the controls to you again
prior to the race if you choose the top option, or you can conclude your
conversation with her and start racing by choosing the bottom option.
If you can't get the hang of it, then just keep racing using the
Automatic Sequence mode until you get first place.
Important: Remember this! You can refill your Dash Meter slowly by
holding down R1 + R2. You can increase your Chocobo's walking speed
by holding L1 + L2 in addition to R1 + R2. Keep this in mind if you
ever decide to become a chocobo jockey later on in the game.
After winning, you'll receive the Buggy as first prize, and can now roam
freely about the overworld and even pass through shallow rivers! (Look
for lighter-shaded fords along the rivers.) Your controls are set up in
the following manner:
X Exit buggy
O Enter buggy
T Main Menu
Select/Start World Map (press repeatedly to enlarge/hide map)
L1/R1 Rotate view (or return to side view if in overhead view)
L2/R2 Change view
You _can_ run into enemies in the buggy, so be careful. Also, you can
only return to the Golden Saucer if you take the ropeway from North
Corel Town; you can't get there using the buggy. If you go across the
river south from the Golden Saucer and look around, you'll find a house
on a peninsula; you can't explore it yet, so ignore it for now. BTW,
you can return to the desert if you get in the buggy, enter the desert
surrounding the Saucer, and touch the houses at the base of the Saucer.
However, you'll find that there's nothing to do here but wander through
the desert--do so long enough and the same cart that Tifa was abducted
in will pull up and offer you a ride back to your vehicle. Choose the
top option to accept and the bottom option to stay where you are. And
as the help menu indicates, it's possible to return to Junon Town and
take the Buggy with you. After you've completed the scenario with Cid
and gotten the Tiny Bronco, you can explore the house on the peninsula;
you can also get Aeris' Level 4 Limit Break manual at that point in the
game.
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3 . 1 6 g o n g a g a t o w n / c o s m o c a n y o n
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ITEMS IN THIS AREA: Fairy Tale, X-Potion x2, Titan materia, Deathblow
materia, Added Effect materia, Ether, Black M-phone,
X-Potion, Fairy Ring, Ether Turbo, Wizer Staff,
Gravity materia, Elixir.
You can get a second Elixir, a Magic Source, and the
FullCure materia here from Disc 2 onwards.
Now, head south from the Golden Saucer across the river. You don't have
to go to Gongaga town right now if you don't want; while you can still
get the Deathblow and Titan materias later, you can't fight Reno or Rude,
nor can you get the treasure they're carrying. In any case, go into the
black structure surounded by a forest, if you want to go to Gongaga.
Reno and Rude are here. After Elena shows up and alerts the other Turks
to your presence, you'll be asked a question. No matter what your
answer is, you'll have to fight Reno and Rude at the same time.
_________________________________________________________________________
BOSS TIPS: RENO LV: 22 HP: 2000 MP: 80
RUDE LV: 23 HP: 2000 MP: 135
Use Summoning spells to even the odds at the start of the round, then go
after either one. Once you injure one enough times, he'll leave, then
the other one will. It may be better to attack Rude, since he can heal
himself and Reno, but then again, Reno can inflict more damage. In any
case, this fight isn't too hard either way. You'll get a Fairy Tale and
a X-Potion should you win the battle.
_________________________________________________________________________
After the Turks leave, head northeast, then go north to reach a pile of
scrapped machinery. As you're looking around, Scarlet and Tseng show
up in the Shinra helicopter and talk about 'Huge Materia' (which you'll
learn more about in Disc 2). After they leave, examine the area where
Scarlet was standing and choose the bottom option to get the Titan
materia. Then go back to the first area and head left. In the second
area, there is a Deathblow materia near the left path (which returns you
to the World Map). If you take the north path, you'll arrive at Gongaga
Town.
Be sure to visit the stores (don't forget that you can climb up the pole
in the Accessory Shop to reach a room where you can buy weapons) and
get the treasure chests from the inn (X-Potion) and the old man's
house (White M-phone). If you go into the far right house, you'll meet
an old couple who apparently know Cloud (or someone just like him), and
someone else named Zack. When you're done here, return to the World
Map. Head southwest, then turn toward the river and go over the
shallows, and then make your way up through the mountains to reach Cosmo
Canyon. If you try to drive past the town, the buggy will short out,
so you don't really have any choice but to enter the town (and you can't
get anywhere else without the buggy, so even if you didn't drive it past
Cosmo Canyon and entered on foot, it wouldn't matter. Note that if you
leave the Buggy and enter Cosmo without having your vehicle malfunction,
Bugenhagen won't mention that it was repaired to it when you leave).
There's an Elixir in the 'Shildra Inn' near the benches; this is the
same one the buggy repairman will tell you about if your buggy was
broken and you paid him in order to tell you about the Elixir.
When you approach the man at the gate, Red 13 will talk to him (he'll
either bound up the steps past your party if he's not with you, or he'll
just leave your party and start talking if he was with you previously).
Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up the
stairs, talk to the guard and choose the bottom option to be let into the
town (Red 13 will reappear to make sure you guys get in). If he was in
your party, you'll have the option to make a new team; otherwise, you can
look around town freely. Don't miss the Save Point located in the
Tigerlily Arms Shop. In the Item Shop, there is a passage with a red
rope across it that prevents you from checking out the room in the back.
Keep this place in mind because if you return to Cosmo Canyon in Disc 2
or 3, the rope will have been removed and you can get an Elixir, a Magic
Source, and the FullCure materia orb from the back room. Before
continuing your quest, go the the Shildra Inn. On the left side of
the screen, hidden behind a bench, is a hard-to-spot Elixir that you'll
probably want to hold on to.
Eventually head up to the observatory, where you'll run into Red 13 and
Bugenhagen, an old geezer who knows all kinds of things. After Red 13
leaves, go back down and talk to your friends in order to make a new
party. Then talk to Red 13 in the room connected to the inn before
returning to the observatory. Enter the side door, chat with Bugenhagen,
and you'll see a short FMV sequence.
When it's over, return to the large bonfire (the Cosmo Candle) to the
right of the entrance. Your friends are here. Talk to everyone here,
then chat with Red 13 a second time. Bugenhagen will show up, and you'll
make a new group (with Red 13 as a permanent member). If you want
someone else, just talk to another ally (it doesn't matter which one).
Follow Bugenhagen back to the sealed door above the weapons shop
and talk to him, then choose the top option. He'll open the door for
you. Enter and climb down to the very bottom of the shaft, then head
left.
In the next area, head right and up until you see a hole facing left*.
Enter it and you'll be given an option. Pick the top one to make an
opening appear nearby. Go through it, then head up and left. You'll
slide on the oil and hit a spiked wall, reducing every member's HP by
500 points. To avoid it, tap on the controller in order to make Cloud
inch is way across the oil (note that hitting the spikes can only
reduce a person's life to 1 HP. However, if one of your members died
beforehand, they'll be revived with 1 HP!) Then go south, through the
hole, and head right to reach the Added Effect materia you couldn't get
in the first area. Go back and carefully _walk_ along the edge of the
path to avoid slipping across the oil. Then go right, up, left, down the
stairs, and through the underpassage to reach a chest with an Ether
inside of it. Then return to the stairs and go left, then down to find a
second chest containing a Black M-phone. Then climb back up the stairs
and head to the upper-left to leave this area.
* If you enter any of the other three holes, you'll be given the
same option, but if you choose the top choice, you'll be attacked.
Doing this doesn't seem to alter the level in any way, but you're
better off doing this after you've cleared the _whole_ area out
instead of doing it right now; I'd rather be safe than sorry, in
my opinion.
There are five passages in this area; you only want to take the 2nd and
4th passages from the left. First, take the 4th passage. When you
touch the web beyond it, you'll have to fight a giant spider (Stinger).
When you've killed it, follow the path north to find a chest with an
X-Potion inside. Then go back and take the 2nd passage from the left.
Kill the Stinger that attacks you when you touch the web and then head
left and down. As you're going through the tunnel, hold right and
you'll find an alternate path that leads to yet another treasure chest.
You'll find a Fairy Ring in it. Go back up to where the web was and
walk north to find another web. Past it is the exit, but try holding
left and Cloud will go along a passage hidden by the rock that leads to
a chest. There's an Turbo Ether inside.
When you approach the giant face in the next cavern, it begins to move
and you are attacked.
_________________________________________________________________________
BOSS TIPS: GI NATTAK LV: 29 HP: 5500 MP: 200
Don't worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks on
the big guy himself. If your spell Materia has hit second level, then
iCE and Lightning work nicely on him. You don't even need to worry
about your life much; the boss can be taken down before any serious
damage is done to your party. You'll get a Wizer Staff should
you be successful in battle. For a very quick kill, try using a Phoenix
Down or cast Life on him, but be warned that it will take quite a few
tries.
_________________________________________________________________________
Grab the spell Materia (Gravity) that's left behind and follow Bugenhagen
up the steps. After the sequence with Red 13 and his father, Seto, make
a new party and leave the town. Red 13 will rejoin you when you try to
leave. Oh yes, the Buggy will be working again when you leave Cosmo
Canyon, and if it never blew up in the first place, well, it won't happen
anyway :)
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3 . 1 7 r e t u r n o f s e p h i r o t h
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Luck Source x2, Elixir x2, Platinum Fist, Turbo
Ether, Silver M-phone, Twin Viper, Enemy Launcher,
Magic Source, Destruct materia, Rune Blade, Platinum
Barrette, Powersoul, All Materia, Elemental Materia,
Sniper CR, Jem Ring, Counter Attack materia (if you
open up the safe in the mansion, you can get the
Cosmo Memory manual and the Odin materia, not to
mention a Key Item (Key to Basement).
You can also get 1 gil by playing the 'Highwind'
theme on the piano. In Disc 2, you can get an
'Elemental Materia' and the 'Final Heaven' manual
(refer to section 8 for details).
Get in the buggy and continue past Cosmo Canyon. Head north to find a
river with a shallow ford you can cross. Past it, the mountains are
of a different type than what you usually see. Near them is a small
town, Nibelheim. Look familiar? It's the same one Sephiroth and Cloud
went to in Cloud's flashback.
First, go into the inn. Talk to the black creature in the back to get
a Luck Source. You can get an Elixir from another one of the creatures
in the Item Shop, and a second Luck Source if you talk to the small
creatures in the upper floor of the southeastern house. The large house
to the east is Tifa's home, and you'll be given a Platinum Fist and an
Turbo Ether if you talk to the creatures here. There's a piano in
Tifa's room that you can fool around with, too (see section 8 for
details).
This next section is optional--you can just continue on through the
mountains if you want. However, Sephiroth won't show up in the mansion
after you reach Disc 2, meaning you can't nab the Destruct materia
unless you get it from him during the first disc (read below for
details).
Now, go into the large mansion at the edge of town. Left of the
entrance is a piece of paper written by a Shinra worker. It has
several hints on it that clue you in to the combination of the safe on
the upper floor. Here's where to find the safe numbers:
- Search the other end of the broken piano in the west wing.
- Open the chest in the greenhouse, then examine it again.
- Search the hallway in the east wing, north from the bedroom.
- Read the piece of paper and put the cursor on the blank space
at the bottom.
Head right and look for the sliver of light near the stairway, it's
very hard to see. It's an opening that leads to the lower section of
another room. There's a chest here, with a Silver M-phone inside.
Go back out and go into the northern door beneath the staircase. In
the adjoining hall, head right and and up to find a chest with a
Twin Viper in it. To the left is a room with a broken piano (which
you could have also reached by looking for the opening near the left
staircase in the main room).
Go up the stairs and head left. In the circular room is a chest that
has an Enemy Launcher inside. There's nothing in the northern room
except for a locked safe--you'll need the right combination in order
to open it (see section if you don't know how). If you want to
try your luck, examine it with the O button and choose the top option
to enter the combination or the bottom option to quit.
Open the safe (or not), then go right and into the right wing of the
manor house. If you go up, you'll find a chest with a Magic Source
inside. Then go into the lower room and examine the curved wall to
open a secret passage. Go down the spiraling walkway, and then head
right. If you got the gold key from the safe, you can open the
northern door (refer to section 14 for details). Continue to the
right to find a library. Then go north and you'll run into none
other than Sephiroth, who will pelt you with a green materia before
flying away. Be sure to get the materia (Destruct) before
leaving the mansion.
Once you're back outside, leave Nibelheim from the northern entrance
and continue along until you see a passage leading into the mountains.
In the next area, follow the path until it splits, and take the north
path, which wraps around the back of a spire and leads to a chest
with a Rune Blade inside of it. Now go back and follow the original
path. You'll notice that just before the bridge, there's a path that
curves away to the north. Follow it up into the mountains and when
it curves south, take that path instead of continuing in the same
direction. The path curves several times, but eventually you'll make
it to the top of the mountain, where you can find a chest with a
Plus Barrette. It may help if you press SELECT so that you can see
yourself when a mountain is blocking your view, and if you can't seem
to get any further, press in other directions (like down) to scale the
back of the mountain.
Go back down to the main path and head up the bridge. Inside the
cavern, take the ladder down instead of the tubes, or you won't be
able to get all the treasure in this area unless you climb back up and
unfold the ladders from the bottom (is this possible in the US version?
It wasn't in the Japanese one). You don't have to worry about the
large boss near the door just yet. Feel free to make use of the Save
Point, then climb back to the top of the area. Enter the pipe labeled
'2' to end up on a rocky ledge. There's an item bag here with a
Powersoul inside; get it and then press down to jump down to a lower
ledge, then press down again to reach the floor. Climb back up one last
time and go into the pipe labled '4' in order to reach the treasure
chest on the bottom ledge below; there's an All materia lying within.
Walk against the right edge of the ledge to drop down to the floor.
Notice that the treasure chest is repeatedly opening and closing? It's
just a glitch, one that (surprisingly) wasn't in the Japanese version.
See the path heading south, just below the path that the boss is
blocking? Follow it to go outside, then try to keep walking and you'll
drop down to the lower ledge. Following the path here leads to a dead
end, so enter the cave instead and take the righthand path once you're
inside. Ignore the exit at the other end of the cave and work your way
southwest, then go through the small hole. Walk up, then left, then
down in order to reach the treasure chest you could see when you first
came in here. Inside it is an Elixir. Now go through the exit to
arrive at a wooded area. On the ground, to the left of the mass of
crystallized Materia is an Elemental materia. Take it and proceed north,
going through the opening to go back into the caves.
Inside, head to the right, then go up as far as you can and walk left
past the stone walls to reach a chest containing a Sniper CR. Then
go back and take the rightmost passage. It goes south and leads you
back to the outside. From here, head left (going right leads you to
a dead end). You'll eventually end up at the Jenova Plant you visited
in Cloud's flashback. There's nothing to do inside the plant, so
continue beyond it to the door set in the rock wall. Enter it and
you'll end up back in the chamber with the pipes again.
It's true that you could have taken the door and done this entire
sequence in reverse, but then you couldn't have scaled the ledge and
you would have to go all the way back, instead of taking the express
route like you just did :) Now climb down and examine the boss, and
it will attack you.
_________________________________________________________________________
BOSS TIPS: MATERIA KEEPER LV: 38 HP: 8400 MP: 300
Don't use Fire-related attacks; it'll only heal him. Red 13's Limit
Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also
suggest using the 'Choco/Mog' materia as much as you can--it's ability to
stun this boss is very useful. Physical attacks should do the trick if
you have good weapons; save your MPs for healing yourselves. Cure2
combined with the All Materia are a good combination (remember to link
them when selecting holders) if you want to stay alive, since the boss
can inflict 300-800 points of damage with its stabbing/mauling attacks.
Also, he can heal himself (around 1000 hp's worth), and use the damaging
Trine skill, which causes about 500 points of damage to all those still
alive. If Red's learned his B1/2 break or someone knows Haste, it would
be a wise idea to use it at the start of the round. Since the Materia
Keeper is one of the few enemies that can use Trine, it comes highly
recommended that you have a Enemy Skill materia equipped so that you can
learn this enemy technique. You'll get a Jem Ring should you be
victorious.
_________________________________________________________________________
After the battle is over, examine the purple materia that is left behind
in order to take it (Counter). Then follow the path outside--it leads
back to the World Map.
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3 . 1 8 t h e i n v e n t o r
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Power Source, Yoshiyuki, Drill Arm, Edincoat.
Head southwest, then turn north (you're making a big C around the
mountains). Keep walking and you'll see Rocket Town up ahead. In
the Accessory Shop, you'll recieve a message if you go to the left end
of the counter and examine it (anyone know what it means?) If you go
into the house farthest to the right, you can find a chest with a
Power Source inside of it in next to the stove. Then talk to the old man
standing near the house that's just left of the rocket's launch pad.
Talk to him again, and he'll ask you a question. Pick the top answer
and the view will pan up to show the rocket. Then the old geezer will
give you the Yoshiyuki; it's a weapon for Cloud.
Go into the house to the right of the old man. This is the home of
Shera and Cid, although neither of them are around at the moment.
There's a chest here with a Drill Arm inside it. If you go out the
back entrance, you'll find a light airplane in the backyard--it's one
of Cid's inventions, the 'Tiny Bronco'. After looking at the airplane,
Shera will show up. When she leaves, go outside and head north to
arrive at the rocket--climb inside it to find Cid. After chatting with
him, name him. You can then ask him several questions; you have to at
least ask the first one (top choice) in order to proceed with the game.
Then leave the rocket and return to Cid's house. Shera will show up,
then Cid, too. After Cid goes out back, Shera will explain how Cid
was going to pilot his rocket into outer space some time ago, but
aborted the launch when he discovered that Shera was still making last-
minute checks and hadn't left the launch pad yet; she would be burned
to ashes since the launch could only be aborted, not delayed. By saving
her life, Cid's dreams were shattered, since he did not have the
resources to repair the rocket, which tipped over after falling back
onto the launch pad.
Cid comes back into the house, then Palmer shows up--an employee of
Shinra. Go outside and you'll run into Rufus and a Shinra guard, who
have come to 'borrow' the Tiny Bronco. After Shera brings you back
inside the house, go out the back entrance to find Palmer standing
atop the Tiny Bronco. Talk to him and he'll attack you.
_________________________________________________________________________
BOSS TIPS: PALMER LV: 38 HP: 6000 MP: 240
His Mako Gun causes a fair amount of damage since it has the effects of
Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party (for her
Healing Wind ability) or that you have some Restore Materia. Use Haste
and All on your party as well as Slow magic and/or Summon Chocobo on him
to even the odds a bit. You'll want to have Cloud's B2/2 by now--it
comes in handy. Your prize for beating Palmer is an Edincoat.
_________________________________________________________________________
After the boss gets wasted (he's not dead, though) your party and Cid
will escape on the Tiny Bronco. Although it gets damaged during your
flight, it can still be used to skim across shallow water and traverse
rivers (although you can't go up or down waterfalls). Here are the
airplane controls:
X Exit airplane
O Enter airplane
Select/Start World Map (press repeatedly to enlarge/hide map)
L1/R1 Rotate view (or return to side view if in overhead view)
L2/R2 Change view
You now have several options that are available to you: you can get
Aeris' Level 4 Limit Break manual (see section 8 for details) or go on
Yuffie's sub-quest (if you have her in your party, see section 6 for
further information). Even if you don't have Yuffie, you can purchase
some pretty good weapons and find some treasure chests lying around in
Wutai, so you may want to stop there anyways. You can even go back and
kill Midgar Zolom, if you've been itching to do so (you'll now have
enough HPs to learn the enemy skill 'Beta' from it without dying). In
any case, it would be a good idea to explore other areas and pick up
items you missed/buy stuff you couldn't afford before instead of
continuing on your quest just yet. I would suggest checking out Bone
Village, to the north, since you can pick up the powerful 'Summon Kjata'
materia there as well as buy some useful bracelets and items.
-------------------------------------------------------------------------
3 . 1 9 b e t r a y a l
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Protect Vest, Choco Feather, Elixir.
Pilot the Tiny Bronco back to the Gold Saucer area. Go to the weapon
smith's house on the peninsula near the desert and talk to him--he'll
explain that you need the Keystone, which he no longer has. Get back in
Cid's airplane, and leave it on the shore by the desert. You need to
get to the Golden Saucer, so either walk or find a wild Chocobo and ride
it back to North Corel. Then take the ropeway up to the Gold Saucer.
Go to the Battle Square and look for an opening on the right side of the
room labled 'Dio's Show Room'. Inside, examine the glittering object on
top of the large stand; it's the Keystone. Dio, the big lug who threw
you out of the Gold Saucer before, will show up and offer you a
challenge: fight in the Battle Square and he'll give you the Keystone.
When you have a choice, pick the top option to accept or the bottom
option to temporarily decline. You'll now have to fight in the Battle
Square using only Cloud. Keep in mind that even if you lose the very
first battle, Dio will still give you the Keystone.
If you want to try and see if you can win all the battles, then keep
fighting. After each battle, the message 'GREAT!' will appear,
followed by two options. Choose the right option to stop fighting,
or the left option to continue fighting. If you choose to continue,
a jackpot-like device will appear. You can stop it from spinning
by pressing the O button, and whatever comes up when you press O will
take affect prior to the start of the next battle. Depending on what
you get, different things will happen to you, although certain
accessories can render you immune to some of the more debilitating
effects.
Furthermore, the status ailments that you are afflicted with as a
result of the jackpot stay with you from battle to battle, and you're
forced to stop the jackpot after each battle, so you could end up
being a poisoned, petrified frog in a few rounds, if you're not
careful. If you last through seven battles, then the fighting ends.
Refer to the 'Having Fun' section for a complete explanation of how the
Battle Square works, but keep in mind that although you will earn
Battle Points during the battle, they are reset to zero when the battle
ends since you end up in the Show Room (and the way things work you lose
all the Battle Points you earn if you leave the main room at any time).
Should you make it through all the battles, Dio will give you a Protect
Vest and a Choco Feather, in addition to the Keystone.
There's nothing else you need to do at the Gold Saucer now, but when
you try to leave, you'll discover that the ropeway that the sky lift
travels up and down is broken, leaving you stranded in the Saucer.
Cait Sith will either show up (or leave your party, if he's already
with you guys) and suggest that you all meet him at the Ghost Hotel.
At the Hotel, you and your allies will chat for awhile. In the next
scene, you'll find yourself in your room.
At this point in the game, a character will come into your room and ask
to go on a date with you. While it's usually Aeris, you can go on a
date with Tifa, Yuffie, or even Barett.
Chances are, your date will be with Aerith, because if you are nice to
her even once, you're stuck with her. I was trying to get Yuffie to go
with me and was mean to everyone but her, and I still got stuck with
Tifa. If anyone out there knows how to get Tifa or Barret consitently
and would like to share the method with me, I'd happily add it to the
FAQ. For now though, you can thank two resourceful contributors for this
step-by step guide to getting Yuffie as your date.
Keep in mind that it's based on the Japanese version of the game, so
the conversations/events may seem a little different. Also credit is
also given to the original writer of this guide, since it was translated
from Japanese into English:
THE GUIDE TO DATING YUFFIE
originally written by ????
translated by Case (coxon@netspace.net.au)
edited by Yasha (shinra_company@hotmail.com, vucht@eisa.net.au)
thanks to Mooncalf (McLeodM@msn.com)
Everyone likes Yuffie, the 14 year old ninja with spunk. Finally, you
can do the ultimate (clean) fantasy - you can date Yuffie! But then
half the fun of slaving through the guide is the fact that you can kick
dirt in Aerith and Tifa's face, call them worthless, irresponsible and
ugly, and they'll STILL like you in the end! So here we go:
DISCLAIMER
This was originally taken from a Japanese guide, but has been translated
and edited for the English version. Also credit is given to the
original writer of this guide, whomever he may be. The original writer,
translater and editor will not claim responsibility if you read through
this guide and it essentially destroys the first half of the game. I've
dated Yuffie, obviously, so it can be done, however, I suggest you play
the game 'straight' first, as some key parts are missed (Honey Bee Inn,
talk with Zack's parents). This is best followed when you play through
a second time.
GENERAL TIPS FOR DATING YUFFIE
Always try to have Red 13 and Barret in your party before getting
Yuffie. After getting Yuffie, make sure she's always the second
character, unless specified otherwise, (like when a character
insists on joining you). The third character can be anybody but one
of the girls (unless specified otherwise).
- When you talk to allies, always talk to Yuffie first.
- If you're in doubt when making choices, remember the object is of
getting Tifa/Aerith's favour of you down (that is, be nasty to them),
and getting Yuffie's favour of you up.
- Finally, make sure the Cover materia is always equipped on Cloud when
Yuffie's in your party, so that he can protect her.
- Below is what choices you need to make to date Yuffie - don't be
daunted by the number of instructions. And note that skipping out on
a minor choice or two is fine, but watch for the major ones. Good
luck dating Yuffie!
1. When you first meet Aerith after the bombing mission and she
asks, 'What happened?', tell her, 'Nothing has. Listen..'
2. Then 'Nevermind.'
3. When she asks if Cloud would like a flower, say 'Forget it.'
4. Talk to Jessie in the train a few times, then choose 'I'll be
waiting'.
5. In front of 7th Heaven, don't talk to Barret a second time.
6. When Tifa asks 'Did you fight with Barret?' say 'Not this time'.
7. Talk to Biggs. When he comments about the food, say 'Yeah, why not.'
8. Talk to Wedge, and choose to drink with him.
9. When you talk to Tifa at the bar, say 'I don't feel like talking.'
10. In the Avalanche hideout, after talking to Barret and then
talking to Tifa, choose '....sorry.'
11. Then, when Tifa asks, 'Did you sleep well?' say 'Barret's snoring
kept me up.'
12. When Barret asks about using materia, say 'Okay, I'll explain it.'
13. In Johnny's house, when you talk to his father a third time and he
asks about Cloud's hometown, say 'Who cares!' not 'Nibelheim..'
14. When you're in the train to attack the second mako reactor, Jessie
asks 'Do I look good in Shinra uniform?' say, 'Yeah..'
15. when falling from bridge, say to Tifa, 'I mightn't be able
to make it,' not 'I don't think I can hold on.'
16. When Aerith asks 'do you remember me?', say 'Never seen you before.'
17. When Aerith says 'I've got a lot of things to tell you,' don't
say 'Okay, I'll listen,' instead say, 'there's nothing to talk
about.
18. When Reno enters and Aerith says, 'Ignore him,' talk to Reno.
19. When Aerith is attacked, and she says 'Cloud, help me,' say,
'Wait a minute', and drop all the wrong barrels.
20. At Aerith's house, when Aerith asks if Tifa is your girlfriend, say,
'Yes, that's right'.
21. At the park, when Aerith says, 'I don't want to go home,' say
'I'll take you to 7th Heaven'.
22. Don't go to the Honey Inn in the wall market, and try to make
Aerith be chosen (only three dress-up items).
23. When in Don Corneo's house, say when you save Tifa, 'We've gotta
save Aerith!'
24. In the sewer after the boss, talk to Aerith then Tifa.
25. When you talk to Marlene at Aerith's house, and she asks,
'Is Aerith your girlfriend?' say 'I don't know.'
26. In front of the Shinra building, say, 'Let's bust on in!'
27. At the 61st floor, talk to the guy who has keycard to the 62nd
floor, and say first, 'Where's Aerith?' then, '....'.
28. At 68th floor, when you first save Aerith and you get to
choose who takes Aerith away, say 'Tifa, I'm counting on you.'
29. In jail, talk to Red XIII first,
30. then talk to Barret,
31. then talk to Aerith,
32. then talk to Tifa. When Tifa says, 'Can you get us out of
here,' don't choose 'Leave it to me,' choose 'It'll be difficult.'
33. And then go to sleep.
34. Before the bike race, in your party to fight that bulldozer boss,
have Red and Barret in your party.
35. Talk to Red first when you escape.
36. Then talk to Barret, and say 'I'm not sure.'
37. Then when talking to Tifa and Aerith, say 'The journey's going
to be dangerous, are you sure you still want to go?'
38. Now have Red and Barret in your party until past the Mithril cave.
39. In the Kalm flashblack, say you did go into Tifa's house.
40. Say you did go into Tifa's room,
41. Say you looked at Tifa's letter on desk
42. Say you read it.
43. Say you remember it very well.
44. Look at the drawers, and then say 'Yes, I really did look in your
drawers.'
45. After the flashback, when you talk to Barret about him wanting to
go off and fight now, say 'Is that all?'
46. After going through Mythril mine, go and get Yuffie straight
away (before going to Junon). It helps if you're at a high level,
and remember, this is based on luck, so use any Luck Sources you
may have.
47. In front of the Condor fort, with PHS, make the members of the
party, Aerith and Tifa.
48. After going inside, talk to the sitting guy, say 'Not interested'
twice.
49. Go outside, and with PHS, make Yuffie and Red members. Then go
in, talk to the same guy and say, 'Well, lets do it.'
50. After someone says in Condor Fort, 'Are you going to rest?'
say 'I want to rest'.
51. In Junon, if you don't have any 'Tranquilizer', buy some.
52. In the cargo ship, talk to Yuffie, and she talks about
'Tranquilizers', say, 'I'll use it.'
53. When Aerith says, 'The Airship is wonderful, isn't it?' say
'I dunno,' not 'I'll let you on one day.'
54. Tifa says, 'I wish war'd disappear. Right, Cloud?', say 'I dunno.'
55. When you make up a party to fight first Jenova boss, use Yuffie
and Red.
56. When you go to Costa del Sol, go to the beach and say, 'Hey, look
at that girl in the bikini!', don't say, 'Hey that's Hojo!'
57. In the inn, talk to Aerith lying in her bed and when she says,
'What do you think of me?' say, 'Nothing much.'
58. Go house next to bar, talk to Tifa who's talking to Johnny,
when she says, 'Don't worry', say 'I'm not worried.'
59. Talk to the person on Corel path.
60. At the save point on the Correl railway, with PHS, make members
Tifa and Aerith.
61. Investigate the birds nest and say, 'Take the treasure.'
62. Straight away in North Correl, make a member change to Yuffie
and Red.
63. In the talk before going on Ropeway to Gold Saucer, choose
'Let's get on.'
64. In the Gold Saucer, just talk to Yuffie and make her a part
of the team.
65. In prison, because Barret must be in your party, make
the party with Barret and Yuffie.
66. After the escape from prison, make the party Yuffie and Cait Sith.
67. At Gongaga, when with Reno and Rude, don't say 'Get outta my way,'
say 'Sector 7?'
68. Listen to Scarlet and Tseng's conversation.
69. Go outside and change members to Aerith and Tifa.
70. Go to Zack's house, and when Aerith and Tifa leave you, ignore
them and leave.
71. After out of Gongaga, make the party Yuffie and Red.
72. At Cosmo Canyon, talk to Yuffie (she's in the materia shop,
surprise, surprise!)
73. In the Planetarium, put Yuffie and Cait Sith into the party.
74. When you're around the Cosmo Candle, talk in this order: Yuffie,
Barret, Aerith, Tifa, Red.
75. In Gi clan's cave, make the party as Yuffie and Red.
76. At Nibelheim, make Vincent part of your party, and then talk to
Sephiroth.
77. In the Rocket Town, when you get the Tiny Bronco, listen to
Yuffie when she says, 'Lets go to the west (to Wutai).'
78. At Wutai, Yuffie takes your materia. At this time, although
there'll be less members, do not replace Yuffie before she runs
off.
79. After the battle with the Shinra Soldiers, choose your party
between Vincent, Cait Sith, Cid, and Red.
80. At Wutai, when you've caught Yuffie, pull the left lever as she
says.
81. Finish the Wutai events.
82. Try and beat the Pagoda. I managed to beat the four-face boss by
using the ???? enemy skill, maxing her with HP Plus materia and
keeping Yuffie just high enough so that she survives if he uses
Beast Sword.
83. Then go to Gold Saucer, get the Keystone, and watch the date
sequence begin!
Congratulations! You should now date Yuffie! And remember, say
SOMETHING! :)
PS. You can actually 'date' Barret also. I haven't done this, but some
people in Japan have. If you want to try this, I can't help you, except
to perhaps do everything in this guide that hurts Tifa and Aerith and
don't pick up Yuffie until the last possible minute.
(back to the FAQ)
It's likely that this guide could be used to date any character, if
you replace Yuffie with (Aerith/Tifa/Barret) and make your choices
accordingly, adjusting them for who you're trying to get. Anyway, once
th |